Dungeons, dragons, and digital denizens :: the digital role-playing game /
"Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision...
Gespeichert in:
Weitere Verfasser: | , , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York :
Continuum,
[2012]
|
Schriftenreihe: | Approaches to digital game studies ;
v. 1. |
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games."--Bloomsbury Publishing |
Beschreibung: | 1 online resource |
Bibliographie: | Includes bibliographical references and indexes. |
ISBN: | 9781441141088 1441141081 9781628927900 1628927909 9781441138927 1441138927 |
Internformat
MARC
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245 | 0 | 0 | |a Dungeons, dragons, and digital denizens : |b the digital role-playing game / |c edited by Gerald Voorhees, Josh Call, and Katie Whitlock. |
264 | 1 | |a New York : |b Continuum, |c [2012] | |
264 | 4 | |c ©2012 | |
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490 | 1 | |a Approaches to digital game studies ; |v volume 1 | |
504 | |a Includes bibliographical references and indexes. | ||
505 | 0 | |a Section 1: Game master -- 1. Eco-performance in the digital RPG gamescape / Adele H. Bealer -- 2. The pathways of time: temporality and procedures in MMORPGs / Joshua Abboud -- 3. Game and narrative in Dragon Age: Origins: playing the archive in digital RPGs / Alice Henton -- 4. When language goes bad: localization's effect on the gameplay of Japanese RPGs / Douglas Schules -- 5. The Lord of the Rings Online: issues in the adaptation of MMORPGs / Neil Randall, Kathleen Murphy -- Section 2: In character -- 6. Traumatic origins: memory, crisis, and identity in digital RPGs / Katie Whitlock -- 7. Risky business: neo-liberal rationality and the computer RPG / Andrew Baerg -- 8. Postcards from the other side: interactive revelation in post-apocalyptic RPGs / Zachary McDowell -- 9. Constructing a powerful identity in World of Warcraft: a sociolinguistic approach to MMORPGs / Benjamin E. Friedline, Lauren B. Collister -- 10. In the blood of Dragon Age: Origins: metaphor and identity in digital RPGs / Karen Zook -- 11. Epic style: re-compositional performance in the BioWare digital RPG / Roger Travis -- Section 3: Out-of-character -- 12. Neo-liberal multiculturalism in Mass Effect: the government of difference in digital RPGs / Gerald Voorhees -- 13. 'Simply fighting to preserve their way of life': multiculturalism in World of Warcraft / Christopher Douglas -- 14. From meaning to experience: teaching fiction writing with digital RPGs / Trent Hergenrader -- 15. Gaming the meta: metagame culture and player motivation in RPGs / Josh Call -- 16. The generalization of configurable being: from RPGs to Facebook / Chuk Moran. | |
588 | 0 | |a Online resource; title from PDF title page (EBSCO, viewed April 14, 2015). | |
520 | |a "Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games."--Bloomsbury Publishing | ||
532 | 0 | |a Compliant with Level AA of the Web Content Accessibility Guidelines. Content is displayed as HTML full text which can easily be resized or read with assistive technology, with mark-up that allows screen readers and keyboard-only users to navigate easily. | |
650 | 0 | |a Fantasy games. |0 http://id.loc.gov/authorities/subjects/sh85047162 | |
650 | 0 | |a Video games. |0 http://id.loc.gov/authorities/subjects/sh85143202 | |
650 | 0 | |a Role playing. |0 http://id.loc.gov/authorities/subjects/sh85114860 | |
650 | 0 | |a Games. |0 http://id.loc.gov/authorities/subjects/sh85052948 | |
650 | 2 | |a Role Playing |0 https://id.nlm.nih.gov/mesh/D012381 | |
650 | 6 | |a Jeu de rôle. | |
650 | 7 | |a GAMES |x Reference. |2 bisacsh | |
650 | 7 | |a GAMES |x Travel Games. |2 bisacsh | |
650 | 7 | |a Electronic games |2 fast | |
650 | 7 | |a Fantasy games |2 fast | |
650 | 7 | |a Games |2 fast | |
650 | 7 | |a Role playing |2 fast | |
700 | 1 | |a Voorhees, Gerald, |e editor. |0 http://id.loc.gov/authorities/names/n2011062506 | |
700 | 1 | |a Call, Josh, |e editor. |0 http://id.loc.gov/authorities/names/n2011062510 | |
700 | 1 | |a Whitlock, Katie, |e editor. |0 http://id.loc.gov/authorities/names/n2011062508 | |
758 | |i has work: |a Dungeons, dragons, and digital denizens (Text) |1 https://id.oclc.org/worldcat/entity/E39PCGDFy3kbDp3wc3GqvrdvVy |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Voorhees, Gerald A. |t Dungeons, Dragons, and Digital Denizens : The Digital Role-Playing Game. |d New York : Bloomsbury Publishing, ©2012 |z 9781441191892 |
830 | 0 | |a Approaches to digital game studies ; |v v. 1. |0 http://id.loc.gov/authorities/names/no2012072791 | |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn893331706 |
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adam_text | |
any_adam_object | |
author2 | Voorhees, Gerald Call, Josh Whitlock, Katie |
author2_role | edt edt edt |
author2_variant | g v gv j c jc k w kw |
author_GND | http://id.loc.gov/authorities/names/n2011062506 http://id.loc.gov/authorities/names/n2011062510 http://id.loc.gov/authorities/names/n2011062508 |
author_facet | Voorhees, Gerald Call, Josh Whitlock, Katie |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.6 .D86 2012eb |
callnumber-search | GV1469.6 .D86 2012eb |
callnumber-sort | GV 41469.6 D86 42012EB |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Section 1: Game master -- 1. Eco-performance in the digital RPG gamescape / Adele H. Bealer -- 2. The pathways of time: temporality and procedures in MMORPGs / Joshua Abboud -- 3. Game and narrative in Dragon Age: Origins: playing the archive in digital RPGs / Alice Henton -- 4. When language goes bad: localization's effect on the gameplay of Japanese RPGs / Douglas Schules -- 5. The Lord of the Rings Online: issues in the adaptation of MMORPGs / Neil Randall, Kathleen Murphy -- Section 2: In character -- 6. Traumatic origins: memory, crisis, and identity in digital RPGs / Katie Whitlock -- 7. Risky business: neo-liberal rationality and the computer RPG / Andrew Baerg -- 8. Postcards from the other side: interactive revelation in post-apocalyptic RPGs / Zachary McDowell -- 9. Constructing a powerful identity in World of Warcraft: a sociolinguistic approach to MMORPGs / Benjamin E. Friedline, Lauren B. Collister -- 10. In the blood of Dragon Age: Origins: metaphor and identity in digital RPGs / Karen Zook -- 11. Epic style: re-compositional performance in the BioWare digital RPG / Roger Travis -- Section 3: Out-of-character -- 12. Neo-liberal multiculturalism in Mass Effect: the government of difference in digital RPGs / Gerald Voorhees -- 13. 'Simply fighting to preserve their way of life': multiculturalism in World of Warcraft / Christopher Douglas -- 14. From meaning to experience: teaching fiction writing with digital RPGs / Trent Hergenrader -- 15. Gaming the meta: metagame culture and player motivation in RPGs / Josh Call -- 16. The generalization of configurable being: from RPGs to Facebook / Chuk Moran. |
ctrlnum | (OCoLC)893331706 |
dewey-full | 793.93 |
dewey-hundreds | 700 - The arts |
dewey-ones | 793 - Indoor games and amusements |
dewey-raw | 793.93 |
dewey-search | 793.93 |
dewey-sort | 3793.93 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn893331706 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:26:16Z |
institution | BVB |
isbn | 9781441141088 1441141081 9781628927900 1628927909 9781441138927 1441138927 |
language | English |
oclc_num | 893331706 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource |
psigel | ZDB-4-EBA |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | Continuum, |
record_format | marc |
series | Approaches to digital game studies ; |
series2 | Approaches to digital game studies ; |
spelling | Dungeons, dragons, and digital denizens : the digital role-playing game / edited by Gerald Voorhees, Josh Call, and Katie Whitlock. New York : Continuum, [2012] ©2012 1 online resource text txt rdacontent computer c rdamedia online resource cr rdacarrier Approaches to digital game studies ; volume 1 Includes bibliographical references and indexes. Section 1: Game master -- 1. Eco-performance in the digital RPG gamescape / Adele H. Bealer -- 2. The pathways of time: temporality and procedures in MMORPGs / Joshua Abboud -- 3. Game and narrative in Dragon Age: Origins: playing the archive in digital RPGs / Alice Henton -- 4. When language goes bad: localization's effect on the gameplay of Japanese RPGs / Douglas Schules -- 5. The Lord of the Rings Online: issues in the adaptation of MMORPGs / Neil Randall, Kathleen Murphy -- Section 2: In character -- 6. Traumatic origins: memory, crisis, and identity in digital RPGs / Katie Whitlock -- 7. Risky business: neo-liberal rationality and the computer RPG / Andrew Baerg -- 8. Postcards from the other side: interactive revelation in post-apocalyptic RPGs / Zachary McDowell -- 9. Constructing a powerful identity in World of Warcraft: a sociolinguistic approach to MMORPGs / Benjamin E. Friedline, Lauren B. Collister -- 10. In the blood of Dragon Age: Origins: metaphor and identity in digital RPGs / Karen Zook -- 11. Epic style: re-compositional performance in the BioWare digital RPG / Roger Travis -- Section 3: Out-of-character -- 12. Neo-liberal multiculturalism in Mass Effect: the government of difference in digital RPGs / Gerald Voorhees -- 13. 'Simply fighting to preserve their way of life': multiculturalism in World of Warcraft / Christopher Douglas -- 14. From meaning to experience: teaching fiction writing with digital RPGs / Trent Hergenrader -- 15. Gaming the meta: metagame culture and player motivation in RPGs / Josh Call -- 16. The generalization of configurable being: from RPGs to Facebook / Chuk Moran. Online resource; title from PDF title page (EBSCO, viewed April 14, 2015). "Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games."--Bloomsbury Publishing Compliant with Level AA of the Web Content Accessibility Guidelines. Content is displayed as HTML full text which can easily be resized or read with assistive technology, with mark-up that allows screen readers and keyboard-only users to navigate easily. Fantasy games. http://id.loc.gov/authorities/subjects/sh85047162 Video games. http://id.loc.gov/authorities/subjects/sh85143202 Role playing. http://id.loc.gov/authorities/subjects/sh85114860 Games. http://id.loc.gov/authorities/subjects/sh85052948 Role Playing https://id.nlm.nih.gov/mesh/D012381 Jeu de rôle. GAMES Reference. bisacsh GAMES Travel Games. bisacsh Electronic games fast Fantasy games fast Games fast Role playing fast Voorhees, Gerald, editor. http://id.loc.gov/authorities/names/n2011062506 Call, Josh, editor. http://id.loc.gov/authorities/names/n2011062510 Whitlock, Katie, editor. http://id.loc.gov/authorities/names/n2011062508 has work: Dungeons, dragons, and digital denizens (Text) https://id.oclc.org/worldcat/entity/E39PCGDFy3kbDp3wc3GqvrdvVy https://id.oclc.org/worldcat/ontology/hasWork Print version: Voorhees, Gerald A. Dungeons, Dragons, and Digital Denizens : The Digital Role-Playing Game. New York : Bloomsbury Publishing, ©2012 9781441191892 Approaches to digital game studies ; v. 1. http://id.loc.gov/authorities/names/no2012072791 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=817585 Volltext |
spellingShingle | Dungeons, dragons, and digital denizens : the digital role-playing game / Approaches to digital game studies ; Section 1: Game master -- 1. Eco-performance in the digital RPG gamescape / Adele H. Bealer -- 2. The pathways of time: temporality and procedures in MMORPGs / Joshua Abboud -- 3. Game and narrative in Dragon Age: Origins: playing the archive in digital RPGs / Alice Henton -- 4. When language goes bad: localization's effect on the gameplay of Japanese RPGs / Douglas Schules -- 5. The Lord of the Rings Online: issues in the adaptation of MMORPGs / Neil Randall, Kathleen Murphy -- Section 2: In character -- 6. Traumatic origins: memory, crisis, and identity in digital RPGs / Katie Whitlock -- 7. Risky business: neo-liberal rationality and the computer RPG / Andrew Baerg -- 8. Postcards from the other side: interactive revelation in post-apocalyptic RPGs / Zachary McDowell -- 9. Constructing a powerful identity in World of Warcraft: a sociolinguistic approach to MMORPGs / Benjamin E. Friedline, Lauren B. Collister -- 10. In the blood of Dragon Age: Origins: metaphor and identity in digital RPGs / Karen Zook -- 11. Epic style: re-compositional performance in the BioWare digital RPG / Roger Travis -- Section 3: Out-of-character -- 12. Neo-liberal multiculturalism in Mass Effect: the government of difference in digital RPGs / Gerald Voorhees -- 13. 'Simply fighting to preserve their way of life': multiculturalism in World of Warcraft / Christopher Douglas -- 14. From meaning to experience: teaching fiction writing with digital RPGs / Trent Hergenrader -- 15. Gaming the meta: metagame culture and player motivation in RPGs / Josh Call -- 16. The generalization of configurable being: from RPGs to Facebook / Chuk Moran. Fantasy games. http://id.loc.gov/authorities/subjects/sh85047162 Video games. http://id.loc.gov/authorities/subjects/sh85143202 Role playing. http://id.loc.gov/authorities/subjects/sh85114860 Games. http://id.loc.gov/authorities/subjects/sh85052948 Role Playing https://id.nlm.nih.gov/mesh/D012381 Jeu de rôle. GAMES Reference. bisacsh GAMES Travel Games. bisacsh Electronic games fast Fantasy games fast Games fast Role playing fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85047162 http://id.loc.gov/authorities/subjects/sh85143202 http://id.loc.gov/authorities/subjects/sh85114860 http://id.loc.gov/authorities/subjects/sh85052948 https://id.nlm.nih.gov/mesh/D012381 |
title | Dungeons, dragons, and digital denizens : the digital role-playing game / |
title_auth | Dungeons, dragons, and digital denizens : the digital role-playing game / |
title_exact_search | Dungeons, dragons, and digital denizens : the digital role-playing game / |
title_full | Dungeons, dragons, and digital denizens : the digital role-playing game / edited by Gerald Voorhees, Josh Call, and Katie Whitlock. |
title_fullStr | Dungeons, dragons, and digital denizens : the digital role-playing game / edited by Gerald Voorhees, Josh Call, and Katie Whitlock. |
title_full_unstemmed | Dungeons, dragons, and digital denizens : the digital role-playing game / edited by Gerald Voorhees, Josh Call, and Katie Whitlock. |
title_short | Dungeons, dragons, and digital denizens : |
title_sort | dungeons dragons and digital denizens the digital role playing game |
title_sub | the digital role-playing game / |
topic | Fantasy games. http://id.loc.gov/authorities/subjects/sh85047162 Video games. http://id.loc.gov/authorities/subjects/sh85143202 Role playing. http://id.loc.gov/authorities/subjects/sh85114860 Games. http://id.loc.gov/authorities/subjects/sh85052948 Role Playing https://id.nlm.nih.gov/mesh/D012381 Jeu de rôle. GAMES Reference. bisacsh GAMES Travel Games. bisacsh Electronic games fast Fantasy games fast Games fast Role playing fast |
topic_facet | Fantasy games. Video games. Role playing. Games. Role Playing Jeu de rôle. GAMES Reference. GAMES Travel Games. Electronic games Fantasy games Games Role playing |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=817585 |
work_keys_str_mv | AT voorheesgerald dungeonsdragonsanddigitaldenizensthedigitalroleplayinggame AT calljosh dungeonsdragonsanddigitaldenizensthedigitalroleplayinggame AT whitlockkatie dungeonsdragonsanddigitaldenizensthedigitalroleplayinggame |