Innovative methods, user-friendly tools, coding, and design approaches in people-oriented programming:
"This book focuses on empowering individuals to conceptualize, design, program, configure and orchestrate Internet-powered mashups, game mods, aggregate and structure personal media and build standalone cloud-based and client-side applications (on smartphones, netbooks, laptops, desktops, home...
Gespeichert in:
Weitere Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) :
IGI Global,
[2018]
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This book focuses on empowering individuals to conceptualize, design, program, configure and orchestrate Internet-powered mashups, game mods, aggregate and structure personal media and build standalone cloud-based and client-side applications (on smartphones, netbooks, laptops, desktops, home networks and novel appliances) into self-fashioned tools and products that ultimately suit the user's own unique needs and aspirations"-- |
Beschreibung: | 24 PDFs (xlvi, 488 pages) Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781522559702 |
Zugangseinschränkungen: | Restricted to subscribers or individual electronic text purchasers. |
Internformat
MARC
LEADER | 00000nam a2200000 i 4500 | ||
---|---|---|---|
001 | ZDB-98-IGB-00195033 | ||
003 | IGIG | ||
005 | 20180409162140.0 | ||
006 | m eo d | ||
007 | cr bn |||m|||a | ||
008 | 180410s2018 pau fob 001 0 eng d | ||
010 | |z 2017059192 | ||
020 | |a 9781522559702 |q ebook | ||
020 | |z 9781522559696 |q hardcover | ||
024 | 7 | |a 10.4018/978-1-5225-5969-6 |2 doi | |
035 | |a (CaBNVSL)slc20342360 | ||
035 | |a (OCoLC)1031090842 | ||
040 | |a CaBNVSL |b eng |e rda |c CaBNVSL |d CaBNVSL | ||
050 | 4 | |a QA76.9.H85 |b .I5765 2018e | |
082 | 7 | |a 004.01/9 |2 23 | |
245 | 0 | 0 | |a Innovative methods, user-friendly tools, coding, and design approaches in people-oriented programming |c Steve Goschnick, editor. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : |b IGI Global, |c [2018] | |
300 | |a 24 PDFs (xlvi, 488 pages) | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Section 1. Programming environments for people-oriented programming. Chapter 1. Novice programming environments: lowering the barriers, supporting the progression ; Chapter 2. Blue, Bluej, Greenfoot: designing educational programming environments ; Chapter 3. UAPPI: a platform for extending app inventor towards the worlds of IoT and machine learning ; Chapter 4. From natural language to programming language -- Section 2. New methods for the people-oriented programming paradigm. Chapter 5. Cultural probes as a people-oriented method ; Chapter 6. A design method for people-oriented programming: automating design of declarative language mashups on the Raspberry Pi ; Chapter 7. Interdisciplinary design teams translating ethnographic field data into design models: communicating ambiguous concepts using quality goals ; Chapter 8. Agent-based modelling of emotional goals in digital media design projects -- Section 3. Theory in the people-oriented programming paradigm. Chapter 9. Formation and control of identity: in a social media world ; Chapter 10. Adding emotions to models in a viewpoint modelling framework from agent-oriented software engineering: a case study with emergency alarms -- Section 4. Personalized learning environments and the people-oriented programming paradigm. Chapter 11. Intertwining e-learning technologies and pedagogies at the system design stage: to support personalized learning ; Chapter 12. Merging social networking with learning systems to form new personalized learning environments (PLE). | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "This book focuses on empowering individuals to conceptualize, design, program, configure and orchestrate Internet-powered mashups, game mods, aggregate and structure personal media and build standalone cloud-based and client-side applications (on smartphones, netbooks, laptops, desktops, home networks and novel appliances) into self-fashioned tools and products that ultimately suit the user's own unique needs and aspirations"-- |c Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | |a Description based on title screen (IGI Global, viewed 04/10/2018). | ||
650 | 0 | |a Electronic data processing. | |
650 | 0 | |a Human-computer interaction. | |
650 | 0 | |a User interfaces (Computer systems) | |
700 | 1 | |a Goschnick, Steve |d 1956- |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
776 | 0 | |c (Original) |w (DLC)2017059192 | |
776 | 0 | 8 | |i Print version: |z 1522559698 |z 9781522559696 |w (DLC) 2017059192 |
856 | 4 | 0 | |l FWS01 |p ZDB-98-IGB |q FWS_PDA_IGB |u http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-5969-6 |3 Volltext |
912 | |a ZDB-98-IGB | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-98-IGB-00195033 |
---|---|
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adam_text | |
any_adam_object | |
author2 | Goschnick, Steve 1956- |
author2_role | edt |
author2_variant | s g sg |
author_facet | Goschnick, Steve 1956- |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.9.H85 .I5765 2018e |
callnumber-search | QA76.9.H85 .I5765 2018e |
callnumber-sort | QA 276.9 H85 I5765 42018E |
callnumber-subject | QA - Mathematics |
collection | ZDB-98-IGB |
contents | Section 1. Programming environments for people-oriented programming. Chapter 1. Novice programming environments: lowering the barriers, supporting the progression ; Chapter 2. Blue, Bluej, Greenfoot: designing educational programming environments ; Chapter 3. UAPPI: a platform for extending app inventor towards the worlds of IoT and machine learning ; Chapter 4. From natural language to programming language -- Section 2. New methods for the people-oriented programming paradigm. Chapter 5. Cultural probes as a people-oriented method ; Chapter 6. A design method for people-oriented programming: automating design of declarative language mashups on the Raspberry Pi ; Chapter 7. Interdisciplinary design teams translating ethnographic field data into design models: communicating ambiguous concepts using quality goals ; Chapter 8. Agent-based modelling of emotional goals in digital media design projects -- Section 3. Theory in the people-oriented programming paradigm. Chapter 9. Formation and control of identity: in a social media world ; Chapter 10. Adding emotions to models in a viewpoint modelling framework from agent-oriented software engineering: a case study with emergency alarms -- Section 4. Personalized learning environments and the people-oriented programming paradigm. Chapter 11. Intertwining e-learning technologies and pedagogies at the system design stage: to support personalized learning ; Chapter 12. Merging social networking with learning systems to form new personalized learning environments (PLE). |
ctrlnum | (CaBNVSL)slc20342360 (OCoLC)1031090842 |
dewey-full | 004.01/9 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 004 - Computer science |
dewey-raw | 004.01/9 |
dewey-search | 004.01/9 |
dewey-sort | 14.01 19 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | ZDB-98-IGB-00195033 |
illustrated | Not Illustrated |
indexdate | 2024-11-26T14:51:53Z |
institution | BVB |
isbn | 9781522559702 |
language | English |
oclc_num | 1031090842 |
open_access_boolean | |
owner | DE-863 DE-BY-FWS |
owner_facet | DE-863 DE-BY-FWS |
physical | 24 PDFs (xlvi, 488 pages) Also available in print. |
psigel | ZDB-98-IGB |
publishDate | 2018 |
publishDateSearch | 2018 |
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publisher | IGI Global, |
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spelling | Innovative methods, user-friendly tools, coding, and design approaches in people-oriented programming Steve Goschnick, editor. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : IGI Global, [2018] 24 PDFs (xlvi, 488 pages) text rdacontent electronic isbdmedia online resource rdacarrier Includes bibliographical references and index. Section 1. Programming environments for people-oriented programming. Chapter 1. Novice programming environments: lowering the barriers, supporting the progression ; Chapter 2. Blue, Bluej, Greenfoot: designing educational programming environments ; Chapter 3. UAPPI: a platform for extending app inventor towards the worlds of IoT and machine learning ; Chapter 4. From natural language to programming language -- Section 2. New methods for the people-oriented programming paradigm. Chapter 5. Cultural probes as a people-oriented method ; Chapter 6. A design method for people-oriented programming: automating design of declarative language mashups on the Raspberry Pi ; Chapter 7. Interdisciplinary design teams translating ethnographic field data into design models: communicating ambiguous concepts using quality goals ; Chapter 8. Agent-based modelling of emotional goals in digital media design projects -- Section 3. Theory in the people-oriented programming paradigm. Chapter 9. Formation and control of identity: in a social media world ; Chapter 10. Adding emotions to models in a viewpoint modelling framework from agent-oriented software engineering: a case study with emergency alarms -- Section 4. Personalized learning environments and the people-oriented programming paradigm. Chapter 11. Intertwining e-learning technologies and pedagogies at the system design stage: to support personalized learning ; Chapter 12. Merging social networking with learning systems to form new personalized learning environments (PLE). Restricted to subscribers or individual electronic text purchasers. "This book focuses on empowering individuals to conceptualize, design, program, configure and orchestrate Internet-powered mashups, game mods, aggregate and structure personal media and build standalone cloud-based and client-side applications (on smartphones, netbooks, laptops, desktops, home networks and novel appliances) into self-fashioned tools and products that ultimately suit the user's own unique needs and aspirations"-- Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 04/10/2018). Electronic data processing. Human-computer interaction. User interfaces (Computer systems) Goschnick, Steve 1956- editor. IGI Global, publisher. (Original) (DLC)2017059192 Print version: 1522559698 9781522559696 (DLC) 2017059192 FWS01 ZDB-98-IGB FWS_PDA_IGB http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-5969-6 Volltext |
spellingShingle | Innovative methods, user-friendly tools, coding, and design approaches in people-oriented programming Section 1. Programming environments for people-oriented programming. Chapter 1. Novice programming environments: lowering the barriers, supporting the progression ; Chapter 2. Blue, Bluej, Greenfoot: designing educational programming environments ; Chapter 3. UAPPI: a platform for extending app inventor towards the worlds of IoT and machine learning ; Chapter 4. From natural language to programming language -- Section 2. New methods for the people-oriented programming paradigm. Chapter 5. Cultural probes as a people-oriented method ; Chapter 6. A design method for people-oriented programming: automating design of declarative language mashups on the Raspberry Pi ; Chapter 7. Interdisciplinary design teams translating ethnographic field data into design models: communicating ambiguous concepts using quality goals ; Chapter 8. Agent-based modelling of emotional goals in digital media design projects -- Section 3. Theory in the people-oriented programming paradigm. Chapter 9. Formation and control of identity: in a social media world ; Chapter 10. Adding emotions to models in a viewpoint modelling framework from agent-oriented software engineering: a case study with emergency alarms -- Section 4. Personalized learning environments and the people-oriented programming paradigm. Chapter 11. Intertwining e-learning technologies and pedagogies at the system design stage: to support personalized learning ; Chapter 12. Merging social networking with learning systems to form new personalized learning environments (PLE). Electronic data processing. Human-computer interaction. User interfaces (Computer systems) |
title | Innovative methods, user-friendly tools, coding, and design approaches in people-oriented programming |
title_auth | Innovative methods, user-friendly tools, coding, and design approaches in people-oriented programming |
title_exact_search | Innovative methods, user-friendly tools, coding, and design approaches in people-oriented programming |
title_full | Innovative methods, user-friendly tools, coding, and design approaches in people-oriented programming Steve Goschnick, editor. |
title_fullStr | Innovative methods, user-friendly tools, coding, and design approaches in people-oriented programming Steve Goschnick, editor. |
title_full_unstemmed | Innovative methods, user-friendly tools, coding, and design approaches in people-oriented programming Steve Goschnick, editor. |
title_short | Innovative methods, user-friendly tools, coding, and design approaches in people-oriented programming |
title_sort | innovative methods user friendly tools coding and design approaches in people oriented programming |
topic | Electronic data processing. Human-computer interaction. User interfaces (Computer systems) |
topic_facet | Electronic data processing. Human-computer interaction. User interfaces (Computer systems) |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-5969-6 |
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