Rethinking virtual places /:
"How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual Places, Erik M. Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more cent...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Bloomington, Indiana :
Indiana University Press,
[2021]
|
Schriftenreihe: | The spatial humanities
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual Places, Erik M. Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place"-- |
Beschreibung: | 1 online resource (ix, 249 pages) : illustrations. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9780253058362 0253058368 9780253058379 0253058376 |
Internformat
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245 | 1 | 0 | |a Rethinking virtual places / |c Erik Malcolm Champion. |
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300 | |a 1 online resource (ix, 249 pages) : |b illustrations. | ||
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490 | 0 | |a The spatial humanities | |
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Introduction : rethinking virtual places -- A potted history of virtual reality -- Dead, dying, failed worlds -- Architecture : places without people -- Theories of place and cyberspace -- Rats and goosebumps : mind, body, and embodiment -- Games are not interactive places -- Do serious gamers learn from place? -- Cultural places -- Evaluating sense of place, virtual places, and virtual worlds -- Place-making interfaces and platforms -- Conclusion : dwelling, culture, care. | |
520 | |a "How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual Places, Erik M. Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place"-- |c Provided by publisher | ||
588 | 0 | |a Online resource; title from digital title page (viewed on November 18, 2021). | |
650 | 0 | |a Human-computer interaction. |0 http://id.loc.gov/authorities/subjects/sh88003229 | |
650 | 0 | |a Virtual reality |x Philosophy. | |
650 | 0 | |a Environmental psychology. |0 http://id.loc.gov/authorities/subjects/sh85044210 | |
650 | 0 | |a Cyberspace. |0 http://id.loc.gov/authorities/subjects/sh97002963 | |
650 | 0 | |a Video games |x Design. | |
650 | 2 | |a Environmental Psychology |0 https://id.nlm.nih.gov/mesh/D000069551 | |
650 | 2 | |a Attitude to Computers |0 https://id.nlm.nih.gov/mesh/D001292 | |
650 | 6 | |a Cyberespace. | |
650 | 6 | |a Interaction personne-ordinateur. | |
650 | 6 | |a Jeux vidéo |x Conception. | |
650 | 6 | |a Psychologie de l'environnement. | |
650 | 6 | |a Virtual reality |x Philosophy. | |
650 | 6 | |a Réalité virtuelle |x Philosophie. | |
650 | 7 | |a environmental psychology. |2 aat | |
650 | 7 | |a cyberspace. |2 aat | |
650 | 7 | |a COMPUTERS |x Computer Graphics. |2 bisacsh | |
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655 | 7 | |a e-books. |2 aat | |
655 | 7 | |a Livres numériques. |2 rvmgf | |
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776 | 0 | 8 | |i Print version: |a Champion, Erik. |t Rethinking virtual places. |d Bloomington, Indiana : Indiana University Press, 2021 |z 9780253058348 |w (DLC) 2021022473 |
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---|---|
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adam_text | |
any_adam_object | |
author | Champion, Erik |
author_facet | Champion, Erik |
author_role | aut |
author_sort | Champion, Erik |
author_variant | e c ec |
building | Verbundindex |
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callnumber-sort | QA 276.9 H85 C43 42021 |
callnumber-subject | QA - Mathematics |
collection | ZDB-4-EBA |
contents | Introduction : rethinking virtual places -- A potted history of virtual reality -- Dead, dying, failed worlds -- Architecture : places without people -- Theories of place and cyberspace -- Rats and goosebumps : mind, body, and embodiment -- Games are not interactive places -- Do serious gamers learn from place? -- Cultural places -- Evaluating sense of place, virtual places, and virtual worlds -- Place-making interfaces and platforms -- Conclusion : dwelling, culture, care. |
ctrlnum | (OCoLC)1258040527 |
dewey-full | 004.01/9 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 004 - Computer science |
dewey-raw | 004.01/9 |
dewey-search | 004.01/9 |
dewey-sort | 14.01 19 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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indexdate | 2024-11-27T13:30:20Z |
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spelling | Champion, Erik, author. Rethinking virtual places / Erik Malcolm Champion. Bloomington, Indiana : Indiana University Press, [2021] 1 online resource (ix, 249 pages) : illustrations. text txt rdacontent computer c rdamedia online resource cr rdacarrier The spatial humanities Includes bibliographical references and index. Introduction : rethinking virtual places -- A potted history of virtual reality -- Dead, dying, failed worlds -- Architecture : places without people -- Theories of place and cyberspace -- Rats and goosebumps : mind, body, and embodiment -- Games are not interactive places -- Do serious gamers learn from place? -- Cultural places -- Evaluating sense of place, virtual places, and virtual worlds -- Place-making interfaces and platforms -- Conclusion : dwelling, culture, care. "How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual Places, Erik M. Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place"-- Provided by publisher Online resource; title from digital title page (viewed on November 18, 2021). Human-computer interaction. http://id.loc.gov/authorities/subjects/sh88003229 Virtual reality Philosophy. Environmental psychology. http://id.loc.gov/authorities/subjects/sh85044210 Cyberspace. http://id.loc.gov/authorities/subjects/sh97002963 Video games Design. Environmental Psychology https://id.nlm.nih.gov/mesh/D000069551 Attitude to Computers https://id.nlm.nih.gov/mesh/D001292 Cyberespace. Interaction personne-ordinateur. Jeux vidéo Conception. Psychologie de l'environnement. Réalité virtuelle Philosophie. environmental psychology. aat cyberspace. aat COMPUTERS Computer Graphics. bisacsh Computer games Design fast Cyberspace fast Environmental psychology fast Human-computer interaction fast e-books. aat Livres numériques. rvmgf has work: Rethinking virtual places (Text) https://id.oclc.org/worldcat/entity/E39PCFxwYrxp3YbbmWCB8Qf3pK https://id.oclc.org/worldcat/ontology/hasWork Print version: Champion, Erik. Rethinking virtual places. Bloomington, Indiana : Indiana University Press, 2021 9780253058348 (DLC) 2021022473 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=3072270 Volltext |
spellingShingle | Champion, Erik Rethinking virtual places / Introduction : rethinking virtual places -- A potted history of virtual reality -- Dead, dying, failed worlds -- Architecture : places without people -- Theories of place and cyberspace -- Rats and goosebumps : mind, body, and embodiment -- Games are not interactive places -- Do serious gamers learn from place? -- Cultural places -- Evaluating sense of place, virtual places, and virtual worlds -- Place-making interfaces and platforms -- Conclusion : dwelling, culture, care. Human-computer interaction. http://id.loc.gov/authorities/subjects/sh88003229 Virtual reality Philosophy. Environmental psychology. http://id.loc.gov/authorities/subjects/sh85044210 Cyberspace. http://id.loc.gov/authorities/subjects/sh97002963 Video games Design. Environmental Psychology https://id.nlm.nih.gov/mesh/D000069551 Attitude to Computers https://id.nlm.nih.gov/mesh/D001292 Cyberespace. Interaction personne-ordinateur. Jeux vidéo Conception. Psychologie de l'environnement. Réalité virtuelle Philosophie. environmental psychology. aat cyberspace. aat COMPUTERS Computer Graphics. bisacsh Computer games Design fast Cyberspace fast Environmental psychology fast Human-computer interaction fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh88003229 http://id.loc.gov/authorities/subjects/sh85044210 http://id.loc.gov/authorities/subjects/sh97002963 https://id.nlm.nih.gov/mesh/D000069551 https://id.nlm.nih.gov/mesh/D001292 |
title | Rethinking virtual places / |
title_auth | Rethinking virtual places / |
title_exact_search | Rethinking virtual places / |
title_full | Rethinking virtual places / Erik Malcolm Champion. |
title_fullStr | Rethinking virtual places / Erik Malcolm Champion. |
title_full_unstemmed | Rethinking virtual places / Erik Malcolm Champion. |
title_short | Rethinking virtual places / |
title_sort | rethinking virtual places |
topic | Human-computer interaction. http://id.loc.gov/authorities/subjects/sh88003229 Virtual reality Philosophy. Environmental psychology. http://id.loc.gov/authorities/subjects/sh85044210 Cyberspace. http://id.loc.gov/authorities/subjects/sh97002963 Video games Design. Environmental Psychology https://id.nlm.nih.gov/mesh/D000069551 Attitude to Computers https://id.nlm.nih.gov/mesh/D001292 Cyberespace. Interaction personne-ordinateur. Jeux vidéo Conception. Psychologie de l'environnement. Réalité virtuelle Philosophie. environmental psychology. aat cyberspace. aat COMPUTERS Computer Graphics. bisacsh Computer games Design fast Cyberspace fast Environmental psychology fast Human-computer interaction fast |
topic_facet | Human-computer interaction. Virtual reality Philosophy. Environmental psychology. Cyberspace. Video games Design. Environmental Psychology Attitude to Computers Cyberespace. Interaction personne-ordinateur. Jeux vidéo Conception. Psychologie de l'environnement. Réalité virtuelle Philosophie. environmental psychology. cyberspace. COMPUTERS Computer Graphics. Computer games Design Cyberspace Environmental psychology Human-computer interaction e-books. Livres numériques. |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=3072270 |
work_keys_str_mv | AT championerik rethinkingvirtualplaces |