The post-9/11 video game :: a critical examination /
"This critical study of video games since 9/11 shows how a distinct genre emerged following the terrorist attacks and their aftermath. Comparisons of pre and post-9/11 titles of popular game franchises reveal reshaped notions of identity, urban and suburban spaces and the citizen's role as...
Gespeichert in:
Hauptverfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Jefferson, N.C. :
McFarland & Company, Inc., Publishers,
[2017]
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This critical study of video games since 9/11 shows how a distinct genre emerged following the terrorist attacks and their aftermath. Comparisons of pre and post-9/11 titles of popular game franchises reveal reshaped notions of identity, urban and suburban spaces and the citizen's role as both a producer and consumer of culture"-- |
Beschreibung: | 1 online resource. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781476627007 1476627002 |
Internformat
MARC
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001 | ZDB-4-EBA-ocn978295023 | ||
003 | OCoLC | ||
005 | 20241004212047.0 | ||
006 | m o d | ||
007 | cr cnu---unuuu | ||
008 | 170323s2017 ncu ob 001 0 eng d | ||
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100 | 1 | |a Ouellette, Marc A., |e author. |0 http://id.loc.gov/authorities/names/no2013131009 | |
245 | 1 | 4 | |a The post-9/11 video game : |b a critical examination / |c Marc A. Ouellette and Jason C. Thompson. |
264 | 1 | |a Jefferson, N.C. : |b McFarland & Company, Inc., Publishers, |c [2017] | |
264 | 4 | |c ©2017 | |
300 | |a 1 online resource. | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
520 | |a "This critical study of video games since 9/11 shows how a distinct genre emerged following the terrorist attacks and their aftermath. Comparisons of pre and post-9/11 titles of popular game franchises reveal reshaped notions of identity, urban and suburban spaces and the citizen's role as both a producer and consumer of culture"-- |c Provided by publisher. | ||
588 | 0 | |a Description based on online resource; title from PDF title page (EBSCO, viewed March 23, 2017). | |
650 | 0 | |a Video games |x Social aspects. | |
650 | 0 | |a September 11 Terrorist Attacks, 2001 |x Influence. |0 http://id.loc.gov/authorities/subjects/sh2004005513 | |
650 | 6 | |a Jeux vidéo |x Aspect social. | |
650 | 7 | |a GAMES / Board |2 bisacsh | |
650 | 7 | |a Influence (Literary, artistic, etc.) |2 fast | |
650 | 7 | |a Video games |x Social aspects |2 fast | |
647 | 7 | |a September 11 Terrorist Attacks |d (2001) |2 fast |1 https://id.oclc.org/worldcat/entity/E39Qhp4vBbhpXFv9XtDc43JFHK | |
648 | 7 | |a 2001 |2 fast | |
700 | 1 | |a Thompson, Jason C., |e author. |0 http://id.loc.gov/authorities/names/no2013131003 | |
758 | |i has work: |a The post-9/11 video game (Text) |1 https://id.oclc.org/worldcat/entity/E39PCFt43hCtmdptfCyyYrryVC |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
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994 | |a 92 |b GEBAY | ||
912 | |a ZDB-4-EBA | ||
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn978295023 |
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adam_text | |
any_adam_object | |
author | Ouellette, Marc A. Thompson, Jason C. |
author_GND | http://id.loc.gov/authorities/names/no2013131009 http://id.loc.gov/authorities/names/no2013131003 |
author_facet | Ouellette, Marc A. Thompson, Jason C. |
author_role | aut aut |
author_sort | Ouellette, Marc A. |
author_variant | m a o ma mao j c t jc jct |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.34.S52 O84 2017eb |
callnumber-search | GV1469.34.S52 O84 2017eb |
callnumber-sort | GV 41469.34 S52 O84 42017EB |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)978295023 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
era | 2001 fast |
era_facet | 2001 |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn978295023 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:27:44Z |
institution | BVB |
isbn | 9781476627007 1476627002 |
language | English |
oclc_num | 978295023 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource. |
psigel | ZDB-4-EBA |
publishDate | 2017 |
publishDateSearch | 2017 |
publishDateSort | 2017 |
publisher | McFarland & Company, Inc., Publishers, |
record_format | marc |
spelling | Ouellette, Marc A., author. http://id.loc.gov/authorities/names/no2013131009 The post-9/11 video game : a critical examination / Marc A. Ouellette and Jason C. Thompson. Jefferson, N.C. : McFarland & Company, Inc., Publishers, [2017] ©2017 1 online resource. text txt rdacontent computer c rdamedia online resource cr rdacarrier Includes bibliographical references and index. "This critical study of video games since 9/11 shows how a distinct genre emerged following the terrorist attacks and their aftermath. Comparisons of pre and post-9/11 titles of popular game franchises reveal reshaped notions of identity, urban and suburban spaces and the citizen's role as both a producer and consumer of culture"-- Provided by publisher. Description based on online resource; title from PDF title page (EBSCO, viewed March 23, 2017). Video games Social aspects. September 11 Terrorist Attacks, 2001 Influence. http://id.loc.gov/authorities/subjects/sh2004005513 Jeux vidéo Aspect social. GAMES / Board bisacsh Influence (Literary, artistic, etc.) fast Video games Social aspects fast September 11 Terrorist Attacks (2001) fast https://id.oclc.org/worldcat/entity/E39Qhp4vBbhpXFv9XtDc43JFHK 2001 fast Thompson, Jason C., author. http://id.loc.gov/authorities/names/no2013131003 has work: The post-9/11 video game (Text) https://id.oclc.org/worldcat/entity/E39PCFt43hCtmdptfCyyYrryVC https://id.oclc.org/worldcat/ontology/hasWork FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1488792 Volltext |
spellingShingle | Ouellette, Marc A. Thompson, Jason C. The post-9/11 video game : a critical examination / Video games Social aspects. September 11 Terrorist Attacks, 2001 Influence. http://id.loc.gov/authorities/subjects/sh2004005513 Jeux vidéo Aspect social. GAMES / Board bisacsh Influence (Literary, artistic, etc.) fast Video games Social aspects fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh2004005513 |
title | The post-9/11 video game : a critical examination / |
title_auth | The post-9/11 video game : a critical examination / |
title_exact_search | The post-9/11 video game : a critical examination / |
title_full | The post-9/11 video game : a critical examination / Marc A. Ouellette and Jason C. Thompson. |
title_fullStr | The post-9/11 video game : a critical examination / Marc A. Ouellette and Jason C. Thompson. |
title_full_unstemmed | The post-9/11 video game : a critical examination / Marc A. Ouellette and Jason C. Thompson. |
title_short | The post-9/11 video game : |
title_sort | post 9 11 video game a critical examination |
title_sub | a critical examination / |
topic | Video games Social aspects. September 11 Terrorist Attacks, 2001 Influence. http://id.loc.gov/authorities/subjects/sh2004005513 Jeux vidéo Aspect social. GAMES / Board bisacsh Influence (Literary, artistic, etc.) fast Video games Social aspects fast |
topic_facet | Video games Social aspects. September 11 Terrorist Attacks, 2001 Influence. Jeux vidéo Aspect social. GAMES / Board Influence (Literary, artistic, etc.) Video games Social aspects |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1488792 |
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