Apple Watch app development /:
Build real-world applications for the Apple Watch platform using the WatchKit framework and Swift 2.0About This BookFind out how to download and install the Xcode development tools before learning about Xcode playgrounds and the Swift programming languageDiscover everything you need to know about th...
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Format: | Elektronisch E-Book |
Sprache: | English |
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Packt Publishing
2016.
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Online-Zugang: | Volltext |
Zusammenfassung: | Build real-world applications for the Apple Watch platform using the WatchKit framework and Swift 2.0About This BookFind out how to download and install the Xcode development tools before learning about Xcode playgrounds and the Swift programming languageDiscover everything you need to know about the WatchKit platform architecture, its classes, as well its limitationsThis book introduces you to the very latest mobile platform with hands-on instructions so you can build your very own Apple Watch appsWho This Book Is ForThis book is for developers who are interested in creating amazing apps for the Apple Watch platform. Readers are expected to have no prior experience of programming. What You Will LearnNavigate within the WatchKit interface using the page-based, modal, and hierarchical navigation techniquesWork with context menus to allow your users to interact with the Apple Watch and respond to their actions to perform a taskUse the MapKit framework to display a map within the WatchKit interface to track the user's current locationBuild effective user interfaces for the WatchKit platform and integrate iCloud capabilities to synchronize data between the iOS app and the WatchKit UIDesign your apps for the Apple Watch platform by adhering to the set of User Interface design guidelines set out by AppleReinforce image caching to display animations within the Apple Watch user interfaceExplore WatchKit tables, which allow your users to purchase groceries and pay for them using Apple PayAnalyze the new layout system to ensure that your Apple Watch apps work with various screen sizesIn DetailWearable are the next wave of mobile technology and with the release of Apple's WatchKit SDK, a whole new world of exciting development possibilities has opened up. Apple Watch App Development introduces you to the architecture and possibilities of the Apple Watch platform, as well as an in-depth look at how to work with Xcode playgrounds. Benefit from a rapid introduction to the Swift programming language so you can quickly begin developing apps with the WatchKit framework and the Xcode Development IDE. Get to grips with advanced topics such as notifications, glances, iCloud, Apple pay, closures, tuples, protocols, delegates, concurrency, and using Swift Playgrounds, with each concept is backed up with example code that demonstrates how to properly execute it. Finally, discover how to package and deploy your Watch application to the Apple AppStore. By the end of this book, you will have a good understanding of how to develop apps for the Apple Watch platform, and synchronize data using iCloud between the wearable and the iOS device. Style and approachThis book takes a step-by-step approach to developing applications for the Apple Watch using the Swift programming language and the WatchKit UI. Each topic is explained in a conversational and easy-to-follow style. |
Beschreibung: | 1 online resource |
ISBN: | 9781785883668 1785883666 |
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505 | 0 | |a Cover; Copyright; Credits; About the Author; Acknowledgements; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introducing the Swift Programming Language; Registering as an Apple developer; Getting and installing Xcode development tools; Introduction to Xcode playgrounds; Introduction to the Swift language; Variables, constants, strings, and semicolons; Variables; Constants; Strings; Semicolons; Numeric types and conversion; Booleans, tuples, and string interpolation; Booleans; Tuples; String interpolation; Controlling the flow; The for ... in loops. | |
505 | 8 | |a What's new in Swift 2.0Error handling; Binding; Protocol extensions; Summary; Chapter 2: Understanding Apple Watch; Introduction to the WatchKit platform; Introducing the WatchKit application architecture; Introducing the WatchKit application life cycle; Introducing the WatchKit classes; Limitations of the WatchKit platform; Apple Watch Human Interface Guidelines; What's new in watchOS 2; Watch faces; Photos; Time-Lapse; Time travel; Nightstand mode; Activation Lock; FaceTime audio; Social features; Summary; Chapter 3: Exploring WatchKit Controls; Building the Guessing Game application. | |
505 | 8 | |a Using Interface Builder to create the watch user interfaceAdding our user interface controls -- text and labels; Creating Outlets to our Interface Builder objects; Creating Actions that respond to user actions; Building and running the Guessing Game application; Summary; Chapter 4: Using the Core Location and Watch Connectivity Frameworks; Creating the navigation tracking application; Building the Watch Tracker application -- iPhone; Adding and removing annotation placeholders; Handling requests for background location updates; Building and running the Watch Tracker application. | |
505 | 8 | |a Building the Watch Tracker application -- WatchKitLimitations of using Core Location within watchOS 2; Using Interface Builder to create the Watch Tracker UI; Creating the Outlets for our Interface Builder objects; Creating an Action event to handle our map zooming; Using Core Location with the WatchKit extension; Communicating between the iPhone app and the WatchTracker WatchKit extension; Integrating the Watch Connectivity framework -- iPhone app; Integrating the Watch Connectivity framework -- WatchKit extension; Building and running the Watch Tracker application; Summary. | |
505 | 8 | |a Chapter 5: Navigating Around in WatchKitBuilding the Health Monitor application; Understanding page-based interfaces and navigation; Understanding modal interfaces and navigation; Understanding hierarchical interfaces and navigation; Integrating the HealthKit framework to handle updates; Integrating the HealthKit framework -- iPhone app; Building the Health Monitor application -- WatchKit; Creating the profile details interface controller's WatchKit class; Creating the Outlets for our Interface Builder objects; Creating an Action event to handle our Start Monitoring button. | |
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author | Daniel, Steven F. (Computer software developer) |
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contents | Cover; Copyright; Credits; About the Author; Acknowledgements; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introducing the Swift Programming Language; Registering as an Apple developer; Getting and installing Xcode development tools; Introduction to Xcode playgrounds; Introduction to the Swift language; Variables, constants, strings, and semicolons; Variables; Constants; Strings; Semicolons; Numeric types and conversion; Booleans, tuples, and string interpolation; Booleans; Tuples; String interpolation; Controlling the flow; The for ... in loops. What's new in Swift 2.0Error handling; Binding; Protocol extensions; Summary; Chapter 2: Understanding Apple Watch; Introduction to the WatchKit platform; Introducing the WatchKit application architecture; Introducing the WatchKit application life cycle; Introducing the WatchKit classes; Limitations of the WatchKit platform; Apple Watch Human Interface Guidelines; What's new in watchOS 2; Watch faces; Photos; Time-Lapse; Time travel; Nightstand mode; Activation Lock; FaceTime audio; Social features; Summary; Chapter 3: Exploring WatchKit Controls; Building the Guessing Game application. Using Interface Builder to create the watch user interfaceAdding our user interface controls -- text and labels; Creating Outlets to our Interface Builder objects; Creating Actions that respond to user actions; Building and running the Guessing Game application; Summary; Chapter 4: Using the Core Location and Watch Connectivity Frameworks; Creating the navigation tracking application; Building the Watch Tracker application -- iPhone; Adding and removing annotation placeholders; Handling requests for background location updates; Building and running the Watch Tracker application. Building the Watch Tracker application -- WatchKitLimitations of using Core Location within watchOS 2; Using Interface Builder to create the Watch Tracker UI; Creating the Outlets for our Interface Builder objects; Creating an Action event to handle our map zooming; Using Core Location with the WatchKit extension; Communicating between the iPhone app and the WatchTracker WatchKit extension; Integrating the Watch Connectivity framework -- iPhone app; Integrating the Watch Connectivity framework -- WatchKit extension; Building and running the Watch Tracker application; Summary. Chapter 5: Navigating Around in WatchKitBuilding the Health Monitor application; Understanding page-based interfaces and navigation; Understanding modal interfaces and navigation; Understanding hierarchical interfaces and navigation; Integrating the HealthKit framework to handle updates; Integrating the HealthKit framework -- iPhone app; Building the Health Monitor application -- WatchKit; Creating the profile details interface controller's WatchKit class; Creating the Outlets for our Interface Builder objects; Creating an Action event to handle our Start Monitoring button. |
ctrlnum | (OCoLC)965981853 |
dewey-full | 005.25 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.25 [E] |
dewey-search | 005.25 [E] |
dewey-sort | 15.25 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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genre | Programming; Operating Systems. |
genre_facet | Programming; Operating Systems. |
id | ZDB-4-EBA-ocn965981853 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:27:34Z |
institution | BVB |
isbn | 9781785883668 1785883666 |
language | English |
oclc_num | 965981853 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource |
psigel | ZDB-4-EBA |
publishDate | 2016 |
publishDateSearch | 2016 |
publishDateSort | 2016 |
publisher | Packt Publishing |
record_format | marc |
spelling | Daniel, Steven F. (Computer software developer), author. https://id.oclc.org/worldcat/entity/E39PCjMBBXmBChDFr9T6cD9Wwy http://id.loc.gov/authorities/names/no2016027632 Apple Watch app development / Steven F. Daniel. Packt Publishing 2016. 1 online resource text txt rdacontent computer c rdamedia online resource cr rdacarrier text file rda Build real-world applications for the Apple Watch platform using the WatchKit framework and Swift 2.0About This BookFind out how to download and install the Xcode development tools before learning about Xcode playgrounds and the Swift programming languageDiscover everything you need to know about the WatchKit platform architecture, its classes, as well its limitationsThis book introduces you to the very latest mobile platform with hands-on instructions so you can build your very own Apple Watch appsWho This Book Is ForThis book is for developers who are interested in creating amazing apps for the Apple Watch platform. Readers are expected to have no prior experience of programming. What You Will LearnNavigate within the WatchKit interface using the page-based, modal, and hierarchical navigation techniquesWork with context menus to allow your users to interact with the Apple Watch and respond to their actions to perform a taskUse the MapKit framework to display a map within the WatchKit interface to track the user's current locationBuild effective user interfaces for the WatchKit platform and integrate iCloud capabilities to synchronize data between the iOS app and the WatchKit UIDesign your apps for the Apple Watch platform by adhering to the set of User Interface design guidelines set out by AppleReinforce image caching to display animations within the Apple Watch user interfaceExplore WatchKit tables, which allow your users to purchase groceries and pay for them using Apple PayAnalyze the new layout system to ensure that your Apple Watch apps work with various screen sizesIn DetailWearable are the next wave of mobile technology and with the release of Apple's WatchKit SDK, a whole new world of exciting development possibilities has opened up. Apple Watch App Development introduces you to the architecture and possibilities of the Apple Watch platform, as well as an in-depth look at how to work with Xcode playgrounds. Benefit from a rapid introduction to the Swift programming language so you can quickly begin developing apps with the WatchKit framework and the Xcode Development IDE. Get to grips with advanced topics such as notifications, glances, iCloud, Apple pay, closures, tuples, protocols, delegates, concurrency, and using Swift Playgrounds, with each concept is backed up with example code that demonstrates how to properly execute it. Finally, discover how to package and deploy your Watch application to the Apple AppStore. By the end of this book, you will have a good understanding of how to develop apps for the Apple Watch platform, and synchronize data using iCloud between the wearable and the iOS device. Style and approachThis book takes a step-by-step approach to developing applications for the Apple Watch using the Swift programming language and the WatchKit UI. Each topic is explained in a conversational and easy-to-follow style. Vendor-supplied metadata. Cover; Copyright; Credits; About the Author; Acknowledgements; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introducing the Swift Programming Language; Registering as an Apple developer; Getting and installing Xcode development tools; Introduction to Xcode playgrounds; Introduction to the Swift language; Variables, constants, strings, and semicolons; Variables; Constants; Strings; Semicolons; Numeric types and conversion; Booleans, tuples, and string interpolation; Booleans; Tuples; String interpolation; Controlling the flow; The for ... in loops. What's new in Swift 2.0Error handling; Binding; Protocol extensions; Summary; Chapter 2: Understanding Apple Watch; Introduction to the WatchKit platform; Introducing the WatchKit application architecture; Introducing the WatchKit application life cycle; Introducing the WatchKit classes; Limitations of the WatchKit platform; Apple Watch Human Interface Guidelines; What's new in watchOS 2; Watch faces; Photos; Time-Lapse; Time travel; Nightstand mode; Activation Lock; FaceTime audio; Social features; Summary; Chapter 3: Exploring WatchKit Controls; Building the Guessing Game application. Using Interface Builder to create the watch user interfaceAdding our user interface controls -- text and labels; Creating Outlets to our Interface Builder objects; Creating Actions that respond to user actions; Building and running the Guessing Game application; Summary; Chapter 4: Using the Core Location and Watch Connectivity Frameworks; Creating the navigation tracking application; Building the Watch Tracker application -- iPhone; Adding and removing annotation placeholders; Handling requests for background location updates; Building and running the Watch Tracker application. Building the Watch Tracker application -- WatchKitLimitations of using Core Location within watchOS 2; Using Interface Builder to create the Watch Tracker UI; Creating the Outlets for our Interface Builder objects; Creating an Action event to handle our map zooming; Using Core Location with the WatchKit extension; Communicating between the iPhone app and the WatchTracker WatchKit extension; Integrating the Watch Connectivity framework -- iPhone app; Integrating the Watch Connectivity framework -- WatchKit extension; Building and running the Watch Tracker application; Summary. Chapter 5: Navigating Around in WatchKitBuilding the Health Monitor application; Understanding page-based interfaces and navigation; Understanding modal interfaces and navigation; Understanding hierarchical interfaces and navigation; Integrating the HealthKit framework to handle updates; Integrating the HealthKit framework -- iPhone app; Building the Health Monitor application -- WatchKit; Creating the profile details interface controller's WatchKit class; Creating the Outlets for our Interface Builder objects; Creating an Action event to handle our Start Monitoring button. Apple Watch. Wearable computers. http://id.loc.gov/authorities/subjects/sh98000312 Electronic watches, Digital. http://id.loc.gov/authorities/subjects/sh85042382 Application software Development. http://id.loc.gov/authorities/subjects/sh95009362 Ordinateurs-vêtements. Montres numériques. Logiciels d'application Développement. COMPUTERS Programming Mobile Devices. bisacsh Application software Development. fast (OCoLC)fst00811707 Electronic watches, Digital. fast (OCoLC)fst00907534 Wearable computers. fast (OCoLC)fst01173084 Programming; Operating Systems. has work: Apple Watch app development (Text) https://id.oclc.org/worldcat/entity/E39PCGcGdX9FTQmBkKGXqk7QWP https://id.oclc.org/worldcat/ontology/hasWork FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1230609 Volltext |
spellingShingle | Daniel, Steven F. (Computer software developer) Apple Watch app development / Cover; Copyright; Credits; About the Author; Acknowledgements; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introducing the Swift Programming Language; Registering as an Apple developer; Getting and installing Xcode development tools; Introduction to Xcode playgrounds; Introduction to the Swift language; Variables, constants, strings, and semicolons; Variables; Constants; Strings; Semicolons; Numeric types and conversion; Booleans, tuples, and string interpolation; Booleans; Tuples; String interpolation; Controlling the flow; The for ... in loops. What's new in Swift 2.0Error handling; Binding; Protocol extensions; Summary; Chapter 2: Understanding Apple Watch; Introduction to the WatchKit platform; Introducing the WatchKit application architecture; Introducing the WatchKit application life cycle; Introducing the WatchKit classes; Limitations of the WatchKit platform; Apple Watch Human Interface Guidelines; What's new in watchOS 2; Watch faces; Photos; Time-Lapse; Time travel; Nightstand mode; Activation Lock; FaceTime audio; Social features; Summary; Chapter 3: Exploring WatchKit Controls; Building the Guessing Game application. Using Interface Builder to create the watch user interfaceAdding our user interface controls -- text and labels; Creating Outlets to our Interface Builder objects; Creating Actions that respond to user actions; Building and running the Guessing Game application; Summary; Chapter 4: Using the Core Location and Watch Connectivity Frameworks; Creating the navigation tracking application; Building the Watch Tracker application -- iPhone; Adding and removing annotation placeholders; Handling requests for background location updates; Building and running the Watch Tracker application. Building the Watch Tracker application -- WatchKitLimitations of using Core Location within watchOS 2; Using Interface Builder to create the Watch Tracker UI; Creating the Outlets for our Interface Builder objects; Creating an Action event to handle our map zooming; Using Core Location with the WatchKit extension; Communicating between the iPhone app and the WatchTracker WatchKit extension; Integrating the Watch Connectivity framework -- iPhone app; Integrating the Watch Connectivity framework -- WatchKit extension; Building and running the Watch Tracker application; Summary. Chapter 5: Navigating Around in WatchKitBuilding the Health Monitor application; Understanding page-based interfaces and navigation; Understanding modal interfaces and navigation; Understanding hierarchical interfaces and navigation; Integrating the HealthKit framework to handle updates; Integrating the HealthKit framework -- iPhone app; Building the Health Monitor application -- WatchKit; Creating the profile details interface controller's WatchKit class; Creating the Outlets for our Interface Builder objects; Creating an Action event to handle our Start Monitoring button. Apple Watch. Wearable computers. http://id.loc.gov/authorities/subjects/sh98000312 Electronic watches, Digital. http://id.loc.gov/authorities/subjects/sh85042382 Application software Development. http://id.loc.gov/authorities/subjects/sh95009362 Ordinateurs-vêtements. Montres numériques. Logiciels d'application Développement. COMPUTERS Programming Mobile Devices. bisacsh Application software Development. fast (OCoLC)fst00811707 Electronic watches, Digital. fast (OCoLC)fst00907534 Wearable computers. fast (OCoLC)fst01173084 |
subject_GND | http://id.loc.gov/authorities/subjects/sh98000312 http://id.loc.gov/authorities/subjects/sh85042382 http://id.loc.gov/authorities/subjects/sh95009362 (OCoLC)fst00811707 (OCoLC)fst00907534 (OCoLC)fst01173084 |
title | Apple Watch app development / |
title_auth | Apple Watch app development / |
title_exact_search | Apple Watch app development / |
title_full | Apple Watch app development / Steven F. Daniel. |
title_fullStr | Apple Watch app development / Steven F. Daniel. |
title_full_unstemmed | Apple Watch app development / Steven F. Daniel. |
title_short | Apple Watch app development / |
title_sort | apple watch app development |
topic | Apple Watch. Wearable computers. http://id.loc.gov/authorities/subjects/sh98000312 Electronic watches, Digital. http://id.loc.gov/authorities/subjects/sh85042382 Application software Development. http://id.loc.gov/authorities/subjects/sh95009362 Ordinateurs-vêtements. Montres numériques. Logiciels d'application Développement. COMPUTERS Programming Mobile Devices. bisacsh Application software Development. fast (OCoLC)fst00811707 Electronic watches, Digital. fast (OCoLC)fst00907534 Wearable computers. fast (OCoLC)fst01173084 |
topic_facet | Apple Watch. Wearable computers. Electronic watches, Digital. Application software Development. Ordinateurs-vêtements. Montres numériques. Logiciels d'application Développement. COMPUTERS Programming Mobile Devices. Programming; Operating Systems. |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1230609 |
work_keys_str_mv | AT danielstevenf applewatchappdevelopment |