Cheating :: gaining advantage in videogames /
"In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups); examines the varying ways that players and industry defin...
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1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge, Mass. :
MIT Press,
©2007.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups); examines the varying ways that players and industry define cheating; describes how the game industry itself has helped systematize cheating; and studies online cheating in context in an online ethnography of Final Fantasy XI."--Jacket |
Beschreibung: | 1 online resource (ix, 228 pages) |
Format: | Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. |
Bibliographie: | Includes bibliographical references (pages 211-220) and index. |
ISBN: | 9780262270748 0262270749 9781429479660 1429479663 1282098802 9781282098800 9786612098802 6612098805 |
Internformat
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100 | 1 | |a Consalvo, Mia, |d 1969- |1 https://id.oclc.org/worldcat/entity/E39PBJjRXFJ6BQJvBBfY7kVgrq |0 http://id.loc.gov/authorities/names/n2002096126 | |
245 | 1 | 0 | |a Cheating : |b gaining advantage in videogames / |c Mia Consalvo. |
260 | |a Cambridge, Mass. : |b MIT Press, |c ©2007. | ||
300 | |a 1 online resource (ix, 228 pages) | ||
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347 | |a data file | ||
504 | |a Includes bibliographical references (pages 211-220) and index. | ||
588 | 0 | |a Print version record. | |
505 | 0 | |a Introduction : To cheat or not to cheat : is that even the question? -- pt. 1. A cultural history of cheating in games. -- Creating the market : Easter eggs and secret agents -- Guidance goes independent : the rise of the strategy guide publishers -- Genies, sharks and chips : the technological side to cheating -- pt. 2. Game players. -- Gaining advantage : how videogame players define and negotiate cheating -- The cheaters -- Busting punks and policing players : the anti-cheating industry -- A mage's chronicle : cheating and life in Vana'diel -- pt. 3. Capital and game ethics. -- Capitalizing on paratexts : gameplay, ethics, and everyday life. | |
506 | |3 Use copy |f Restrictions unspecified |2 star |5 MiAaHDL | ||
520 | |a "In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups); examines the varying ways that players and industry define cheating; describes how the game industry itself has helped systematize cheating; and studies online cheating in context in an online ethnography of Final Fantasy XI."--Jacket | ||
533 | |a Electronic reproduction. |b [Place of publication not identified] : |c HathiTrust Digital Library, |d 2010. |5 MiAaHDL | ||
538 | |a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. |u http://purl.oclc.org/DLF/benchrepro0212 |5 MiAaHDL | ||
583 | 1 | |a digitized |c 2010 |h HathiTrust Digital Library |l committed to preserve |2 pda |5 MiAaHDL | |
546 | |a English. | ||
650 | 0 | |a Cheating at video games. |0 http://id.loc.gov/authorities/subjects/sh2006007118 | |
650 | 0 | |a Video games industry |x Corrupt practices. | |
650 | 0 | |a Video games |x Moral and ethical aspects. | |
650 | 6 | |a Tricherie aux jeux vidéo. | |
650 | 6 | |a Jeux vidéo |x Industrie |x Pratiques déloyales. | |
650 | 6 | |a Jeux vidéo |x Aspect moral. | |
650 | 7 | |a GAMES |x Video & Electronic. |2 bisacsh | |
650 | 7 | |a Cheating at video games |2 fast | |
650 | 7 | |a Video games |x Moral and ethical aspects |2 fast | |
650 | 1 | 7 | |a Computerspellen. |2 gtt |0 (NL-LeOCL)078473683 |
650 | 1 | 7 | |a Ethische aspecten. |2 gtt |0 (NL-LeOCL)078500214 |
653 | |a GAME STUDIES/General | ||
653 | |a GAME STUDIES/Online Games | ||
653 | |a SOCIAL SCIENCES/Media Studies | ||
758 | |i has work: |a Cheating (Text) |1 https://id.oclc.org/worldcat/entity/E39PCGkGTtfQMXBWDY7Yx69pWC |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn156908787 |
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adam_text | |
any_adam_object | |
author | Consalvo, Mia, 1969- |
author_GND | http://id.loc.gov/authorities/names/n2002096126 |
author_facet | Consalvo, Mia, 1969- |
author_role | |
author_sort | Consalvo, Mia, 1969- |
author_variant | m c mc |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.34.C67 C66 2007eb |
callnumber-search | GV1469.34.C67 C66 2007eb |
callnumber-sort | GV 41469.34 C67 C66 42007EB |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Introduction : To cheat or not to cheat : is that even the question? -- pt. 1. A cultural history of cheating in games. -- Creating the market : Easter eggs and secret agents -- Guidance goes independent : the rise of the strategy guide publishers -- Genies, sharks and chips : the technological side to cheating -- pt. 2. Game players. -- Gaining advantage : how videogame players define and negotiate cheating -- The cheaters -- Busting punks and policing players : the anti-cheating industry -- A mage's chronicle : cheating and life in Vana'diel -- pt. 3. Capital and game ethics. -- Capitalizing on paratexts : gameplay, ethics, and everyday life. |
ctrlnum | (OCoLC)156908787 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn156908787 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:16:05Z |
institution | BVB |
isbn | 9780262270748 0262270749 9781429479660 1429479663 1282098802 9781282098800 9786612098802 6612098805 |
language | English |
oclc_num | 156908787 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (ix, 228 pages) |
psigel | ZDB-4-EBA |
publishDate | 2007 |
publishDateSearch | 2007 |
publishDateSort | 2007 |
publisher | MIT Press, |
record_format | marc |
spelling | Consalvo, Mia, 1969- https://id.oclc.org/worldcat/entity/E39PBJjRXFJ6BQJvBBfY7kVgrq http://id.loc.gov/authorities/names/n2002096126 Cheating : gaining advantage in videogames / Mia Consalvo. Cambridge, Mass. : MIT Press, ©2007. 1 online resource (ix, 228 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier data file Includes bibliographical references (pages 211-220) and index. Print version record. Introduction : To cheat or not to cheat : is that even the question? -- pt. 1. A cultural history of cheating in games. -- Creating the market : Easter eggs and secret agents -- Guidance goes independent : the rise of the strategy guide publishers -- Genies, sharks and chips : the technological side to cheating -- pt. 2. Game players. -- Gaining advantage : how videogame players define and negotiate cheating -- The cheaters -- Busting punks and policing players : the anti-cheating industry -- A mage's chronicle : cheating and life in Vana'diel -- pt. 3. Capital and game ethics. -- Capitalizing on paratexts : gameplay, ethics, and everyday life. Use copy Restrictions unspecified star MiAaHDL "In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups); examines the varying ways that players and industry define cheating; describes how the game industry itself has helped systematize cheating; and studies online cheating in context in an online ethnography of Final Fantasy XI."--Jacket Electronic reproduction. [Place of publication not identified] : HathiTrust Digital Library, 2010. MiAaHDL Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212 MiAaHDL digitized 2010 HathiTrust Digital Library committed to preserve pda MiAaHDL English. Cheating at video games. http://id.loc.gov/authorities/subjects/sh2006007118 Video games industry Corrupt practices. Video games Moral and ethical aspects. Tricherie aux jeux vidéo. Jeux vidéo Industrie Pratiques déloyales. Jeux vidéo Aspect moral. GAMES Video & Electronic. bisacsh Cheating at video games fast Video games Moral and ethical aspects fast Computerspellen. gtt (NL-LeOCL)078473683 Ethische aspecten. gtt (NL-LeOCL)078500214 GAME STUDIES/General GAME STUDIES/Online Games SOCIAL SCIENCES/Media Studies has work: Cheating (Text) https://id.oclc.org/worldcat/entity/E39PCGkGTtfQMXBWDY7Yx69pWC https://id.oclc.org/worldcat/ontology/hasWork Print version: Consalvo, Mia, 1969- Cheating. Cambridge, Mass. : MIT Press, ©2007 9780262033657 0262033658 (DLC) 2006030942 (OCoLC)71809978 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=190968 Volltext |
spellingShingle | Consalvo, Mia, 1969- Cheating : gaining advantage in videogames / Introduction : To cheat or not to cheat : is that even the question? -- pt. 1. A cultural history of cheating in games. -- Creating the market : Easter eggs and secret agents -- Guidance goes independent : the rise of the strategy guide publishers -- Genies, sharks and chips : the technological side to cheating -- pt. 2. Game players. -- Gaining advantage : how videogame players define and negotiate cheating -- The cheaters -- Busting punks and policing players : the anti-cheating industry -- A mage's chronicle : cheating and life in Vana'diel -- pt. 3. Capital and game ethics. -- Capitalizing on paratexts : gameplay, ethics, and everyday life. Cheating at video games. http://id.loc.gov/authorities/subjects/sh2006007118 Video games industry Corrupt practices. Video games Moral and ethical aspects. Tricherie aux jeux vidéo. Jeux vidéo Industrie Pratiques déloyales. Jeux vidéo Aspect moral. GAMES Video & Electronic. bisacsh Cheating at video games fast Video games Moral and ethical aspects fast Computerspellen. gtt (NL-LeOCL)078473683 Ethische aspecten. gtt (NL-LeOCL)078500214 |
subject_GND | http://id.loc.gov/authorities/subjects/sh2006007118 (NL-LeOCL)078473683 (NL-LeOCL)078500214 |
title | Cheating : gaining advantage in videogames / |
title_auth | Cheating : gaining advantage in videogames / |
title_exact_search | Cheating : gaining advantage in videogames / |
title_full | Cheating : gaining advantage in videogames / Mia Consalvo. |
title_fullStr | Cheating : gaining advantage in videogames / Mia Consalvo. |
title_full_unstemmed | Cheating : gaining advantage in videogames / Mia Consalvo. |
title_short | Cheating : |
title_sort | cheating gaining advantage in videogames |
title_sub | gaining advantage in videogames / |
topic | Cheating at video games. http://id.loc.gov/authorities/subjects/sh2006007118 Video games industry Corrupt practices. Video games Moral and ethical aspects. Tricherie aux jeux vidéo. Jeux vidéo Industrie Pratiques déloyales. Jeux vidéo Aspect moral. GAMES Video & Electronic. bisacsh Cheating at video games fast Video games Moral and ethical aspects fast Computerspellen. gtt (NL-LeOCL)078473683 Ethische aspecten. gtt (NL-LeOCL)078500214 |
topic_facet | Cheating at video games. Video games industry Corrupt practices. Video games Moral and ethical aspects. Tricherie aux jeux vidéo. Jeux vidéo Industrie Pratiques déloyales. Jeux vidéo Aspect moral. GAMES Video & Electronic. Cheating at video games Video games Moral and ethical aspects Computerspellen. Ethische aspecten. |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=190968 |
work_keys_str_mv | AT consalvomia cheatinggainingadvantageinvideogames |