CryENGINE 3 Game Development Beginner's Guide.:
Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool.
Gespeichert in:
1. Verfasser: | |
---|---|
Weitere Verfasser: | |
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham :
Packt Publishing,
2012.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool. |
Beschreibung: | 1 online resource (606 pages) |
ISBN: | 9781849692069 1849692068 |
Internformat
MARC
LEADER | 00000cam a2200000Mu 4500 | ||
---|---|---|---|
001 | ZDB-4-EBA-ocn815979052 | ||
003 | OCoLC | ||
005 | 20241004212047.0 | ||
006 | m o d | ||
007 | cr |n|---||||| | ||
008 | 121005s2012 enk o 000 0 eng d | ||
040 | |a MERUC |b eng |e pn |c MERUC |d N$T |d EBLCP |d YDXCP |d DEBSZ |d OCLCQ |d OCLCO |d UMI |d COO |d OCLCQ |d OCLCF |d OCLCQ |d FEM |d JBG |d AGLDB |d MERUC |d OCLCQ |d AL5MG |d ZCU |d OCLCQ |d VTS |d ICG |d OCLCQ |d STF |d DKC |d AU@ |d OCLCQ |d K6U |d OCLCO |d OCLCQ |d OCLCA |d OCL |d OCLCA |d OCLCO |d OCLCA |d OCLCL | ||
019 | |a 825820890 |a 968039382 |a 968996826 |a 1010963732 |a 1086965207 |a 1264736989 |a 1297730411 | ||
020 | |a 9781849692069 |q (electronic bk.) | ||
020 | |a 1849692068 |q (electronic bk.) | ||
020 | |z 1849692068 | ||
020 | |z 9781849692007 | ||
020 | |z 1849692009 | ||
035 | |a (OCoLC)815979052 |z (OCoLC)825820890 |z (OCoLC)968039382 |z (OCoLC)968996826 |z (OCoLC)1010963732 |z (OCoLC)1086965207 |z (OCoLC)1264736989 |z (OCoLC)1297730411 | ||
037 | |a CL0500000188 |b Safari Books Online | ||
050 | 4 | |a QA76.76 .C672 | |
072 | 7 | |a COM |x 012050 |2 bisacsh | |
072 | 7 | |a COM |x 087020 |2 bisacsh | |
072 | 7 | |a PHO |x 024000 |2 bisacsh | |
072 | 7 | |a TEC |x 015000 |2 bisacsh | |
082 | 7 | |a 006.6 | |
049 | |a MAIN | ||
100 | 1 | |a Tracy, Sean. | |
245 | 1 | 0 | |a CryENGINE 3 Game Development Beginner's Guide. |
260 | |a Birmingham : |b Packt Publishing, |c 2012. | ||
300 | |a 1 online resource (606 pages) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a text file |2 rda | ||
588 | 0 | |a Print version record. | |
505 | 0 | |a CryENGINE 3 Game Development Beginner's Guide; CryENGINE 3 Game Development Beginner's Guide; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Downloading the color images of this book; Errata; Piracy; Questions. | |
505 | 8 | |a 1. Introducing the CryENGINE 3 Free SDKWhat is the CryENGINE?; Applying your vision; Far Cry by Crytek -- first-person shooter; Aion by NCsoft -- massively online role-playing game; Crysis by Crytek -- first-person shooter; Crysis Warhead by Crytek -- first-person shooter; Crysis 2 by Crytek -- first-person shooter; CryENGINE 3 Free SDK; What's in it for me?; Do I need a full team to develop with the CryENGINE?; Learning by example; Time for action -- installing the CryENGINE 3 Free SDK; What just happened?; Come in ... stay awhile; Time for action -- load the sample map in the launcher. | |
505 | 8 | |a What just happened?Visual Studio Express and C++ game code; Acquiring the sample source assets; Time for action -- installation of the 3ds Max exporter Plugin; What just happened?; Time for action -- downloading and opening the sample assets; What just happened?; Time for action -- installing the Adobe Photoshop plugin-CryTif; What just happened?; CryENGINE 3 Sandbox; Time for action -- starting Sandbox and WYSIWYP; What just happened?; Getting around in the Sandbox Editor; Time for action -- manipulating the perspective camera; What just happened?; Handling level objects. | |
505 | 8 | |a Time for action -- selecting and browsing objectsWhat just happened?; Time for action -- saving our work; What just happened?; Have a go hero -- free your mind; Summary; 2. Breaking Ground with Sandbox; What makes a game?; Reducing, reusing, recycling; Developing out of the box; Time for action -- creating a new level; What just happened?; Using the right Heightmap Resolution; Scaling your level with Meters Per Unit; Calculating the real-world size of the terrain; Using or not using terrain; Time for action -- creating your own heightmap; What just happened? | |
505 | 8 | |a Have a go hero -- using additional brush settingsUsing alternative ways for creating terrain; Generating procedural terrain; Have a go hero -- generating procedural terrain; Importing a pre-made heightmap; Pop quiz -- level size and scale; Creating terrain textures; Time for action -- creating some basic terrain texture layers; What just happened?; Adding altitude and slope; Adjusting the tile resolution; Pop Quiz -- terrain texture layers; Creating vegetation; Time for action -- creating some flora for your level; What just happened? | |
505 | 8 | |a Time for action -- setting up time of day and its basic parameters. | |
520 | |a Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool. | ||
650 | 0 | |a Video games |x Programming. |0 http://id.loc.gov/authorities/subjects/sh95003476 | |
650 | 0 | |a Video games |x Design. | |
650 | 6 | |a Jeux vidéo |x Programmation. | |
650 | 6 | |a Jeux vidéo |x Conception. | |
650 | 7 | |a COMPUTERS |x Image Processing. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Digital Media |x Graphics Applications. |2 bisacsh | |
650 | 7 | |a PHOTOGRAPHY |x Techniques |x Digital. |2 bisacsh | |
650 | 7 | |a TECHNOLOGY & ENGINEERING |x Imaging Systems. |2 bisacsh | |
650 | 7 | |a Computer games |x Design |2 fast | |
650 | 7 | |a Video games |x Programming |2 fast | |
650 | 7 | |a Video games |x Design |2 fast | |
700 | 1 | |a Reindell, Paul. | |
758 | |i has work: |a CryENGINE 3 game development (Work) |1 https://id.oclc.org/worldcat/entity/E39PD3fgTbv3vbfvprY4tcCRKd |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Tracy, Sean. |t CryENGINE 3 Game Development Beginner's Guide. |d Birmingham : Packt Publishing, ©2012 |z 9781849692007 |
856 | 4 | 0 | |l FWS01 |p ZDB-4-EBA |q FWS_PDA_EBA |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=492074 |3 Volltext |
938 | |a ProQuest Ebook Central |b EBLB |n EBL1035153 | ||
938 | |a EBSCOhost |b EBSC |n 492074 | ||
938 | |a YBP Library Services |b YANK |n 9785614 | ||
994 | |a 92 |b GEBAY | ||
912 | |a ZDB-4-EBA | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn815979052 |
---|---|
_version_ | 1816882213302566912 |
adam_text | |
any_adam_object | |
author | Tracy, Sean |
author2 | Reindell, Paul |
author2_role | |
author2_variant | p r pr |
author_facet | Tracy, Sean Reindell, Paul |
author_role | |
author_sort | Tracy, Sean |
author_variant | s t st |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76 .C672 |
callnumber-search | QA76.76 .C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
collection | ZDB-4-EBA |
contents | CryENGINE 3 Game Development Beginner's Guide; CryENGINE 3 Game Development Beginner's Guide; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Downloading the color images of this book; Errata; Piracy; Questions. 1. Introducing the CryENGINE 3 Free SDKWhat is the CryENGINE?; Applying your vision; Far Cry by Crytek -- first-person shooter; Aion by NCsoft -- massively online role-playing game; Crysis by Crytek -- first-person shooter; Crysis Warhead by Crytek -- first-person shooter; Crysis 2 by Crytek -- first-person shooter; CryENGINE 3 Free SDK; What's in it for me?; Do I need a full team to develop with the CryENGINE?; Learning by example; Time for action -- installing the CryENGINE 3 Free SDK; What just happened?; Come in ... stay awhile; Time for action -- load the sample map in the launcher. What just happened?Visual Studio Express and C++ game code; Acquiring the sample source assets; Time for action -- installation of the 3ds Max exporter Plugin; What just happened?; Time for action -- downloading and opening the sample assets; What just happened?; Time for action -- installing the Adobe Photoshop plugin-CryTif; What just happened?; CryENGINE 3 Sandbox; Time for action -- starting Sandbox and WYSIWYP; What just happened?; Getting around in the Sandbox Editor; Time for action -- manipulating the perspective camera; What just happened?; Handling level objects. Time for action -- selecting and browsing objectsWhat just happened?; Time for action -- saving our work; What just happened?; Have a go hero -- free your mind; Summary; 2. Breaking Ground with Sandbox; What makes a game?; Reducing, reusing, recycling; Developing out of the box; Time for action -- creating a new level; What just happened?; Using the right Heightmap Resolution; Scaling your level with Meters Per Unit; Calculating the real-world size of the terrain; Using or not using terrain; Time for action -- creating your own heightmap; What just happened? Have a go hero -- using additional brush settingsUsing alternative ways for creating terrain; Generating procedural terrain; Have a go hero -- generating procedural terrain; Importing a pre-made heightmap; Pop quiz -- level size and scale; Creating terrain textures; Time for action -- creating some basic terrain texture layers; What just happened?; Adding altitude and slope; Adjusting the tile resolution; Pop Quiz -- terrain texture layers; Creating vegetation; Time for action -- creating some flora for your level; What just happened? Time for action -- setting up time of day and its basic parameters. |
ctrlnum | (OCoLC)815979052 |
dewey-full | 006.6 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6 |
dewey-search | 006.6 |
dewey-sort | 16.6 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>05944cam a2200709Mu 4500</leader><controlfield tag="001">ZDB-4-EBA-ocn815979052</controlfield><controlfield tag="003">OCoLC</controlfield><controlfield tag="005">20241004212047.0</controlfield><controlfield tag="006">m o d </controlfield><controlfield tag="007">cr |n|---|||||</controlfield><controlfield tag="008">121005s2012 enk o 000 0 eng d</controlfield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">MERUC</subfield><subfield code="b">eng</subfield><subfield code="e">pn</subfield><subfield code="c">MERUC</subfield><subfield code="d">N$T</subfield><subfield code="d">EBLCP</subfield><subfield code="d">YDXCP</subfield><subfield code="d">DEBSZ</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCO</subfield><subfield code="d">UMI</subfield><subfield code="d">COO</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCF</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">FEM</subfield><subfield code="d">JBG</subfield><subfield code="d">AGLDB</subfield><subfield code="d">MERUC</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">AL5MG</subfield><subfield code="d">ZCU</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">VTS</subfield><subfield code="d">ICG</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">STF</subfield><subfield code="d">DKC</subfield><subfield code="d">AU@</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">K6U</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCA</subfield><subfield code="d">OCL</subfield><subfield code="d">OCLCA</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCA</subfield><subfield code="d">OCLCL</subfield></datafield><datafield tag="019" ind1=" " ind2=" "><subfield code="a">825820890</subfield><subfield code="a">968039382</subfield><subfield code="a">968996826</subfield><subfield code="a">1010963732</subfield><subfield code="a">1086965207</subfield><subfield code="a">1264736989</subfield><subfield code="a">1297730411</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781849692069</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1849692068</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">1849692068</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9781849692007</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">1849692009</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)815979052</subfield><subfield code="z">(OCoLC)825820890</subfield><subfield code="z">(OCoLC)968039382</subfield><subfield code="z">(OCoLC)968996826</subfield><subfield code="z">(OCoLC)1010963732</subfield><subfield code="z">(OCoLC)1086965207</subfield><subfield code="z">(OCoLC)1264736989</subfield><subfield code="z">(OCoLC)1297730411</subfield></datafield><datafield tag="037" ind1=" " ind2=" "><subfield code="a">CL0500000188</subfield><subfield code="b">Safari Books Online</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">QA76.76 .C672</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">COM</subfield><subfield code="x">012050</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">COM</subfield><subfield code="x">087020</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">PHO</subfield><subfield code="x">024000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">TEC</subfield><subfield code="x">015000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="7" ind2=" "><subfield code="a">006.6</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">MAIN</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Tracy, Sean.</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">CryENGINE 3 Game Development Beginner's Guide.</subfield></datafield><datafield tag="260" ind1=" " ind2=" "><subfield code="a">Birmingham :</subfield><subfield code="b">Packt Publishing,</subfield><subfield code="c">2012.</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (606 pages)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="347" ind1=" " ind2=" "><subfield code="a">text file</subfield><subfield code="2">rda</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Print version record.</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">CryENGINE 3 Game Development Beginner's Guide; CryENGINE 3 Game Development Beginner's Guide; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Downloading the color images of this book; Errata; Piracy; Questions.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">1. Introducing the CryENGINE 3 Free SDKWhat is the CryENGINE?; Applying your vision; Far Cry by Crytek -- first-person shooter; Aion by NCsoft -- massively online role-playing game; Crysis by Crytek -- first-person shooter; Crysis Warhead by Crytek -- first-person shooter; Crysis 2 by Crytek -- first-person shooter; CryENGINE 3 Free SDK; What's in it for me?; Do I need a full team to develop with the CryENGINE?; Learning by example; Time for action -- installing the CryENGINE 3 Free SDK; What just happened?; Come in ... stay awhile; Time for action -- load the sample map in the launcher.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">What just happened?Visual Studio Express and C++ game code; Acquiring the sample source assets; Time for action -- installation of the 3ds Max exporter Plugin; What just happened?; Time for action -- downloading and opening the sample assets; What just happened?; Time for action -- installing the Adobe Photoshop plugin-CryTif; What just happened?; CryENGINE 3 Sandbox; Time for action -- starting Sandbox and WYSIWYP; What just happened?; Getting around in the Sandbox Editor; Time for action -- manipulating the perspective camera; What just happened?; Handling level objects.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Time for action -- selecting and browsing objectsWhat just happened?; Time for action -- saving our work; What just happened?; Have a go hero -- free your mind; Summary; 2. Breaking Ground with Sandbox; What makes a game?; Reducing, reusing, recycling; Developing out of the box; Time for action -- creating a new level; What just happened?; Using the right Heightmap Resolution; Scaling your level with Meters Per Unit; Calculating the real-world size of the terrain; Using or not using terrain; Time for action -- creating your own heightmap; What just happened?</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Have a go hero -- using additional brush settingsUsing alternative ways for creating terrain; Generating procedural terrain; Have a go hero -- generating procedural terrain; Importing a pre-made heightmap; Pop quiz -- level size and scale; Creating terrain textures; Time for action -- creating some basic terrain texture layers; What just happened?; Adding altitude and slope; Adjusting the tile resolution; Pop Quiz -- terrain texture layers; Creating vegetation; Time for action -- creating some flora for your level; What just happened?</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Time for action -- setting up time of day and its basic parameters.</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Programming.</subfield><subfield code="0">http://id.loc.gov/authorities/subjects/sh95003476</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Design.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Jeux vidéo</subfield><subfield code="x">Programmation.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Jeux vidéo</subfield><subfield code="x">Conception.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS</subfield><subfield code="x">Image Processing.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS</subfield><subfield code="x">Digital Media</subfield><subfield code="x">Graphics Applications.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">PHOTOGRAPHY</subfield><subfield code="x">Techniques</subfield><subfield code="x">Digital.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">TECHNOLOGY & ENGINEERING</subfield><subfield code="x">Imaging Systems.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer games</subfield><subfield code="x">Design</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Video games</subfield><subfield code="x">Programming</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Video games</subfield><subfield code="x">Design</subfield><subfield code="2">fast</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Reindell, Paul.</subfield></datafield><datafield tag="758" ind1=" " ind2=" "><subfield code="i">has work:</subfield><subfield code="a">CryENGINE 3 game development (Work)</subfield><subfield code="1">https://id.oclc.org/worldcat/entity/E39PD3fgTbv3vbfvprY4tcCRKd</subfield><subfield code="4">https://id.oclc.org/worldcat/ontology/hasWork</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="a">Tracy, Sean.</subfield><subfield code="t">CryENGINE 3 Game Development Beginner's Guide.</subfield><subfield code="d">Birmingham : Packt Publishing, ©2012</subfield><subfield code="z">9781849692007</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="l">FWS01</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FWS_PDA_EBA</subfield><subfield code="u">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=492074</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">ProQuest Ebook Central</subfield><subfield code="b">EBLB</subfield><subfield code="n">EBL1035153</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">EBSCOhost</subfield><subfield code="b">EBSC</subfield><subfield code="n">492074</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">YBP Library Services</subfield><subfield code="b">YANK</subfield><subfield code="n">9785614</subfield></datafield><datafield tag="994" ind1=" " ind2=" "><subfield code="a">92</subfield><subfield code="b">GEBAY</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-863</subfield></datafield></record></collection> |
id | ZDB-4-EBA-ocn815979052 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:25:02Z |
institution | BVB |
isbn | 9781849692069 1849692068 |
language | English |
oclc_num | 815979052 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (606 pages) |
psigel | ZDB-4-EBA |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | Packt Publishing, |
record_format | marc |
spelling | Tracy, Sean. CryENGINE 3 Game Development Beginner's Guide. Birmingham : Packt Publishing, 2012. 1 online resource (606 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file rda Print version record. CryENGINE 3 Game Development Beginner's Guide; CryENGINE 3 Game Development Beginner's Guide; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Downloading the color images of this book; Errata; Piracy; Questions. 1. Introducing the CryENGINE 3 Free SDKWhat is the CryENGINE?; Applying your vision; Far Cry by Crytek -- first-person shooter; Aion by NCsoft -- massively online role-playing game; Crysis by Crytek -- first-person shooter; Crysis Warhead by Crytek -- first-person shooter; Crysis 2 by Crytek -- first-person shooter; CryENGINE 3 Free SDK; What's in it for me?; Do I need a full team to develop with the CryENGINE?; Learning by example; Time for action -- installing the CryENGINE 3 Free SDK; What just happened?; Come in ... stay awhile; Time for action -- load the sample map in the launcher. What just happened?Visual Studio Express and C++ game code; Acquiring the sample source assets; Time for action -- installation of the 3ds Max exporter Plugin; What just happened?; Time for action -- downloading and opening the sample assets; What just happened?; Time for action -- installing the Adobe Photoshop plugin-CryTif; What just happened?; CryENGINE 3 Sandbox; Time for action -- starting Sandbox and WYSIWYP; What just happened?; Getting around in the Sandbox Editor; Time for action -- manipulating the perspective camera; What just happened?; Handling level objects. Time for action -- selecting and browsing objectsWhat just happened?; Time for action -- saving our work; What just happened?; Have a go hero -- free your mind; Summary; 2. Breaking Ground with Sandbox; What makes a game?; Reducing, reusing, recycling; Developing out of the box; Time for action -- creating a new level; What just happened?; Using the right Heightmap Resolution; Scaling your level with Meters Per Unit; Calculating the real-world size of the terrain; Using or not using terrain; Time for action -- creating your own heightmap; What just happened? Have a go hero -- using additional brush settingsUsing alternative ways for creating terrain; Generating procedural terrain; Have a go hero -- generating procedural terrain; Importing a pre-made heightmap; Pop quiz -- level size and scale; Creating terrain textures; Time for action -- creating some basic terrain texture layers; What just happened?; Adding altitude and slope; Adjusting the tile resolution; Pop Quiz -- terrain texture layers; Creating vegetation; Time for action -- creating some flora for your level; What just happened? Time for action -- setting up time of day and its basic parameters. Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool. Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Video games Design. Jeux vidéo Programmation. Jeux vidéo Conception. COMPUTERS Image Processing. bisacsh COMPUTERS Digital Media Graphics Applications. bisacsh PHOTOGRAPHY Techniques Digital. bisacsh TECHNOLOGY & ENGINEERING Imaging Systems. bisacsh Computer games Design fast Video games Programming fast Video games Design fast Reindell, Paul. has work: CryENGINE 3 game development (Work) https://id.oclc.org/worldcat/entity/E39PD3fgTbv3vbfvprY4tcCRKd https://id.oclc.org/worldcat/ontology/hasWork Print version: Tracy, Sean. CryENGINE 3 Game Development Beginner's Guide. Birmingham : Packt Publishing, ©2012 9781849692007 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=492074 Volltext |
spellingShingle | Tracy, Sean CryENGINE 3 Game Development Beginner's Guide. CryENGINE 3 Game Development Beginner's Guide; CryENGINE 3 Game Development Beginner's Guide; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Downloading the color images of this book; Errata; Piracy; Questions. 1. Introducing the CryENGINE 3 Free SDKWhat is the CryENGINE?; Applying your vision; Far Cry by Crytek -- first-person shooter; Aion by NCsoft -- massively online role-playing game; Crysis by Crytek -- first-person shooter; Crysis Warhead by Crytek -- first-person shooter; Crysis 2 by Crytek -- first-person shooter; CryENGINE 3 Free SDK; What's in it for me?; Do I need a full team to develop with the CryENGINE?; Learning by example; Time for action -- installing the CryENGINE 3 Free SDK; What just happened?; Come in ... stay awhile; Time for action -- load the sample map in the launcher. What just happened?Visual Studio Express and C++ game code; Acquiring the sample source assets; Time for action -- installation of the 3ds Max exporter Plugin; What just happened?; Time for action -- downloading and opening the sample assets; What just happened?; Time for action -- installing the Adobe Photoshop plugin-CryTif; What just happened?; CryENGINE 3 Sandbox; Time for action -- starting Sandbox and WYSIWYP; What just happened?; Getting around in the Sandbox Editor; Time for action -- manipulating the perspective camera; What just happened?; Handling level objects. Time for action -- selecting and browsing objectsWhat just happened?; Time for action -- saving our work; What just happened?; Have a go hero -- free your mind; Summary; 2. Breaking Ground with Sandbox; What makes a game?; Reducing, reusing, recycling; Developing out of the box; Time for action -- creating a new level; What just happened?; Using the right Heightmap Resolution; Scaling your level with Meters Per Unit; Calculating the real-world size of the terrain; Using or not using terrain; Time for action -- creating your own heightmap; What just happened? Have a go hero -- using additional brush settingsUsing alternative ways for creating terrain; Generating procedural terrain; Have a go hero -- generating procedural terrain; Importing a pre-made heightmap; Pop quiz -- level size and scale; Creating terrain textures; Time for action -- creating some basic terrain texture layers; What just happened?; Adding altitude and slope; Adjusting the tile resolution; Pop Quiz -- terrain texture layers; Creating vegetation; Time for action -- creating some flora for your level; What just happened? Time for action -- setting up time of day and its basic parameters. Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Video games Design. Jeux vidéo Programmation. Jeux vidéo Conception. COMPUTERS Image Processing. bisacsh COMPUTERS Digital Media Graphics Applications. bisacsh PHOTOGRAPHY Techniques Digital. bisacsh TECHNOLOGY & ENGINEERING Imaging Systems. bisacsh Computer games Design fast Video games Programming fast Video games Design fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh95003476 |
title | CryENGINE 3 Game Development Beginner's Guide. |
title_auth | CryENGINE 3 Game Development Beginner's Guide. |
title_exact_search | CryENGINE 3 Game Development Beginner's Guide. |
title_full | CryENGINE 3 Game Development Beginner's Guide. |
title_fullStr | CryENGINE 3 Game Development Beginner's Guide. |
title_full_unstemmed | CryENGINE 3 Game Development Beginner's Guide. |
title_short | CryENGINE 3 Game Development Beginner's Guide. |
title_sort | cryengine 3 game development beginner s guide |
topic | Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Video games Design. Jeux vidéo Programmation. Jeux vidéo Conception. COMPUTERS Image Processing. bisacsh COMPUTERS Digital Media Graphics Applications. bisacsh PHOTOGRAPHY Techniques Digital. bisacsh TECHNOLOGY & ENGINEERING Imaging Systems. bisacsh Computer games Design fast Video games Programming fast Video games Design fast |
topic_facet | Video games Programming. Video games Design. Jeux vidéo Programmation. Jeux vidéo Conception. COMPUTERS Image Processing. COMPUTERS Digital Media Graphics Applications. PHOTOGRAPHY Techniques Digital. TECHNOLOGY & ENGINEERING Imaging Systems. Computer games Design Video games Programming Video games Design |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=492074 |
work_keys_str_mv | AT tracysean cryengine3gamedevelopmentbeginnersguide AT reindellpaul cryengine3gamedevelopmentbeginnersguide |