Programming fundamentals using Java :: a game application approach /
Designed as a Java textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. It features: material that is in compliance with the forthcoming ACM/IEEE 2013 computer science curriculum guidelines;...
Gespeichert in:
Hauptverfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Dulles, Virginia :
Mercury Learning and Information,
[2015]
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Designed as a Java textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. It features: material that is in compliance with the forthcoming ACM/IEEE 2013 computer science curriculum guidelines; includes information on programming of mobile applications and several simulations that graphically depict unseen runtime processes such as the construction and destruction of objects, the passing of parameters, dynamic creation of an array of objects, polymorphic method invocations, and backtracking using recursion. -- |
Beschreibung: | 1 online resource : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781938549786 1938549783 |
Internformat
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245 | 1 | 0 | |a Programming fundamentals using Java : |b a game application approach / |c William McAllister, S. Jane Fritz, St Joseph's College, New York. |
264 | 1 | |a Dulles, Virginia : |b Mercury Learning and Information, |c [2015] | |
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588 | 0 | |a Online resource; title from title screen (Books24x7.com, viewed February 6, 2015). | |
520 | |a Designed as a Java textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. It features: material that is in compliance with the forthcoming ACM/IEEE 2013 computer science curriculum guidelines; includes information on programming of mobile applications and several simulations that graphically depict unseen runtime processes such as the construction and destruction of objects, the passing of parameters, dynamic creation of an array of objects, polymorphic method invocations, and backtracking using recursion. -- |c Edited summary from book. | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a 1. Introduction -- 2. Variables, input/output, and calculations -- 3. Methods, classes, and objects: A first look -- 4. Boolean expressions, making decisions, and disk input and output -- 5. Repeating statements: Loops -- 6. Arrays -- 7. Methods, classes, and objects: A second look -- 8. Inheritance -- 9. Recursion -- 10. Exceptions: A second pass -- 11. Graphical user interfaces -- 12. Graphical user interfaces: A second look -- 13. Generics and the API collections framework -- 14. Multithreading and concurrency -- Appendix A: Description of the game environment -- Appendix B: Using the game environment package -- Appendix C: ASCII table -- Appendix D: Java key words -- Appendix E: Java operators and their relative precedence -- Appendix F: Glossary of programming terms -- Appendix G: Using the online API documentation -- Appendix H: Solutions to selected knowledge exercises. | |
650 | 0 | |a Java (Computer program language) |0 http://id.loc.gov/authorities/subjects/sh95008574 | |
650 | 0 | |a Video games |x Programming. |0 http://id.loc.gov/authorities/subjects/sh95003476 | |
650 | 0 | |a Video games |x Design. | |
650 | 6 | |a Java (Langage de programmation) | |
650 | 6 | |a Jeux vidéo |x Programmation. | |
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any_adam_object | |
author | McAllister, William (William James) Fritz, Jane, Sister |
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author_role | aut aut |
author_sort | McAllister, William |
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contents | 1. Introduction -- 2. Variables, input/output, and calculations -- 3. Methods, classes, and objects: A first look -- 4. Boolean expressions, making decisions, and disk input and output -- 5. Repeating statements: Loops -- 6. Arrays -- 7. Methods, classes, and objects: A second look -- 8. Inheritance -- 9. Recursion -- 10. Exceptions: A second pass -- 11. Graphical user interfaces -- 12. Graphical user interfaces: A second look -- 13. Generics and the API collections framework -- 14. Multithreading and concurrency -- Appendix A: Description of the game environment -- Appendix B: Using the game environment package -- Appendix C: ASCII table -- Appendix D: Java key words -- Appendix E: Java operators and their relative precedence -- Appendix F: Glossary of programming terms -- Appendix G: Using the online API documentation -- Appendix H: Solutions to selected knowledge exercises. |
ctrlnum | (OCoLC)905192517 |
dewey-full | 794.8151 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8151 |
dewey-search | 794.8151 |
dewey-sort | 3794.8151 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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spelling | McAllister, William (William James), author. https://id.oclc.org/worldcat/entity/E39PCjKWytqk7kCMbKBqWVj3PP http://id.loc.gov/authorities/names/n2008021340 Programming fundamentals using Java : a game application approach / William McAllister, S. Jane Fritz, St Joseph's College, New York. Dulles, Virginia : Mercury Learning and Information, [2015] ©2015 1 online resource : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Online resource; title from title screen (Books24x7.com, viewed February 6, 2015). Designed as a Java textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. It features: material that is in compliance with the forthcoming ACM/IEEE 2013 computer science curriculum guidelines; includes information on programming of mobile applications and several simulations that graphically depict unseen runtime processes such as the construction and destruction of objects, the passing of parameters, dynamic creation of an array of objects, polymorphic method invocations, and backtracking using recursion. -- Edited summary from book. Includes bibliographical references and index. 1. Introduction -- 2. Variables, input/output, and calculations -- 3. Methods, classes, and objects: A first look -- 4. Boolean expressions, making decisions, and disk input and output -- 5. Repeating statements: Loops -- 6. Arrays -- 7. Methods, classes, and objects: A second look -- 8. Inheritance -- 9. Recursion -- 10. Exceptions: A second pass -- 11. Graphical user interfaces -- 12. Graphical user interfaces: A second look -- 13. Generics and the API collections framework -- 14. Multithreading and concurrency -- Appendix A: Description of the game environment -- Appendix B: Using the game environment package -- Appendix C: ASCII table -- Appendix D: Java key words -- Appendix E: Java operators and their relative precedence -- Appendix F: Glossary of programming terms -- Appendix G: Using the online API documentation -- Appendix H: Solutions to selected knowledge exercises. Java (Computer program language) http://id.loc.gov/authorities/subjects/sh95008574 Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Video games Design. Java (Langage de programmation) Jeux vidéo Programmation. Jeux vidéo Conception. GAMES Board. bisacsh Computer games Design fast Video games Programming fast Java (Computer program language) fast Fritz, Jane, Sister, author. https://id.oclc.org/worldcat/entity/E39PCjMyRmG88h8RXW4fvBDb7d http://id.loc.gov/authorities/names/no2015022792 Print version: McAllister, William (William James). Programming fundamentals using Java. 9781938549762 (DLC) 2014941166 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1809111 Volltext |
spellingShingle | McAllister, William (William James) Fritz, Jane, Sister Programming fundamentals using Java : a game application approach / 1. Introduction -- 2. Variables, input/output, and calculations -- 3. Methods, classes, and objects: A first look -- 4. Boolean expressions, making decisions, and disk input and output -- 5. Repeating statements: Loops -- 6. Arrays -- 7. Methods, classes, and objects: A second look -- 8. Inheritance -- 9. Recursion -- 10. Exceptions: A second pass -- 11. Graphical user interfaces -- 12. Graphical user interfaces: A second look -- 13. Generics and the API collections framework -- 14. Multithreading and concurrency -- Appendix A: Description of the game environment -- Appendix B: Using the game environment package -- Appendix C: ASCII table -- Appendix D: Java key words -- Appendix E: Java operators and their relative precedence -- Appendix F: Glossary of programming terms -- Appendix G: Using the online API documentation -- Appendix H: Solutions to selected knowledge exercises. Java (Computer program language) http://id.loc.gov/authorities/subjects/sh95008574 Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Video games Design. Java (Langage de programmation) Jeux vidéo Programmation. Jeux vidéo Conception. GAMES Board. bisacsh Computer games Design fast Video games Programming fast Java (Computer program language) fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh95008574 http://id.loc.gov/authorities/subjects/sh95003476 |
title | Programming fundamentals using Java : a game application approach / |
title_auth | Programming fundamentals using Java : a game application approach / |
title_exact_search | Programming fundamentals using Java : a game application approach / |
title_full | Programming fundamentals using Java : a game application approach / William McAllister, S. Jane Fritz, St Joseph's College, New York. |
title_fullStr | Programming fundamentals using Java : a game application approach / William McAllister, S. Jane Fritz, St Joseph's College, New York. |
title_full_unstemmed | Programming fundamentals using Java : a game application approach / William McAllister, S. Jane Fritz, St Joseph's College, New York. |
title_short | Programming fundamentals using Java : |
title_sort | programming fundamentals using java a game application approach |
title_sub | a game application approach / |
topic | Java (Computer program language) http://id.loc.gov/authorities/subjects/sh95008574 Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Video games Design. Java (Langage de programmation) Jeux vidéo Programmation. Jeux vidéo Conception. GAMES Board. bisacsh Computer games Design fast Video games Programming fast Java (Computer program language) fast |
topic_facet | Java (Computer program language) Video games Programming. Video games Design. Java (Langage de programmation) Jeux vidéo Programmation. Jeux vidéo Conception. GAMES Board. Computer games Design Video games Programming |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1809111 |
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