Axure RP 6 prototyping essentials :: creating highly compelling, interactive prototypes with Axure that will impress and excite decision makers /
Annotation Wireframes, interactive prototypes, and UX specifications are among the fundamental deliverables of every UX project. They are also the most labor and time intensive to produce due to constant changes in business requirements. Given these circumstances, Axure is quickly taking over as the...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham :
Packt Publishing,
©2012.
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Schriftenreihe: | Community experience distilled.
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Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Annotation Wireframes, interactive prototypes, and UX specifications are among the fundamental deliverables of every UX project. They are also the most labor and time intensive to produce due to constant changes in business requirements. Given these circumstances, Axure is quickly taking over as the preferred tool for prototyping. However, prototyping in Axure is strikingly different from the conventional method of producing static wireframes and to rapidly develop interactive prototypes in Axure, youll need to have a good understanding of the tool and its features. Whether you are an individual practitioner or a member of a UX team, a consultant, or an employee, this book will teach you how to use Axure, one of the leading UX tools. You will learn to use Axure for producing top-quality deliverables and tackling the demands of rapid iterative UX projects of any complexity and size, and for any platform and device. Axure RP 6 Prototyping Essentials takes a very pragmatic approach to showing you how to use Axure and produce impressive deliverables while saving labor and time. You may not be in a position to change how projects are scheduled, budgeted, and managed, but you can be more creative and productive by mastering one of the leading UX tools in the market. After an initial introduction to Axures user interface, terminology, and features, this book walks you through a medium-size UX project: a digital library that sells books, newspapers, and movies. Although some aspects of the prototyping process are simplified for the sake of clarity and efficiency, the demo project is an opportunity to discuss in context and in sequence topics such as addressing business and technical requirements, handling use cases and flow diagrams, low and high fidelity wireframe construction, interactivity, writing annotations, generating detailed UX specifications, and traceability. For the most part, Axure 6 RP Prototyping Essentials can be read in sequence or used as a reference guide. |
Beschreibung: | 1 online resource (viii, 421 pages : illustrations |
ISBN: | 9781849691659 1849691657 1849691649 9781849691642 1283453495 9781283453493 9786613453495 6613453498 |
Zugangseinschränkungen: | Legal Deposit; |
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245 | 1 | 0 | |a Axure RP 6 prototyping essentials : |b creating highly compelling, interactive prototypes with Axure that will impress and excite decision makers / |c Ezra Schwartz ; foreword by James Hobart. |
260 | |a Birmingham : |b Packt Publishing, |c ©2012. | ||
300 | |a 1 online resource (viii, 421 pages : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
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520 | 8 | |a Annotation Wireframes, interactive prototypes, and UX specifications are among the fundamental deliverables of every UX project. They are also the most labor and time intensive to produce due to constant changes in business requirements. Given these circumstances, Axure is quickly taking over as the preferred tool for prototyping. However, prototyping in Axure is strikingly different from the conventional method of producing static wireframes and to rapidly develop interactive prototypes in Axure, youll need to have a good understanding of the tool and its features. Whether you are an individual practitioner or a member of a UX team, a consultant, or an employee, this book will teach you how to use Axure, one of the leading UX tools. You will learn to use Axure for producing top-quality deliverables and tackling the demands of rapid iterative UX projects of any complexity and size, and for any platform and device. Axure RP 6 Prototyping Essentials takes a very pragmatic approach to showing you how to use Axure and produce impressive deliverables while saving labor and time. You may not be in a position to change how projects are scheduled, budgeted, and managed, but you can be more creative and productive by mastering one of the leading UX tools in the market. After an initial introduction to Axures user interface, terminology, and features, this book walks you through a medium-size UX project: a digital library that sells books, newspapers, and movies. Although some aspects of the prototyping process are simplified for the sake of clarity and efficiency, the demo project is an opportunity to discuss in context and in sequence topics such as addressing business and technical requirements, handling use cases and flow diagrams, low and high fidelity wireframe construction, interactivity, writing annotations, generating detailed UX specifications, and traceability. For the most part, Axure 6 RP Prototyping Essentials can be read in sequence or used as a reference guide. | |
505 | 0 | |a Cover; Copyright; Credits; Foreword; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Prototyping Fundamentals; The art of UX prototyping; Prototyping interaction; The prototyping checklist; The project; Simple websites; Web applications and portals; Mobile apps; Heuristic evaluation; User validation; Deliverables: Prototype and specifications; Balancing act: What stakeholders have to say; Business stakeholders; Management; Business process architects; Project management; Visual design; Development stakeholders | |
505 | 8 | |a The UX perspectiveThe UX practitioner; The UX team lead; The challenge; Team structure; Process; Extending the process; Axure: The Good; Axure: The Bad; Tips for using Axure on large design projects; Axure around the world; The Axure perspective; Summary; Chapter 2: Axure Basics-the User Interface; Getting started; Working with multiple project files; The Axure workspace; Customizing the workspace; The Sitemap pane; Wireframe pages; Flow pages; The Page Properties pane; Page notes; Managing notes; Page interactions; Page formatting; Sketch effects; The Widgets pane; Wireframe Widgets | |
505 | 8 | |a Flow widgetsCreating your own widget library; Third party widget libraries; The Widget Properties pane; Annotation tab; Annotation fields; Annotation views; Interactions tab; Interactions; Events; Cases; Actions; Formatting tab; Location and size; Font; Alignment + Padding; Style; Ordering; Fills, Lines, + Borders; The Wireframe pane; Grid and Guides; The Masters pane; Master behavior; Normal; Place in Background; Custom Widget; Usage Report; The Dynamic Panel Manager; The toolbar and menu bar; Axure file formats; The .RP file format (stand-alone); The RPPRJ file format (shared project) | |
505 | 8 | |a Secondary navigation systemThe first dynamic panel; Adding states to a dynamic panel; Adding visual effects; Adding sketch effects; Updating task flow diagrams; Practitioner's corner-Axure prototyping for mobile devices; Mobile friendly websites and mobile apps; Different device resolutions and aspect ratios; Using the Viewport Tag; Using a full screen browser; Landscape and portrait page versions; Event and gesture compatibility; Browser limitations; Using widget libraries; Loading prototypes onto the device; Summary; Chapter 4: Interactivity 101; Interaction design-brief history | |
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adam_text | |
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author | Schwartz, Ezra |
author_GND | http://id.loc.gov/authorities/names/no2012028542 |
author_facet | Schwartz, Ezra |
author_role | |
author_sort | Schwartz, Ezra |
author_variant | e s es |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | T - Technology |
callnumber-label | TS171 |
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callnumber-search | TS171.8 .S39 2012eb |
callnumber-sort | TS 3171.8 S39 42012EB |
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contents | Cover; Copyright; Credits; Foreword; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Prototyping Fundamentals; The art of UX prototyping; Prototyping interaction; The prototyping checklist; The project; Simple websites; Web applications and portals; Mobile apps; Heuristic evaluation; User validation; Deliverables: Prototype and specifications; Balancing act: What stakeholders have to say; Business stakeholders; Management; Business process architects; Project management; Visual design; Development stakeholders The UX perspectiveThe UX practitioner; The UX team lead; The challenge; Team structure; Process; Extending the process; Axure: The Good; Axure: The Bad; Tips for using Axure on large design projects; Axure around the world; The Axure perspective; Summary; Chapter 2: Axure Basics-the User Interface; Getting started; Working with multiple project files; The Axure workspace; Customizing the workspace; The Sitemap pane; Wireframe pages; Flow pages; The Page Properties pane; Page notes; Managing notes; Page interactions; Page formatting; Sketch effects; The Widgets pane; Wireframe Widgets Flow widgetsCreating your own widget library; Third party widget libraries; The Widget Properties pane; Annotation tab; Annotation fields; Annotation views; Interactions tab; Interactions; Events; Cases; Actions; Formatting tab; Location and size; Font; Alignment + Padding; Style; Ordering; Fills, Lines, + Borders; The Wireframe pane; Grid and Guides; The Masters pane; Master behavior; Normal; Place in Background; Custom Widget; Usage Report; The Dynamic Panel Manager; The toolbar and menu bar; Axure file formats; The .RP file format (stand-alone); The RPPRJ file format (shared project) Secondary navigation systemThe first dynamic panel; Adding states to a dynamic panel; Adding visual effects; Adding sketch effects; Updating task flow diagrams; Practitioner's corner-Axure prototyping for mobile devices; Mobile friendly websites and mobile apps; Different device resolutions and aspect ratios; Using the Viewport Tag; Using a full screen browser; Landscape and portrait page versions; Event and gesture compatibility; Browser limitations; Using widget libraries; Loading prototypes onto the device; Summary; Chapter 4: Interactivity 101; Interaction design-brief history |
ctrlnum | (OCoLC)775678370 |
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dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.1/2 |
dewey-search | 005.1/2 |
dewey-sort | 15.1 12 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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illustrated | Illustrated |
indexdate | 2024-11-27T13:18:14Z |
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spelling | Schwartz, Ezra. http://id.loc.gov/authorities/names/no2012028542 Axure RP 6 prototyping essentials : creating highly compelling, interactive prototypes with Axure that will impress and excite decision makers / Ezra Schwartz ; foreword by James Hobart. Birmingham : Packt Publishing, ©2012. 1 online resource (viii, 421 pages : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier data file Community experience distilled Online resource; title from PDF cover (ebrary, viewed February, 27, 2012). Annotation Wireframes, interactive prototypes, and UX specifications are among the fundamental deliverables of every UX project. They are also the most labor and time intensive to produce due to constant changes in business requirements. Given these circumstances, Axure is quickly taking over as the preferred tool for prototyping. However, prototyping in Axure is strikingly different from the conventional method of producing static wireframes and to rapidly develop interactive prototypes in Axure, youll need to have a good understanding of the tool and its features. Whether you are an individual practitioner or a member of a UX team, a consultant, or an employee, this book will teach you how to use Axure, one of the leading UX tools. You will learn to use Axure for producing top-quality deliverables and tackling the demands of rapid iterative UX projects of any complexity and size, and for any platform and device. Axure RP 6 Prototyping Essentials takes a very pragmatic approach to showing you how to use Axure and produce impressive deliverables while saving labor and time. You may not be in a position to change how projects are scheduled, budgeted, and managed, but you can be more creative and productive by mastering one of the leading UX tools in the market. After an initial introduction to Axures user interface, terminology, and features, this book walks you through a medium-size UX project: a digital library that sells books, newspapers, and movies. Although some aspects of the prototyping process are simplified for the sake of clarity and efficiency, the demo project is an opportunity to discuss in context and in sequence topics such as addressing business and technical requirements, handling use cases and flow diagrams, low and high fidelity wireframe construction, interactivity, writing annotations, generating detailed UX specifications, and traceability. For the most part, Axure 6 RP Prototyping Essentials can be read in sequence or used as a reference guide. Cover; Copyright; Credits; Foreword; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Prototyping Fundamentals; The art of UX prototyping; Prototyping interaction; The prototyping checklist; The project; Simple websites; Web applications and portals; Mobile apps; Heuristic evaluation; User validation; Deliverables: Prototype and specifications; Balancing act: What stakeholders have to say; Business stakeholders; Management; Business process architects; Project management; Visual design; Development stakeholders The UX perspectiveThe UX practitioner; The UX team lead; The challenge; Team structure; Process; Extending the process; Axure: The Good; Axure: The Bad; Tips for using Axure on large design projects; Axure around the world; The Axure perspective; Summary; Chapter 2: Axure Basics-the User Interface; Getting started; Working with multiple project files; The Axure workspace; Customizing the workspace; The Sitemap pane; Wireframe pages; Flow pages; The Page Properties pane; Page notes; Managing notes; Page interactions; Page formatting; Sketch effects; The Widgets pane; Wireframe Widgets Flow widgetsCreating your own widget library; Third party widget libraries; The Widget Properties pane; Annotation tab; Annotation fields; Annotation views; Interactions tab; Interactions; Events; Cases; Actions; Formatting tab; Location and size; Font; Alignment + Padding; Style; Ordering; Fills, Lines, + Borders; The Wireframe pane; Grid and Guides; The Masters pane; Master behavior; Normal; Place in Background; Custom Widget; Usage Report; The Dynamic Panel Manager; The toolbar and menu bar; Axure file formats; The .RP file format (stand-alone); The RPPRJ file format (shared project) Secondary navigation systemThe first dynamic panel; Adding states to a dynamic panel; Adding visual effects; Adding sketch effects; Updating task flow diagrams; Practitioner's corner-Axure prototyping for mobile devices; Mobile friendly websites and mobile apps; Different device resolutions and aspect ratios; Using the Viewport Tag; Using a full screen browser; Landscape and portrait page versions; Event and gesture compatibility; Browser limitations; Using widget libraries; Loading prototypes onto the device; Summary; Chapter 4: Interactivity 101; Interaction design-brief history English. Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK). WlAbNL Rapid prototyping Computer programs. Computer simulation. http://id.loc.gov/authorities/subjects/sh85029533 Computer Simulation https://id.nlm.nih.gov/mesh/D003198 Prototypage rapide. Prototypage rapide Logiciels. Simulation par ordinateur. rapid prototyping. aat simulation. aat COMPUTERS Software Development & Engineering General. bisacsh COMPUTERS Software Development & Engineering Systems Analysis & Design. bisacsh Computer simulation fast has work: Axure RP 6 prototyping essentials (Text) https://id.oclc.org/worldcat/entity/E39PCGTWthgdbvr3mFQcfcHBKb https://id.oclc.org/worldcat/ontology/hasWork Print version: Schwartz, Ezra. Axure RP 6 prototyping essentials. Birmingham : Packt Pub., 2012 9781849691642 (OCoLC)793222471 Community experience distilled. http://id.loc.gov/authorities/names/no2011030603 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=432018 Volltext |
spellingShingle | Schwartz, Ezra Axure RP 6 prototyping essentials : creating highly compelling, interactive prototypes with Axure that will impress and excite decision makers / Community experience distilled. Cover; Copyright; Credits; Foreword; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Prototyping Fundamentals; The art of UX prototyping; Prototyping interaction; The prototyping checklist; The project; Simple websites; Web applications and portals; Mobile apps; Heuristic evaluation; User validation; Deliverables: Prototype and specifications; Balancing act: What stakeholders have to say; Business stakeholders; Management; Business process architects; Project management; Visual design; Development stakeholders The UX perspectiveThe UX practitioner; The UX team lead; The challenge; Team structure; Process; Extending the process; Axure: The Good; Axure: The Bad; Tips for using Axure on large design projects; Axure around the world; The Axure perspective; Summary; Chapter 2: Axure Basics-the User Interface; Getting started; Working with multiple project files; The Axure workspace; Customizing the workspace; The Sitemap pane; Wireframe pages; Flow pages; The Page Properties pane; Page notes; Managing notes; Page interactions; Page formatting; Sketch effects; The Widgets pane; Wireframe Widgets Flow widgetsCreating your own widget library; Third party widget libraries; The Widget Properties pane; Annotation tab; Annotation fields; Annotation views; Interactions tab; Interactions; Events; Cases; Actions; Formatting tab; Location and size; Font; Alignment + Padding; Style; Ordering; Fills, Lines, + Borders; The Wireframe pane; Grid and Guides; The Masters pane; Master behavior; Normal; Place in Background; Custom Widget; Usage Report; The Dynamic Panel Manager; The toolbar and menu bar; Axure file formats; The .RP file format (stand-alone); The RPPRJ file format (shared project) Secondary navigation systemThe first dynamic panel; Adding states to a dynamic panel; Adding visual effects; Adding sketch effects; Updating task flow diagrams; Practitioner's corner-Axure prototyping for mobile devices; Mobile friendly websites and mobile apps; Different device resolutions and aspect ratios; Using the Viewport Tag; Using a full screen browser; Landscape and portrait page versions; Event and gesture compatibility; Browser limitations; Using widget libraries; Loading prototypes onto the device; Summary; Chapter 4: Interactivity 101; Interaction design-brief history Rapid prototyping Computer programs. Computer simulation. http://id.loc.gov/authorities/subjects/sh85029533 Computer Simulation https://id.nlm.nih.gov/mesh/D003198 Prototypage rapide. Prototypage rapide Logiciels. Simulation par ordinateur. rapid prototyping. aat simulation. aat COMPUTERS Software Development & Engineering General. bisacsh COMPUTERS Software Development & Engineering Systems Analysis & Design. bisacsh Computer simulation fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85029533 https://id.nlm.nih.gov/mesh/D003198 |
title | Axure RP 6 prototyping essentials : creating highly compelling, interactive prototypes with Axure that will impress and excite decision makers / |
title_auth | Axure RP 6 prototyping essentials : creating highly compelling, interactive prototypes with Axure that will impress and excite decision makers / |
title_exact_search | Axure RP 6 prototyping essentials : creating highly compelling, interactive prototypes with Axure that will impress and excite decision makers / |
title_full | Axure RP 6 prototyping essentials : creating highly compelling, interactive prototypes with Axure that will impress and excite decision makers / Ezra Schwartz ; foreword by James Hobart. |
title_fullStr | Axure RP 6 prototyping essentials : creating highly compelling, interactive prototypes with Axure that will impress and excite decision makers / Ezra Schwartz ; foreword by James Hobart. |
title_full_unstemmed | Axure RP 6 prototyping essentials : creating highly compelling, interactive prototypes with Axure that will impress and excite decision makers / Ezra Schwartz ; foreword by James Hobart. |
title_short | Axure RP 6 prototyping essentials : |
title_sort | axure rp 6 prototyping essentials creating highly compelling interactive prototypes with axure that will impress and excite decision makers |
title_sub | creating highly compelling, interactive prototypes with Axure that will impress and excite decision makers / |
topic | Rapid prototyping Computer programs. Computer simulation. http://id.loc.gov/authorities/subjects/sh85029533 Computer Simulation https://id.nlm.nih.gov/mesh/D003198 Prototypage rapide. Prototypage rapide Logiciels. Simulation par ordinateur. rapid prototyping. aat simulation. aat COMPUTERS Software Development & Engineering General. bisacsh COMPUTERS Software Development & Engineering Systems Analysis & Design. bisacsh Computer simulation fast |
topic_facet | Rapid prototyping Computer programs. Computer simulation. Computer Simulation Prototypage rapide. Prototypage rapide Logiciels. Simulation par ordinateur. rapid prototyping. simulation. COMPUTERS Software Development & Engineering General. COMPUTERS Software Development & Engineering Systems Analysis & Design. Computer simulation |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=432018 |
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