Physically based rendering :: from theory to implementation /
Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference...
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
San Francisco, Calif. : Oxford :
Morgan Kaufmann ; Elsevier Science [distributor],
2010.
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Ausgabe: | 2nd ed. |
Schriftenreihe: | Morgan Kaufmann series in interactive 3D technology.
|
Schlagworte: | |
Online-Zugang: | Volltext Volltext |
Zusammenfassung: | Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux. |
Beschreibung: | 1 online resource |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9780123785800 0123785804 0080923593 9780080923598 |
Internformat
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520 | |a Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux. | ||
505 | 0 | |a Geometry and transformations -- Shapes -- Primitives and intersection acceleration -- Color and radiometry -- Camera models -- Sampling and reconstruction -- Reflection models -- Materials -- Texture -- Volume scattering -- Light sources -- Monte Carlo integration I : basic concepts -- Monte Carlo integration II: improving efficiency -- Light transport I: Surface reflection -- Light transport II: volume rendering -- Light transport III: Precomputed light transport -- Retrospective and the future. | |
504 | |a Includes bibliographical references and index. | ||
588 | 0 | |a Print version record. | |
546 | |a English. | ||
650 | 0 | |a Computer graphics. | |
650 | 0 | |a Three-dimensional display systems. |0 http://id.loc.gov/authorities/subjects/sh85135021 | |
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adam_text | |
any_adam_object | |
author | Pharr, Matt |
author2 | Humphreys, Greg, Ph. D. |
author2_role | |
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author_GND | http://id.loc.gov/authorities/names/no2004080082 http://id.loc.gov/authorities/names/no2004080081 |
author_facet | Pharr, Matt Humphreys, Greg, Ph. D. |
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author_sort | Pharr, Matt |
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building | Verbundindex |
bvnumber | localFWS |
callnumber-first | T - Technology |
callnumber-label | T385 |
callnumber-raw | T385 .P43 2010 |
callnumber-search | T385 .P43 2010 |
callnumber-sort | T 3385 P43 42010 |
callnumber-subject | T - General Technology |
collection | ZDB-4-EBA |
contents | Geometry and transformations -- Shapes -- Primitives and intersection acceleration -- Color and radiometry -- Camera models -- Sampling and reconstruction -- Reflection models -- Materials -- Texture -- Volume scattering -- Light sources -- Monte Carlo integration I : basic concepts -- Monte Carlo integration II: improving efficiency -- Light transport I: Surface reflection -- Light transport II: volume rendering -- Light transport III: Precomputed light transport -- Retrospective and the future. |
ctrlnum | (OCoLC)647764707 |
dewey-full | 006.693 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.693 |
dewey-search | 006.693 |
dewey-sort | 16.693 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | 2nd ed. |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn647764707 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:17:19Z |
institution | BVB |
isbn | 9780123785800 0123785804 0080923593 9780080923598 |
language | English |
lccn | 2011377099 |
oclc_num | 647764707 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource |
psigel | ZDB-4-EBA |
publishDate | 2010 |
publishDateSearch | 2010 |
publishDateSort | 2010 |
publisher | Morgan Kaufmann ; Elsevier Science [distributor], |
record_format | marc |
series | Morgan Kaufmann series in interactive 3D technology. |
series2 | The Morgan Kaufmann series in interactive 3D technology |
spelling | Pharr, Matt. https://id.oclc.org/worldcat/entity/E39PBJpDRw9rRgF7GMmkwjqmh3 http://id.loc.gov/authorities/names/no2004080082 Physically based rendering : from theory to implementation / Matt Pharr, Greg Humphreys. 2nd ed. San Francisco, Calif. : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], 2010. 1 online resource text txt rdacontent computer c rdamedia online resource cr rdacarrier data file rda The Morgan Kaufmann series in interactive 3D technology Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux. Geometry and transformations -- Shapes -- Primitives and intersection acceleration -- Color and radiometry -- Camera models -- Sampling and reconstruction -- Reflection models -- Materials -- Texture -- Volume scattering -- Light sources -- Monte Carlo integration I : basic concepts -- Monte Carlo integration II: improving efficiency -- Light transport I: Surface reflection -- Light transport II: volume rendering -- Light transport III: Precomputed light transport -- Retrospective and the future. Includes bibliographical references and index. Print version record. English. Computer graphics. Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Infographie. Affichage tridimensionnel. computer graphics. aat three-dimensional. aat COMPUTERS Image Processing. bisacsh PHOTOGRAPHY Techniques Digital. bisacsh TECHNOLOGY & ENGINEERING Imaging Systems. bisacsh COMPUTERS Digital Media Graphics Applications. bisacsh Computer graphics fast Three-dimensional display systems fast Datorgrafik. sao Tredimensionella bilder. sao Humphreys, Greg, Ph. D. https://id.oclc.org/worldcat/entity/E39PBJx4pbDd463FHyGVFXK68C http://id.loc.gov/authorities/names/no2004080081 Print version: Pharr, Matt. Physically based rendering. 2nd ed. San Francisco, Calif. : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], 2010 9780123750792 0123750792 (OCoLC)620294150 Morgan Kaufmann series in interactive 3D technology. http://id.loc.gov/authorities/names/n2003014895 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=363697 Volltext FWS01 ZDB-4-EBA FWS_PDA_EBA https://www.sciencedirect.com/science/book/9780123750792 Volltext |
spellingShingle | Pharr, Matt Physically based rendering : from theory to implementation / Morgan Kaufmann series in interactive 3D technology. Geometry and transformations -- Shapes -- Primitives and intersection acceleration -- Color and radiometry -- Camera models -- Sampling and reconstruction -- Reflection models -- Materials -- Texture -- Volume scattering -- Light sources -- Monte Carlo integration I : basic concepts -- Monte Carlo integration II: improving efficiency -- Light transport I: Surface reflection -- Light transport II: volume rendering -- Light transport III: Precomputed light transport -- Retrospective and the future. Computer graphics. Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Infographie. Affichage tridimensionnel. computer graphics. aat three-dimensional. aat COMPUTERS Image Processing. bisacsh PHOTOGRAPHY Techniques Digital. bisacsh TECHNOLOGY & ENGINEERING Imaging Systems. bisacsh COMPUTERS Digital Media Graphics Applications. bisacsh Computer graphics fast Three-dimensional display systems fast Datorgrafik. sao Tredimensionella bilder. sao |
subject_GND | http://id.loc.gov/authorities/subjects/sh85135021 |
title | Physically based rendering : from theory to implementation / |
title_auth | Physically based rendering : from theory to implementation / |
title_exact_search | Physically based rendering : from theory to implementation / |
title_full | Physically based rendering : from theory to implementation / Matt Pharr, Greg Humphreys. |
title_fullStr | Physically based rendering : from theory to implementation / Matt Pharr, Greg Humphreys. |
title_full_unstemmed | Physically based rendering : from theory to implementation / Matt Pharr, Greg Humphreys. |
title_short | Physically based rendering : |
title_sort | physically based rendering from theory to implementation |
title_sub | from theory to implementation / |
topic | Computer graphics. Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Infographie. Affichage tridimensionnel. computer graphics. aat three-dimensional. aat COMPUTERS Image Processing. bisacsh PHOTOGRAPHY Techniques Digital. bisacsh TECHNOLOGY & ENGINEERING Imaging Systems. bisacsh COMPUTERS Digital Media Graphics Applications. bisacsh Computer graphics fast Three-dimensional display systems fast Datorgrafik. sao Tredimensionella bilder. sao |
topic_facet | Computer graphics. Three-dimensional display systems. Infographie. Affichage tridimensionnel. computer graphics. three-dimensional. COMPUTERS Image Processing. PHOTOGRAPHY Techniques Digital. TECHNOLOGY & ENGINEERING Imaging Systems. COMPUTERS Digital Media Graphics Applications. Computer graphics Three-dimensional display systems Datorgrafik. Tredimensionella bilder. |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=363697 https://www.sciencedirect.com/science/book/9780123750792 |
work_keys_str_mv | AT pharrmatt physicallybasedrenderingfromtheorytoimplementation AT humphreysgreg physicallybasedrenderingfromtheorytoimplementation |