Car crashes without cars :: lessons about simulation technology and organizational change from automotive design /
Every workday we wrestle with cumbersome and unintuitive technologies. Our response is usually "That's just the way it is." Even technology designers and workplace managers believe that certain technological changes are inevitable and that they will bring specific, unavoidable organiz...
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1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge, Mass. :
MIT Press,
©2012.
|
Schriftenreihe: | Acting with technology.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Every workday we wrestle with cumbersome and unintuitive technologies. Our response is usually "That's just the way it is." Even technology designers and workplace managers believe that certain technological changes are inevitable and that they will bring specific, unavoidable organizational changes. In this book, Paul Leonardi offers a new conceptual framework for understanding why technologies and organizations change as they do and why people think those changes had to occur as they did. He argues that technologies and the organizations in which they are developed and used are not separate entities; rather, they are made up of the same building blocks: social agency and material agency. Over time, social agency and material agency become imbricated--gradually interlocked--in ways that produce some changes we call "technological" and others we call "organizational." Drawing on a detailed field study of engineers at a U.S. auto company, Leonardi shows that as the engineers developed and used a new computer-based simulation technology for automotive design, they chose to change how their work was organized, which then brought new changes to the technology. Each imbrication of the social and the material obscured the actors' previous choices, making the resulting technological and organizational structures appear as if they were inevitable. Leonardi suggests that treating organizing as a process of sociomaterial imbrication allows us to recognize and act on the flexibility of information technologies and to create more effective work organizations. |
Beschreibung: | 1 online resource (x, 334 pages) : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9780262305778 0262305771 |
Internformat
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520 | |a Every workday we wrestle with cumbersome and unintuitive technologies. Our response is usually "That's just the way it is." Even technology designers and workplace managers believe that certain technological changes are inevitable and that they will bring specific, unavoidable organizational changes. In this book, Paul Leonardi offers a new conceptual framework for understanding why technologies and organizations change as they do and why people think those changes had to occur as they did. He argues that technologies and the organizations in which they are developed and used are not separate entities; rather, they are made up of the same building blocks: social agency and material agency. Over time, social agency and material agency become imbricated--gradually interlocked--in ways that produce some changes we call "technological" and others we call "organizational." Drawing on a detailed field study of engineers at a U.S. auto company, Leonardi shows that as the engineers developed and used a new computer-based simulation technology for automotive design, they chose to change how their work was organized, which then brought new changes to the technology. Each imbrication of the social and the material obscured the actors' previous choices, making the resulting technological and organizational structures appear as if they were inevitable. Leonardi suggests that treating organizing as a process of sociomaterial imbrication allows us to recognize and act on the flexibility of information technologies and to create more effective work organizations. | ||
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author | Leonardi, Paul M., 1979- |
author_GND | http://id.loc.gov/authorities/names/n2012004825 |
author_facet | Leonardi, Paul M., 1979- |
author_role | aut |
author_sort | Leonardi, Paul M., 1979- |
author_variant | p m l pm pml |
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callnumber-first | T - Technology |
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collection | ZDB-4-EBA |
contents | Perceptions of inevitability -- Toward a theory of sociomaterial imbrication -- Crashworthiness analysis at autoworks -- Developing problems and solving technologies -- Articulating visions of technology and organization -- Interpreting relationships between the social and the material -- Appropriating material features to change work -- Organizing as a process of sociomaterial imbrication. |
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dewey-raw | 629.28/26 |
dewey-search | 629.28/26 |
dewey-sort | 3629.28 226 |
dewey-tens | 620 - Engineering and allied operations |
discipline | Verkehr / Transport |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn810933271 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:24:57Z |
institution | BVB |
isbn | 9780262305778 0262305771 |
language | English |
oclc_num | 810933271 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (x, 334 pages) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | MIT Press, |
record_format | marc |
series | Acting with technology. |
series2 | Acting with technology |
spelling | Leonardi, Paul M., 1979- author. http://id.loc.gov/authorities/names/n2012004825 Car crashes without cars : lessons about simulation technology and organizational change from automotive design / Paul M. Leonardi. Cambridge, Mass. : MIT Press, ©2012. 1 online resource (x, 334 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier data file rda Acting with technology Includes bibliographical references and index. Perceptions of inevitability -- Toward a theory of sociomaterial imbrication -- Crashworthiness analysis at autoworks -- Developing problems and solving technologies -- Articulating visions of technology and organization -- Interpreting relationships between the social and the material -- Appropriating material features to change work -- Organizing as a process of sociomaterial imbrication. Every workday we wrestle with cumbersome and unintuitive technologies. Our response is usually "That's just the way it is." Even technology designers and workplace managers believe that certain technological changes are inevitable and that they will bring specific, unavoidable organizational changes. In this book, Paul Leonardi offers a new conceptual framework for understanding why technologies and organizations change as they do and why people think those changes had to occur as they did. He argues that technologies and the organizations in which they are developed and used are not separate entities; rather, they are made up of the same building blocks: social agency and material agency. Over time, social agency and material agency become imbricated--gradually interlocked--in ways that produce some changes we call "technological" and others we call "organizational." Drawing on a detailed field study of engineers at a U.S. auto company, Leonardi shows that as the engineers developed and used a new computer-based simulation technology for automotive design, they chose to change how their work was organized, which then brought new changes to the technology. Each imbrication of the social and the material obscured the actors' previous choices, making the resulting technological and organizational structures appear as if they were inevitable. Leonardi suggests that treating organizing as a process of sociomaterial imbrication allows us to recognize and act on the flexibility of information technologies and to create more effective work organizations. Print version record. Automobiles Design and construction Data processing. Automobiles Computer simulation. Technology Social aspects. http://id.loc.gov/authorities/subjects/sh85133169 Automobiles Conception et construction Informatique. TRANSPORTATION Automotive Repair & Maintenance. bisacsh COMPUTERS Computer Simulation. bisacsh Automobiles Design and construction Data processing fast Technology Social aspects fast SCIENCE, TECHNOLOGY & SOCIETY/General COMPUTER SCIENCE/Human Computer Interaction has work: Car crashes without cars (Text) https://id.oclc.org/worldcat/entity/E39PCH3tdrdYjFyGHkfD6TcRjy https://id.oclc.org/worldcat/ontology/hasWork Print version: Leonardi, Paul M., 1979- Car crashes without cars. Cambridge, Mass. : MIT Press, ©2012 9780262017848 (DLC) 2012002756 (OCoLC)773921345 Acting with technology. http://id.loc.gov/authorities/names/n2003099401 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=480967 Volltext |
spellingShingle | Leonardi, Paul M., 1979- Car crashes without cars : lessons about simulation technology and organizational change from automotive design / Acting with technology. Perceptions of inevitability -- Toward a theory of sociomaterial imbrication -- Crashworthiness analysis at autoworks -- Developing problems and solving technologies -- Articulating visions of technology and organization -- Interpreting relationships between the social and the material -- Appropriating material features to change work -- Organizing as a process of sociomaterial imbrication. Automobiles Design and construction Data processing. Automobiles Computer simulation. Technology Social aspects. http://id.loc.gov/authorities/subjects/sh85133169 Automobiles Conception et construction Informatique. TRANSPORTATION Automotive Repair & Maintenance. bisacsh COMPUTERS Computer Simulation. bisacsh Automobiles Design and construction Data processing fast Technology Social aspects fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85133169 |
title | Car crashes without cars : lessons about simulation technology and organizational change from automotive design / |
title_auth | Car crashes without cars : lessons about simulation technology and organizational change from automotive design / |
title_exact_search | Car crashes without cars : lessons about simulation technology and organizational change from automotive design / |
title_full | Car crashes without cars : lessons about simulation technology and organizational change from automotive design / Paul M. Leonardi. |
title_fullStr | Car crashes without cars : lessons about simulation technology and organizational change from automotive design / Paul M. Leonardi. |
title_full_unstemmed | Car crashes without cars : lessons about simulation technology and organizational change from automotive design / Paul M. Leonardi. |
title_short | Car crashes without cars : |
title_sort | car crashes without cars lessons about simulation technology and organizational change from automotive design |
title_sub | lessons about simulation technology and organizational change from automotive design / |
topic | Automobiles Design and construction Data processing. Automobiles Computer simulation. Technology Social aspects. http://id.loc.gov/authorities/subjects/sh85133169 Automobiles Conception et construction Informatique. TRANSPORTATION Automotive Repair & Maintenance. bisacsh COMPUTERS Computer Simulation. bisacsh Automobiles Design and construction Data processing fast Technology Social aspects fast |
topic_facet | Automobiles Design and construction Data processing. Automobiles Computer simulation. Technology Social aspects. Automobiles Conception et construction Informatique. TRANSPORTATION Automotive Repair & Maintenance. COMPUTERS Computer Simulation. Automobiles Design and construction Data processing Technology Social aspects |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=480967 |
work_keys_str_mv | AT leonardipaulm carcrasheswithoutcarslessonsaboutsimulationtechnologyandorganizationalchangefromautomotivedesign |