Gameworld interfaces /:
Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Al...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge, Massachusetts :
The MIT Press,
[2013]
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Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Alternatively, the game may use graphical augmentations such as superimposed information, menus, and icons that points directly to important information. In 'Gameworld Interfaces', Kristine Jørgensen investigates different approaches to designing the game interface. |
Beschreibung: | 1 online resource |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9780262319065 0262319063 0262319071 9780262319072 |
Internformat
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245 | 1 | 0 | |a Gameworld interfaces / |c Kristine Jørgensen. |
246 | 3 | |a Game world interfaces | |
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505 | 0 | |a Designing the game interface -- The gameworld -- The interface -- Towards a theory of the game interface. | |
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520 | 8 | |a Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Alternatively, the game may use graphical augmentations such as superimposed information, menus, and icons that points directly to important information. In 'Gameworld Interfaces', Kristine Jørgensen investigates different approaches to designing the game interface. | |
546 | |a English. | ||
650 | 0 | |a Video games |x Psychological aspects. | |
650 | 0 | |a Video games |x Design. | |
650 | 0 | |a User interfaces (Computer systems) |0 http://id.loc.gov/authorities/subjects/sh88001679 | |
650 | 0 | |a Virtual reality |x Psychological aspects. | |
650 | 2 | |a User-Computer Interface |0 https://id.nlm.nih.gov/mesh/D014584 | |
650 | 6 | |a Jeux vidéo |x Conception. | |
650 | 6 | |a Interfaces utilisateurs (Informatique) | |
650 | 6 | |a Réalité virtuelle |x Aspect psychologique. | |
650 | 7 | |a GAMES |x Board. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Social Aspects |x Human-Computer Interaction. |2 bisacsh | |
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653 | |a GAME STUDIES/Game Design | ||
653 | |a GAME STUDIES/General | ||
653 | |a DESIGN/Interactive Design | ||
758 | |i has work: |a Gameworld interfaces (Text) |1 https://id.oclc.org/worldcat/entity/E39PCFPxpMrWFqXwmjqvCgftjy |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
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Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author | Jorgensen, Kristine, 1978- |
author_GND | http://id.loc.gov/authorities/names/n2009059732 |
author_facet | Jorgensen, Kristine, 1978- |
author_role | |
author_sort | Jorgensen, Kristine, 1978- |
author_variant | k j kj |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.34.P79 J67 2013eb |
callnumber-search | GV1469.34.P79 J67 2013eb |
callnumber-sort | GV 41469.34 P79 J67 42013EB |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Designing the game interface -- The gameworld -- The interface -- Towards a theory of the game interface. |
ctrlnum | (OCoLC)865508691 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn865508691 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:25:41Z |
institution | BVB |
isbn | 9780262319065 0262319063 0262319071 9780262319072 |
language | English |
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publisher | The MIT Press, |
record_format | marc |
spelling | Jorgensen, Kristine, 1978- https://id.oclc.org/worldcat/entity/E39PCjHqg9fKXDCVqdmDmPMC6X http://id.loc.gov/authorities/names/n2009059732 Gameworld interfaces / Kristine Jørgensen. Game world interfaces Cambridge, Massachusetts : The MIT Press, [2013] ©2013 1 online resource text txt rdacontent computer c rdamedia online resource cr rdacarrier text file rdaft Includes bibliographical references and index. Designing the game interface -- The gameworld -- The interface -- Towards a theory of the game interface. Print version record. Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Alternatively, the game may use graphical augmentations such as superimposed information, menus, and icons that points directly to important information. In 'Gameworld Interfaces', Kristine Jørgensen investigates different approaches to designing the game interface. English. Video games Psychological aspects. Video games Design. User interfaces (Computer systems) http://id.loc.gov/authorities/subjects/sh88001679 Virtual reality Psychological aspects. User-Computer Interface https://id.nlm.nih.gov/mesh/D014584 Jeux vidéo Conception. Interfaces utilisateurs (Informatique) Réalité virtuelle Aspect psychologique. GAMES Board. bisacsh COMPUTERS Social Aspects Human-Computer Interaction. bisacsh Computer games Design fast Video games Psychological aspects fast User interfaces (Computer systems) fast GAME STUDIES/Game Design GAME STUDIES/General DESIGN/Interactive Design has work: Gameworld interfaces (Text) https://id.oclc.org/worldcat/entity/E39PCFPxpMrWFqXwmjqvCgftjy https://id.oclc.org/worldcat/ontology/hasWork Print version: Jorgensen, Kristine, 1978- Gameworld interfaces 9780262026864 (DLC) 2013023060 (OCoLC)851175360 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=675787 Volltext |
spellingShingle | Jorgensen, Kristine, 1978- Gameworld interfaces / Designing the game interface -- The gameworld -- The interface -- Towards a theory of the game interface. Video games Psychological aspects. Video games Design. User interfaces (Computer systems) http://id.loc.gov/authorities/subjects/sh88001679 Virtual reality Psychological aspects. User-Computer Interface https://id.nlm.nih.gov/mesh/D014584 Jeux vidéo Conception. Interfaces utilisateurs (Informatique) Réalité virtuelle Aspect psychologique. GAMES Board. bisacsh COMPUTERS Social Aspects Human-Computer Interaction. bisacsh Computer games Design fast Video games Psychological aspects fast User interfaces (Computer systems) fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh88001679 https://id.nlm.nih.gov/mesh/D014584 |
title | Gameworld interfaces / |
title_alt | Game world interfaces |
title_auth | Gameworld interfaces / |
title_exact_search | Gameworld interfaces / |
title_full | Gameworld interfaces / Kristine Jørgensen. |
title_fullStr | Gameworld interfaces / Kristine Jørgensen. |
title_full_unstemmed | Gameworld interfaces / Kristine Jørgensen. |
title_short | Gameworld interfaces / |
title_sort | gameworld interfaces |
topic | Video games Psychological aspects. Video games Design. User interfaces (Computer systems) http://id.loc.gov/authorities/subjects/sh88001679 Virtual reality Psychological aspects. User-Computer Interface https://id.nlm.nih.gov/mesh/D014584 Jeux vidéo Conception. Interfaces utilisateurs (Informatique) Réalité virtuelle Aspect psychologique. GAMES Board. bisacsh COMPUTERS Social Aspects Human-Computer Interaction. bisacsh Computer games Design fast Video games Psychological aspects fast User interfaces (Computer systems) fast |
topic_facet | Video games Psychological aspects. Video games Design. User interfaces (Computer systems) Virtual reality Psychological aspects. User-Computer Interface Jeux vidéo Conception. Interfaces utilisateurs (Informatique) Réalité virtuelle Aspect psychologique. GAMES Board. COMPUTERS Social Aspects Human-Computer Interaction. Computer games Design Video games Psychological aspects |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=675787 |
work_keys_str_mv | AT jorgensenkristine gameworldinterfaces |