Compaq Visual Fortran :: a guide to creating Windows applications /
Compaq Visual Fortran: A Guide to Creating Windows Applications is the only book that shows developers how to create Windows applications using Visual Fortran software. It complements Digital Press's successful reference, the Digital Visual Fortran Programmer's Guide. Lawrence details deve...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston :
Digital Press,
©2002.
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Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Compaq Visual Fortran: A Guide to Creating Windows Applications is the only book that shows developers how to create Windows applications using Visual Fortran software. It complements Digital Press's successful reference, the Digital Visual Fortran Programmer's Guide. Lawrence details development methods and techniques for creating Fortran applications for Windows, the platform upon which developers can use Compaq Visual Fortran (CVF; to be Intel Visual Fortran in the future) to create applications. The book teaches CVF programming progressively, beginning with simple tasks and building. |
Beschreibung: | 1 online resource (xix, 462 pages) : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9780080488523 0080488528 1281049247 9781281049247 9786611049249 661104924X |
Internformat
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245 | 1 | 0 | |a Compaq Visual Fortran : |b a guide to creating Windows applications / |c Norman Lawrence. |
260 | |a Boston : |b Digital Press, |c ©2002. | ||
300 | |a 1 online resource (xix, 462 pages) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
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338 | |a online resource |b cr |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
588 | 0 | |a Print version record. | |
505 | 0 | |a Cover; Copyright Page; Contents; Preface; Acknowledgments; Chapter 1. Getting Started; 1.1 A look at Developer Studio; 1.2 Visual Fortran project types; 1.3 Developing graphical user interfaces; 1.4 Do I need to know C?; 1.5 Additional resources; 1.6 Useful Web sites; 1.7 User groups; 1.8 Layout of this book; Chapter 2. Quick Win Basics; 2.1 Before we start; 2.2 Text windows and fonts; 2.3 Fonts1 example; 2.4 Graphics windows and fonts; 2.5 What is next?; Chapter 3. User Interfaces; 3.1 Interface basics; 3.2 Menu1 example; 3.3 Using a mouse; 3.4 Using INITIALSETTINGS to create user menus | |
505 | 8 | |a 3.5 What is next?Chapter 4. Using Resources; 4.1 Resource Editor; 4.2 Using Resource Editor; 4.3 Using HTML files as Help files; 4.4 Using Icons and bitmaps; 4.5 Adding version information; 4.6 Using callback routines; 4.7 What is next?; Chapter 5. Graphics; 5.1 Coordinate systems; 5.2 Fill masks; 5.3 What is next?; Chapter 6. Creating Win32 API Applications; 6.1 Win32 basics; 6.2 Getting started; 6.3 WinMain, the main entry point; 6.4 Working with menus; 6.5 Windows with style; 6.6 What is next?; Chapter 7. Dialog Boxes and Controls; 7.1 Creating a modal dialog box; 7.2 Modeless dialog boxes | |
505 | 8 | |a 7.3 Currency exchange example7.4 Common controls; 7.5 What is next?; Chapter 8. Common Dialog Boxes; 8.1 Using common dialog boxes; 8.2 Opening and saving files; 8.3 Selecting colors; 8.4 Choosing fonts; 8.5 Page setup and printing; 8.6 Finding and replacing text; 8.7 What is next?; Chapter 9. Vector Graphics; 9.1 Introduction; 9.2 Lines2 example program; 9.3 DRAW2 example program; 9.4 Bezier curve example program; 9.5 Coordinate systems; 9.6 Transforms example program; 9.7 Regions; 9.8 Paths; 9.9 Enhanced metafiles; 9.10 MetaSketch example program; 9.11 MetaView example program | |
505 | 8 | |a 9.12 What is next?Chapter 10. Bitmap Graphics; 10.1 Introduction; 10.2 GDI device-dependent bitmaps; 10.3 Animation; 10.4 Device-independent bitmaps; 10.5 What is next?; Chapter 11. More Common Controls; 11.1 Common control basics; 11.2 Animation controls; 11.3 Calendar and date time picker controls; 11.4 Tab controls; 11.5 Tree view controls; 11.6 Splitter view; 11.7 What is next?; Chapter 12. Multiple Document Interface (MDI) Applications; 12.1 Introduction; 12.2 MultiPad example; 12.3 MainWndProc, Main windows messages entry point; 12.4 MDIWndProc, MDI windows messages entry point | |
505 | 8 | |a 12.5 What is next?Chapter 13. Finishing Touches; 13.1 Introduction; 13.2 Owner draw controls; 13.3 Registry; 13.4 Tip of the day example; 13.5 Recently used list; 13.6 What is next?; Chapter 14. Creating Help Files; 14.1 Help Workshop; 14.2 First Help project; 14.3 Scribe3 Help; 14.4 Building the Scribe3 Help file; 14.5 Context Help; 14.6 What is next?; Chapter 15. Open GL Basics; 15.1 Introduction; 15.2 Getting started; 15.3 Lines and points; 15.4 Resizing windows; 15.5 Triangles and quadrilaterals; 15.6 Display lists; 15.7 Double-frame buffers; 15.8 OpenGL in three dimensions; 15.9 Lighting | |
520 | |a Compaq Visual Fortran: A Guide to Creating Windows Applications is the only book that shows developers how to create Windows applications using Visual Fortran software. It complements Digital Press's successful reference, the Digital Visual Fortran Programmer's Guide. Lawrence details development methods and techniques for creating Fortran applications for Windows, the platform upon which developers can use Compaq Visual Fortran (CVF; to be Intel Visual Fortran in the future) to create applications. The book teaches CVF programming progressively, beginning with simple tasks and building. | ||
546 | |a English. | ||
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author | Lawrence, Norman, 1948- |
author_GND | http://id.loc.gov/authorities/names/n2001015131 |
author_facet | Lawrence, Norman, 1948- |
author_role | |
author_sort | Lawrence, Norman, 1948- |
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building | Verbundindex |
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callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.73.F25 L375 2001eb |
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callnumber-subject | QA - Mathematics |
collection | ZDB-4-EBA |
contents | Cover; Copyright Page; Contents; Preface; Acknowledgments; Chapter 1. Getting Started; 1.1 A look at Developer Studio; 1.2 Visual Fortran project types; 1.3 Developing graphical user interfaces; 1.4 Do I need to know C?; 1.5 Additional resources; 1.6 Useful Web sites; 1.7 User groups; 1.8 Layout of this book; Chapter 2. Quick Win Basics; 2.1 Before we start; 2.2 Text windows and fonts; 2.3 Fonts1 example; 2.4 Graphics windows and fonts; 2.5 What is next?; Chapter 3. User Interfaces; 3.1 Interface basics; 3.2 Menu1 example; 3.3 Using a mouse; 3.4 Using INITIALSETTINGS to create user menus 3.5 What is next?Chapter 4. Using Resources; 4.1 Resource Editor; 4.2 Using Resource Editor; 4.3 Using HTML files as Help files; 4.4 Using Icons and bitmaps; 4.5 Adding version information; 4.6 Using callback routines; 4.7 What is next?; Chapter 5. Graphics; 5.1 Coordinate systems; 5.2 Fill masks; 5.3 What is next?; Chapter 6. Creating Win32 API Applications; 6.1 Win32 basics; 6.2 Getting started; 6.3 WinMain, the main entry point; 6.4 Working with menus; 6.5 Windows with style; 6.6 What is next?; Chapter 7. Dialog Boxes and Controls; 7.1 Creating a modal dialog box; 7.2 Modeless dialog boxes 7.3 Currency exchange example7.4 Common controls; 7.5 What is next?; Chapter 8. Common Dialog Boxes; 8.1 Using common dialog boxes; 8.2 Opening and saving files; 8.3 Selecting colors; 8.4 Choosing fonts; 8.5 Page setup and printing; 8.6 Finding and replacing text; 8.7 What is next?; Chapter 9. Vector Graphics; 9.1 Introduction; 9.2 Lines2 example program; 9.3 DRAW2 example program; 9.4 Bezier curve example program; 9.5 Coordinate systems; 9.6 Transforms example program; 9.7 Regions; 9.8 Paths; 9.9 Enhanced metafiles; 9.10 MetaSketch example program; 9.11 MetaView example program 9.12 What is next?Chapter 10. Bitmap Graphics; 10.1 Introduction; 10.2 GDI device-dependent bitmaps; 10.3 Animation; 10.4 Device-independent bitmaps; 10.5 What is next?; Chapter 11. More Common Controls; 11.1 Common control basics; 11.2 Animation controls; 11.3 Calendar and date time picker controls; 11.4 Tab controls; 11.5 Tree view controls; 11.6 Splitter view; 11.7 What is next?; Chapter 12. Multiple Document Interface (MDI) Applications; 12.1 Introduction; 12.2 MultiPad example; 12.3 MainWndProc, Main windows messages entry point; 12.4 MDIWndProc, MDI windows messages entry point 12.5 What is next?Chapter 13. Finishing Touches; 13.1 Introduction; 13.2 Owner draw controls; 13.3 Registry; 13.4 Tip of the day example; 13.5 Recently used list; 13.6 What is next?; Chapter 14. Creating Help Files; 14.1 Help Workshop; 14.2 First Help project; 14.3 Scribe3 Help; 14.4 Building the Scribe3 Help file; 14.5 Context Help; 14.6 What is next?; Chapter 15. Open GL Basics; 15.1 Introduction; 15.2 Getting started; 15.3 Lines and points; 15.4 Resizing windows; 15.5 Triangles and quadrilaterals; 15.6 Display lists; 15.7 Double-frame buffers; 15.8 OpenGL in three dimensions; 15.9 Lighting |
ctrlnum | (OCoLC)147992830 |
dewey-full | 005.13/3 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.13/3 |
dewey-search | 005.13/3 |
dewey-sort | 15.13 13 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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Vector Graphics; 9.1 Introduction; 9.2 Lines2 example program; 9.3 DRAW2 example program; 9.4 Bezier curve example program; 9.5 Coordinate systems; 9.6 Transforms example program; 9.7 Regions; 9.8 Paths; 9.9 Enhanced metafiles; 9.10 MetaSketch example program; 9.11 MetaView example program</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">9.12 What is next?Chapter 10. Bitmap Graphics; 10.1 Introduction; 10.2 GDI device-dependent bitmaps; 10.3 Animation; 10.4 Device-independent bitmaps; 10.5 What is next?; Chapter 11. More Common Controls; 11.1 Common control basics; 11.2 Animation controls; 11.3 Calendar and date time picker controls; 11.4 Tab controls; 11.5 Tree view controls; 11.6 Splitter view; 11.7 What is next?; Chapter 12. Multiple Document Interface (MDI) Applications; 12.1 Introduction; 12.2 MultiPad example; 12.3 MainWndProc, Main windows messages entry point; 12.4 MDIWndProc, MDI windows messages entry point</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">12.5 What is next?Chapter 13. Finishing Touches; 13.1 Introduction; 13.2 Owner draw controls; 13.3 Registry; 13.4 Tip of the day example; 13.5 Recently used list; 13.6 What is next?; Chapter 14. Creating Help Files; 14.1 Help Workshop; 14.2 First Help project; 14.3 Scribe3 Help; 14.4 Building the Scribe3 Help file; 14.5 Context Help; 14.6 What is next?; Chapter 15. Open GL Basics; 15.1 Introduction; 15.2 Getting started; 15.3 Lines and points; 15.4 Resizing windows; 15.5 Triangles and quadrilaterals; 15.6 Display lists; 15.7 Double-frame buffers; 15.8 OpenGL in three dimensions; 15.9 Lighting</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Compaq Visual Fortran: A Guide to Creating Windows Applications is the only book that shows developers how to create Windows applications using Visual Fortran software. It complements Digital Press's successful reference, the Digital Visual Fortran Programmer's Guide. Lawrence details development methods and techniques for creating Fortran applications for Windows, the platform upon which developers can use Compaq Visual Fortran (CVF; to be Intel Visual Fortran in the future) to create applications. 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id | ZDB-4-EBA-ocn147992830 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:16:04Z |
institution | BVB |
isbn | 9780080488523 0080488528 1281049247 9781281049247 9786611049249 661104924X |
language | English |
oclc_num | 147992830 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (xix, 462 pages) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2002 |
publishDateSearch | 2002 |
publishDateSort | 2002 |
publisher | Digital Press, |
record_format | marc |
spelling | Lawrence, Norman, 1948- https://id.oclc.org/worldcat/entity/E39PCjDyWKv7M3JQVvmGcVCJ6q http://id.loc.gov/authorities/names/n2001015131 Compaq Visual Fortran : a guide to creating Windows applications / Norman Lawrence. Boston : Digital Press, ©2002. 1 online resource (xix, 462 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Includes bibliographical references and index. Print version record. Cover; Copyright Page; Contents; Preface; Acknowledgments; Chapter 1. Getting Started; 1.1 A look at Developer Studio; 1.2 Visual Fortran project types; 1.3 Developing graphical user interfaces; 1.4 Do I need to know C?; 1.5 Additional resources; 1.6 Useful Web sites; 1.7 User groups; 1.8 Layout of this book; Chapter 2. Quick Win Basics; 2.1 Before we start; 2.2 Text windows and fonts; 2.3 Fonts1 example; 2.4 Graphics windows and fonts; 2.5 What is next?; Chapter 3. User Interfaces; 3.1 Interface basics; 3.2 Menu1 example; 3.3 Using a mouse; 3.4 Using INITIALSETTINGS to create user menus 3.5 What is next?Chapter 4. Using Resources; 4.1 Resource Editor; 4.2 Using Resource Editor; 4.3 Using HTML files as Help files; 4.4 Using Icons and bitmaps; 4.5 Adding version information; 4.6 Using callback routines; 4.7 What is next?; Chapter 5. Graphics; 5.1 Coordinate systems; 5.2 Fill masks; 5.3 What is next?; Chapter 6. Creating Win32 API Applications; 6.1 Win32 basics; 6.2 Getting started; 6.3 WinMain, the main entry point; 6.4 Working with menus; 6.5 Windows with style; 6.6 What is next?; Chapter 7. Dialog Boxes and Controls; 7.1 Creating a modal dialog box; 7.2 Modeless dialog boxes 7.3 Currency exchange example7.4 Common controls; 7.5 What is next?; Chapter 8. Common Dialog Boxes; 8.1 Using common dialog boxes; 8.2 Opening and saving files; 8.3 Selecting colors; 8.4 Choosing fonts; 8.5 Page setup and printing; 8.6 Finding and replacing text; 8.7 What is next?; Chapter 9. Vector Graphics; 9.1 Introduction; 9.2 Lines2 example program; 9.3 DRAW2 example program; 9.4 Bezier curve example program; 9.5 Coordinate systems; 9.6 Transforms example program; 9.7 Regions; 9.8 Paths; 9.9 Enhanced metafiles; 9.10 MetaSketch example program; 9.11 MetaView example program 9.12 What is next?Chapter 10. Bitmap Graphics; 10.1 Introduction; 10.2 GDI device-dependent bitmaps; 10.3 Animation; 10.4 Device-independent bitmaps; 10.5 What is next?; Chapter 11. More Common Controls; 11.1 Common control basics; 11.2 Animation controls; 11.3 Calendar and date time picker controls; 11.4 Tab controls; 11.5 Tree view controls; 11.6 Splitter view; 11.7 What is next?; Chapter 12. Multiple Document Interface (MDI) Applications; 12.1 Introduction; 12.2 MultiPad example; 12.3 MainWndProc, Main windows messages entry point; 12.4 MDIWndProc, MDI windows messages entry point 12.5 What is next?Chapter 13. Finishing Touches; 13.1 Introduction; 13.2 Owner draw controls; 13.3 Registry; 13.4 Tip of the day example; 13.5 Recently used list; 13.6 What is next?; Chapter 14. Creating Help Files; 14.1 Help Workshop; 14.2 First Help project; 14.3 Scribe3 Help; 14.4 Building the Scribe3 Help file; 14.5 Context Help; 14.6 What is next?; Chapter 15. Open GL Basics; 15.1 Introduction; 15.2 Getting started; 15.3 Lines and points; 15.4 Resizing windows; 15.5 Triangles and quadrilaterals; 15.6 Display lists; 15.7 Double-frame buffers; 15.8 OpenGL in three dimensions; 15.9 Lighting Compaq Visual Fortran: A Guide to Creating Windows Applications is the only book that shows developers how to create Windows applications using Visual Fortran software. It complements Digital Press's successful reference, the Digital Visual Fortran Programmer's Guide. Lawrence details development methods and techniques for creating Fortran applications for Windows, the platform upon which developers can use Compaq Visual Fortran (CVF; to be Intel Visual Fortran in the future) to create applications. The book teaches CVF programming progressively, beginning with simple tasks and building. English. FORTRAN (Computer program language) http://id.loc.gov/authorities/subjects/sh85050987 Fortran (Langage de programmation) COMPUTERS Programming Languages C♯ bisacsh COMPUTERS Programming Languages Java. bisacsh COMPUTERS Programming Languages Pascal. bisacsh FORTRAN (Computer program language) fast has work: Compaq Visual Fortran (Text) https://id.oclc.org/worldcat/entity/E39PCGGdy6fMtXb6W9hFGBfRBq https://id.oclc.org/worldcat/ontology/hasWork Print version: Lawrence, Norman, 1948- Compaq Visual Fortran. Boston : Digital Press, ©2002 1555582494 9781555582494 (DLC) 2001052790 (OCoLC)46809735 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=196368 Volltext |
spellingShingle | Lawrence, Norman, 1948- Compaq Visual Fortran : a guide to creating Windows applications / Cover; Copyright Page; Contents; Preface; Acknowledgments; Chapter 1. Getting Started; 1.1 A look at Developer Studio; 1.2 Visual Fortran project types; 1.3 Developing graphical user interfaces; 1.4 Do I need to know C?; 1.5 Additional resources; 1.6 Useful Web sites; 1.7 User groups; 1.8 Layout of this book; Chapter 2. Quick Win Basics; 2.1 Before we start; 2.2 Text windows and fonts; 2.3 Fonts1 example; 2.4 Graphics windows and fonts; 2.5 What is next?; Chapter 3. User Interfaces; 3.1 Interface basics; 3.2 Menu1 example; 3.3 Using a mouse; 3.4 Using INITIALSETTINGS to create user menus 3.5 What is next?Chapter 4. Using Resources; 4.1 Resource Editor; 4.2 Using Resource Editor; 4.3 Using HTML files as Help files; 4.4 Using Icons and bitmaps; 4.5 Adding version information; 4.6 Using callback routines; 4.7 What is next?; Chapter 5. Graphics; 5.1 Coordinate systems; 5.2 Fill masks; 5.3 What is next?; Chapter 6. Creating Win32 API Applications; 6.1 Win32 basics; 6.2 Getting started; 6.3 WinMain, the main entry point; 6.4 Working with menus; 6.5 Windows with style; 6.6 What is next?; Chapter 7. Dialog Boxes and Controls; 7.1 Creating a modal dialog box; 7.2 Modeless dialog boxes 7.3 Currency exchange example7.4 Common controls; 7.5 What is next?; Chapter 8. Common Dialog Boxes; 8.1 Using common dialog boxes; 8.2 Opening and saving files; 8.3 Selecting colors; 8.4 Choosing fonts; 8.5 Page setup and printing; 8.6 Finding and replacing text; 8.7 What is next?; Chapter 9. Vector Graphics; 9.1 Introduction; 9.2 Lines2 example program; 9.3 DRAW2 example program; 9.4 Bezier curve example program; 9.5 Coordinate systems; 9.6 Transforms example program; 9.7 Regions; 9.8 Paths; 9.9 Enhanced metafiles; 9.10 MetaSketch example program; 9.11 MetaView example program 9.12 What is next?Chapter 10. Bitmap Graphics; 10.1 Introduction; 10.2 GDI device-dependent bitmaps; 10.3 Animation; 10.4 Device-independent bitmaps; 10.5 What is next?; Chapter 11. More Common Controls; 11.1 Common control basics; 11.2 Animation controls; 11.3 Calendar and date time picker controls; 11.4 Tab controls; 11.5 Tree view controls; 11.6 Splitter view; 11.7 What is next?; Chapter 12. Multiple Document Interface (MDI) Applications; 12.1 Introduction; 12.2 MultiPad example; 12.3 MainWndProc, Main windows messages entry point; 12.4 MDIWndProc, MDI windows messages entry point 12.5 What is next?Chapter 13. Finishing Touches; 13.1 Introduction; 13.2 Owner draw controls; 13.3 Registry; 13.4 Tip of the day example; 13.5 Recently used list; 13.6 What is next?; Chapter 14. Creating Help Files; 14.1 Help Workshop; 14.2 First Help project; 14.3 Scribe3 Help; 14.4 Building the Scribe3 Help file; 14.5 Context Help; 14.6 What is next?; Chapter 15. Open GL Basics; 15.1 Introduction; 15.2 Getting started; 15.3 Lines and points; 15.4 Resizing windows; 15.5 Triangles and quadrilaterals; 15.6 Display lists; 15.7 Double-frame buffers; 15.8 OpenGL in three dimensions; 15.9 Lighting FORTRAN (Computer program language) http://id.loc.gov/authorities/subjects/sh85050987 Fortran (Langage de programmation) COMPUTERS Programming Languages C♯ bisacsh COMPUTERS Programming Languages Java. bisacsh COMPUTERS Programming Languages Pascal. bisacsh FORTRAN (Computer program language) fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85050987 |
title | Compaq Visual Fortran : a guide to creating Windows applications / |
title_auth | Compaq Visual Fortran : a guide to creating Windows applications / |
title_exact_search | Compaq Visual Fortran : a guide to creating Windows applications / |
title_full | Compaq Visual Fortran : a guide to creating Windows applications / Norman Lawrence. |
title_fullStr | Compaq Visual Fortran : a guide to creating Windows applications / Norman Lawrence. |
title_full_unstemmed | Compaq Visual Fortran : a guide to creating Windows applications / Norman Lawrence. |
title_short | Compaq Visual Fortran : |
title_sort | compaq visual fortran a guide to creating windows applications |
title_sub | a guide to creating Windows applications / |
topic | FORTRAN (Computer program language) http://id.loc.gov/authorities/subjects/sh85050987 Fortran (Langage de programmation) COMPUTERS Programming Languages C♯ bisacsh COMPUTERS Programming Languages Java. bisacsh COMPUTERS Programming Languages Pascal. bisacsh FORTRAN (Computer program language) fast |
topic_facet | FORTRAN (Computer program language) Fortran (Langage de programmation) COMPUTERS Programming Languages C♯ COMPUTERS Programming Languages Java. COMPUTERS Programming Languages Pascal. |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=196368 |
work_keys_str_mv | AT lawrencenorman compaqvisualfortranaguidetocreatingwindowsapplications |