Cybernetics in C++ /:
C++ is a powerful, much sought after programming language, but can be daunting to work with, even for engineering professionals. Why is this book so useful? Have you ever wondered: * How do keywords like static and virtual change their meanings according to context? * What are the similarities and d...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Aalborg :
River Publishers,
2018.
|
Schriftenreihe: | River Publishers Series in Software Engineering Ser.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | C++ is a powerful, much sought after programming language, but can be daunting to work with, even for engineering professionals. Why is this book so useful? Have you ever wondered: * How do keywords like static and virtual change their meanings according to context? * What are the similarities and differences between Pointers and References, Pointers and Arrays, Constructors and Copy Constructors, Nested and Local Inner Classes? * Why is Multiple Interface Inheritance seen to be beautiful but Multiple Implementation Inheritance considered evil? * When is Polymorphism Static or Dynamic, Bounded or Unbounded? Answers on these questions, and much more, are explained in this book, Cybernetics in C++. What makes this text so different and appealing in comparison to existing books on the market? * The Bulleted style, as opposed to Prose, produces results much faster, both in learning and reference * Rules of Thumb, and further expert Tips are given throughout in how to optimise your code * The Prospective Evils sections tell you what to avoid * The thorough coverage ensures you will be trained to expert level in each of Imperative, Procedural, Memory & Resource Management, Object Oriented and Generic Programming Cybernetics in C++ combines a theoretical overview and practical approach in one book, which should prove to be a useful reference for computer scientists, software programmers, engineers and students in this and related field. |
Beschreibung: | 4. PROGRAMMING PRACTICE. |
Beschreibung: | 1 online resource (666 pages) |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 8793609442 9788793609440 9781003337799 1003337791 9781000794960 1000794962 9781000791860 1000791866 |
Internformat
MARC
LEADER | 00000cam a2200000 i 4500 | ||
---|---|---|---|
001 | ZDB-4-EBA-on1049914167 | ||
003 | OCoLC | ||
005 | 20241004212047.0 | ||
006 | m o d | ||
007 | cr |n|---||||| | ||
008 | 180825s2018 dk ob 001 0 eng d | ||
040 | |a EBLCP |b eng |e rda |e pn |c EBLCP |d YDX |d MERUC |d IDB |d OCLCQ |d N$T |d LVT |d OCLCF |d UKAHL |d OCLCQ |d K6U |d OCLCO |d UKOBU |d OCLCO |d UPM |d OCLCQ |d TYFRS |d SFB |d TYFRS |d OCLCQ |d EBLCP |d OCLCQ |d OCLCO |d OCLCQ |d OCLCL |d OCLCQ |d OCLCO |d OCLCQ | ||
019 | |a 1049605514 |a 1085214215 |a 1128169507 |a 1148459149 |a 1264946952 | ||
020 | |a 8793609442 | ||
020 | |a 9788793609440 |q (electronic bk.) | ||
020 | |a 9781003337799 |q (electronic bk.) | ||
020 | |a 1003337791 |q (electronic bk.) | ||
020 | |a 9781000794960 |q (electronic bk. : PDF) | ||
020 | |a 1000794962 |q (electronic bk. : PDF) | ||
020 | |a 9781000791860 |q (electronic bk. : EPUB) | ||
020 | |a 1000791866 |q (electronic bk. : EPUB) | ||
020 | |z 8793609450 | ||
020 | |z 9788793609457 | ||
024 | 7 | |a 10.1201/9781003337799 |2 doi | |
035 | |a (OCoLC)1049914167 |z (OCoLC)1049605514 |z (OCoLC)1085214215 |z (OCoLC)1128169507 |z (OCoLC)1148459149 |z (OCoLC)1264946952 | ||
037 | |a 9781003337799 |b Taylor & Francis | ||
050 | 4 | |a Q310 |b .B438 2018eb | |
072 | 7 | |a COM |x 051070 |2 bisacsh | |
072 | 7 | |a COM |x 017000 |2 bisacsh | |
072 | 7 | |a SCI |x 024000 |2 bisacsh | |
072 | 7 | |a GPFC |2 bicssc | |
082 | 7 | |a 005.133 |2 23 | |
049 | |a MAIN | ||
100 | 1 | |a Bhattacharyya, Avi, |e author. |1 https://id.oclc.org/worldcat/entity/E39PCjCvH63w4xyBHrWYVB7xH3 |0 http://id.loc.gov/authorities/names/no2019049025 | |
245 | 1 | 0 | |a Cybernetics in C++ / |c Avi Bhattacharyya. |
246 | 3 | |a Cybernetics in C plus plus | |
264 | 1 | |a Aalborg : |b River Publishers, |c 2018. | |
300 | |a 1 online resource (666 pages) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a River Publishers Series in Software Engineering Ser. | |
588 | 0 | |a Print version record. | |
505 | 0 | |a Front Cover; Half Title Page; RIVER PUBLISHERS SERIES IN SOFTWARE ENGINEERING; Title Page; Copyright Page; CONTENTS AT A GLANCE (1); CONTENTS AT A GLANCE (2); CONTENTS; PREFACE; DEDICATION; LIST OF FIGURES; LIST OF PROGRAMS; INTRODUCTION; PART I -- IMPERATIVE PROGRAMMING (1); 1. GETTING STARTED; 1.1 SETTING UP THE PROGRAMMING ENVIRONMENT; 1.1.1 SOFTWARE IDE; 1.2 HELLO WORLD; 1.3 WRITING C++ SOURCE CODE; 1.3.1 COMMENTS; 1.3.1.1 Style With Primitive Tools; 1.3.2 SOURCE CODE FILES; 1.4 SUBSEQUENT STAGES IN BUILDING A PROGRAM; 1.4.1 COMPILATION; 1.4.1.1 Object Files; 1.4.2 LINKING; 1.4.3 RUNNING. | |
505 | 8 | |a 1.5 DEBUGGING (1)1.5.1 WHAT ARE BUGS/ERRORS?; 1.5.2 COMPILE-TIME ERRORS; 1.5.2.1 Compiler Errors; 1.5.2.2 Compiler Warning; 1.5.3 RUNTIME ERRORS; 2. DATA TYPES & OPERATORS; 2.1 LEARNING BY EXAMPLE; 2.1.1 PERFORMING CALCULATIONS; 2.1.2 INTERACTING WITH THE CONSOLE WINDOW; 2.2 VARIABLES; 2.2.1 NAMING VARIABLES; 2.2.1.1 Rules; 2.2.1.2 Guidelines; 2.2.2 INITIALISING A VARIABLE; 2.2.2.1 Using Assignment Equals =; 2.2.2.2 Using Parentheses (); 2.2.2.3 Which is Preferable?; 2.2.3 ENSURING READ ONLY STATUS USING CONST; 2.3 PRIMITIVE DATA TYPES; 2.3.1 TYPE CASTING. | |
505 | 8 | |a 2.3.1.1 Prospective Problems with certain types2.3.1.2 Static Casting of Types; 2.3.1.3 Solution with Type Casting; 2.3.1.4 C Style Casts; 2.4 OPERATORS; 2.4.1 Mathematical Operators; 2.4.1.1 Arithmetic Operators; 2.4.1.2 Assignment & Equality Operators; 2.4.1.2.1 Assignment Operations using =; 2.4.1.2.2 = Operator in Mathematics and Computer Science; 2.4.1.2.3 Equality Operations using ==; 2.4.1.2.4 Compound Assignment Operators; 2.4.1.2.5 Assignment vs Compound Assignment Operators; 2.4.1.3 Increment & Decrement Operators; 2.4.1.3.1 Post Increment; 2.4.1.3.2 Pre Increment. | |
505 | 8 | |a 2.4.1.3.3 Similarities & Differences: Pre Increment & Post Increment2.4.1.4 Bitwise Operators; 2.4.2 LOGICAL OPERATORS; 2.4.3 THE SIZEOF OPERATOR; 3. CONTROL STATEMENTS; 3.1 CONDITIONAL STATEMENTS; 3.1.1 IF STATEMENTS; 3.1.1.1 What is a condition?; 3.1.2 THE IF, THEN, ELSE CLAUSE; 3.1.2.1 Alternative Form using the Ternary? : Operator; 3.1.3 CASCADED/NESTED IF STATEMENTS; 3.1.4 THE IF, ELSE IF, ELSE CLAUSE; 3.1.5 SWITCH STATEMENT; 3.1.6 SWITCH STATEMENT VS IF, ELSE IF, ELSE CLAUSE; 3.2 PROBLEM SOLVING WITH LOOPS; 3.2.1 WHAT ARE LOOPS?; 3.2.2 FOR LOOP; 3.2.3 WHILE LOOP. | |
505 | 8 | |a 3.2.3.1 Empty While Loop3.2.4 DO LOOP/WHILE LOOP; 3.3 C++ STATEMENTS & CONSTRUCTS; 3.3.1 BLOCKS; 3.3.2 BREAK STATEMENT; 3.3.3 CONTINUE STATEMENT; 3.3.4 THE GOTO STATEMENT; 3.3.4.1 Prospective Evils of the goto statement; 3.3.5 DROPPING THE BRACES {} FOR 1 ACTION; 3.3.5.1 Potential Hazards in dropping the Braces; 3.3.5.1.1 Breaking at the Wrong Place; 3.3.5.1.2 Dangling Else Clause Issue; 3.3.5.2 Guideline with Braces; 3.4 CREATING ALIASES IN C & C++; 3.4.1 DEFINING CONSTANTS USING #DEFINE -- AVOID IN C++; 3.4.1.1 Issues with Macro Aliases; 3.4.2 TYPEDEF; 3.4.2.1 Cannot modify Typedef. | |
500 | |a 4. PROGRAMMING PRACTICE. | ||
504 | |a Includes bibliographical references and index. | ||
520 | |a C++ is a powerful, much sought after programming language, but can be daunting to work with, even for engineering professionals. Why is this book so useful? Have you ever wondered: * How do keywords like static and virtual change their meanings according to context? * What are the similarities and differences between Pointers and References, Pointers and Arrays, Constructors and Copy Constructors, Nested and Local Inner Classes? * Why is Multiple Interface Inheritance seen to be beautiful but Multiple Implementation Inheritance considered evil? * When is Polymorphism Static or Dynamic, Bounded or Unbounded? Answers on these questions, and much more, are explained in this book, Cybernetics in C++. What makes this text so different and appealing in comparison to existing books on the market? * The Bulleted style, as opposed to Prose, produces results much faster, both in learning and reference * Rules of Thumb, and further expert Tips are given throughout in how to optimise your code * The Prospective Evils sections tell you what to avoid * The thorough coverage ensures you will be trained to expert level in each of Imperative, Procedural, Memory & Resource Management, Object Oriented and Generic Programming Cybernetics in C++ combines a theoretical overview and practical approach in one book, which should prove to be a useful reference for computer scientists, software programmers, engineers and students in this and related field. | ||
545 | 0 | |a Avi Bhattacharyya | |
650 | 0 | |a C++ (Computer program language) |0 http://id.loc.gov/authorities/subjects/sh87007505 | |
650 | 0 | |a Cybernetics. |0 http://id.loc.gov/authorities/subjects/sh85035046 | |
650 | 2 | |a Cybernetics |0 https://id.nlm.nih.gov/mesh/D003491 | |
650 | 6 | |a C++ (Langage de programmation) | |
650 | 6 | |a Cybernétique. | |
650 | 7 | |a cybernetics. |2 aat | |
650 | 7 | |a COMPUTERS |x Programming Languages |x C++ |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Cybernetics. |2 bisacsh | |
650 | 7 | |a SCIENCE / Energy |2 bisacsh | |
650 | 7 | |a C++ (Computer program language) |2 fast | |
650 | 7 | |a Cybernetics |2 fast | |
758 | |i has work: |a Cybernetics in C++ (Text) |1 https://id.oclc.org/worldcat/entity/E39PCG4KqVgRFQDXy9K6xdKrv3 |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Bhattacharyya, Avi. |t Cybernetics in C++. |d Aalborg : River Publishers, ©2018 |z 9788793609457 |
830 | 0 | |a River Publishers Series in Software Engineering Ser. | |
856 | 4 | 0 | |l FWS01 |p ZDB-4-EBA |q FWS_PDA_EBA |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1874790 |3 Volltext |
938 | |a ProQuest Ebook Central |b EBLB |n EBL30251768 | ||
938 | |a Askews and Holts Library Services |b ASKH |n AH40583854 | ||
938 | |a Askews and Holts Library Services |b ASKH |n AH35016978 | ||
938 | |a EBSCOhost |b EBSC |n 1874790 | ||
938 | |a YBP Library Services |b YANK |n 18105863 | ||
938 | |a YBP Library Services |b YANK |n 15660930 | ||
994 | |a 92 |b GEBAY | ||
912 | |a ZDB-4-EBA | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-on1049914167 |
---|---|
_version_ | 1816882469360631808 |
adam_text | |
any_adam_object | |
author | Bhattacharyya, Avi |
author_GND | http://id.loc.gov/authorities/names/no2019049025 |
author_facet | Bhattacharyya, Avi |
author_role | aut |
author_sort | Bhattacharyya, Avi |
author_variant | a b ab |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | Q310 |
callnumber-raw | Q310 .B438 2018eb |
callnumber-search | Q310 .B438 2018eb |
callnumber-sort | Q 3310 B438 42018EB |
callnumber-subject | Q - General Science |
collection | ZDB-4-EBA |
contents | Front Cover; Half Title Page; RIVER PUBLISHERS SERIES IN SOFTWARE ENGINEERING; Title Page; Copyright Page; CONTENTS AT A GLANCE (1); CONTENTS AT A GLANCE (2); CONTENTS; PREFACE; DEDICATION; LIST OF FIGURES; LIST OF PROGRAMS; INTRODUCTION; PART I -- IMPERATIVE PROGRAMMING (1); 1. GETTING STARTED; 1.1 SETTING UP THE PROGRAMMING ENVIRONMENT; 1.1.1 SOFTWARE IDE; 1.2 HELLO WORLD; 1.3 WRITING C++ SOURCE CODE; 1.3.1 COMMENTS; 1.3.1.1 Style With Primitive Tools; 1.3.2 SOURCE CODE FILES; 1.4 SUBSEQUENT STAGES IN BUILDING A PROGRAM; 1.4.1 COMPILATION; 1.4.1.1 Object Files; 1.4.2 LINKING; 1.4.3 RUNNING. 1.5 DEBUGGING (1)1.5.1 WHAT ARE BUGS/ERRORS?; 1.5.2 COMPILE-TIME ERRORS; 1.5.2.1 Compiler Errors; 1.5.2.2 Compiler Warning; 1.5.3 RUNTIME ERRORS; 2. DATA TYPES & OPERATORS; 2.1 LEARNING BY EXAMPLE; 2.1.1 PERFORMING CALCULATIONS; 2.1.2 INTERACTING WITH THE CONSOLE WINDOW; 2.2 VARIABLES; 2.2.1 NAMING VARIABLES; 2.2.1.1 Rules; 2.2.1.2 Guidelines; 2.2.2 INITIALISING A VARIABLE; 2.2.2.1 Using Assignment Equals =; 2.2.2.2 Using Parentheses (); 2.2.2.3 Which is Preferable?; 2.2.3 ENSURING READ ONLY STATUS USING CONST; 2.3 PRIMITIVE DATA TYPES; 2.3.1 TYPE CASTING. 2.3.1.1 Prospective Problems with certain types2.3.1.2 Static Casting of Types; 2.3.1.3 Solution with Type Casting; 2.3.1.4 C Style Casts; 2.4 OPERATORS; 2.4.1 Mathematical Operators; 2.4.1.1 Arithmetic Operators; 2.4.1.2 Assignment & Equality Operators; 2.4.1.2.1 Assignment Operations using =; 2.4.1.2.2 = Operator in Mathematics and Computer Science; 2.4.1.2.3 Equality Operations using ==; 2.4.1.2.4 Compound Assignment Operators; 2.4.1.2.5 Assignment vs Compound Assignment Operators; 2.4.1.3 Increment & Decrement Operators; 2.4.1.3.1 Post Increment; 2.4.1.3.2 Pre Increment. 2.4.1.3.3 Similarities & Differences: Pre Increment & Post Increment2.4.1.4 Bitwise Operators; 2.4.2 LOGICAL OPERATORS; 2.4.3 THE SIZEOF OPERATOR; 3. CONTROL STATEMENTS; 3.1 CONDITIONAL STATEMENTS; 3.1.1 IF STATEMENTS; 3.1.1.1 What is a condition?; 3.1.2 THE IF, THEN, ELSE CLAUSE; 3.1.2.1 Alternative Form using the Ternary? : Operator; 3.1.3 CASCADED/NESTED IF STATEMENTS; 3.1.4 THE IF, ELSE IF, ELSE CLAUSE; 3.1.5 SWITCH STATEMENT; 3.1.6 SWITCH STATEMENT VS IF, ELSE IF, ELSE CLAUSE; 3.2 PROBLEM SOLVING WITH LOOPS; 3.2.1 WHAT ARE LOOPS?; 3.2.2 FOR LOOP; 3.2.3 WHILE LOOP. 3.2.3.1 Empty While Loop3.2.4 DO LOOP/WHILE LOOP; 3.3 C++ STATEMENTS & CONSTRUCTS; 3.3.1 BLOCKS; 3.3.2 BREAK STATEMENT; 3.3.3 CONTINUE STATEMENT; 3.3.4 THE GOTO STATEMENT; 3.3.4.1 Prospective Evils of the goto statement; 3.3.5 DROPPING THE BRACES {} FOR 1 ACTION; 3.3.5.1 Potential Hazards in dropping the Braces; 3.3.5.1.1 Breaking at the Wrong Place; 3.3.5.1.2 Dangling Else Clause Issue; 3.3.5.2 Guideline with Braces; 3.4 CREATING ALIASES IN C & C++; 3.4.1 DEFINING CONSTANTS USING #DEFINE -- AVOID IN C++; 3.4.1.1 Issues with Macro Aliases; 3.4.2 TYPEDEF; 3.4.2.1 Cannot modify Typedef. |
ctrlnum | (OCoLC)1049914167 |
dewey-full | 005.133 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.133 |
dewey-search | 005.133 |
dewey-sort | 15.133 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>07994cam a2200853 i 4500</leader><controlfield tag="001">ZDB-4-EBA-on1049914167</controlfield><controlfield tag="003">OCoLC</controlfield><controlfield tag="005">20241004212047.0</controlfield><controlfield tag="006">m o d </controlfield><controlfield tag="007">cr |n|---|||||</controlfield><controlfield tag="008">180825s2018 dk ob 001 0 eng d</controlfield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">EBLCP</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="e">pn</subfield><subfield code="c">EBLCP</subfield><subfield code="d">YDX</subfield><subfield code="d">MERUC</subfield><subfield code="d">IDB</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">N$T</subfield><subfield code="d">LVT</subfield><subfield code="d">OCLCF</subfield><subfield code="d">UKAHL</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">K6U</subfield><subfield code="d">OCLCO</subfield><subfield code="d">UKOBU</subfield><subfield code="d">OCLCO</subfield><subfield code="d">UPM</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">TYFRS</subfield><subfield code="d">SFB</subfield><subfield code="d">TYFRS</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">EBLCP</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCL</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCQ</subfield></datafield><datafield tag="019" ind1=" " ind2=" "><subfield code="a">1049605514</subfield><subfield code="a">1085214215</subfield><subfield code="a">1128169507</subfield><subfield code="a">1148459149</subfield><subfield code="a">1264946952</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">8793609442</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9788793609440</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781003337799</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1003337791</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781000794960</subfield><subfield code="q">(electronic bk. : PDF)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1000794962</subfield><subfield code="q">(electronic bk. : PDF)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781000791860</subfield><subfield code="q">(electronic bk. : EPUB)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1000791866</subfield><subfield code="q">(electronic bk. : EPUB)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">8793609450</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9788793609457</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1201/9781003337799</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1049914167</subfield><subfield code="z">(OCoLC)1049605514</subfield><subfield code="z">(OCoLC)1085214215</subfield><subfield code="z">(OCoLC)1128169507</subfield><subfield code="z">(OCoLC)1148459149</subfield><subfield code="z">(OCoLC)1264946952</subfield></datafield><datafield tag="037" ind1=" " ind2=" "><subfield code="a">9781003337799</subfield><subfield code="b">Taylor & Francis</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">Q310</subfield><subfield code="b">.B438 2018eb</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">COM</subfield><subfield code="x">051070</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">COM</subfield><subfield code="x">017000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">SCI</subfield><subfield code="x">024000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">GPFC</subfield><subfield code="2">bicssc</subfield></datafield><datafield tag="082" ind1="7" ind2=" "><subfield code="a">005.133</subfield><subfield code="2">23</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">MAIN</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Bhattacharyya, Avi,</subfield><subfield code="e">author.</subfield><subfield code="1">https://id.oclc.org/worldcat/entity/E39PCjCvH63w4xyBHrWYVB7xH3</subfield><subfield code="0">http://id.loc.gov/authorities/names/no2019049025</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Cybernetics in C++ /</subfield><subfield code="c">Avi Bhattacharyya.</subfield></datafield><datafield tag="246" ind1="3" ind2=" "><subfield code="a">Cybernetics in C plus plus</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Aalborg :</subfield><subfield code="b">River Publishers,</subfield><subfield code="c">2018.</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (666 pages)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="1" ind2=" "><subfield code="a">River Publishers Series in Software Engineering Ser.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Print version record.</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Front Cover; Half Title Page; RIVER PUBLISHERS SERIES IN SOFTWARE ENGINEERING; Title Page; Copyright Page; CONTENTS AT A GLANCE (1); CONTENTS AT A GLANCE (2); CONTENTS; PREFACE; DEDICATION; LIST OF FIGURES; LIST OF PROGRAMS; INTRODUCTION; PART I -- IMPERATIVE PROGRAMMING (1); 1. GETTING STARTED; 1.1 SETTING UP THE PROGRAMMING ENVIRONMENT; 1.1.1 SOFTWARE IDE; 1.2 HELLO WORLD; 1.3 WRITING C++ SOURCE CODE; 1.3.1 COMMENTS; 1.3.1.1 Style With Primitive Tools; 1.3.2 SOURCE CODE FILES; 1.4 SUBSEQUENT STAGES IN BUILDING A PROGRAM; 1.4.1 COMPILATION; 1.4.1.1 Object Files; 1.4.2 LINKING; 1.4.3 RUNNING.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">1.5 DEBUGGING (1)1.5.1 WHAT ARE BUGS/ERRORS?; 1.5.2 COMPILE-TIME ERRORS; 1.5.2.1 Compiler Errors; 1.5.2.2 Compiler Warning; 1.5.3 RUNTIME ERRORS; 2. DATA TYPES & OPERATORS; 2.1 LEARNING BY EXAMPLE; 2.1.1 PERFORMING CALCULATIONS; 2.1.2 INTERACTING WITH THE CONSOLE WINDOW; 2.2 VARIABLES; 2.2.1 NAMING VARIABLES; 2.2.1.1 Rules; 2.2.1.2 Guidelines; 2.2.2 INITIALISING A VARIABLE; 2.2.2.1 Using Assignment Equals =; 2.2.2.2 Using Parentheses (); 2.2.2.3 Which is Preferable?; 2.2.3 ENSURING READ ONLY STATUS USING CONST; 2.3 PRIMITIVE DATA TYPES; 2.3.1 TYPE CASTING.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">2.3.1.1 Prospective Problems with certain types2.3.1.2 Static Casting of Types; 2.3.1.3 Solution with Type Casting; 2.3.1.4 C Style Casts; 2.4 OPERATORS; 2.4.1 Mathematical Operators; 2.4.1.1 Arithmetic Operators; 2.4.1.2 Assignment & Equality Operators; 2.4.1.2.1 Assignment Operations using =; 2.4.1.2.2 = Operator in Mathematics and Computer Science; 2.4.1.2.3 Equality Operations using ==; 2.4.1.2.4 Compound Assignment Operators; 2.4.1.2.5 Assignment vs Compound Assignment Operators; 2.4.1.3 Increment & Decrement Operators; 2.4.1.3.1 Post Increment; 2.4.1.3.2 Pre Increment.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">2.4.1.3.3 Similarities & Differences: Pre Increment & Post Increment2.4.1.4 Bitwise Operators; 2.4.2 LOGICAL OPERATORS; 2.4.3 THE SIZEOF OPERATOR; 3. CONTROL STATEMENTS; 3.1 CONDITIONAL STATEMENTS; 3.1.1 IF STATEMENTS; 3.1.1.1 What is a condition?; 3.1.2 THE IF, THEN, ELSE CLAUSE; 3.1.2.1 Alternative Form using the Ternary? : Operator; 3.1.3 CASCADED/NESTED IF STATEMENTS; 3.1.4 THE IF, ELSE IF, ELSE CLAUSE; 3.1.5 SWITCH STATEMENT; 3.1.6 SWITCH STATEMENT VS IF, ELSE IF, ELSE CLAUSE; 3.2 PROBLEM SOLVING WITH LOOPS; 3.2.1 WHAT ARE LOOPS?; 3.2.2 FOR LOOP; 3.2.3 WHILE LOOP.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">3.2.3.1 Empty While Loop3.2.4 DO LOOP/WHILE LOOP; 3.3 C++ STATEMENTS & CONSTRUCTS; 3.3.1 BLOCKS; 3.3.2 BREAK STATEMENT; 3.3.3 CONTINUE STATEMENT; 3.3.4 THE GOTO STATEMENT; 3.3.4.1 Prospective Evils of the goto statement; 3.3.5 DROPPING THE BRACES {} FOR 1 ACTION; 3.3.5.1 Potential Hazards in dropping the Braces; 3.3.5.1.1 Breaking at the Wrong Place; 3.3.5.1.2 Dangling Else Clause Issue; 3.3.5.2 Guideline with Braces; 3.4 CREATING ALIASES IN C & C++; 3.4.1 DEFINING CONSTANTS USING #DEFINE -- AVOID IN C++; 3.4.1.1 Issues with Macro Aliases; 3.4.2 TYPEDEF; 3.4.2.1 Cannot modify Typedef.</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">4. PROGRAMMING PRACTICE.</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index.</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">C++ is a powerful, much sought after programming language, but can be daunting to work with, even for engineering professionals. Why is this book so useful? Have you ever wondered: * How do keywords like static and virtual change their meanings according to context? * What are the similarities and differences between Pointers and References, Pointers and Arrays, Constructors and Copy Constructors, Nested and Local Inner Classes? * Why is Multiple Interface Inheritance seen to be beautiful but Multiple Implementation Inheritance considered evil? * When is Polymorphism Static or Dynamic, Bounded or Unbounded? Answers on these questions, and much more, are explained in this book, Cybernetics in C++. What makes this text so different and appealing in comparison to existing books on the market? * The Bulleted style, as opposed to Prose, produces results much faster, both in learning and reference * Rules of Thumb, and further expert Tips are given throughout in how to optimise your code * The Prospective Evils sections tell you what to avoid * The thorough coverage ensures you will be trained to expert level in each of Imperative, Procedural, Memory & Resource Management, Object Oriented and Generic Programming Cybernetics in C++ combines a theoretical overview and practical approach in one book, which should prove to be a useful reference for computer scientists, software programmers, engineers and students in this and related field.</subfield></datafield><datafield tag="545" ind1="0" ind2=" "><subfield code="a">Avi Bhattacharyya</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">C++ (Computer program language)</subfield><subfield code="0">http://id.loc.gov/authorities/subjects/sh87007505</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Cybernetics.</subfield><subfield code="0">http://id.loc.gov/authorities/subjects/sh85035046</subfield></datafield><datafield tag="650" ind1=" " ind2="2"><subfield code="a">Cybernetics</subfield><subfield code="0">https://id.nlm.nih.gov/mesh/D003491</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">C++ (Langage de programmation)</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Cybernétique.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">cybernetics.</subfield><subfield code="2">aat</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS</subfield><subfield code="x">Programming Languages</subfield><subfield code="x">C++</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS</subfield><subfield code="x">Cybernetics.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">SCIENCE / Energy</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">C++ (Computer program language)</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Cybernetics</subfield><subfield code="2">fast</subfield></datafield><datafield tag="758" ind1=" " ind2=" "><subfield code="i">has work:</subfield><subfield code="a">Cybernetics in C++ (Text)</subfield><subfield code="1">https://id.oclc.org/worldcat/entity/E39PCG4KqVgRFQDXy9K6xdKrv3</subfield><subfield code="4">https://id.oclc.org/worldcat/ontology/hasWork</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="a">Bhattacharyya, Avi.</subfield><subfield code="t">Cybernetics in C++.</subfield><subfield code="d">Aalborg : River Publishers, ©2018</subfield><subfield code="z">9788793609457</subfield></datafield><datafield tag="830" ind1=" " ind2="0"><subfield code="a">River Publishers Series in Software Engineering Ser.</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="l">FWS01</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FWS_PDA_EBA</subfield><subfield code="u">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1874790</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">ProQuest Ebook Central</subfield><subfield code="b">EBLB</subfield><subfield code="n">EBL30251768</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">Askews and Holts Library Services</subfield><subfield code="b">ASKH</subfield><subfield code="n">AH40583854</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">Askews and Holts Library Services</subfield><subfield code="b">ASKH</subfield><subfield code="n">AH35016978</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">EBSCOhost</subfield><subfield code="b">EBSC</subfield><subfield code="n">1874790</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">YBP Library Services</subfield><subfield code="b">YANK</subfield><subfield code="n">18105863</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">YBP Library Services</subfield><subfield code="b">YANK</subfield><subfield code="n">15660930</subfield></datafield><datafield tag="994" ind1=" " ind2=" "><subfield code="a">92</subfield><subfield code="b">GEBAY</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-863</subfield></datafield></record></collection> |
id | ZDB-4-EBA-on1049914167 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:29:06Z |
institution | BVB |
isbn | 8793609442 9788793609440 9781003337799 1003337791 9781000794960 1000794962 9781000791860 1000791866 |
language | English |
oclc_num | 1049914167 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (666 pages) |
psigel | ZDB-4-EBA |
publishDate | 2018 |
publishDateSearch | 2018 |
publishDateSort | 2018 |
publisher | River Publishers, |
record_format | marc |
series | River Publishers Series in Software Engineering Ser. |
series2 | River Publishers Series in Software Engineering Ser. |
spelling | Bhattacharyya, Avi, author. https://id.oclc.org/worldcat/entity/E39PCjCvH63w4xyBHrWYVB7xH3 http://id.loc.gov/authorities/names/no2019049025 Cybernetics in C++ / Avi Bhattacharyya. Cybernetics in C plus plus Aalborg : River Publishers, 2018. 1 online resource (666 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier River Publishers Series in Software Engineering Ser. Print version record. Front Cover; Half Title Page; RIVER PUBLISHERS SERIES IN SOFTWARE ENGINEERING; Title Page; Copyright Page; CONTENTS AT A GLANCE (1); CONTENTS AT A GLANCE (2); CONTENTS; PREFACE; DEDICATION; LIST OF FIGURES; LIST OF PROGRAMS; INTRODUCTION; PART I -- IMPERATIVE PROGRAMMING (1); 1. GETTING STARTED; 1.1 SETTING UP THE PROGRAMMING ENVIRONMENT; 1.1.1 SOFTWARE IDE; 1.2 HELLO WORLD; 1.3 WRITING C++ SOURCE CODE; 1.3.1 COMMENTS; 1.3.1.1 Style With Primitive Tools; 1.3.2 SOURCE CODE FILES; 1.4 SUBSEQUENT STAGES IN BUILDING A PROGRAM; 1.4.1 COMPILATION; 1.4.1.1 Object Files; 1.4.2 LINKING; 1.4.3 RUNNING. 1.5 DEBUGGING (1)1.5.1 WHAT ARE BUGS/ERRORS?; 1.5.2 COMPILE-TIME ERRORS; 1.5.2.1 Compiler Errors; 1.5.2.2 Compiler Warning; 1.5.3 RUNTIME ERRORS; 2. DATA TYPES & OPERATORS; 2.1 LEARNING BY EXAMPLE; 2.1.1 PERFORMING CALCULATIONS; 2.1.2 INTERACTING WITH THE CONSOLE WINDOW; 2.2 VARIABLES; 2.2.1 NAMING VARIABLES; 2.2.1.1 Rules; 2.2.1.2 Guidelines; 2.2.2 INITIALISING A VARIABLE; 2.2.2.1 Using Assignment Equals =; 2.2.2.2 Using Parentheses (); 2.2.2.3 Which is Preferable?; 2.2.3 ENSURING READ ONLY STATUS USING CONST; 2.3 PRIMITIVE DATA TYPES; 2.3.1 TYPE CASTING. 2.3.1.1 Prospective Problems with certain types2.3.1.2 Static Casting of Types; 2.3.1.3 Solution with Type Casting; 2.3.1.4 C Style Casts; 2.4 OPERATORS; 2.4.1 Mathematical Operators; 2.4.1.1 Arithmetic Operators; 2.4.1.2 Assignment & Equality Operators; 2.4.1.2.1 Assignment Operations using =; 2.4.1.2.2 = Operator in Mathematics and Computer Science; 2.4.1.2.3 Equality Operations using ==; 2.4.1.2.4 Compound Assignment Operators; 2.4.1.2.5 Assignment vs Compound Assignment Operators; 2.4.1.3 Increment & Decrement Operators; 2.4.1.3.1 Post Increment; 2.4.1.3.2 Pre Increment. 2.4.1.3.3 Similarities & Differences: Pre Increment & Post Increment2.4.1.4 Bitwise Operators; 2.4.2 LOGICAL OPERATORS; 2.4.3 THE SIZEOF OPERATOR; 3. CONTROL STATEMENTS; 3.1 CONDITIONAL STATEMENTS; 3.1.1 IF STATEMENTS; 3.1.1.1 What is a condition?; 3.1.2 THE IF, THEN, ELSE CLAUSE; 3.1.2.1 Alternative Form using the Ternary? : Operator; 3.1.3 CASCADED/NESTED IF STATEMENTS; 3.1.4 THE IF, ELSE IF, ELSE CLAUSE; 3.1.5 SWITCH STATEMENT; 3.1.6 SWITCH STATEMENT VS IF, ELSE IF, ELSE CLAUSE; 3.2 PROBLEM SOLVING WITH LOOPS; 3.2.1 WHAT ARE LOOPS?; 3.2.2 FOR LOOP; 3.2.3 WHILE LOOP. 3.2.3.1 Empty While Loop3.2.4 DO LOOP/WHILE LOOP; 3.3 C++ STATEMENTS & CONSTRUCTS; 3.3.1 BLOCKS; 3.3.2 BREAK STATEMENT; 3.3.3 CONTINUE STATEMENT; 3.3.4 THE GOTO STATEMENT; 3.3.4.1 Prospective Evils of the goto statement; 3.3.5 DROPPING THE BRACES {} FOR 1 ACTION; 3.3.5.1 Potential Hazards in dropping the Braces; 3.3.5.1.1 Breaking at the Wrong Place; 3.3.5.1.2 Dangling Else Clause Issue; 3.3.5.2 Guideline with Braces; 3.4 CREATING ALIASES IN C & C++; 3.4.1 DEFINING CONSTANTS USING #DEFINE -- AVOID IN C++; 3.4.1.1 Issues with Macro Aliases; 3.4.2 TYPEDEF; 3.4.2.1 Cannot modify Typedef. 4. PROGRAMMING PRACTICE. Includes bibliographical references and index. C++ is a powerful, much sought after programming language, but can be daunting to work with, even for engineering professionals. Why is this book so useful? Have you ever wondered: * How do keywords like static and virtual change their meanings according to context? * What are the similarities and differences between Pointers and References, Pointers and Arrays, Constructors and Copy Constructors, Nested and Local Inner Classes? * Why is Multiple Interface Inheritance seen to be beautiful but Multiple Implementation Inheritance considered evil? * When is Polymorphism Static or Dynamic, Bounded or Unbounded? Answers on these questions, and much more, are explained in this book, Cybernetics in C++. What makes this text so different and appealing in comparison to existing books on the market? * The Bulleted style, as opposed to Prose, produces results much faster, both in learning and reference * Rules of Thumb, and further expert Tips are given throughout in how to optimise your code * The Prospective Evils sections tell you what to avoid * The thorough coverage ensures you will be trained to expert level in each of Imperative, Procedural, Memory & Resource Management, Object Oriented and Generic Programming Cybernetics in C++ combines a theoretical overview and practical approach in one book, which should prove to be a useful reference for computer scientists, software programmers, engineers and students in this and related field. Avi Bhattacharyya C++ (Computer program language) http://id.loc.gov/authorities/subjects/sh87007505 Cybernetics. http://id.loc.gov/authorities/subjects/sh85035046 Cybernetics https://id.nlm.nih.gov/mesh/D003491 C++ (Langage de programmation) Cybernétique. cybernetics. aat COMPUTERS Programming Languages C++ bisacsh COMPUTERS Cybernetics. bisacsh SCIENCE / Energy bisacsh C++ (Computer program language) fast Cybernetics fast has work: Cybernetics in C++ (Text) https://id.oclc.org/worldcat/entity/E39PCG4KqVgRFQDXy9K6xdKrv3 https://id.oclc.org/worldcat/ontology/hasWork Print version: Bhattacharyya, Avi. Cybernetics in C++. Aalborg : River Publishers, ©2018 9788793609457 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1874790 Volltext |
spellingShingle | Bhattacharyya, Avi Cybernetics in C++ / River Publishers Series in Software Engineering Ser. Front Cover; Half Title Page; RIVER PUBLISHERS SERIES IN SOFTWARE ENGINEERING; Title Page; Copyright Page; CONTENTS AT A GLANCE (1); CONTENTS AT A GLANCE (2); CONTENTS; PREFACE; DEDICATION; LIST OF FIGURES; LIST OF PROGRAMS; INTRODUCTION; PART I -- IMPERATIVE PROGRAMMING (1); 1. GETTING STARTED; 1.1 SETTING UP THE PROGRAMMING ENVIRONMENT; 1.1.1 SOFTWARE IDE; 1.2 HELLO WORLD; 1.3 WRITING C++ SOURCE CODE; 1.3.1 COMMENTS; 1.3.1.1 Style With Primitive Tools; 1.3.2 SOURCE CODE FILES; 1.4 SUBSEQUENT STAGES IN BUILDING A PROGRAM; 1.4.1 COMPILATION; 1.4.1.1 Object Files; 1.4.2 LINKING; 1.4.3 RUNNING. 1.5 DEBUGGING (1)1.5.1 WHAT ARE BUGS/ERRORS?; 1.5.2 COMPILE-TIME ERRORS; 1.5.2.1 Compiler Errors; 1.5.2.2 Compiler Warning; 1.5.3 RUNTIME ERRORS; 2. DATA TYPES & OPERATORS; 2.1 LEARNING BY EXAMPLE; 2.1.1 PERFORMING CALCULATIONS; 2.1.2 INTERACTING WITH THE CONSOLE WINDOW; 2.2 VARIABLES; 2.2.1 NAMING VARIABLES; 2.2.1.1 Rules; 2.2.1.2 Guidelines; 2.2.2 INITIALISING A VARIABLE; 2.2.2.1 Using Assignment Equals =; 2.2.2.2 Using Parentheses (); 2.2.2.3 Which is Preferable?; 2.2.3 ENSURING READ ONLY STATUS USING CONST; 2.3 PRIMITIVE DATA TYPES; 2.3.1 TYPE CASTING. 2.3.1.1 Prospective Problems with certain types2.3.1.2 Static Casting of Types; 2.3.1.3 Solution with Type Casting; 2.3.1.4 C Style Casts; 2.4 OPERATORS; 2.4.1 Mathematical Operators; 2.4.1.1 Arithmetic Operators; 2.4.1.2 Assignment & Equality Operators; 2.4.1.2.1 Assignment Operations using =; 2.4.1.2.2 = Operator in Mathematics and Computer Science; 2.4.1.2.3 Equality Operations using ==; 2.4.1.2.4 Compound Assignment Operators; 2.4.1.2.5 Assignment vs Compound Assignment Operators; 2.4.1.3 Increment & Decrement Operators; 2.4.1.3.1 Post Increment; 2.4.1.3.2 Pre Increment. 2.4.1.3.3 Similarities & Differences: Pre Increment & Post Increment2.4.1.4 Bitwise Operators; 2.4.2 LOGICAL OPERATORS; 2.4.3 THE SIZEOF OPERATOR; 3. CONTROL STATEMENTS; 3.1 CONDITIONAL STATEMENTS; 3.1.1 IF STATEMENTS; 3.1.1.1 What is a condition?; 3.1.2 THE IF, THEN, ELSE CLAUSE; 3.1.2.1 Alternative Form using the Ternary? : Operator; 3.1.3 CASCADED/NESTED IF STATEMENTS; 3.1.4 THE IF, ELSE IF, ELSE CLAUSE; 3.1.5 SWITCH STATEMENT; 3.1.6 SWITCH STATEMENT VS IF, ELSE IF, ELSE CLAUSE; 3.2 PROBLEM SOLVING WITH LOOPS; 3.2.1 WHAT ARE LOOPS?; 3.2.2 FOR LOOP; 3.2.3 WHILE LOOP. 3.2.3.1 Empty While Loop3.2.4 DO LOOP/WHILE LOOP; 3.3 C++ STATEMENTS & CONSTRUCTS; 3.3.1 BLOCKS; 3.3.2 BREAK STATEMENT; 3.3.3 CONTINUE STATEMENT; 3.3.4 THE GOTO STATEMENT; 3.3.4.1 Prospective Evils of the goto statement; 3.3.5 DROPPING THE BRACES {} FOR 1 ACTION; 3.3.5.1 Potential Hazards in dropping the Braces; 3.3.5.1.1 Breaking at the Wrong Place; 3.3.5.1.2 Dangling Else Clause Issue; 3.3.5.2 Guideline with Braces; 3.4 CREATING ALIASES IN C & C++; 3.4.1 DEFINING CONSTANTS USING #DEFINE -- AVOID IN C++; 3.4.1.1 Issues with Macro Aliases; 3.4.2 TYPEDEF; 3.4.2.1 Cannot modify Typedef. C++ (Computer program language) http://id.loc.gov/authorities/subjects/sh87007505 Cybernetics. http://id.loc.gov/authorities/subjects/sh85035046 Cybernetics https://id.nlm.nih.gov/mesh/D003491 C++ (Langage de programmation) Cybernétique. cybernetics. aat COMPUTERS Programming Languages C++ bisacsh COMPUTERS Cybernetics. bisacsh SCIENCE / Energy bisacsh C++ (Computer program language) fast Cybernetics fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh87007505 http://id.loc.gov/authorities/subjects/sh85035046 https://id.nlm.nih.gov/mesh/D003491 |
title | Cybernetics in C++ / |
title_alt | Cybernetics in C plus plus |
title_auth | Cybernetics in C++ / |
title_exact_search | Cybernetics in C++ / |
title_full | Cybernetics in C++ / Avi Bhattacharyya. |
title_fullStr | Cybernetics in C++ / Avi Bhattacharyya. |
title_full_unstemmed | Cybernetics in C++ / Avi Bhattacharyya. |
title_short | Cybernetics in C++ / |
title_sort | cybernetics in c |
topic | C++ (Computer program language) http://id.loc.gov/authorities/subjects/sh87007505 Cybernetics. http://id.loc.gov/authorities/subjects/sh85035046 Cybernetics https://id.nlm.nih.gov/mesh/D003491 C++ (Langage de programmation) Cybernétique. cybernetics. aat COMPUTERS Programming Languages C++ bisacsh COMPUTERS Cybernetics. bisacsh SCIENCE / Energy bisacsh C++ (Computer program language) fast Cybernetics fast |
topic_facet | C++ (Computer program language) Cybernetics. Cybernetics C++ (Langage de programmation) Cybernétique. cybernetics. COMPUTERS Programming Languages C++ COMPUTERS Cybernetics. SCIENCE / Energy |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1874790 |
work_keys_str_mv | AT bhattacharyyaavi cyberneticsinc AT bhattacharyyaavi cyberneticsincplusplus |