Blender 3d 2.49 incredible machines :: modeling, rendering, and animating realistic machines with Blender 3d /
Annotation
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, U.K. :
Packt Pub.,
©2009.
|
Schriftenreihe: | From technologies to solutions.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Annotation |
Beschreibung: | 1 online resource (v, 300 pages) : illustrations |
ISBN: | 9781847197474 1847197477 1282397303 9781282397309 9786612397301 6612397306 |
Internformat
MARC
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049 | |a MAIN | ||
100 | 1 | |a Brito, Allan. | |
245 | 1 | 0 | |a Blender 3d 2.49 incredible machines : |b modeling, rendering, and animating realistic machines with Blender 3d / |c Allan Brito. |
260 | |a Birmingham, U.K. : |b Packt Pub., |c ©2009. | ||
300 | |a 1 online resource (v, 300 pages) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a data file |2 rda | ||
490 | 1 | |a From technologies to solutions | |
588 | 0 | |a Print version record. | |
520 | 8 | |a Annotation |b Blender 3D provides all the features you need to create super-realistic 3D models of machines for use in artwork, movies, and computer games. Blender 3D 2.49 Incredible Machines gives you step-by-step instructions for building weapons, vehicles, robots, and more.<br /><br />This book will show you how to use Blender 3D for mechanical modeling and product visualization. Through the pages of the book, you will find a step-by-step guide to create three different projects: a fantasy weapon, a spacecraft, and a giant robot. Even though these machines are not realistic, you will be able to build your own sensible and incredible machines with the techniques that you will learn in this book along with the exercises and examples.<br /><br />All the three sections of this book, which cover three projects, are planned to have an increasing learning curve. The first project is about a hand weapon, and with that we can image a small-sized object with tiny details. This first part of the book will show you how to deal with these details and model them in Blender 3D.<br /><br />In the second project, we will create a spacecraft, adding a bit of scale to the project, and new materials and textures as well. With this project, we will be working with metal, glass, and other elements that make the spacecraft. Along with the object, a new space environment will be created in the book too.<br /><br />At the end we have a big and complex object, which is the transforming robot. This last part of the book will cover the modeling of two objects and show how you can make one transform into the other. The scale and number of objects in this project are quite big, but the same principles as in the other projects are applied here with a step-by-step guide on how to go through the workflow of the project.<br /> | |
505 | 0 | |a Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Machinery Modeling and Visualization with Blender; Blender history; Working with Blender; Blender 3D, YafaRay, and GIMP; What is an Incredible Machine?; How the book is organized; Do I have to know Blender already?; How to know more about Blender 3D; Summary; Chapter 2: Modeling a Handgun; Briefing and concept; Objectives; Why a hand weapon?; Parts of the model; Modeling workflow; Best modeling technique for this project; Effects and rendering; Summary | |
505 | 8 | |a Chapter 3: Polygon Modeling of the WeaponStarting with a background image; Using subdivision to model; Modeling the hand wrap; Modeling the small and removable parts; Using hooks to place and align objects; Summary; Chapter 4: Adding Details; Tools and techniques for detailing; Face normals; Adding the handgrip; Using the spin tool to close a model; Adding creases and rounded details; Summary; Chapter 5: Rendering the Project with YafaRay; YafaRay renderer; Installing YafaRay; Creating a studio environment; Adding light to the scene; How YafaRay works; Setting lights in YafaRay | |
505 | 8 | |a Adding materials to the weaponFraming the weapon; Final render with YafaRay; Summary; Chapter 6: Steampunk Spacecraft; Steampunk concept; Spacecraft concept; Project workflow; Building edges and planes for the spacecraft; Creating the first section of the spacecraft; Modeling the wing; Modeling the front; Summary; Chapter 7: Working with Smaller Areas; Modeling the front of the spacecraft; Adding details to the wing; Modeling the engines; Creating the bottom of the spacecraft; Creating the weapons; Mirroring the spacecraft; Closing the cockpit; Detailing the fuselage | |
505 | 8 | |a Modeling auxiliary enginesAdding cables and wires; Using curves; Twisting the cables; Adding the cables to the model; Summary; Chapter 8: Advanced UV Mapping; UV mapping in Blender; What is UV mapping?; Using UV mapping in Blender; Using smart projections; UV test grid; Using the unwrap tool; Planning the unwrap; Controlling and editing the UV layout; Pinning and unpinning vertices; Live Unwrap Transform; Editing the UV; Exporting the layout; Editing the texture; Summary; Chapter 9: Putting the Spacecraft to Fly and Shoot with Special Effects; Blender particles; How particles work | |
505 | 8 | |a Creating particlesAdding speed and force fields; The rear engine; The guns; Summary; Chapter 10: Rendering the Spacecraft with YafaRay; Environment setup in YafaRay-creating a physical sky; Single Color; Gradient; Texture; SunSky; DarkTide's SunSky; Materials and textures in YafaRay; Setting up a metal material; Creating the glass in the cockpit; Rendering the scene; Rendering a night view of the spacecraft; Summary; Chapter 11: Transforming Robot; What is a transforming robot?; How big will the robot be?; Textures and materials; Rendering with LuxRender; Mixing modeling and animation | |
546 | |a English. | ||
630 | 0 | 0 | |a Blender (Computer file) |0 http://id.loc.gov/authorities/names/n00063653 |
630 | 0 | 7 | |a Blender (Computer file) |2 blmlsh |
630 | 0 | 7 | |a Blender (Computer file) |2 fast |
650 | 0 | |a Computer graphics. | |
650 | 0 | |a Computer animation. |0 http://id.loc.gov/authorities/subjects/sh85029478 | |
650 | 0 | |a Three-dimensional display systems. |0 http://id.loc.gov/authorities/subjects/sh85135021 | |
650 | 2 | |a Computer Graphics |0 https://id.nlm.nih.gov/mesh/D003196 | |
650 | 6 | |a Infographie. | |
650 | 6 | |a Animation par ordinateur. | |
650 | 6 | |a Affichage tridimensionnel. | |
650 | 7 | |a computer graphics. |2 aat | |
650 | 7 | |a computer animation. |2 aat | |
650 | 7 | |a three-dimensional. |2 aat | |
650 | 7 | |a COMPUTERS |x Image Processing. |2 bisacsh | |
650 | 7 | |a PHOTOGRAPHY |x Techniques |x Digital. |2 bisacsh | |
650 | 7 | |a TECHNOLOGY & ENGINEERING |x Imaging Systems. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Digital Media |x Graphics Applications. |2 bisacsh | |
650 | 7 | |a Computer graphics. |2 blmlsh | |
650 | 7 | |a Computer animation. |2 blmlsh | |
650 | 7 | |a Three-dimensional display systems. |2 blmlsh | |
650 | 7 | |a Computer animation |2 fast | |
650 | 7 | |a Computer graphics |2 fast | |
650 | 7 | |a Three-dimensional display systems |2 fast | |
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776 | 0 | 8 | |i Print version: |t Blender 3d 2.49 incredible machines. |d Birmingham : Packt Publishing, ©2009 |z 9781847197467 |w (OCoLC)496765296 |
830 | 0 | |a From technologies to solutions. |0 http://id.loc.gov/authorities/names/no2008038412 | |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn613612781 |
---|---|
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adam_text | |
any_adam_object | |
author | Brito, Allan |
author_facet | Brito, Allan |
author_role | |
author_sort | Brito, Allan |
author_variant | a b ab |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | T - Technology |
callnumber-label | T385 |
callnumber-raw | T385 .B73 2009 |
callnumber-search | T385 .B73 2009 |
callnumber-sort | T 3385 B73 42009 |
callnumber-subject | T - General Technology |
collection | ZDB-4-EBA |
contents | Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Machinery Modeling and Visualization with Blender; Blender history; Working with Blender; Blender 3D, YafaRay, and GIMP; What is an Incredible Machine?; How the book is organized; Do I have to know Blender already?; How to know more about Blender 3D; Summary; Chapter 2: Modeling a Handgun; Briefing and concept; Objectives; Why a hand weapon?; Parts of the model; Modeling workflow; Best modeling technique for this project; Effects and rendering; Summary Chapter 3: Polygon Modeling of the WeaponStarting with a background image; Using subdivision to model; Modeling the hand wrap; Modeling the small and removable parts; Using hooks to place and align objects; Summary; Chapter 4: Adding Details; Tools and techniques for detailing; Face normals; Adding the handgrip; Using the spin tool to close a model; Adding creases and rounded details; Summary; Chapter 5: Rendering the Project with YafaRay; YafaRay renderer; Installing YafaRay; Creating a studio environment; Adding light to the scene; How YafaRay works; Setting lights in YafaRay Adding materials to the weaponFraming the weapon; Final render with YafaRay; Summary; Chapter 6: Steampunk Spacecraft; Steampunk concept; Spacecraft concept; Project workflow; Building edges and planes for the spacecraft; Creating the first section of the spacecraft; Modeling the wing; Modeling the front; Summary; Chapter 7: Working with Smaller Areas; Modeling the front of the spacecraft; Adding details to the wing; Modeling the engines; Creating the bottom of the spacecraft; Creating the weapons; Mirroring the spacecraft; Closing the cockpit; Detailing the fuselage Modeling auxiliary enginesAdding cables and wires; Using curves; Twisting the cables; Adding the cables to the model; Summary; Chapter 8: Advanced UV Mapping; UV mapping in Blender; What is UV mapping?; Using UV mapping in Blender; Using smart projections; UV test grid; Using the unwrap tool; Planning the unwrap; Controlling and editing the UV layout; Pinning and unpinning vertices; Live Unwrap Transform; Editing the UV; Exporting the layout; Editing the texture; Summary; Chapter 9: Putting the Spacecraft to Fly and Shoot with Special Effects; Blender particles; How particles work Creating particlesAdding speed and force fields; The rear engine; The guns; Summary; Chapter 10: Rendering the Spacecraft with YafaRay; Environment setup in YafaRay-creating a physical sky; Single Color; Gradient; Texture; SunSky; DarkTide's SunSky; Materials and textures in YafaRay; Setting up a metal material; Creating the glass in the cockpit; Rendering the scene; Rendering a night view of the spacecraft; Summary; Chapter 11: Transforming Robot; What is a transforming robot?; How big will the robot be?; Textures and materials; Rendering with LuxRender; Mixing modeling and animation |
ctrlnum | (OCoLC)613612781 |
dewey-full | 006.693 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.693 |
dewey-search | 006.693 |
dewey-sort | 16.693 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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computer games. Blender 3D 2.49 Incredible Machines gives you step-by-step instructions for building weapons, vehicles, robots, and more.<br /><br />This book will show you how to use Blender 3D for mechanical modeling and product visualization. Through the pages of the book, you will find a step-by-step guide to create three different projects: a fantasy weapon, a spacecraft, and a giant robot. Even though these machines are not realistic, you will be able to build your own sensible and incredible machines with the techniques that you will learn in this book along with the exercises and examples.<br /><br />All the three sections of this book, which cover three projects, are planned to have an increasing learning curve. The first project is about a hand weapon, and with that we can image a small-sized object with tiny details. This first part of the book will show you how to deal with these details and model them in Blender 3D.<br /><br />In the second project, we will create a spacecraft, adding a bit of scale to the project, and new materials and textures as well. With this project, we will be working with metal, glass, and other elements that make the spacecraft. Along with the object, a new space environment will be created in the book too.<br /><br />At the end we have a big and complex object, which is the transforming robot. This last part of the book will cover the modeling of two objects and show how you can make one transform into the other. The scale and number of objects in this project are quite big, but the same principles as in the other projects are applied here with a step-by-step guide on how to go through the workflow of the project.<br /></subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Machinery Modeling and Visualization with Blender; Blender history; Working with Blender; Blender 3D, YafaRay, and GIMP; What is an Incredible Machine?; How the book is organized; Do I have to know Blender already?; How to know more about Blender 3D; Summary; Chapter 2: Modeling a Handgun; Briefing and concept; Objectives; Why a hand weapon?; Parts of the model; Modeling workflow; Best modeling technique for this project; Effects and rendering; Summary</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Chapter 3: Polygon Modeling of the WeaponStarting with a background image; Using subdivision to model; Modeling the hand wrap; Modeling the small and removable parts; Using hooks to place and align objects; Summary; Chapter 4: Adding Details; Tools and techniques for detailing; Face normals; Adding the handgrip; Using the spin tool to close a model; Adding creases and rounded details; Summary; Chapter 5: Rendering the Project with YafaRay; YafaRay renderer; Installing YafaRay; Creating a studio environment; Adding light to the scene; How YafaRay works; Setting lights in YafaRay</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Adding materials to the weaponFraming the weapon; Final render with YafaRay; Summary; Chapter 6: Steampunk Spacecraft; Steampunk concept; Spacecraft concept; Project workflow; Building edges and planes for the spacecraft; Creating the first section of the spacecraft; Modeling the wing; Modeling the front; Summary; Chapter 7: Working with Smaller Areas; Modeling the front of the spacecraft; Adding 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Summary; Chapter 10: Rendering the Spacecraft with YafaRay; Environment setup in YafaRay-creating a physical sky; Single Color; Gradient; Texture; SunSky; DarkTide's SunSky; Materials and textures in YafaRay; Setting up a metal material; Creating the glass in the cockpit; Rendering the scene; Rendering a night view of the spacecraft; Summary; Chapter 11: Transforming Robot; What is a transforming robot?; How big will the robot be?; Textures and materials; Rendering with LuxRender; Mixing modeling and animation</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">English.</subfield></datafield><datafield tag="630" ind1="0" ind2="0"><subfield code="a">Blender (Computer file)</subfield><subfield code="0">http://id.loc.gov/authorities/names/n00063653</subfield></datafield><datafield tag="630" ind1="0" ind2="7"><subfield code="a">Blender (Computer file)</subfield><subfield code="2">blmlsh</subfield></datafield><datafield tag="630" ind1="0" ind2="7"><subfield 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id | ZDB-4-EBA-ocn613612781 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:17:11Z |
institution | BVB |
isbn | 9781847197474 1847197477 1282397303 9781282397309 9786612397301 6612397306 |
language | English |
oclc_num | 613612781 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (v, 300 pages) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2009 |
publishDateSearch | 2009 |
publishDateSort | 2009 |
publisher | Packt Pub., |
record_format | marc |
series | From technologies to solutions. |
series2 | From technologies to solutions |
spelling | Brito, Allan. Blender 3d 2.49 incredible machines : modeling, rendering, and animating realistic machines with Blender 3d / Allan Brito. Birmingham, U.K. : Packt Pub., ©2009. 1 online resource (v, 300 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier data file rda From technologies to solutions Print version record. Annotation Blender 3D provides all the features you need to create super-realistic 3D models of machines for use in artwork, movies, and computer games. Blender 3D 2.49 Incredible Machines gives you step-by-step instructions for building weapons, vehicles, robots, and more.<br /><br />This book will show you how to use Blender 3D for mechanical modeling and product visualization. Through the pages of the book, you will find a step-by-step guide to create three different projects: a fantasy weapon, a spacecraft, and a giant robot. Even though these machines are not realistic, you will be able to build your own sensible and incredible machines with the techniques that you will learn in this book along with the exercises and examples.<br /><br />All the three sections of this book, which cover three projects, are planned to have an increasing learning curve. The first project is about a hand weapon, and with that we can image a small-sized object with tiny details. This first part of the book will show you how to deal with these details and model them in Blender 3D.<br /><br />In the second project, we will create a spacecraft, adding a bit of scale to the project, and new materials and textures as well. With this project, we will be working with metal, glass, and other elements that make the spacecraft. Along with the object, a new space environment will be created in the book too.<br /><br />At the end we have a big and complex object, which is the transforming robot. This last part of the book will cover the modeling of two objects and show how you can make one transform into the other. The scale and number of objects in this project are quite big, but the same principles as in the other projects are applied here with a step-by-step guide on how to go through the workflow of the project.<br /> Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Machinery Modeling and Visualization with Blender; Blender history; Working with Blender; Blender 3D, YafaRay, and GIMP; What is an Incredible Machine?; How the book is organized; Do I have to know Blender already?; How to know more about Blender 3D; Summary; Chapter 2: Modeling a Handgun; Briefing and concept; Objectives; Why a hand weapon?; Parts of the model; Modeling workflow; Best modeling technique for this project; Effects and rendering; Summary Chapter 3: Polygon Modeling of the WeaponStarting with a background image; Using subdivision to model; Modeling the hand wrap; Modeling the small and removable parts; Using hooks to place and align objects; Summary; Chapter 4: Adding Details; Tools and techniques for detailing; Face normals; Adding the handgrip; Using the spin tool to close a model; Adding creases and rounded details; Summary; Chapter 5: Rendering the Project with YafaRay; YafaRay renderer; Installing YafaRay; Creating a studio environment; Adding light to the scene; How YafaRay works; Setting lights in YafaRay Adding materials to the weaponFraming the weapon; Final render with YafaRay; Summary; Chapter 6: Steampunk Spacecraft; Steampunk concept; Spacecraft concept; Project workflow; Building edges and planes for the spacecraft; Creating the first section of the spacecraft; Modeling the wing; Modeling the front; Summary; Chapter 7: Working with Smaller Areas; Modeling the front of the spacecraft; Adding details to the wing; Modeling the engines; Creating the bottom of the spacecraft; Creating the weapons; Mirroring the spacecraft; Closing the cockpit; Detailing the fuselage Modeling auxiliary enginesAdding cables and wires; Using curves; Twisting the cables; Adding the cables to the model; Summary; Chapter 8: Advanced UV Mapping; UV mapping in Blender; What is UV mapping?; Using UV mapping in Blender; Using smart projections; UV test grid; Using the unwrap tool; Planning the unwrap; Controlling and editing the UV layout; Pinning and unpinning vertices; Live Unwrap Transform; Editing the UV; Exporting the layout; Editing the texture; Summary; Chapter 9: Putting the Spacecraft to Fly and Shoot with Special Effects; Blender particles; How particles work Creating particlesAdding speed and force fields; The rear engine; The guns; Summary; Chapter 10: Rendering the Spacecraft with YafaRay; Environment setup in YafaRay-creating a physical sky; Single Color; Gradient; Texture; SunSky; DarkTide's SunSky; Materials and textures in YafaRay; Setting up a metal material; Creating the glass in the cockpit; Rendering the scene; Rendering a night view of the spacecraft; Summary; Chapter 11: Transforming Robot; What is a transforming robot?; How big will the robot be?; Textures and materials; Rendering with LuxRender; Mixing modeling and animation English. Blender (Computer file) http://id.loc.gov/authorities/names/n00063653 Blender (Computer file) blmlsh Blender (Computer file) fast Computer graphics. Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Infographie. Animation par ordinateur. Affichage tridimensionnel. computer graphics. aat computer animation. aat three-dimensional. aat COMPUTERS Image Processing. bisacsh PHOTOGRAPHY Techniques Digital. bisacsh TECHNOLOGY & ENGINEERING Imaging Systems. bisacsh COMPUTERS Digital Media Graphics Applications. bisacsh Computer graphics. blmlsh Computer animation. blmlsh Three-dimensional display systems. blmlsh Computer animation fast Computer graphics fast Three-dimensional display systems fast has work: Blender 3D 2.49 Incredible Machines (Text) https://id.oclc.org/worldcat/entity/E39PD38pGKWQtpxmbhwWT8WrHK https://id.oclc.org/worldcat/ontology/hasWork Print version: Blender 3d 2.49 incredible machines. Birmingham : Packt Publishing, ©2009 9781847197467 (OCoLC)496765296 From technologies to solutions. http://id.loc.gov/authorities/names/no2008038412 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=333830 Volltext |
spellingShingle | Brito, Allan Blender 3d 2.49 incredible machines : modeling, rendering, and animating realistic machines with Blender 3d / From technologies to solutions. Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Machinery Modeling and Visualization with Blender; Blender history; Working with Blender; Blender 3D, YafaRay, and GIMP; What is an Incredible Machine?; How the book is organized; Do I have to know Blender already?; How to know more about Blender 3D; Summary; Chapter 2: Modeling a Handgun; Briefing and concept; Objectives; Why a hand weapon?; Parts of the model; Modeling workflow; Best modeling technique for this project; Effects and rendering; Summary Chapter 3: Polygon Modeling of the WeaponStarting with a background image; Using subdivision to model; Modeling the hand wrap; Modeling the small and removable parts; Using hooks to place and align objects; Summary; Chapter 4: Adding Details; Tools and techniques for detailing; Face normals; Adding the handgrip; Using the spin tool to close a model; Adding creases and rounded details; Summary; Chapter 5: Rendering the Project with YafaRay; YafaRay renderer; Installing YafaRay; Creating a studio environment; Adding light to the scene; How YafaRay works; Setting lights in YafaRay Adding materials to the weaponFraming the weapon; Final render with YafaRay; Summary; Chapter 6: Steampunk Spacecraft; Steampunk concept; Spacecraft concept; Project workflow; Building edges and planes for the spacecraft; Creating the first section of the spacecraft; Modeling the wing; Modeling the front; Summary; Chapter 7: Working with Smaller Areas; Modeling the front of the spacecraft; Adding details to the wing; Modeling the engines; Creating the bottom of the spacecraft; Creating the weapons; Mirroring the spacecraft; Closing the cockpit; Detailing the fuselage Modeling auxiliary enginesAdding cables and wires; Using curves; Twisting the cables; Adding the cables to the model; Summary; Chapter 8: Advanced UV Mapping; UV mapping in Blender; What is UV mapping?; Using UV mapping in Blender; Using smart projections; UV test grid; Using the unwrap tool; Planning the unwrap; Controlling and editing the UV layout; Pinning and unpinning vertices; Live Unwrap Transform; Editing the UV; Exporting the layout; Editing the texture; Summary; Chapter 9: Putting the Spacecraft to Fly and Shoot with Special Effects; Blender particles; How particles work Creating particlesAdding speed and force fields; The rear engine; The guns; Summary; Chapter 10: Rendering the Spacecraft with YafaRay; Environment setup in YafaRay-creating a physical sky; Single Color; Gradient; Texture; SunSky; DarkTide's SunSky; Materials and textures in YafaRay; Setting up a metal material; Creating the glass in the cockpit; Rendering the scene; Rendering a night view of the spacecraft; Summary; Chapter 11: Transforming Robot; What is a transforming robot?; How big will the robot be?; Textures and materials; Rendering with LuxRender; Mixing modeling and animation Blender (Computer file) http://id.loc.gov/authorities/names/n00063653 Blender (Computer file) blmlsh Blender (Computer file) fast Computer graphics. Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Infographie. Animation par ordinateur. Affichage tridimensionnel. computer graphics. aat computer animation. aat three-dimensional. aat COMPUTERS Image Processing. bisacsh PHOTOGRAPHY Techniques Digital. bisacsh TECHNOLOGY & ENGINEERING Imaging Systems. bisacsh COMPUTERS Digital Media Graphics Applications. bisacsh Computer graphics. blmlsh Computer animation. blmlsh Three-dimensional display systems. blmlsh Computer animation fast Computer graphics fast Three-dimensional display systems fast |
subject_GND | http://id.loc.gov/authorities/names/n00063653 http://id.loc.gov/authorities/subjects/sh85029478 http://id.loc.gov/authorities/subjects/sh85135021 https://id.nlm.nih.gov/mesh/D003196 |
title | Blender 3d 2.49 incredible machines : modeling, rendering, and animating realistic machines with Blender 3d / |
title_auth | Blender 3d 2.49 incredible machines : modeling, rendering, and animating realistic machines with Blender 3d / |
title_exact_search | Blender 3d 2.49 incredible machines : modeling, rendering, and animating realistic machines with Blender 3d / |
title_full | Blender 3d 2.49 incredible machines : modeling, rendering, and animating realistic machines with Blender 3d / Allan Brito. |
title_fullStr | Blender 3d 2.49 incredible machines : modeling, rendering, and animating realistic machines with Blender 3d / Allan Brito. |
title_full_unstemmed | Blender 3d 2.49 incredible machines : modeling, rendering, and animating realistic machines with Blender 3d / Allan Brito. |
title_short | Blender 3d 2.49 incredible machines : |
title_sort | blender 3d 2 49 incredible machines modeling rendering and animating realistic machines with blender 3d |
title_sub | modeling, rendering, and animating realistic machines with Blender 3d / |
topic | Blender (Computer file) http://id.loc.gov/authorities/names/n00063653 Blender (Computer file) blmlsh Blender (Computer file) fast Computer graphics. Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Infographie. Animation par ordinateur. Affichage tridimensionnel. computer graphics. aat computer animation. aat three-dimensional. aat COMPUTERS Image Processing. bisacsh PHOTOGRAPHY Techniques Digital. bisacsh TECHNOLOGY & ENGINEERING Imaging Systems. bisacsh COMPUTERS Digital Media Graphics Applications. bisacsh Computer graphics. blmlsh Computer animation. blmlsh Three-dimensional display systems. blmlsh Computer animation fast Computer graphics fast Three-dimensional display systems fast |
topic_facet | Blender (Computer file) Computer graphics. Computer animation. Three-dimensional display systems. Computer Graphics Infographie. Animation par ordinateur. Affichage tridimensionnel. computer graphics. computer animation. three-dimensional. COMPUTERS Image Processing. PHOTOGRAPHY Techniques Digital. TECHNOLOGY & ENGINEERING Imaging Systems. COMPUTERS Digital Media Graphics Applications. Computer animation Computer graphics Three-dimensional display systems |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=333830 |
work_keys_str_mv | AT britoallan blender3d249incrediblemachinesmodelingrenderingandanimatingrealisticmachineswithblender3d |