Gaming representation :: race, gender, and sexuality in video games /
Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry an...
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Bloomington :
Indiana University Press,
2017.
|
Schriftenreihe: | Digital game studies.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination. |
Beschreibung: | 1 online resource (xviii, 260 pages) : illustrations (some color) |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9780253026606 0253026601 |
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245 | 0 | 0 | |a Gaming representation : |b race, gender, and sexuality in video games / |c edited by Jennifer Malkowski and Treaandrea M. Russworm. |
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520 | 8 | |a Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination. | |
504 | |a Includes bibliographical references and index. | ||
505 | 0 | 0 | |t I turned out to be such a damsel in distress : noir games and the unrealized femme fatale / |r Jennifer Malkowski -- |t No time to dream: killing time, casual games, and gender / |r Braxton Soderman -- |t Aw fuck, I got a bitch on my team! : women and the exclusionary cultures of the computer game complex / |r Carly A. Kocurek and Jennifer deWinter -- |t Attention whores and ugly nerds: gender and cosplay at the game con / |r Nina Huntemann -- |t Machinima parodies: appropriating video games to criticize gender norms / |r Gabrielle Trepanier-Jobin -- |t Dystopian blackness and the limits of racial empathy in The Walking Dead and The Last of Us / |r TreaAndrea M. Russworm -- |t Journey into the techno-primitive desert / |r Irene Chien -- |t The rubble and the ruin: race, gender, and sites of inglorious conflict in Spec Ops: The Line / |r Soraya Murray -- |t Representing race and disability: Grand Theft Auto: San Andreas as a whole text / |r Rachael Hutchinson -- |t Entering the picture: digital portraiture and the aesthetics of video game representation / |r Lisa Patti -- |t Playing to lose: the queer art of failing at video games / |r Bonnie Ruberg -- |t Romancing an empire, becoming Isaac: the queer possibilities of Jade Empire and The Binding of Isaac / |r Jordan Wood -- |t A game chooses, a player obeys: BioShock, posthumanism, and the limits of queerness / |r Edmond Y. Chang. |
588 | 0 | |a Print version record. | |
650 | 0 | |a Video games. |0 http://id.loc.gov/authorities/subjects/sh85143202 | |
650 | 0 | |a Race in mass media. |0 http://id.loc.gov/authorities/subjects/sh2015002435 | |
650 | 0 | |a Sex in mass media. |0 http://id.loc.gov/authorities/subjects/sh85120620 | |
650 | 2 | |a Video Games |0 https://id.nlm.nih.gov/mesh/D018910 | |
650 | 6 | |a Jeux vidéo. | |
650 | 6 | |a Race dans les médias. | |
650 | 6 | |a Sexualité dans les médias. | |
650 | 7 | |a video games. |2 aat | |
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650 | 7 | |a SOCIAL SCIENCE |x Popular Culture. |2 bisacsh | |
650 | 7 | |a SOCIAL SCIENCE |x Gender Studies. |2 bisacsh | |
650 | 7 | |a Race in mass media |2 fast | |
650 | 7 | |a Sex in mass media |2 fast | |
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700 | 1 | |a Malkowski, Jennifer, |d 1983- |e editor. |1 https://id.oclc.org/worldcat/entity/E39PCjChyWX8GVhdXtPYxyqQpX |0 http://id.loc.gov/authorities/names/no2016099658 | |
700 | 1 | |a Russworm, TreaAndrea M., |e editor. | |
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adam_text | |
any_adam_object | |
author2 | Malkowski, Jennifer, 1983- Russworm, TreaAndrea M. |
author2_role | edt edt |
author2_variant | j m jm t m r tm tmr |
author_GND | http://id.loc.gov/authorities/names/no2016099658 |
author_additional | Jennifer Malkowski -- Braxton Soderman -- Carly A. Kocurek and Jennifer deWinter -- Nina Huntemann -- Gabrielle Trepanier-Jobin -- TreaAndrea M. Russworm -- Irene Chien -- Soraya Murray -- Rachael Hutchinson -- Lisa Patti -- Bonnie Ruberg -- Jordan Wood -- Edmond Y. Chang. |
author_facet | Malkowski, Jennifer, 1983- Russworm, TreaAndrea M. |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
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callnumber-search | GV1469.17.S63 G38 2017eb |
callnumber-sort | GV 41469.17 S63 G38 42017EB |
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collection | ZDB-4-EBA |
contents | I turned out to be such a damsel in distress : noir games and the unrealized femme fatale / No time to dream: killing time, casual games, and gender / Aw fuck, I got a bitch on my team! : women and the exclusionary cultures of the computer game complex / Attention whores and ugly nerds: gender and cosplay at the game con / Machinima parodies: appropriating video games to criticize gender norms / Dystopian blackness and the limits of racial empathy in The Walking Dead and The Last of Us / Journey into the techno-primitive desert / The rubble and the ruin: race, gender, and sites of inglorious conflict in Spec Ops: The Line / Representing race and disability: Grand Theft Auto: San Andreas as a whole text / Entering the picture: digital portraiture and the aesthetics of video game representation / Playing to lose: the queer art of failing at video games / Romancing an empire, becoming Isaac: the queer possibilities of Jade Empire and The Binding of Isaac / A game chooses, a player obeys: BioShock, posthumanism, and the limits of queerness / |
ctrlnum | (OCoLC)1001286917 |
dewey-full | 306.4/87 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 306 - Culture and institutions |
dewey-raw | 306.4/87 |
dewey-search | 306.4/87 |
dewey-sort | 3306.4 287 |
dewey-tens | 300 - Social sciences |
discipline | Soziologie |
format | Electronic eBook |
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id | ZDB-4-EBA-on1001286917 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:27:58Z |
institution | BVB |
isbn | 9780253026606 0253026601 |
language | English |
oclc_num | 1001286917 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (xviii, 260 pages) : illustrations (some color) |
psigel | ZDB-4-EBA |
publishDate | 2017 |
publishDateSearch | 2017 |
publishDateSort | 2017 |
publisher | Indiana University Press, |
record_format | marc |
series | Digital game studies. |
series2 | Digital Game Studies |
spelling | Gaming representation : race, gender, and sexuality in video games / edited by Jennifer Malkowski and Treaandrea M. Russworm. Bloomington : Indiana University Press, 2017. ©2017 1 online resource (xviii, 260 pages) : illustrations (some color) text txt rdacontent computer c rdamedia online resource cr rdacarrier Digital Game Studies Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination. Includes bibliographical references and index. I turned out to be such a damsel in distress : noir games and the unrealized femme fatale / Jennifer Malkowski -- No time to dream: killing time, casual games, and gender / Braxton Soderman -- Aw fuck, I got a bitch on my team! : women and the exclusionary cultures of the computer game complex / Carly A. Kocurek and Jennifer deWinter -- Attention whores and ugly nerds: gender and cosplay at the game con / Nina Huntemann -- Machinima parodies: appropriating video games to criticize gender norms / Gabrielle Trepanier-Jobin -- Dystopian blackness and the limits of racial empathy in The Walking Dead and The Last of Us / TreaAndrea M. Russworm -- Journey into the techno-primitive desert / Irene Chien -- The rubble and the ruin: race, gender, and sites of inglorious conflict in Spec Ops: The Line / Soraya Murray -- Representing race and disability: Grand Theft Auto: San Andreas as a whole text / Rachael Hutchinson -- Entering the picture: digital portraiture and the aesthetics of video game representation / Lisa Patti -- Playing to lose: the queer art of failing at video games / Bonnie Ruberg -- Romancing an empire, becoming Isaac: the queer possibilities of Jade Empire and The Binding of Isaac / Jordan Wood -- A game chooses, a player obeys: BioShock, posthumanism, and the limits of queerness / Edmond Y. Chang. Print version record. Video games. http://id.loc.gov/authorities/subjects/sh85143202 Race in mass media. http://id.loc.gov/authorities/subjects/sh2015002435 Sex in mass media. http://id.loc.gov/authorities/subjects/sh85120620 Video Games https://id.nlm.nih.gov/mesh/D018910 Jeux vidéo. Race dans les médias. Sexualité dans les médias. video games. aat POLITICAL SCIENCE Public Policy Cultural Policy. bisacsh SOCIAL SCIENCE Anthropology Cultural. bisacsh SOCIAL SCIENCE Popular Culture. bisacsh SOCIAL SCIENCE Gender Studies. bisacsh Race in mass media fast Sex in mass media fast Video games fast Malkowski, Jennifer, 1983- editor. https://id.oclc.org/worldcat/entity/E39PCjChyWX8GVhdXtPYxyqQpX http://id.loc.gov/authorities/names/no2016099658 Russworm, TreaAndrea M., editor. has work: Gaming representation (Text) https://id.oclc.org/worldcat/entity/E39PCGVFcQfjYkcWHfpJdrMbgq https://id.oclc.org/worldcat/ontology/hasWork Print version: Gaming representation. Bloomington : Indiana University Press, [2017] 9780253025739 (DLC) 2017288773 (OCoLC)963785448 Digital game studies. http://id.loc.gov/authorities/names/no2014083587 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1576850 Volltext |
spellingShingle | Gaming representation : race, gender, and sexuality in video games / Digital game studies. I turned out to be such a damsel in distress : noir games and the unrealized femme fatale / No time to dream: killing time, casual games, and gender / Aw fuck, I got a bitch on my team! : women and the exclusionary cultures of the computer game complex / Attention whores and ugly nerds: gender and cosplay at the game con / Machinima parodies: appropriating video games to criticize gender norms / Dystopian blackness and the limits of racial empathy in The Walking Dead and The Last of Us / Journey into the techno-primitive desert / The rubble and the ruin: race, gender, and sites of inglorious conflict in Spec Ops: The Line / Representing race and disability: Grand Theft Auto: San Andreas as a whole text / Entering the picture: digital portraiture and the aesthetics of video game representation / Playing to lose: the queer art of failing at video games / Romancing an empire, becoming Isaac: the queer possibilities of Jade Empire and The Binding of Isaac / A game chooses, a player obeys: BioShock, posthumanism, and the limits of queerness / Video games. http://id.loc.gov/authorities/subjects/sh85143202 Race in mass media. http://id.loc.gov/authorities/subjects/sh2015002435 Sex in mass media. http://id.loc.gov/authorities/subjects/sh85120620 Video Games https://id.nlm.nih.gov/mesh/D018910 Jeux vidéo. Race dans les médias. Sexualité dans les médias. video games. aat POLITICAL SCIENCE Public Policy Cultural Policy. bisacsh SOCIAL SCIENCE Anthropology Cultural. bisacsh SOCIAL SCIENCE Popular Culture. bisacsh SOCIAL SCIENCE Gender Studies. bisacsh Race in mass media fast Sex in mass media fast Video games fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85143202 http://id.loc.gov/authorities/subjects/sh2015002435 http://id.loc.gov/authorities/subjects/sh85120620 https://id.nlm.nih.gov/mesh/D018910 |
title | Gaming representation : race, gender, and sexuality in video games / |
title_alt | I turned out to be such a damsel in distress : noir games and the unrealized femme fatale / No time to dream: killing time, casual games, and gender / Aw fuck, I got a bitch on my team! : women and the exclusionary cultures of the computer game complex / Attention whores and ugly nerds: gender and cosplay at the game con / Machinima parodies: appropriating video games to criticize gender norms / Dystopian blackness and the limits of racial empathy in The Walking Dead and The Last of Us / Journey into the techno-primitive desert / The rubble and the ruin: race, gender, and sites of inglorious conflict in Spec Ops: The Line / Representing race and disability: Grand Theft Auto: San Andreas as a whole text / Entering the picture: digital portraiture and the aesthetics of video game representation / Playing to lose: the queer art of failing at video games / Romancing an empire, becoming Isaac: the queer possibilities of Jade Empire and The Binding of Isaac / A game chooses, a player obeys: BioShock, posthumanism, and the limits of queerness / |
title_auth | Gaming representation : race, gender, and sexuality in video games / |
title_exact_search | Gaming representation : race, gender, and sexuality in video games / |
title_full | Gaming representation : race, gender, and sexuality in video games / edited by Jennifer Malkowski and Treaandrea M. Russworm. |
title_fullStr | Gaming representation : race, gender, and sexuality in video games / edited by Jennifer Malkowski and Treaandrea M. Russworm. |
title_full_unstemmed | Gaming representation : race, gender, and sexuality in video games / edited by Jennifer Malkowski and Treaandrea M. Russworm. |
title_short | Gaming representation : |
title_sort | gaming representation race gender and sexuality in video games |
title_sub | race, gender, and sexuality in video games / |
topic | Video games. http://id.loc.gov/authorities/subjects/sh85143202 Race in mass media. http://id.loc.gov/authorities/subjects/sh2015002435 Sex in mass media. http://id.loc.gov/authorities/subjects/sh85120620 Video Games https://id.nlm.nih.gov/mesh/D018910 Jeux vidéo. Race dans les médias. Sexualité dans les médias. video games. aat POLITICAL SCIENCE Public Policy Cultural Policy. bisacsh SOCIAL SCIENCE Anthropology Cultural. bisacsh SOCIAL SCIENCE Popular Culture. bisacsh SOCIAL SCIENCE Gender Studies. bisacsh Race in mass media fast Sex in mass media fast Video games fast |
topic_facet | Video games. Race in mass media. Sex in mass media. Video Games Jeux vidéo. Race dans les médias. Sexualité dans les médias. video games. POLITICAL SCIENCE Public Policy Cultural Policy. SOCIAL SCIENCE Anthropology Cultural. SOCIAL SCIENCE Popular Culture. SOCIAL SCIENCE Gender Studies. Race in mass media Sex in mass media Video games |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1576850 |
work_keys_str_mv | AT malkowskijennifer gamingrepresentationracegenderandsexualityinvideogames AT russwormtreaandream gamingrepresentationracegenderandsexualityinvideogames |