Integrating cognitive architectures into virtual character design:
"This book presents emerging research on virtual character artificial intelligence systems and procedures and the integration of cognitive architectures by emphasizing innovative methodologies for intelligent virtual character integration and design"--Provided by publisher.
Gespeichert in:
Weitere Verfasser: | , , , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) :
IGI Global,
[2016]
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This book presents emerging research on virtual character artificial intelligence systems and procedures and the integration of cognitive architectures by emphasizing innovative methodologies for intelligent virtual character integration and design"--Provided by publisher. |
Beschreibung: | PDFs (346 pages) : illustrations. Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781522504559 |
Zugangseinschränkungen: | Restricted to subscribers or individual electronic text purchasers. |
Internformat
MARC
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245 | 0 | 0 | |a Integrating cognitive architectures into virtual character design |c Jeremy Owen Turner, Michael Nixon, Ulysses Bernardet, and Steve DiPaola, editors. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) : |b IGI Global, |c [2016] | |
300 | |a PDFs (346 pages) : |b illustrations. | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a On vision-based human-centric virtual character design: a closer look at the real world from a virtual one / Eugene Borovikov, Ilya Zavorin, Sergey Yershov -- Integrating ACT-R cognitive models with the unity game engine / Paul Richard Smart [and 3 others] -- A graphical tool for the creation of behaviors in virtual worlds / Andrea Corradini, Manish Mehta -- Learned behavior: enabling believable virtual characters through reinforcement / Jacquelyne Forgette, Michael Katchabaw -- Personality-based cognitive design of characters in virtual environments / Maryam Saberi -- The contemporary craft of creating characters meets today's cognitive architectures: a case study in expressivity / Selmer Bringsjord, John Licato, Alexander Bringsjord -- Virtual soar-agent implementations: examples, issues, and speculations / Jeremy Owen Turner -- Towards truly autonomous synthetic characters with the Sigma cognitive architecture / Volkan Ustun, Paul S. Rosenbloom -- A universal architecture for migrating cognitive agents: a case study on automatic animation generation / Kaveh Hassani, Won-Sook Lee -- Game AGI beyond characters / Alexander Zook. | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "This book presents emerging research on virtual character artificial intelligence systems and procedures and the integration of cognitive architectures by emphasizing innovative methodologies for intelligent virtual character integration and design"--Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | |a Description based on title screen (IGI Global, viewed 06/18/2016). | ||
650 | 0 | |a Avatars (Virtual reality) |x Design. | |
650 | 0 | |a Intelligent agents (Computer software) | |
653 | |a Artificial general intelligence (AGI) | ||
653 | |a Cognitive models | ||
653 | |a Gaming | ||
653 | |a Humanoids | ||
653 | |a Logic structures | ||
653 | |a Virtual agents | ||
653 | |a Virtual worlds | ||
700 | 1 | |a Bernardet, Ulysses |d 1969- |e editor. | |
700 | 1 | |a DiPaola, Steve, |e editor. | |
700 | 1 | |a Nixon, Michael |d 1981- |e editor. | |
700 | 1 | |a Turner, Jeremy Owen, |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
776 | 0 | |c (Original) |w (DLC)2016011642 | |
776 | 0 | 8 | |i Print version: |z 1522504540 |z 9781522504542 |w (DLC) 2016011642 |
856 | 4 | 0 | |l FWS01 |p ZDB-98-IGB |q FWS_PDA_IGB |u http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-0454-2 |3 Volltext |
912 | |a ZDB-98-IGB | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-98-IGB-00146983 |
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adam_text | |
any_adam_object | |
author2 | Bernardet, Ulysses 1969- DiPaola, Steve Nixon, Michael 1981- Turner, Jeremy Owen |
author2_role | edt edt edt edt |
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author_facet | Bernardet, Ulysses 1969- DiPaola, Steve Nixon, Michael 1981- Turner, Jeremy Owen |
building | Verbundindex |
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contents | On vision-based human-centric virtual character design: a closer look at the real world from a virtual one / Eugene Borovikov, Ilya Zavorin, Sergey Yershov -- Integrating ACT-R cognitive models with the unity game engine / Paul Richard Smart [and 3 others] -- A graphical tool for the creation of behaviors in virtual worlds / Andrea Corradini, Manish Mehta -- Learned behavior: enabling believable virtual characters through reinforcement / Jacquelyne Forgette, Michael Katchabaw -- Personality-based cognitive design of characters in virtual environments / Maryam Saberi -- The contemporary craft of creating characters meets today's cognitive architectures: a case study in expressivity / Selmer Bringsjord, John Licato, Alexander Bringsjord -- Virtual soar-agent implementations: examples, issues, and speculations / Jeremy Owen Turner -- Towards truly autonomous synthetic characters with the Sigma cognitive architecture / Volkan Ustun, Paul S. Rosenbloom -- A universal architecture for migrating cognitive agents: a case study on automatic animation generation / Kaveh Hassani, Won-Sook Lee -- Game AGI beyond characters / Alexander Zook. |
ctrlnum | (CaBNVSL)gtp00565999 (OCoLC)951623904 |
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dewey-ones | 006 - Special computer methods |
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dewey-search | 006.3 |
dewey-sort | 16.3 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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isbn | 9781522504559 |
language | English |
oclc_num | 951623904 |
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spelling | Integrating cognitive architectures into virtual character design Jeremy Owen Turner, Michael Nixon, Ulysses Bernardet, and Steve DiPaola, editors. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) : IGI Global, [2016] PDFs (346 pages) : illustrations. text rdacontent electronic isbdmedia online resource rdacarrier Includes bibliographical references and index. On vision-based human-centric virtual character design: a closer look at the real world from a virtual one / Eugene Borovikov, Ilya Zavorin, Sergey Yershov -- Integrating ACT-R cognitive models with the unity game engine / Paul Richard Smart [and 3 others] -- A graphical tool for the creation of behaviors in virtual worlds / Andrea Corradini, Manish Mehta -- Learned behavior: enabling believable virtual characters through reinforcement / Jacquelyne Forgette, Michael Katchabaw -- Personality-based cognitive design of characters in virtual environments / Maryam Saberi -- The contemporary craft of creating characters meets today's cognitive architectures: a case study in expressivity / Selmer Bringsjord, John Licato, Alexander Bringsjord -- Virtual soar-agent implementations: examples, issues, and speculations / Jeremy Owen Turner -- Towards truly autonomous synthetic characters with the Sigma cognitive architecture / Volkan Ustun, Paul S. Rosenbloom -- A universal architecture for migrating cognitive agents: a case study on automatic animation generation / Kaveh Hassani, Won-Sook Lee -- Game AGI beyond characters / Alexander Zook. Restricted to subscribers or individual electronic text purchasers. "This book presents emerging research on virtual character artificial intelligence systems and procedures and the integration of cognitive architectures by emphasizing innovative methodologies for intelligent virtual character integration and design"--Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 06/18/2016). Avatars (Virtual reality) Design. Intelligent agents (Computer software) Artificial general intelligence (AGI) Cognitive models Gaming Humanoids Logic structures Virtual agents Virtual worlds Bernardet, Ulysses 1969- editor. DiPaola, Steve, editor. Nixon, Michael 1981- editor. Turner, Jeremy Owen, editor. IGI Global, publisher. (Original) (DLC)2016011642 Print version: 1522504540 9781522504542 (DLC) 2016011642 FWS01 ZDB-98-IGB FWS_PDA_IGB http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-0454-2 Volltext |
spellingShingle | Integrating cognitive architectures into virtual character design On vision-based human-centric virtual character design: a closer look at the real world from a virtual one / Eugene Borovikov, Ilya Zavorin, Sergey Yershov -- Integrating ACT-R cognitive models with the unity game engine / Paul Richard Smart [and 3 others] -- A graphical tool for the creation of behaviors in virtual worlds / Andrea Corradini, Manish Mehta -- Learned behavior: enabling believable virtual characters through reinforcement / Jacquelyne Forgette, Michael Katchabaw -- Personality-based cognitive design of characters in virtual environments / Maryam Saberi -- The contemporary craft of creating characters meets today's cognitive architectures: a case study in expressivity / Selmer Bringsjord, John Licato, Alexander Bringsjord -- Virtual soar-agent implementations: examples, issues, and speculations / Jeremy Owen Turner -- Towards truly autonomous synthetic characters with the Sigma cognitive architecture / Volkan Ustun, Paul S. Rosenbloom -- A universal architecture for migrating cognitive agents: a case study on automatic animation generation / Kaveh Hassani, Won-Sook Lee -- Game AGI beyond characters / Alexander Zook. Avatars (Virtual reality) Design. Intelligent agents (Computer software) |
title | Integrating cognitive architectures into virtual character design |
title_auth | Integrating cognitive architectures into virtual character design |
title_exact_search | Integrating cognitive architectures into virtual character design |
title_full | Integrating cognitive architectures into virtual character design Jeremy Owen Turner, Michael Nixon, Ulysses Bernardet, and Steve DiPaola, editors. |
title_fullStr | Integrating cognitive architectures into virtual character design Jeremy Owen Turner, Michael Nixon, Ulysses Bernardet, and Steve DiPaola, editors. |
title_full_unstemmed | Integrating cognitive architectures into virtual character design Jeremy Owen Turner, Michael Nixon, Ulysses Bernardet, and Steve DiPaola, editors. |
title_short | Integrating cognitive architectures into virtual character design |
title_sort | integrating cognitive architectures into virtual character design |
topic | Avatars (Virtual reality) Design. Intelligent agents (Computer software) |
topic_facet | Avatars (Virtual reality) Design. Intelligent agents (Computer software) |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-0454-2 |
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