Handbook of research on immersive digital games in educational environments:

"This book explores how to adopt these new methods and applications supported with information technology tools and resources successfully, focusing on the area of digital educational games and game-based learning in 3D or immersive environments. It covers the introduction of new pedagogical pr...

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Bibliographische Detailangaben
Weitere Verfasser: Amaral, Erico Marcelo Hoff do (HerausgeberIn), Krassmann, Aliane Loureiro 1985- (HerausgeberIn), Nunes, Felipe Becker (HerausgeberIn), Voss, Gleizer Bierhalz (HerausgeberIn), Zunguze, Manuel Constantino (HerausgeberIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : IGI Global, 2019.
Schlagworte:
Online-Zugang:Volltext
Zusammenfassung:"This book explores how to adopt these new methods and applications supported with information technology tools and resources successfully, focusing on the area of digital educational games and game-based learning in 3D or immersive environments. It covers the introduction of new pedagogical practices in all levels and modalities of education"--
Beschreibung:28 PDFs (xxiv, 695 pages)
Also available in print.
Format:Mode of access: World Wide Web.
Bibliographie:Includes bibliographical references and index.
ISBN:9781522557913
Zugangseinschränkungen:Restricted to subscribers or individual electronic text purchasers.

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