Making school a game worth playing :: digital games in the classroom /

Kids today live in a digitally connected world. Prepare your students for the new global economy by leveraging the technology they love and understand best. This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best - digital video games...

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Bibliographische Detailangaben
Hauptverfasser: Schaaf, Ryan L. (VerfasserIn), Mohan, Nicky (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Thousand Oaks, California : Corwin, [2014]
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Online-Zugang:Volltext
Zusammenfassung:Kids today live in a digitally connected world. Prepare your students for the new global economy by leveraging the technology they love and understand best. This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best - digital video games. With step-by-step strategies, you'll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom.
Beschreibung:1 online resource
Bibliographie:Includes bibliographical references and index.
ISBN:9781483375144
1483375145
9781483375137
1483375137