Game work :: language, power, and computer game culture /
"Ken McAllister notes in his introduction to Game Work that, even though computer games are essentially entertainment, they are in fact important mediating agents for the broad exercise of socio-political power." "In considering how the languages, images, gestures, and sounds of video...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Tuscaloosa, Ala. :
University of Alabama Press,
©2004.
|
Schriftenreihe: | Rhetoric, culture, and social critique.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "Ken McAllister notes in his introduction to Game Work that, even though computer games are essentially entertainment, they are in fact important mediating agents for the broad exercise of socio-political power." "In considering how the languages, images, gestures, and sounds of video games influence those who build, market, and play them, McAllister highlights the ways in which ideology is coded into games. Computer games, he argues, have transformative effects on the consciousness of players, like poetry, fiction, journalism, and film, but the implications of these transformations are not always clear. Games can work to maintain the status quo or celebrate liberation of tolerate exploitation, and they can conjure feelings of hope or despair, assent or dissent, clarity or confusion."--Jacket |
Beschreibung: | 1 online resource (xiv, 232 pages :) |
Format: | Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9780817381424 0817381422 |
Internformat
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100 | 1 | |a McAllister, Ken S., |d 1966- |e author. |1 https://id.oclc.org/worldcat/entity/E39PCjqFjPghMrYrC6cqBbv6qP |0 http://id.loc.gov/authorities/names/n2004100161 | |
245 | 1 | 0 | |a Game work : |b language, power, and computer game culture / |c Ken S. McAllister. |
260 | |a Tuscaloosa, Ala. : |b University of Alabama Press, |c ©2004. | ||
300 | |a 1 online resource (xiv, 232 pages :) | ||
336 | |a text |b txt |2 rdacontent | ||
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347 | |a data file | ||
490 | 1 | |a Rhetoric, culture, and social critique | |
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a 1. Studying the computer game complex -- Computer games as a mass culture -- Computer games as mass media -- Computer games as psychophysiological force -- Computer games as economic force -- Computer games as instructional force -- So, why study computer games? -- 2. A grammar of gamework -- Rhetoric and dialectic -- Propositions of the gamework -- The problematic of play -- The grammar of gameworks: analyzing the computer game complex -- 3. Capturing imaginations: rhetoric in the art of computer game development -- Rhetorical functions revisited -- Rhetoric in the discourse of game developers -- Working through the grammar of gameworks: agents, influences, manifestations, and transformative locales -- 4. Making meanings out of contradictions: the work of computer game reviewing -- Computer game reviewing online -- Computer game reviewing in print -- Playing up influence to influence play -- Reviewing the meanings of the computer game complex -- 5. The economies of black & white -- Defining economies -- The "purchase" of natural resources -- The "purchase" of spiritual resources -- The "purchase" of temporal resources -- The work of black & white -- Transformative locales: economic force as game work. | |
520 | 1 | |a "Ken McAllister notes in his introduction to Game Work that, even though computer games are essentially entertainment, they are in fact important mediating agents for the broad exercise of socio-political power." "In considering how the languages, images, gestures, and sounds of video games influence those who build, market, and play them, McAllister highlights the ways in which ideology is coded into games. Computer games, he argues, have transformative effects on the consciousness of players, like poetry, fiction, journalism, and film, but the implications of these transformations are not always clear. Games can work to maintain the status quo or celebrate liberation of tolerate exploitation, and they can conjure feelings of hope or despair, assent or dissent, clarity or confusion."--Jacket | |
588 | 0 | |a Print version record. | |
506 | |3 Use copy |f Restrictions unspecified |2 star |5 MiAaHDL | ||
533 | |a Electronic reproduction. |b [Place of publication not identified] : |c HathiTrust Digital Library, |d 2010. |5 MiAaHDL | ||
538 | |a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. |u http://purl.oclc.org/DLF/benchrepro0212 |5 MiAaHDL | ||
583 | 1 | |a digitized |c 2010 |h HathiTrust Digital Library |l committed to preserve |2 pda |5 MiAaHDL | |
650 | 0 | |a Video games |x Social aspects. | |
650 | 0 | |a Video games industry. | |
650 | 6 | |a Jeux vidéo |x Aspect social. | |
650 | 6 | |a Jeux électroniques |x Industrie. | |
650 | 7 | |a GAMES |x Video & Electronic. |2 bisacsh | |
650 | 7 | |a Computer games |x Social aspects |2 fast | |
650 | 7 | |a Video games industry |2 fast | |
650 | 1 | 7 | |a Computerkunst. |2 gtt |
650 | 1 | 7 | |a Computerspelen. |2 gtt |
650 | 1 | 7 | |a Populaire cultuur. |2 gtt |
758 | |i has work: |a Game work (Text) |1 https://id.oclc.org/worldcat/entity/E39PCGMkM7XxyfXDCy7qygfC73 |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a McAllister, Ken S., 1966- |t Game work. |d Tuscaloosa, Ala. : University of Alabama Press, ©2004 |z 0817314180 |w (DLC) 2004010252 |w (OCoLC)58042973 |
830 | 0 | |a Rhetoric, culture, and social critique. |0 http://id.loc.gov/authorities/names/n2001126770 | |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn298788719 |
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adam_text | |
any_adam_object | |
author | McAllister, Ken S., 1966- |
author_GND | http://id.loc.gov/authorities/names/n2004100161 |
author_facet | McAllister, Ken S., 1966- |
author_role | aut |
author_sort | McAllister, Ken S., 1966- |
author_variant | k s m ks ksm |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.17.S63 M33 2004eb |
callnumber-search | GV1469.17.S63 M33 2004eb |
callnumber-sort | GV 41469.17 S63 M33 42004EB |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | 1. Studying the computer game complex -- Computer games as a mass culture -- Computer games as mass media -- Computer games as psychophysiological force -- Computer games as economic force -- Computer games as instructional force -- So, why study computer games? -- 2. A grammar of gamework -- Rhetoric and dialectic -- Propositions of the gamework -- The problematic of play -- The grammar of gameworks: analyzing the computer game complex -- 3. Capturing imaginations: rhetoric in the art of computer game development -- Rhetorical functions revisited -- Rhetoric in the discourse of game developers -- Working through the grammar of gameworks: agents, influences, manifestations, and transformative locales -- 4. Making meanings out of contradictions: the work of computer game reviewing -- Computer game reviewing online -- Computer game reviewing in print -- Playing up influence to influence play -- Reviewing the meanings of the computer game complex -- 5. The economies of black & white -- Defining economies -- The "purchase" of natural resources -- The "purchase" of spiritual resources -- The "purchase" of temporal resources -- The work of black & white -- Transformative locales: economic force as game work. |
ctrlnum | (OCoLC)298788719 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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Studying the computer game complex -- Computer games as a mass culture -- Computer games as mass media -- Computer games as psychophysiological force -- Computer games as economic force -- Computer games as instructional force -- So, why study computer games? -- 2. A grammar of gamework -- Rhetoric and dialectic -- Propositions of the gamework -- The problematic of play -- The grammar of gameworks: analyzing the computer game complex -- 3. Capturing imaginations: rhetoric in the art of computer game development -- Rhetorical functions revisited -- Rhetoric in the discourse of game developers -- Working through the grammar of gameworks: agents, influences, manifestations, and transformative locales -- 4. Making meanings out of contradictions: the work of computer game reviewing -- Computer game reviewing online -- Computer game reviewing in print -- Playing up influence to influence play -- Reviewing the meanings of the computer game complex -- 5. The economies of black & white -- Defining economies -- The "purchase" of natural resources -- The "purchase" of spiritual resources -- The "purchase" of temporal resources -- The work of black & white -- Transformative locales: economic force as game work.</subfield></datafield><datafield tag="520" ind1="1" ind2=" "><subfield code="a">"Ken McAllister notes in his introduction to Game Work that, even though computer games are essentially entertainment, they are in fact important mediating agents for the broad exercise of socio-political power." "In considering how the languages, images, gestures, and sounds of video games influence those who build, market, and play them, McAllister highlights the ways in which ideology is coded into games. Computer games, he argues, have transformative effects on the consciousness of players, like poetry, fiction, journalism, and film, but the implications of these transformations are not always clear. Games can work to maintain the status quo or celebrate liberation of tolerate exploitation, and they can conjure feelings of hope or despair, assent or dissent, clarity or confusion."--Jacket</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Print version record.</subfield></datafield><datafield tag="506" ind1=" " ind2=" "><subfield code="3">Use copy</subfield><subfield code="f">Restrictions unspecified</subfield><subfield code="2">star</subfield><subfield code="5">MiAaHDL</subfield></datafield><datafield tag="533" ind1=" " ind2=" "><subfield code="a">Electronic reproduction.</subfield><subfield code="b">[Place of publication not identified] :</subfield><subfield code="c">HathiTrust Digital Library,</subfield><subfield code="d">2010.</subfield><subfield code="5">MiAaHDL</subfield></datafield><datafield tag="538" ind1=" " ind2=" "><subfield code="a">Master and use copy. 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id | ZDB-4-EBA-ocn298788719 |
illustrated | Illustrated |
indexdate | 2024-10-25T16:17:00Z |
institution | BVB |
isbn | 9780817381424 0817381422 |
language | English |
oclc_num | 298788719 |
open_access_boolean | |
owner | MAIN |
owner_facet | MAIN |
physical | 1 online resource (xiv, 232 pages :) |
psigel | ZDB-4-EBA |
publishDate | 2004 |
publishDateSearch | 2004 |
publishDateSort | 2004 |
publisher | University of Alabama Press, |
record_format | marc |
series | Rhetoric, culture, and social critique. |
series2 | Rhetoric, culture, and social critique |
spelling | McAllister, Ken S., 1966- author. https://id.oclc.org/worldcat/entity/E39PCjqFjPghMrYrC6cqBbv6qP http://id.loc.gov/authorities/names/n2004100161 Game work : language, power, and computer game culture / Ken S. McAllister. Tuscaloosa, Ala. : University of Alabama Press, ©2004. 1 online resource (xiv, 232 pages :) text txt rdacontent computer c rdamedia online resource cr rdacarrier data file Rhetoric, culture, and social critique Includes bibliographical references and index. 1. Studying the computer game complex -- Computer games as a mass culture -- Computer games as mass media -- Computer games as psychophysiological force -- Computer games as economic force -- Computer games as instructional force -- So, why study computer games? -- 2. A grammar of gamework -- Rhetoric and dialectic -- Propositions of the gamework -- The problematic of play -- The grammar of gameworks: analyzing the computer game complex -- 3. Capturing imaginations: rhetoric in the art of computer game development -- Rhetorical functions revisited -- Rhetoric in the discourse of game developers -- Working through the grammar of gameworks: agents, influences, manifestations, and transformative locales -- 4. Making meanings out of contradictions: the work of computer game reviewing -- Computer game reviewing online -- Computer game reviewing in print -- Playing up influence to influence play -- Reviewing the meanings of the computer game complex -- 5. The economies of black & white -- Defining economies -- The "purchase" of natural resources -- The "purchase" of spiritual resources -- The "purchase" of temporal resources -- The work of black & white -- Transformative locales: economic force as game work. "Ken McAllister notes in his introduction to Game Work that, even though computer games are essentially entertainment, they are in fact important mediating agents for the broad exercise of socio-political power." "In considering how the languages, images, gestures, and sounds of video games influence those who build, market, and play them, McAllister highlights the ways in which ideology is coded into games. Computer games, he argues, have transformative effects on the consciousness of players, like poetry, fiction, journalism, and film, but the implications of these transformations are not always clear. Games can work to maintain the status quo or celebrate liberation of tolerate exploitation, and they can conjure feelings of hope or despair, assent or dissent, clarity or confusion."--Jacket Print version record. Use copy Restrictions unspecified star MiAaHDL Electronic reproduction. [Place of publication not identified] : HathiTrust Digital Library, 2010. MiAaHDL Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212 MiAaHDL digitized 2010 HathiTrust Digital Library committed to preserve pda MiAaHDL Video games Social aspects. Video games industry. Jeux vidéo Aspect social. Jeux électroniques Industrie. GAMES Video & Electronic. bisacsh Computer games Social aspects fast Video games industry fast Computerkunst. gtt Computerspelen. gtt Populaire cultuur. gtt has work: Game work (Text) https://id.oclc.org/worldcat/entity/E39PCGMkM7XxyfXDCy7qygfC73 https://id.oclc.org/worldcat/ontology/hasWork Print version: McAllister, Ken S., 1966- Game work. Tuscaloosa, Ala. : University of Alabama Press, ©2004 0817314180 (DLC) 2004010252 (OCoLC)58042973 Rhetoric, culture, and social critique. http://id.loc.gov/authorities/names/n2001126770 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=217981 Volltext CBO01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=217981 Volltext |
spellingShingle | McAllister, Ken S., 1966- Game work : language, power, and computer game culture / Rhetoric, culture, and social critique. 1. Studying the computer game complex -- Computer games as a mass culture -- Computer games as mass media -- Computer games as psychophysiological force -- Computer games as economic force -- Computer games as instructional force -- So, why study computer games? -- 2. A grammar of gamework -- Rhetoric and dialectic -- Propositions of the gamework -- The problematic of play -- The grammar of gameworks: analyzing the computer game complex -- 3. Capturing imaginations: rhetoric in the art of computer game development -- Rhetorical functions revisited -- Rhetoric in the discourse of game developers -- Working through the grammar of gameworks: agents, influences, manifestations, and transformative locales -- 4. Making meanings out of contradictions: the work of computer game reviewing -- Computer game reviewing online -- Computer game reviewing in print -- Playing up influence to influence play -- Reviewing the meanings of the computer game complex -- 5. The economies of black & white -- Defining economies -- The "purchase" of natural resources -- The "purchase" of spiritual resources -- The "purchase" of temporal resources -- The work of black & white -- Transformative locales: economic force as game work. Video games Social aspects. Video games industry. Jeux vidéo Aspect social. Jeux électroniques Industrie. GAMES Video & Electronic. bisacsh Computer games Social aspects fast Video games industry fast Computerkunst. gtt Computerspelen. gtt Populaire cultuur. gtt |
title | Game work : language, power, and computer game culture / |
title_auth | Game work : language, power, and computer game culture / |
title_exact_search | Game work : language, power, and computer game culture / |
title_full | Game work : language, power, and computer game culture / Ken S. McAllister. |
title_fullStr | Game work : language, power, and computer game culture / Ken S. McAllister. |
title_full_unstemmed | Game work : language, power, and computer game culture / Ken S. McAllister. |
title_short | Game work : |
title_sort | game work language power and computer game culture |
title_sub | language, power, and computer game culture / |
topic | Video games Social aspects. Video games industry. Jeux vidéo Aspect social. Jeux électroniques Industrie. GAMES Video & Electronic. bisacsh Computer games Social aspects fast Video games industry fast Computerkunst. gtt Computerspelen. gtt Populaire cultuur. gtt |
topic_facet | Video games Social aspects. Video games industry. Jeux vidéo Aspect social. Jeux électroniques Industrie. GAMES Video & Electronic. Computer games Social aspects Video games industry Computerkunst. Computerspelen. Populaire cultuur. |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=217981 |
work_keys_str_mv | AT mcallisterkens gameworklanguagepowerandcomputergameculture |