Actionable gamification :: beyond points, badges, and leaderboards /
Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' ex...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, UK :
Packt Publishing,
2019.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty. |
Beschreibung: | 1 online resource : illustrations |
Bibliographie: | Includes bibliographical references. |
ISBN: | 183921077X 9781839210778 |
Internformat
MARC
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245 | 1 | 0 | |a Actionable gamification : |b beyond points, badges, and leaderboards / |c Yu-kai Chou. |
264 | 1 | |a Birmingham, UK : |b Packt Publishing, |c 2019. | |
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520 | |a Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty. | ||
504 | |a Includes bibliographical references. | ||
650 | 0 | |a Video games. |0 http://id.loc.gov/authorities/subjects/sh85143202 | |
650 | 0 | |a Video games |x Design. |0 http://id.loc.gov/authorities/subjects/sh2006004108 | |
650 | 0 | |a Social psychology. |0 http://id.loc.gov/authorities/subjects/sh85123994 | |
650 | 0 | |a Video games |x Psychological aspects. | |
650 | 0 | |a Simulation games. |0 http://id.loc.gov/authorities/subjects/sh2005005589 | |
650 | 0 | |a Gamification. |0 http://id.loc.gov/authorities/subjects/sh2015002481 | |
650 | 0 | |a Design |x Human factors. |0 http://id.loc.gov/authorities/subjects/sh2002004502 | |
650 | 0 | |a Human engineering. |0 http://id.loc.gov/authorities/subjects/sh85062867 | |
650 | 0 | |a Motivation (Psychology) |0 http://id.loc.gov/authorities/subjects/sh85087562 | |
650 | 0 | |a Design |x Psychological aspects. | |
650 | 0 | |a Design |x Social aspects. | |
650 | 0 | |a Design |x Philosophy. | |
650 | 0 | |a User-centered system design. |0 http://id.loc.gov/authorities/subjects/sh2006002024 | |
650 | 0 | |a Industrial design |x Social aspects. |0 http://id.loc.gov/authorities/subjects/sh85037205 | |
650 | 6 | |a Jeux vidéo |x Conception. | |
650 | 6 | |a Psychologie sociale. | |
650 | 6 | |a Jeux vidéo |x Aspect psychologique. | |
650 | 6 | |a Jeux de simulation. | |
650 | 6 | |a Ludification. | |
650 | 6 | |a Design |x Facteurs humains. | |
650 | 6 | |a Ergonomie. | |
650 | 6 | |a Motivation (Psychologie) | |
650 | 6 | |a Design |x Aspect psychologique. | |
650 | 6 | |a Design |x Aspect social. | |
650 | 6 | |a Design |x Philosophie. | |
650 | 6 | |a Conception participative (Conception de systèmes) | |
650 | 7 | |a social psychology. |2 aat | |
650 | 7 | |a ergonomics. |2 aat | |
650 | 7 | |a COMPUTERS |x Programming |x Games. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x General. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Programming |x General. |2 bisacsh | |
650 | 7 | |a Computer games |2 fast | |
650 | 7 | |a Computer games |x Design |2 fast | |
650 | 7 | |a Design |x Human factors |2 fast | |
650 | 7 | |a Design |x Philosophy |2 fast | |
650 | 7 | |a Design |x Psychological aspects |2 fast | |
650 | 7 | |a Design |x Social aspects |2 fast | |
650 | 7 | |a Gamification |2 fast | |
650 | 7 | |a Human engineering |2 fast | |
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650 | 7 | |a Social psychology |2 fast | |
650 | 7 | |a User-centered system design |2 fast | |
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Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author | Chou, Yu-Kai, 1986- |
author_GND | http://id.loc.gov/authorities/names/no2015132405 |
author_facet | Chou, Yu-Kai, 1986- |
author_role | aut |
author_sort | Chou, Yu-Kai, 1986- |
author_variant | y k c ykc |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | H - Social Science |
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callnumber-search | HD58.7 |
callnumber-sort | HD 258.7 |
callnumber-subject | HD - Industries, Land Use, Labor |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)1129992043 |
dewey-full | 005.3 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.3 |
dewey-search | 005.3 |
dewey-sort | 15.3 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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isbn | 183921077X 9781839210778 |
language | English |
oclc_num | 1129992043 |
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physical | 1 online resource : illustrations |
psigel | ZDB-4-EBA |
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spelling | Chou, Yu-Kai, 1986- author. https://id.oclc.org/worldcat/entity/E39PBJyMjWCHkCT6yh4MTb8XBP http://id.loc.gov/authorities/names/no2015132405 Actionable gamification : beyond points, badges, and leaderboards / Yu-kai Chou. Birmingham, UK : Packt Publishing, 2019. 1 online resource : illustrations text txt rdacontent still image sti rdacontent computer c rdamedia online resource cr rdacarrier text file rda Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty. Includes bibliographical references. Video games. http://id.loc.gov/authorities/subjects/sh85143202 Video games Design. http://id.loc.gov/authorities/subjects/sh2006004108 Social psychology. http://id.loc.gov/authorities/subjects/sh85123994 Video games Psychological aspects. Simulation games. http://id.loc.gov/authorities/subjects/sh2005005589 Gamification. http://id.loc.gov/authorities/subjects/sh2015002481 Design Human factors. http://id.loc.gov/authorities/subjects/sh2002004502 Human engineering. http://id.loc.gov/authorities/subjects/sh85062867 Motivation (Psychology) http://id.loc.gov/authorities/subjects/sh85087562 Design Psychological aspects. Design Social aspects. Design Philosophy. User-centered system design. http://id.loc.gov/authorities/subjects/sh2006002024 Industrial design Social aspects. http://id.loc.gov/authorities/subjects/sh85037205 Jeux vidéo Conception. Psychologie sociale. Jeux vidéo Aspect psychologique. Jeux de simulation. Ludification. Design Facteurs humains. Ergonomie. Motivation (Psychologie) Design Aspect psychologique. Design Aspect social. Design Philosophie. Conception participative (Conception de systèmes) social psychology. aat ergonomics. aat COMPUTERS Programming Games. bisacsh COMPUTERS General. bisacsh COMPUTERS Programming General. bisacsh Computer games fast Computer games Design fast Design Human factors fast Design Philosophy fast Design Psychological aspects fast Design Social aspects fast Gamification fast Human engineering fast Motivation (Psychology) fast Simulation games fast Social psychology fast User-centered system design fast has work: Actionable gamification (Text) https://id.oclc.org/worldcat/entity/E39PCGv8vQFfWGvkymrM8cvJXd https://id.oclc.org/worldcat/ontology/hasWork FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2323043 Volltext |
spellingShingle | Chou, Yu-Kai, 1986- Actionable gamification : beyond points, badges, and leaderboards / Video games. http://id.loc.gov/authorities/subjects/sh85143202 Video games Design. http://id.loc.gov/authorities/subjects/sh2006004108 Social psychology. http://id.loc.gov/authorities/subjects/sh85123994 Video games Psychological aspects. Simulation games. http://id.loc.gov/authorities/subjects/sh2005005589 Gamification. http://id.loc.gov/authorities/subjects/sh2015002481 Design Human factors. http://id.loc.gov/authorities/subjects/sh2002004502 Human engineering. http://id.loc.gov/authorities/subjects/sh85062867 Motivation (Psychology) http://id.loc.gov/authorities/subjects/sh85087562 Design Psychological aspects. Design Social aspects. Design Philosophy. User-centered system design. http://id.loc.gov/authorities/subjects/sh2006002024 Industrial design Social aspects. http://id.loc.gov/authorities/subjects/sh85037205 Jeux vidéo Conception. Psychologie sociale. Jeux vidéo Aspect psychologique. Jeux de simulation. Ludification. Design Facteurs humains. Ergonomie. Motivation (Psychologie) Design Aspect psychologique. Design Aspect social. Design Philosophie. Conception participative (Conception de systèmes) social psychology. aat ergonomics. aat COMPUTERS Programming Games. bisacsh COMPUTERS General. bisacsh COMPUTERS Programming General. bisacsh Computer games fast Computer games Design fast Design Human factors fast Design Philosophy fast Design Psychological aspects fast Design Social aspects fast Gamification fast Human engineering fast Motivation (Psychology) fast Simulation games fast Social psychology fast User-centered system design fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85143202 http://id.loc.gov/authorities/subjects/sh2006004108 http://id.loc.gov/authorities/subjects/sh85123994 http://id.loc.gov/authorities/subjects/sh2005005589 http://id.loc.gov/authorities/subjects/sh2015002481 http://id.loc.gov/authorities/subjects/sh2002004502 http://id.loc.gov/authorities/subjects/sh85062867 http://id.loc.gov/authorities/subjects/sh85087562 http://id.loc.gov/authorities/subjects/sh2006002024 http://id.loc.gov/authorities/subjects/sh85037205 |
title | Actionable gamification : beyond points, badges, and leaderboards / |
title_auth | Actionable gamification : beyond points, badges, and leaderboards / |
title_exact_search | Actionable gamification : beyond points, badges, and leaderboards / |
title_full | Actionable gamification : beyond points, badges, and leaderboards / Yu-kai Chou. |
title_fullStr | Actionable gamification : beyond points, badges, and leaderboards / Yu-kai Chou. |
title_full_unstemmed | Actionable gamification : beyond points, badges, and leaderboards / Yu-kai Chou. |
title_short | Actionable gamification : |
title_sort | actionable gamification beyond points badges and leaderboards |
title_sub | beyond points, badges, and leaderboards / |
topic | Video games. http://id.loc.gov/authorities/subjects/sh85143202 Video games Design. http://id.loc.gov/authorities/subjects/sh2006004108 Social psychology. http://id.loc.gov/authorities/subjects/sh85123994 Video games Psychological aspects. Simulation games. http://id.loc.gov/authorities/subjects/sh2005005589 Gamification. http://id.loc.gov/authorities/subjects/sh2015002481 Design Human factors. http://id.loc.gov/authorities/subjects/sh2002004502 Human engineering. http://id.loc.gov/authorities/subjects/sh85062867 Motivation (Psychology) http://id.loc.gov/authorities/subjects/sh85087562 Design Psychological aspects. Design Social aspects. Design Philosophy. User-centered system design. http://id.loc.gov/authorities/subjects/sh2006002024 Industrial design Social aspects. http://id.loc.gov/authorities/subjects/sh85037205 Jeux vidéo Conception. Psychologie sociale. Jeux vidéo Aspect psychologique. Jeux de simulation. Ludification. Design Facteurs humains. Ergonomie. Motivation (Psychologie) Design Aspect psychologique. Design Aspect social. Design Philosophie. Conception participative (Conception de systèmes) social psychology. aat ergonomics. aat COMPUTERS Programming Games. bisacsh COMPUTERS General. bisacsh COMPUTERS Programming General. bisacsh Computer games fast Computer games Design fast Design Human factors fast Design Philosophy fast Design Psychological aspects fast Design Social aspects fast Gamification fast Human engineering fast Motivation (Psychology) fast Simulation games fast Social psychology fast User-centered system design fast |
topic_facet | Video games. Video games Design. Social psychology. Video games Psychological aspects. Simulation games. Gamification. Design Human factors. Human engineering. Motivation (Psychology) Design Psychological aspects. Design Social aspects. Design Philosophy. User-centered system design. Industrial design Social aspects. Jeux vidéo Conception. Psychologie sociale. Jeux vidéo Aspect psychologique. Jeux de simulation. Ludification. Design Facteurs humains. Ergonomie. Motivation (Psychologie) Design Aspect psychologique. Design Aspect social. Design Philosophie. Conception participative (Conception de systèmes) social psychology. ergonomics. COMPUTERS Programming Games. COMPUTERS General. COMPUTERS Programming General. Computer games Computer games Design Design Human factors Design Philosophy Design Psychological aspects Design Social aspects Gamification Human engineering Simulation games Social psychology User-centered system design |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2323043 |
work_keys_str_mv | AT chouyukai actionablegamificationbeyondpointsbadgesandleaderboards |