Mobile user experience :: patterns to make sense of it all /
Presents the theoretical concepts of mobile UX alongside practical real-world applications. Demonstrates how to communicate mobile UX flows visually; how to apply and use ten unique user experience archetypes for mobile; and how to prototype and use these patterns to create websites and apps.
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Waltham, MA :
Morgan Kaufmann,
©2014.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Presents the theoretical concepts of mobile UX alongside practical real-world applications. Demonstrates how to communicate mobile UX flows visually; how to apply and use ten unique user experience archetypes for mobile; and how to prototype and use these patterns to create websites and apps. |
Beschreibung: | 1 online resource (1 volume) : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9780124114906 0124114903 0124095143 9780124095144 |
Internformat
MARC
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001 | ZDB-4-EBA-ocn868231751 | ||
003 | OCoLC | ||
005 | 20241004212047.0 | ||
006 | m o d | ||
007 | cr unu|||||||| | ||
008 | 140116s2014 maua ob 001 0 eng d | ||
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020 | |a 9780124114906 | ||
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100 | 1 | |a Mendoza, Adrian. |0 http://id.loc.gov/authorities/names/n2013034494 | |
245 | 1 | 0 | |a Mobile user experience : |b patterns to make sense of it all / |c Adrian Mendoza. |
260 | |a Waltham, MA : |b Morgan Kaufmann, |c ©2014. | ||
300 | |a 1 online resource (1 volume) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
588 | 0 | |a Print version record. | |
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Why mobile UX, why now? -- Your desktop experience is not your mobile experience -- Understanding the device -- How mobile wireframing works -- Mobile UX patterns -- How to prototype in mobile -- Mobile app or mobile web: the big debate -- The future of mobile UX is in using performance metrics -- Appendix A. List of devices from chapter 1 -- Appendix B. List of my devices from chapter 4 -- Appendix C. Mobile performance results from chapter 9. | |
520 | |a Presents the theoretical concepts of mobile UX alongside practical real-world applications. Demonstrates how to communicate mobile UX flows visually; how to apply and use ten unique user experience archetypes for mobile; and how to prototype and use these patterns to create websites and apps. | ||
650 | 0 | |a Mobile computing. |0 http://id.loc.gov/authorities/subjects/sh95004596 | |
650 | 0 | |a User interfaces (Computer systems) |x Design. | |
650 | 0 | |a Human-computer interaction. |0 http://id.loc.gov/authorities/subjects/sh88003229 | |
650 | 0 | |a Application software |x Development. |0 http://id.loc.gov/authorities/subjects/sh95009362 | |
650 | 6 | |a Informatique mobile. | |
650 | 6 | |a Logiciels d'application |x Développement. | |
650 | 7 | |a Application software |x Development |2 fast | |
650 | 7 | |a Human-computer interaction |2 fast | |
650 | 7 | |a Mobile computing |2 fast | |
650 | 7 | |a User interfaces (Computer systems) |x Design |2 fast | |
758 | |i has work: |a Mobile user experience (Text) |1 https://id.oclc.org/worldcat/entity/E39PCG7W43YVmyXYvmHrgkycRq |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Mendoza, Adrian. |t Mobile user experience. |d Amsterdam, [Netherlands] : Morgan Kaufmann, an imprint of Elsevier, [2014] |z 9780124095144 |w (DLC) 2013020414 |w (OCoLC)849509753 |
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Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author | Mendoza, Adrian |
author_GND | http://id.loc.gov/authorities/names/n2013034494 |
author_facet | Mendoza, Adrian |
author_role | |
author_sort | Mendoza, Adrian |
author_variant | a m am |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.59 .M45 2014 |
callnumber-search | QA76.59 .M45 2014 |
callnumber-sort | QA 276.59 M45 42014 |
callnumber-subject | QA - Mathematics |
collection | ZDB-4-EBA |
contents | Why mobile UX, why now? -- Your desktop experience is not your mobile experience -- Understanding the device -- How mobile wireframing works -- Mobile UX patterns -- How to prototype in mobile -- Mobile app or mobile web: the big debate -- The future of mobile UX is in using performance metrics -- Appendix A. List of devices from chapter 1 -- Appendix B. List of my devices from chapter 4 -- Appendix C. Mobile performance results from chapter 9. |
ctrlnum | (OCoLC)868231751 |
dewey-full | 004 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 004 - Computer science |
dewey-raw | 004 |
dewey-search | 004 |
dewey-sort | 14 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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illustrated | Illustrated |
indexdate | 2024-11-27T13:25:43Z |
institution | BVB |
isbn | 9780124114906 0124114903 0124095143 9780124095144 |
language | English |
oclc_num | 868231751 |
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owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (1 volume) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2014 |
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spelling | Mendoza, Adrian. http://id.loc.gov/authorities/names/n2013034494 Mobile user experience : patterns to make sense of it all / Adrian Mendoza. Waltham, MA : Morgan Kaufmann, ©2014. 1 online resource (1 volume) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Print version record. Includes bibliographical references and index. Why mobile UX, why now? -- Your desktop experience is not your mobile experience -- Understanding the device -- How mobile wireframing works -- Mobile UX patterns -- How to prototype in mobile -- Mobile app or mobile web: the big debate -- The future of mobile UX is in using performance metrics -- Appendix A. List of devices from chapter 1 -- Appendix B. List of my devices from chapter 4 -- Appendix C. Mobile performance results from chapter 9. Presents the theoretical concepts of mobile UX alongside practical real-world applications. Demonstrates how to communicate mobile UX flows visually; how to apply and use ten unique user experience archetypes for mobile; and how to prototype and use these patterns to create websites and apps. Mobile computing. http://id.loc.gov/authorities/subjects/sh95004596 User interfaces (Computer systems) Design. Human-computer interaction. http://id.loc.gov/authorities/subjects/sh88003229 Application software Development. http://id.loc.gov/authorities/subjects/sh95009362 Informatique mobile. Logiciels d'application Développement. Application software Development fast Human-computer interaction fast Mobile computing fast User interfaces (Computer systems) Design fast has work: Mobile user experience (Text) https://id.oclc.org/worldcat/entity/E39PCG7W43YVmyXYvmHrgkycRq https://id.oclc.org/worldcat/ontology/hasWork Print version: Mendoza, Adrian. Mobile user experience. Amsterdam, [Netherlands] : Morgan Kaufmann, an imprint of Elsevier, [2014] 9780124095144 (DLC) 2013020414 (OCoLC)849509753 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=527073 Volltext |
spellingShingle | Mendoza, Adrian Mobile user experience : patterns to make sense of it all / Why mobile UX, why now? -- Your desktop experience is not your mobile experience -- Understanding the device -- How mobile wireframing works -- Mobile UX patterns -- How to prototype in mobile -- Mobile app or mobile web: the big debate -- The future of mobile UX is in using performance metrics -- Appendix A. List of devices from chapter 1 -- Appendix B. List of my devices from chapter 4 -- Appendix C. Mobile performance results from chapter 9. Mobile computing. http://id.loc.gov/authorities/subjects/sh95004596 User interfaces (Computer systems) Design. Human-computer interaction. http://id.loc.gov/authorities/subjects/sh88003229 Application software Development. http://id.loc.gov/authorities/subjects/sh95009362 Informatique mobile. Logiciels d'application Développement. Application software Development fast Human-computer interaction fast Mobile computing fast User interfaces (Computer systems) Design fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh95004596 http://id.loc.gov/authorities/subjects/sh88003229 http://id.loc.gov/authorities/subjects/sh95009362 |
title | Mobile user experience : patterns to make sense of it all / |
title_auth | Mobile user experience : patterns to make sense of it all / |
title_exact_search | Mobile user experience : patterns to make sense of it all / |
title_full | Mobile user experience : patterns to make sense of it all / Adrian Mendoza. |
title_fullStr | Mobile user experience : patterns to make sense of it all / Adrian Mendoza. |
title_full_unstemmed | Mobile user experience : patterns to make sense of it all / Adrian Mendoza. |
title_short | Mobile user experience : |
title_sort | mobile user experience patterns to make sense of it all |
title_sub | patterns to make sense of it all / |
topic | Mobile computing. http://id.loc.gov/authorities/subjects/sh95004596 User interfaces (Computer systems) Design. Human-computer interaction. http://id.loc.gov/authorities/subjects/sh88003229 Application software Development. http://id.loc.gov/authorities/subjects/sh95009362 Informatique mobile. Logiciels d'application Développement. Application software Development fast Human-computer interaction fast Mobile computing fast User interfaces (Computer systems) Design fast |
topic_facet | Mobile computing. User interfaces (Computer systems) Design. Human-computer interaction. Application software Development. Informatique mobile. Logiciels d'application Développement. Application software Development Human-computer interaction Mobile computing User interfaces (Computer systems) Design |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=527073 |
work_keys_str_mv | AT mendozaadrian mobileuserexperiencepatternstomakesenseofitall |