History in games :: contingencies of an authentic past /

Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient Al...

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Bibliographic Details
Main Author: Lorber, Martin
Other Authors: Zimmermann, Felix
Format: Electronic eBook
Language:English
Published: Bielefeld : Transcipt Verlag, 2020.
Series:Bild und Bit. Studien zur digitalen Medienkultur.
Subjects:
Online Access:DE-862
DE-863
Summary:Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient Alexandria can feel so real in the virtual world? Claims of authenticity are prominent in discussions surrounding the digital games of our time. What is historical authenticity and does it even matter? When does authenticity or the lack thereof become political? By answering these questions, the book illuminates the ubiquitous category of authenticity from the perspective of historical game studies.
Physical Description:1 online resource
ISBN:9783839454206
3839454204

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