APA (7th ed.) Citation

Watkins, R. (2016). Procedural content generation for Unity game development: Harness the power of procedural content generation to design unique games with Unity. Packt Publishing.

Chicago Style (17th ed.) Citation

Watkins, Ryan. Procedural Content Generation for Unity Game Development: Harness the Power of Procedural Content Generation to Design Unique Games with Unity. Birmingham: Packt Publishing, 2016.

MLA (9th ed.) Citation

Watkins, Ryan. Procedural Content Generation for Unity Game Development: Harness the Power of Procedural Content Generation to Design Unique Games with Unity. Packt Publishing, 2016.

Warning: These citations may not always be 100% accurate.