Personalization and collaboration in adaptive E-learning:
"This book describes the specific steps in designing a scenario for a collaborative learning activity in the particular context of personalization in adaptive systems and the key decisions that need to be made by the teacher-learner"--
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) :
IGI Global,
2020.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This book describes the specific steps in designing a scenario for a collaborative learning activity in the particular context of personalization in adaptive systems and the key decisions that need to be made by the teacher-learner"-- |
Beschreibung: | 23 PDFs (348 pages) Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781799814948 |
Zugangseinschränkungen: | Restricted to subscribers or individual electronic text purchasers. |
Internformat
MARC
LEADER | 00000nam a2200000 i 4500 | ||
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003 | IGIG | ||
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006 | m e d | ||
007 | cr bn |||m|||a | ||
008 | 191214s2019 pau fob 001 0 eng d | ||
010 | |z 2019030388 | ||
020 | |a 9781799814948 |q ebook | ||
020 | |z 1799814920 | ||
020 | |z 1799814939 | ||
020 | |z 9781799814924 |q hardcover | ||
020 | |z 9781799814931 |q paperback | ||
024 | 7 | |a 10.4018/978-1-7998-1492-4 |2 doi | |
035 | |a (CaBNVSL)slc00000210 | ||
035 | |a (OCoLC)1131101037 | ||
040 | |a CaBNVSL |b eng |e rda |c CaBNVSL |d CaBNVSL | ||
050 | 4 | |a LB1028.5 |b .P46 2020e | |
082 | 7 | |a 371.33/4 |2 23 | |
245 | 0 | 0 | |a Personalization and collaboration in adaptive E-learning |c Mouenis Anouar Tadlaoui and Mohamed Khaldi, editors. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : |b IGI Global, |c 2020. | |
300 | |a 23 PDFs (348 pages) | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Chapter 1. Concepts and interactions of personalization, collaboration, and adaptation in digital learning -- Chapter 2. The pedagogy that makes the students act collaboratively and open educational practices -- Chapter 3. Between pedagogy and andragogy: definitions and concepts -- Chapter 4. Learning models, collaborative work, and project pedagogy -- Chapter 5. Towards a model for online pedagogical support -- Chapter 6. Technology, creativity, and learning: semiotic perspective -- Chapter 7. Learning management systems: concept and challenges -- Chapter 8. Contribution of ontologies and utilities of interoperability standardization in e-learning -- Chapter 9. A new semantic description for multimedia and learning objects -- Chapter 10. Evaluating the quality of serious games as modern E-learning environments -- Chapter 11. Modelling and designing the IMS-LD models for evaluation space of a new learning management system -- Chapter 12. Implementing a probabilistic learner model into a course creation application -- Chapter 13. Design, modeling, and implementation of the coproline (collaborative project online) system -- Chapter 14. Indexing serious games to meet adaptive e-learning system needs -- Chapter 15. Teaching electricity between pedagogy and technology. | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "This book describes the specific steps in designing a scenario for a collaborative learning activity in the particular context of personalization in adaptive systems and the key decisions that need to be made by the teacher-learner"-- |c Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | |a Description based on title screen (IGI Global, viewed 12/14/2019). | ||
650 | 0 | |a Computer-assisted instruction. | |
650 | 0 | |a Individualized instruction. | |
650 | 0 | |a Instructional systems |x Design. | |
650 | 7 | |a Computer-assisted instruction. |2 fast | |
650 | 7 | |a Individualized instruction. |2 fast | |
650 | 7 | |a Instructional systems |x Design. |2 fast | |
700 | 1 | |a Anouar Tadlaoui, Mouenis |d 1991- |e editor. | |
700 | 1 | |a Khaldi, Mohamed |d 1959- |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
776 | 0 | |c (Original) |w (DLC)2019030388 | |
776 | 0 | 8 | |i Print version: |z 1799814920 |z 9781799814924 |w (DLC) 2019030388 |
856 | 4 | 0 | |l FWS01 |p ZDB-98-IGB |q FWS_PDA_IGB |u http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-1492-4 |3 Volltext |
912 | |a ZDB-98-IGB | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-98-IGB-00233148 |
---|---|
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adam_text | |
any_adam_object | |
author2 | Anouar Tadlaoui, Mouenis 1991- Khaldi, Mohamed 1959- |
author2_role | edt edt |
author2_variant | t m a tm tma m k mk |
author_facet | Anouar Tadlaoui, Mouenis 1991- Khaldi, Mohamed 1959- |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | L - Education |
callnumber-label | LB1028 |
callnumber-raw | LB1028.5 .P46 2020e |
callnumber-search | LB1028.5 .P46 2020e |
callnumber-sort | LB 41028.5 P46 42020E |
callnumber-subject | LB - Theory and Practice of Education |
collection | ZDB-98-IGB |
contents | Chapter 1. Concepts and interactions of personalization, collaboration, and adaptation in digital learning -- Chapter 2. The pedagogy that makes the students act collaboratively and open educational practices -- Chapter 3. Between pedagogy and andragogy: definitions and concepts -- Chapter 4. Learning models, collaborative work, and project pedagogy -- Chapter 5. Towards a model for online pedagogical support -- Chapter 6. Technology, creativity, and learning: semiotic perspective -- Chapter 7. Learning management systems: concept and challenges -- Chapter 8. Contribution of ontologies and utilities of interoperability standardization in e-learning -- Chapter 9. A new semantic description for multimedia and learning objects -- Chapter 10. Evaluating the quality of serious games as modern E-learning environments -- Chapter 11. Modelling and designing the IMS-LD models for evaluation space of a new learning management system -- Chapter 12. Implementing a probabilistic learner model into a course creation application -- Chapter 13. Design, modeling, and implementation of the coproline (collaborative project online) system -- Chapter 14. Indexing serious games to meet adaptive e-learning system needs -- Chapter 15. Teaching electricity between pedagogy and technology. |
ctrlnum | (CaBNVSL)slc00000210 (OCoLC)1131101037 |
dewey-full | 371.33/4 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.33/4 |
dewey-search | 371.33/4 |
dewey-sort | 3371.33 14 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Electronic eBook |
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indexdate | 2024-11-26T14:51:55Z |
institution | BVB |
isbn | 9781799814948 |
language | English |
oclc_num | 1131101037 |
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physical | 23 PDFs (348 pages) Also available in print. |
psigel | ZDB-98-IGB |
publishDate | 2020 |
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publisher | IGI Global, |
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spelling | Personalization and collaboration in adaptive E-learning Mouenis Anouar Tadlaoui and Mohamed Khaldi, editors. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : IGI Global, 2020. 23 PDFs (348 pages) text rdacontent electronic isbdmedia online resource rdacarrier Includes bibliographical references and index. Chapter 1. Concepts and interactions of personalization, collaboration, and adaptation in digital learning -- Chapter 2. The pedagogy that makes the students act collaboratively and open educational practices -- Chapter 3. Between pedagogy and andragogy: definitions and concepts -- Chapter 4. Learning models, collaborative work, and project pedagogy -- Chapter 5. Towards a model for online pedagogical support -- Chapter 6. Technology, creativity, and learning: semiotic perspective -- Chapter 7. Learning management systems: concept and challenges -- Chapter 8. Contribution of ontologies and utilities of interoperability standardization in e-learning -- Chapter 9. A new semantic description for multimedia and learning objects -- Chapter 10. Evaluating the quality of serious games as modern E-learning environments -- Chapter 11. Modelling and designing the IMS-LD models for evaluation space of a new learning management system -- Chapter 12. Implementing a probabilistic learner model into a course creation application -- Chapter 13. Design, modeling, and implementation of the coproline (collaborative project online) system -- Chapter 14. Indexing serious games to meet adaptive e-learning system needs -- Chapter 15. Teaching electricity between pedagogy and technology. Restricted to subscribers or individual electronic text purchasers. "This book describes the specific steps in designing a scenario for a collaborative learning activity in the particular context of personalization in adaptive systems and the key decisions that need to be made by the teacher-learner"-- Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 12/14/2019). Computer-assisted instruction. Individualized instruction. Instructional systems Design. Computer-assisted instruction. fast Individualized instruction. fast Instructional systems Design. fast Anouar Tadlaoui, Mouenis 1991- editor. Khaldi, Mohamed 1959- editor. IGI Global, publisher. (Original) (DLC)2019030388 Print version: 1799814920 9781799814924 (DLC) 2019030388 FWS01 ZDB-98-IGB FWS_PDA_IGB http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-1492-4 Volltext |
spellingShingle | Personalization and collaboration in adaptive E-learning Chapter 1. Concepts and interactions of personalization, collaboration, and adaptation in digital learning -- Chapter 2. The pedagogy that makes the students act collaboratively and open educational practices -- Chapter 3. Between pedagogy and andragogy: definitions and concepts -- Chapter 4. Learning models, collaborative work, and project pedagogy -- Chapter 5. Towards a model for online pedagogical support -- Chapter 6. Technology, creativity, and learning: semiotic perspective -- Chapter 7. Learning management systems: concept and challenges -- Chapter 8. Contribution of ontologies and utilities of interoperability standardization in e-learning -- Chapter 9. A new semantic description for multimedia and learning objects -- Chapter 10. Evaluating the quality of serious games as modern E-learning environments -- Chapter 11. Modelling and designing the IMS-LD models for evaluation space of a new learning management system -- Chapter 12. Implementing a probabilistic learner model into a course creation application -- Chapter 13. Design, modeling, and implementation of the coproline (collaborative project online) system -- Chapter 14. Indexing serious games to meet adaptive e-learning system needs -- Chapter 15. Teaching electricity between pedagogy and technology. Computer-assisted instruction. Individualized instruction. Instructional systems Design. Computer-assisted instruction. fast Individualized instruction. fast Instructional systems Design. fast |
title | Personalization and collaboration in adaptive E-learning |
title_auth | Personalization and collaboration in adaptive E-learning |
title_exact_search | Personalization and collaboration in adaptive E-learning |
title_full | Personalization and collaboration in adaptive E-learning Mouenis Anouar Tadlaoui and Mohamed Khaldi, editors. |
title_fullStr | Personalization and collaboration in adaptive E-learning Mouenis Anouar Tadlaoui and Mohamed Khaldi, editors. |
title_full_unstemmed | Personalization and collaboration in adaptive E-learning Mouenis Anouar Tadlaoui and Mohamed Khaldi, editors. |
title_short | Personalization and collaboration in adaptive E-learning |
title_sort | personalization and collaboration in adaptive e learning |
topic | Computer-assisted instruction. Individualized instruction. Instructional systems Design. Computer-assisted instruction. fast Individualized instruction. fast Instructional systems Design. fast |
topic_facet | Computer-assisted instruction. Individualized instruction. Instructional systems Design. |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-1492-4 |
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