Processing 2 :: creative programming cookbook : over 90 highly-effective recipes to unleash your creativity with interactive art, graphics, computer vision, 3D, and more /
Over 100 highly-effective recipes to help unleash your creativity with interactive art, graphics, computer vision, 3D, and more.
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham :
Packt Pub.,
2012.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Over 100 highly-effective recipes to help unleash your creativity with interactive art, graphics, computer vision, 3D, and more. |
Beschreibung: | Title from PDF title page (viewed on Dec. 5, 2012). Includes index. |
Beschreibung: | 1 online resource : illustrations (some color) |
ISBN: | 9781849517959 1849517959 1283620766 9781283620765 9786613933218 661393321X |
Internformat
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245 | 1 | 0 | |a Processing 2 : |b creative programming cookbook : over 90 highly-effective recipes to unleash your creativity with interactive art, graphics, computer vision, 3D, and more / |c Jan Vantomme. |
260 | |a Birmingham : |b Packt Pub., |c 2012. | ||
300 | |a 1 online resource : |b illustrations (some color) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
500 | |a Title from PDF title page (viewed on Dec. 5, 2012). | ||
500 | |a Includes index. | ||
505 | 0 | |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Getting Started with Processing 2; Introduction; Installing Processing on your computer; Exploring the Processing Development Environment; Installing libraries; Installing tools; Switching modes; Understanding the coordinate system; Writing your first Processing sketch; Using math functions; Responding to mouse events; Responding to keyboard events; Chapter 2:Drawing Text, Curves, and Shapes in 2D; Introduction; Drawing basic shapes; Working with colors | |
505 | 8 | |a Working with imagesDrawing text; Drawing curves; Calculating points on a curve; Drawing custom shapes; Manipulating SVG files; Offscreen drawing; Chapter 3:Drawing in 3D-Lights, Camera, and Action!; Introduction; Understanding 3D space; Drawing 3D primitives; Using lights; Making polygon soup; Mixing 2D and 3D objects; Drawing triangle and quad strips; Using textures; Using the 3D camera; Chapter 4:Working with Data; Introduction; Loading text files from the hard drive; Parsing CSV; Parsing XML; Converting datatypes; Working with Strings; Working with arrays; Working with ArrayLists | |
505 | 8 | |a Working with HashMapsChapter 5:Exporting from Processing; Introduction; Saving images; Exporting applications; Saving PDF files; Calculating PDF sizes; Exporting text files; Exporting 3D files; Saving binary files; Chapter 6:Working with Video; Introduction; Playing a video; Exporting image sequences; Manipulating pixels in a video; Using filters; Controlling the speed of a video; Jump to a specific frame; Blending video; Chapter 7:Audio Visualization; Introduction; Importing the Minim library; Playing audio files; Using live audio; Drawing a waveform; Using Fast Fourier Transforms | |
505 | 8 | |a Audio reactive particlesCreating a drum machine; Creating a synthesizer; Using effects; Chapter 8:Exploring Computer Vision; Introduction; Using a webcam; Thresholding video; Blob tracking; Color tracking; Installing the OpenCV library; Accessing a webcam with OpenCV; Face detection with OpenCV; Defining the region of interest with OpenCV; Manipulating video with OpenCV; Chapter 9:Exploring JavaScript Mode; Introduction; Creating your first Processing sketch for the Web; Creating a custom HTML template; Working with fonts; Working with images/SVG files; Creating 3D sketches for the Web | |
505 | 8 | |a Using Processing.js without the Processing editorWriting sketches with JavaScript; Using Processing.js with jQuery; Getting started with the Toxiclibs.js library; Chapter 10:Exploring Android Mode; Introduction; Installing the Android SDK; Running your sketch in the Android Emulator; Running your sketch on an Android device; Accessing screen size and density; Responding to touch interaction; Using the accelerometer; Using the GPS; Creating 3D sketches on Android; Adding an icon to your Android App; Chapter 11:Using Processing with Other Editors; Introduction; Installing Eclipse | |
520 | |a Over 100 highly-effective recipes to help unleash your creativity with interactive art, graphics, computer vision, 3D, and more. | ||
546 | |a English. | ||
650 | 0 | |a Interactive art. |0 http://id.loc.gov/authorities/subjects/sh00000460 | |
650 | 0 | |a Computer graphics. | |
650 | 2 | |a Computer Graphics |0 https://id.nlm.nih.gov/mesh/D003196 | |
650 | 6 | |a Art interactif. | |
650 | 6 | |a Infographie. | |
650 | 7 | |a interactive art. |2 aat | |
650 | 7 | |a computer graphics. |2 aat | |
650 | 7 | |a ART |x General. |2 bisacsh | |
650 | 7 | |a Computer graphics |2 fast | |
650 | 7 | |a Interactive art |2 fast | |
758 | |i has work: |a Processing 2: Creative Programming Cookbook (Text) |1 https://id.oclc.org/worldcat/entity/E39PD3pYyqXmwgkjgc8JFKXwFq |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn820377091 |
---|---|
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adam_text | |
any_adam_object | |
author | Vantomme, Jan |
author_facet | Vantomme, Jan |
author_role | |
author_sort | Vantomme, Jan |
author_variant | j v jv |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | N - Fine Arts |
callnumber-label | N6494 |
callnumber-raw | N6494.I57 |
callnumber-search | N6494.I57 |
callnumber-sort | N 46494 I57 |
callnumber-subject | N - Visual Arts |
collection | ZDB-4-EBA |
contents | Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Getting Started with Processing 2; Introduction; Installing Processing on your computer; Exploring the Processing Development Environment; Installing libraries; Installing tools; Switching modes; Understanding the coordinate system; Writing your first Processing sketch; Using math functions; Responding to mouse events; Responding to keyboard events; Chapter 2:Drawing Text, Curves, and Shapes in 2D; Introduction; Drawing basic shapes; Working with colors Working with imagesDrawing text; Drawing curves; Calculating points on a curve; Drawing custom shapes; Manipulating SVG files; Offscreen drawing; Chapter 3:Drawing in 3D-Lights, Camera, and Action!; Introduction; Understanding 3D space; Drawing 3D primitives; Using lights; Making polygon soup; Mixing 2D and 3D objects; Drawing triangle and quad strips; Using textures; Using the 3D camera; Chapter 4:Working with Data; Introduction; Loading text files from the hard drive; Parsing CSV; Parsing XML; Converting datatypes; Working with Strings; Working with arrays; Working with ArrayLists Working with HashMapsChapter 5:Exporting from Processing; Introduction; Saving images; Exporting applications; Saving PDF files; Calculating PDF sizes; Exporting text files; Exporting 3D files; Saving binary files; Chapter 6:Working with Video; Introduction; Playing a video; Exporting image sequences; Manipulating pixels in a video; Using filters; Controlling the speed of a video; Jump to a specific frame; Blending video; Chapter 7:Audio Visualization; Introduction; Importing the Minim library; Playing audio files; Using live audio; Drawing a waveform; Using Fast Fourier Transforms Audio reactive particlesCreating a drum machine; Creating a synthesizer; Using effects; Chapter 8:Exploring Computer Vision; Introduction; Using a webcam; Thresholding video; Blob tracking; Color tracking; Installing the OpenCV library; Accessing a webcam with OpenCV; Face detection with OpenCV; Defining the region of interest with OpenCV; Manipulating video with OpenCV; Chapter 9:Exploring JavaScript Mode; Introduction; Creating your first Processing sketch for the Web; Creating a custom HTML template; Working with fonts; Working with images/SVG files; Creating 3D sketches for the Web Using Processing.js without the Processing editorWriting sketches with JavaScript; Using Processing.js with jQuery; Getting started with the Toxiclibs.js library; Chapter 10:Exploring Android Mode; Introduction; Installing the Android SDK; Running your sketch in the Android Emulator; Running your sketch on an Android device; Accessing screen size and density; Responding to touch interaction; Using the accelerometer; Using the GPS; Creating 3D sketches on Android; Adding an icon to your Android App; Chapter 11:Using Processing with Other Editors; Introduction; Installing Eclipse |
ctrlnum | (OCoLC)820377091 |
dewey-full | 701.03 |
dewey-hundreds | 700 - The arts |
dewey-ones | 701 - Philosophy of fine & decorative arts |
dewey-raw | 701.03 |
dewey-search | 701.03 |
dewey-sort | 3701.03 |
dewey-tens | 700 - The arts |
discipline | Kunstgeschichte |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn820377091 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:25:05Z |
institution | BVB |
isbn | 9781849517959 1849517959 1283620766 9781283620765 9786613933218 661393321X |
language | English |
oclc_num | 820377091 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource : illustrations (some color) |
psigel | ZDB-4-EBA |
publishDate | 2012 |
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publishDateSort | 2012 |
publisher | Packt Pub., |
record_format | marc |
spelling | Vantomme, Jan. Processing 2 : creative programming cookbook : over 90 highly-effective recipes to unleash your creativity with interactive art, graphics, computer vision, 3D, and more / Jan Vantomme. Birmingham : Packt Pub., 2012. 1 online resource : illustrations (some color) text txt rdacontent computer c rdamedia online resource cr rdacarrier Title from PDF title page (viewed on Dec. 5, 2012). Includes index. Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Getting Started with Processing 2; Introduction; Installing Processing on your computer; Exploring the Processing Development Environment; Installing libraries; Installing tools; Switching modes; Understanding the coordinate system; Writing your first Processing sketch; Using math functions; Responding to mouse events; Responding to keyboard events; Chapter 2:Drawing Text, Curves, and Shapes in 2D; Introduction; Drawing basic shapes; Working with colors Working with imagesDrawing text; Drawing curves; Calculating points on a curve; Drawing custom shapes; Manipulating SVG files; Offscreen drawing; Chapter 3:Drawing in 3D-Lights, Camera, and Action!; Introduction; Understanding 3D space; Drawing 3D primitives; Using lights; Making polygon soup; Mixing 2D and 3D objects; Drawing triangle and quad strips; Using textures; Using the 3D camera; Chapter 4:Working with Data; Introduction; Loading text files from the hard drive; Parsing CSV; Parsing XML; Converting datatypes; Working with Strings; Working with arrays; Working with ArrayLists Working with HashMapsChapter 5:Exporting from Processing; Introduction; Saving images; Exporting applications; Saving PDF files; Calculating PDF sizes; Exporting text files; Exporting 3D files; Saving binary files; Chapter 6:Working with Video; Introduction; Playing a video; Exporting image sequences; Manipulating pixels in a video; Using filters; Controlling the speed of a video; Jump to a specific frame; Blending video; Chapter 7:Audio Visualization; Introduction; Importing the Minim library; Playing audio files; Using live audio; Drawing a waveform; Using Fast Fourier Transforms Audio reactive particlesCreating a drum machine; Creating a synthesizer; Using effects; Chapter 8:Exploring Computer Vision; Introduction; Using a webcam; Thresholding video; Blob tracking; Color tracking; Installing the OpenCV library; Accessing a webcam with OpenCV; Face detection with OpenCV; Defining the region of interest with OpenCV; Manipulating video with OpenCV; Chapter 9:Exploring JavaScript Mode; Introduction; Creating your first Processing sketch for the Web; Creating a custom HTML template; Working with fonts; Working with images/SVG files; Creating 3D sketches for the Web Using Processing.js without the Processing editorWriting sketches with JavaScript; Using Processing.js with jQuery; Getting started with the Toxiclibs.js library; Chapter 10:Exploring Android Mode; Introduction; Installing the Android SDK; Running your sketch in the Android Emulator; Running your sketch on an Android device; Accessing screen size and density; Responding to touch interaction; Using the accelerometer; Using the GPS; Creating 3D sketches on Android; Adding an icon to your Android App; Chapter 11:Using Processing with Other Editors; Introduction; Installing Eclipse Over 100 highly-effective recipes to help unleash your creativity with interactive art, graphics, computer vision, 3D, and more. English. Interactive art. http://id.loc.gov/authorities/subjects/sh00000460 Computer graphics. Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Art interactif. Infographie. interactive art. aat computer graphics. aat ART General. bisacsh Computer graphics fast Interactive art fast has work: Processing 2: Creative Programming Cookbook (Text) https://id.oclc.org/worldcat/entity/E39PD3pYyqXmwgkjgc8JFKXwFq https://id.oclc.org/worldcat/ontology/hasWork 1-84951-794-0 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=492090 Volltext |
spellingShingle | Vantomme, Jan Processing 2 : creative programming cookbook : over 90 highly-effective recipes to unleash your creativity with interactive art, graphics, computer vision, 3D, and more / Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Getting Started with Processing 2; Introduction; Installing Processing on your computer; Exploring the Processing Development Environment; Installing libraries; Installing tools; Switching modes; Understanding the coordinate system; Writing your first Processing sketch; Using math functions; Responding to mouse events; Responding to keyboard events; Chapter 2:Drawing Text, Curves, and Shapes in 2D; Introduction; Drawing basic shapes; Working with colors Working with imagesDrawing text; Drawing curves; Calculating points on a curve; Drawing custom shapes; Manipulating SVG files; Offscreen drawing; Chapter 3:Drawing in 3D-Lights, Camera, and Action!; Introduction; Understanding 3D space; Drawing 3D primitives; Using lights; Making polygon soup; Mixing 2D and 3D objects; Drawing triangle and quad strips; Using textures; Using the 3D camera; Chapter 4:Working with Data; Introduction; Loading text files from the hard drive; Parsing CSV; Parsing XML; Converting datatypes; Working with Strings; Working with arrays; Working with ArrayLists Working with HashMapsChapter 5:Exporting from Processing; Introduction; Saving images; Exporting applications; Saving PDF files; Calculating PDF sizes; Exporting text files; Exporting 3D files; Saving binary files; Chapter 6:Working with Video; Introduction; Playing a video; Exporting image sequences; Manipulating pixels in a video; Using filters; Controlling the speed of a video; Jump to a specific frame; Blending video; Chapter 7:Audio Visualization; Introduction; Importing the Minim library; Playing audio files; Using live audio; Drawing a waveform; Using Fast Fourier Transforms Audio reactive particlesCreating a drum machine; Creating a synthesizer; Using effects; Chapter 8:Exploring Computer Vision; Introduction; Using a webcam; Thresholding video; Blob tracking; Color tracking; Installing the OpenCV library; Accessing a webcam with OpenCV; Face detection with OpenCV; Defining the region of interest with OpenCV; Manipulating video with OpenCV; Chapter 9:Exploring JavaScript Mode; Introduction; Creating your first Processing sketch for the Web; Creating a custom HTML template; Working with fonts; Working with images/SVG files; Creating 3D sketches for the Web Using Processing.js without the Processing editorWriting sketches with JavaScript; Using Processing.js with jQuery; Getting started with the Toxiclibs.js library; Chapter 10:Exploring Android Mode; Introduction; Installing the Android SDK; Running your sketch in the Android Emulator; Running your sketch on an Android device; Accessing screen size and density; Responding to touch interaction; Using the accelerometer; Using the GPS; Creating 3D sketches on Android; Adding an icon to your Android App; Chapter 11:Using Processing with Other Editors; Introduction; Installing Eclipse Interactive art. http://id.loc.gov/authorities/subjects/sh00000460 Computer graphics. Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Art interactif. Infographie. interactive art. aat computer graphics. aat ART General. bisacsh Computer graphics fast Interactive art fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh00000460 https://id.nlm.nih.gov/mesh/D003196 |
title | Processing 2 : creative programming cookbook : over 90 highly-effective recipes to unleash your creativity with interactive art, graphics, computer vision, 3D, and more / |
title_auth | Processing 2 : creative programming cookbook : over 90 highly-effective recipes to unleash your creativity with interactive art, graphics, computer vision, 3D, and more / |
title_exact_search | Processing 2 : creative programming cookbook : over 90 highly-effective recipes to unleash your creativity with interactive art, graphics, computer vision, 3D, and more / |
title_full | Processing 2 : creative programming cookbook : over 90 highly-effective recipes to unleash your creativity with interactive art, graphics, computer vision, 3D, and more / Jan Vantomme. |
title_fullStr | Processing 2 : creative programming cookbook : over 90 highly-effective recipes to unleash your creativity with interactive art, graphics, computer vision, 3D, and more / Jan Vantomme. |
title_full_unstemmed | Processing 2 : creative programming cookbook : over 90 highly-effective recipes to unleash your creativity with interactive art, graphics, computer vision, 3D, and more / Jan Vantomme. |
title_short | Processing 2 : |
title_sort | processing 2 creative programming cookbook over 90 highly effective recipes to unleash your creativity with interactive art graphics computer vision 3d and more |
title_sub | creative programming cookbook : over 90 highly-effective recipes to unleash your creativity with interactive art, graphics, computer vision, 3D, and more / |
topic | Interactive art. http://id.loc.gov/authorities/subjects/sh00000460 Computer graphics. Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Art interactif. Infographie. interactive art. aat computer graphics. aat ART General. bisacsh Computer graphics fast Interactive art fast |
topic_facet | Interactive art. Computer graphics. Computer Graphics Art interactif. Infographie. interactive art. computer graphics. ART General. Computer graphics Interactive art |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=492090 |
work_keys_str_mv | AT vantommejan processing2creativeprogrammingcookbookover90highlyeffectiverecipestounleashyourcreativitywithinteractiveartgraphicscomputervision3dandmore |