Complete Guide to DAZ Studio 4.:
The book builds up a complete project from scratch and demonstrates the power of DAZ to create life-like characters. The book is replete with detailed examples and instructions on creating a tailor-made marvel out of scratch. This book can be used by anybody who has DAZ Studio 4, regardless of their...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Packt Publishing,
2013.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | The book builds up a complete project from scratch and demonstrates the power of DAZ to create life-like characters. The book is replete with detailed examples and instructions on creating a tailor-made marvel out of scratch. This book can be used by anybody who has DAZ Studio 4, regardless of their level of familiarity with the program or the concepts of 3D art. |
Beschreibung: | 1 online resource |
ISBN: | 1299993281 9781299993280 9781849694094 1849694095 |
Internformat
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505 | 0 | |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Quick Start -- Our First 3D Scene; Stepping into DAZ Studio; Studio uses 3D assets; Customizing Studio; Introducing the Genesis figure -- a shapeshifter; Adding smart content; Adding clothing; Adding hair; Treat yourself; Strike the pose; Fixing nonconforming clothing; Saving your scene; Adding an environment; Rendering an image; Summary; Chapter 2: Customizing Studio; Getting more screen space; Customizing the layout; Removing screen clutter; Saving the new layout. | |
505 | 8 | |a Simpler, faster keyboard shortcutsChanging the background color; Summary; Chapter 3: Posing Figures; The main blocks of a pose; Using premade poses; Purchasing the right poses; Creating a new pose; Planning your shot; Setting up the scene; Using a reference image as a backdrop; Deciding an image size; Setting the position of the surfboard; Setting the surfer pose; Bodies without limits; Avoiding common mistakes; Keep a level head; Posing the lower part of the body; Positioning the legs; Positioning the legs with Inverse Kinematics; Finishing touches; Arms and fingers. | |
505 | 8 | |a Removing the ""gaze of death""Saving the pose; Summary; Chapter 4: Creating New Characters with Morphs; Understanding morphs; Combining premade morphs to create new faces; Saving your morphs; Character creation with morphs; Inside the monster factory; Summary; Chapter 5: Rendering; Setting up for rendering; Framing the scene; Choosing the camera; The Render Settings menu; Selecting the image format; Rendering; The art of lighting; Faking ambient light; Replacing the background; Summary; Chapter 6: Finding and Installing New Content; Places to find more content. | |
505 | 8 | |a The beginning of the DAZ Studio eraGenesis and the market; Sources of content; Buying from DAZ; Purchasing from Renderosity; Purchasing from RuntimeDNA; Downloading free models; Installing content in Studio; Deciding the location; Configuring Studio for the new content; Summary; Chapter 7: Navigating the Studio Environment; Polygons -- the building blocks of our scenes; Finding the number of polygons in the scene; Subdivision; Moving in the 3D space; Benefits of using a real camera; Moving the camera around; Learning about the Viewport tools; Node selection tool. | |
505 | 8 | |a Scale, Rotate, and Translate toolsOther useful tools; Let there be light; The spotlight; Casting shadows; Point lights; Distant lights; Managing content; The Smart Content and Content Library tabs; Organizing the Content Library tab; Importing models from other applications; Scaling issues; Importing an OBJ file; Summary; Chapter 8: Building a Full Scene; Adding an environment; Putting the scene together; Adding the character; Using Inverse Kinematics (IK); Dressing the character; Delving into material poses; Editing materials manually; Using channels; We are in control. | |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn860922980 |
---|---|
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adam_text | |
any_adam_object | |
author | Ciccone, Paolo |
author_facet | Ciccone, Paolo |
author_role | |
author_sort | Ciccone, Paolo |
author_variant | p c pc |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | T - Technology |
callnumber-label | T385 |
callnumber-raw | T385 .C384 2013 |
callnumber-search | T385 .C384 2013 |
callnumber-sort | T 3385 C384 42013 |
callnumber-subject | T - General Technology |
collection | ZDB-4-EBA |
contents | Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Quick Start -- Our First 3D Scene; Stepping into DAZ Studio; Studio uses 3D assets; Customizing Studio; Introducing the Genesis figure -- a shapeshifter; Adding smart content; Adding clothing; Adding hair; Treat yourself; Strike the pose; Fixing nonconforming clothing; Saving your scene; Adding an environment; Rendering an image; Summary; Chapter 2: Customizing Studio; Getting more screen space; Customizing the layout; Removing screen clutter; Saving the new layout. Simpler, faster keyboard shortcutsChanging the background color; Summary; Chapter 3: Posing Figures; The main blocks of a pose; Using premade poses; Purchasing the right poses; Creating a new pose; Planning your shot; Setting up the scene; Using a reference image as a backdrop; Deciding an image size; Setting the position of the surfboard; Setting the surfer pose; Bodies without limits; Avoiding common mistakes; Keep a level head; Posing the lower part of the body; Positioning the legs; Positioning the legs with Inverse Kinematics; Finishing touches; Arms and fingers. Removing the ""gaze of death""Saving the pose; Summary; Chapter 4: Creating New Characters with Morphs; Understanding morphs; Combining premade morphs to create new faces; Saving your morphs; Character creation with morphs; Inside the monster factory; Summary; Chapter 5: Rendering; Setting up for rendering; Framing the scene; Choosing the camera; The Render Settings menu; Selecting the image format; Rendering; The art of lighting; Faking ambient light; Replacing the background; Summary; Chapter 6: Finding and Installing New Content; Places to find more content. The beginning of the DAZ Studio eraGenesis and the market; Sources of content; Buying from DAZ; Purchasing from Renderosity; Purchasing from RuntimeDNA; Downloading free models; Installing content in Studio; Deciding the location; Configuring Studio for the new content; Summary; Chapter 7: Navigating the Studio Environment; Polygons -- the building blocks of our scenes; Finding the number of polygons in the scene; Subdivision; Moving in the 3D space; Benefits of using a real camera; Moving the camera around; Learning about the Viewport tools; Node selection tool. Scale, Rotate, and Translate toolsOther useful tools; Let there be light; The spotlight; Casting shadows; Point lights; Distant lights; Managing content; The Smart Content and Content Library tabs; Organizing the Content Library tab; Importing models from other applications; Scaling issues; Importing an OBJ file; Summary; Chapter 8: Building a Full Scene; Adding an environment; Putting the scene together; Adding the character; Using Inverse Kinematics (IK); Dressing the character; Delving into material poses; Editing materials manually; Using channels; We are in control. |
ctrlnum | (OCoLC)860922980 |
dewey-full | 006.6765 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6765 |
dewey-search | 006.6765 |
dewey-sort | 16.6765 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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illustrated | Not Illustrated |
indexdate | 2024-11-27T13:25:35Z |
institution | BVB |
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language | English |
oclc_num | 860922980 |
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publisher | Packt Publishing, |
record_format | marc |
spelling | Ciccone, Paolo. Complete Guide to DAZ Studio 4. Packt Publishing, 2013. 1 online resource text txt rdacontent computer c rdamedia online resource cr rdacarrier text file rda Print version record. The book builds up a complete project from scratch and demonstrates the power of DAZ to create life-like characters. The book is replete with detailed examples and instructions on creating a tailor-made marvel out of scratch. This book can be used by anybody who has DAZ Studio 4, regardless of their level of familiarity with the program or the concepts of 3D art. Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Quick Start -- Our First 3D Scene; Stepping into DAZ Studio; Studio uses 3D assets; Customizing Studio; Introducing the Genesis figure -- a shapeshifter; Adding smart content; Adding clothing; Adding hair; Treat yourself; Strike the pose; Fixing nonconforming clothing; Saving your scene; Adding an environment; Rendering an image; Summary; Chapter 2: Customizing Studio; Getting more screen space; Customizing the layout; Removing screen clutter; Saving the new layout. Simpler, faster keyboard shortcutsChanging the background color; Summary; Chapter 3: Posing Figures; The main blocks of a pose; Using premade poses; Purchasing the right poses; Creating a new pose; Planning your shot; Setting up the scene; Using a reference image as a backdrop; Deciding an image size; Setting the position of the surfboard; Setting the surfer pose; Bodies without limits; Avoiding common mistakes; Keep a level head; Posing the lower part of the body; Positioning the legs; Positioning the legs with Inverse Kinematics; Finishing touches; Arms and fingers. Removing the ""gaze of death""Saving the pose; Summary; Chapter 4: Creating New Characters with Morphs; Understanding morphs; Combining premade morphs to create new faces; Saving your morphs; Character creation with morphs; Inside the monster factory; Summary; Chapter 5: Rendering; Setting up for rendering; Framing the scene; Choosing the camera; The Render Settings menu; Selecting the image format; Rendering; The art of lighting; Faking ambient light; Replacing the background; Summary; Chapter 6: Finding and Installing New Content; Places to find more content. The beginning of the DAZ Studio eraGenesis and the market; Sources of content; Buying from DAZ; Purchasing from Renderosity; Purchasing from RuntimeDNA; Downloading free models; Installing content in Studio; Deciding the location; Configuring Studio for the new content; Summary; Chapter 7: Navigating the Studio Environment; Polygons -- the building blocks of our scenes; Finding the number of polygons in the scene; Subdivision; Moving in the 3D space; Benefits of using a real camera; Moving the camera around; Learning about the Viewport tools; Node selection tool. Scale, Rotate, and Translate toolsOther useful tools; Let there be light; The spotlight; Casting shadows; Point lights; Distant lights; Managing content; The Smart Content and Content Library tabs; Organizing the Content Library tab; Importing models from other applications; Scaling issues; Importing an OBJ file; Summary; Chapter 8: Building a Full Scene; Adding an environment; Putting the scene together; Adding the character; Using Inverse Kinematics (IK); Dressing the character; Delving into material poses; Editing materials manually; Using channels; We are in control. English. Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Computer drawing. http://id.loc.gov/authorities/subjects/sh85029494 Animation par ordinateur. Dessin par ordinateur. computer animation. aat COMPUTERS General. bisacsh Computer animation fast Computer drawing fast Print version: 9781299993280 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=651943 Volltext |
spellingShingle | Ciccone, Paolo Complete Guide to DAZ Studio 4. Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Quick Start -- Our First 3D Scene; Stepping into DAZ Studio; Studio uses 3D assets; Customizing Studio; Introducing the Genesis figure -- a shapeshifter; Adding smart content; Adding clothing; Adding hair; Treat yourself; Strike the pose; Fixing nonconforming clothing; Saving your scene; Adding an environment; Rendering an image; Summary; Chapter 2: Customizing Studio; Getting more screen space; Customizing the layout; Removing screen clutter; Saving the new layout. Simpler, faster keyboard shortcutsChanging the background color; Summary; Chapter 3: Posing Figures; The main blocks of a pose; Using premade poses; Purchasing the right poses; Creating a new pose; Planning your shot; Setting up the scene; Using a reference image as a backdrop; Deciding an image size; Setting the position of the surfboard; Setting the surfer pose; Bodies without limits; Avoiding common mistakes; Keep a level head; Posing the lower part of the body; Positioning the legs; Positioning the legs with Inverse Kinematics; Finishing touches; Arms and fingers. Removing the ""gaze of death""Saving the pose; Summary; Chapter 4: Creating New Characters with Morphs; Understanding morphs; Combining premade morphs to create new faces; Saving your morphs; Character creation with morphs; Inside the monster factory; Summary; Chapter 5: Rendering; Setting up for rendering; Framing the scene; Choosing the camera; The Render Settings menu; Selecting the image format; Rendering; The art of lighting; Faking ambient light; Replacing the background; Summary; Chapter 6: Finding and Installing New Content; Places to find more content. The beginning of the DAZ Studio eraGenesis and the market; Sources of content; Buying from DAZ; Purchasing from Renderosity; Purchasing from RuntimeDNA; Downloading free models; Installing content in Studio; Deciding the location; Configuring Studio for the new content; Summary; Chapter 7: Navigating the Studio Environment; Polygons -- the building blocks of our scenes; Finding the number of polygons in the scene; Subdivision; Moving in the 3D space; Benefits of using a real camera; Moving the camera around; Learning about the Viewport tools; Node selection tool. Scale, Rotate, and Translate toolsOther useful tools; Let there be light; The spotlight; Casting shadows; Point lights; Distant lights; Managing content; The Smart Content and Content Library tabs; Organizing the Content Library tab; Importing models from other applications; Scaling issues; Importing an OBJ file; Summary; Chapter 8: Building a Full Scene; Adding an environment; Putting the scene together; Adding the character; Using Inverse Kinematics (IK); Dressing the character; Delving into material poses; Editing materials manually; Using channels; We are in control. Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Computer drawing. http://id.loc.gov/authorities/subjects/sh85029494 Animation par ordinateur. Dessin par ordinateur. computer animation. aat COMPUTERS General. bisacsh Computer animation fast Computer drawing fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85029478 http://id.loc.gov/authorities/subjects/sh85029494 |
title | Complete Guide to DAZ Studio 4. |
title_auth | Complete Guide to DAZ Studio 4. |
title_exact_search | Complete Guide to DAZ Studio 4. |
title_full | Complete Guide to DAZ Studio 4. |
title_fullStr | Complete Guide to DAZ Studio 4. |
title_full_unstemmed | Complete Guide to DAZ Studio 4. |
title_short | Complete Guide to DAZ Studio 4. |
title_sort | complete guide to daz studio 4 |
topic | Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Computer drawing. http://id.loc.gov/authorities/subjects/sh85029494 Animation par ordinateur. Dessin par ordinateur. computer animation. aat COMPUTERS General. bisacsh Computer animation fast Computer drawing fast |
topic_facet | Computer animation. Computer drawing. Animation par ordinateur. Dessin par ordinateur. computer animation. COMPUTERS General. Computer animation Computer drawing |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=651943 |
work_keys_str_mv | AT cicconepaolo completeguidetodazstudio4 |