Making use :: scenario-based design of human-computer interactions /
"Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario,...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge, Mass. :
MIT Press,
©2000.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labeled Start; the person used the mouse to select the button." Scenarios are a vocabulary for coordinating the central tasks of system development--understanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions, and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else. In addition to a comprehensive discussion of the principles of scenario-based design, the book includes in-depth examples of its application." |
Beschreibung: | 1 online resource (xiv, 368 pages) : illustrations |
Bibliographie: | Includes bibliographical references (pages 331-349) and index. |
ISBN: | 9780262269926 0262269929 9780262032797 0262032791 |
Internformat
MARC
LEADER | 00000cam a22000004a 4500 | ||
---|---|---|---|
001 | ZDB-4-EBA-ocm62416571 | ||
003 | OCoLC | ||
005 | 20241004212047.0 | ||
006 | m o d | ||
007 | cr cnu---unuuu | ||
008 | 051202s2000 maua ob 001 0 eng d | ||
010 | |z 00021621 | ||
040 | |a N$T |b eng |e pn |c N$T |d OCLCQ |d YDXCP |d OCLCQ |d OCLCG |d OCLCQ |d N$T |d OCLCQ |d OTZ |d OCLCQ |d OCLCO |d OCLCQ |d IEEEE |d OCLCF |d COO |d VVN |d B24X7 |d NLGGC |d OCLCQ |d HRM |d LIV |d VTS |d MERER |d AGLDB |d OCLCQ |d AU@ |d MITPR |d STF |d LEAUB |d EBLCP |d OCLCO |d VT2 |d OCLCO |d INARC |d OCLCA |d OCLCQ |d COA |d OCLCO |d OCLCL | ||
019 | |a 47969640 |a 149663618 |a 183263885 |a 1286908591 |a 1302140818 |a 1340049353 | ||
020 | |a 9780262269926 |q (electronic bk.) | ||
020 | |a 0262269929 |q (electronic bk.) | ||
020 | |a 9780262032797 |q (hc. ; |q alk. paper) | ||
020 | |a 0262032791 |q (hc. ; |q alk. paper) | ||
024 | 8 | |a (WaSeSS)ssj0000196195 | |
035 | |a (OCoLC)62416571 |z (OCoLC)47969640 |z (OCoLC)149663618 |z (OCoLC)183263885 |z (OCoLC)1286908591 |z (OCoLC)1302140818 |z (OCoLC)1340049353 | ||
037 | |a 4398 |b MIT Press | ||
037 | |a 9780262269926 |b MIT Press | ||
050 | 4 | |a QA76.9.H85 |b C37 2000eb | |
072 | 7 | |a COM |x 034000 |2 bisacsh | |
072 | 7 | |a COM |x 079010 |2 bisacsh | |
082 | 7 | |a 004/.01/9 |2 22 | |
049 | |a MAIN | ||
100 | 1 | |a Carroll, John M. |q (John Millar), |d 1950- |1 https://id.oclc.org/worldcat/entity/E39PBJckRTV3xCqppRxPC6Qpfq |0 http://id.loc.gov/authorities/names/n88246300 | |
245 | 1 | 0 | |a Making use : |b scenario-based design of human-computer interactions / |c John M. Carroll. |
260 | |a Cambridge, Mass. : |b MIT Press, |c ©2000. | ||
300 | |a 1 online resource (xiv, 368 pages) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a text file |2 rdaft | ||
504 | |a Includes bibliographical references (pages 331-349) and index. | ||
505 | 0 | 0 | |g 1. |t The sorcerer's apprentice -- |g 2. |t What is design? -- |g 3. |t Scenario-based design -- |g 4. |t Example: video information system -- |g 5. |t Example: programming tutorial and tools -- |g 6. |t Usability rationale -- |g 7. |t Cumulative design -- |g 8. |t Evaluation and theory building -- |g 9. |t Software development -- |g 10. |t Finding scenarios and making claims -- |g 11. |t Getting around the task-artifact cycle -- |g 12. |t The scenario dilemma. |
520 | 3 | |a "Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labeled Start; the person used the mouse to select the button." Scenarios are a vocabulary for coordinating the central tasks of system development--understanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions, and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else. In addition to a comprehensive discussion of the principles of scenario-based design, the book includes in-depth examples of its application." | |
588 | 0 | |a Print version record. | |
650 | 0 | |a Human-computer interaction. |0 http://id.loc.gov/authorities/subjects/sh88003229 | |
650 | 2 | |a Attitude to Computers |0 https://id.nlm.nih.gov/mesh/D001292 | |
650 | 6 | |a Interaction personne-ordinateur. | |
650 | 7 | |a COMPUTERS |x Interactive & Multimedia. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Social Aspects |x Human-Computer Interaction. |2 bisacsh | |
650 | 7 | |a Human-computer interaction |2 fast | |
653 | |a COMPUTER SCIENCE/Human Computer Interaction | ||
758 | |i has work: |a Making use (Text) |1 https://id.oclc.org/worldcat/entity/E39PCFFcXMrgwMwMdBWcRD96fC |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Carroll, John M. (John Millar), 1950- |t Making use. |d Cambridge, Mass. : MIT Press, ©2000 |z 0262032791 |w (DLC) 00021621 |w (OCoLC)43317720 |
856 | 4 | 0 | |l FWS01 |p ZDB-4-EBA |q FWS_PDA_EBA |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=138587 |3 Volltext |
938 | |a Books 24x7 |b B247 |n bks00001312 | ||
938 | |a ProQuest Ebook Central |b EBLB |n EBL5966592 | ||
938 | |a EBSCOhost |b EBSC |n 138587 | ||
938 | |a Internet Archive |b INAR |n makingusescenari0000carr | ||
938 | |a YBP Library Services |b YANK |n 3410937 | ||
938 | |a YBP Library Services |b YANK |n 2367869 | ||
994 | |a 92 |b GEBAY | ||
912 | |a ZDB-4-EBA | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocm62416571 |
---|---|
_version_ | 1816881632342179840 |
adam_text | |
any_adam_object | |
author | Carroll, John M. (John Millar), 1950- |
author_GND | http://id.loc.gov/authorities/names/n88246300 |
author_facet | Carroll, John M. (John Millar), 1950- |
author_role | |
author_sort | Carroll, John M. 1950- |
author_variant | j m c jm jmc |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.9.H85 C37 2000eb |
callnumber-search | QA76.9.H85 C37 2000eb |
callnumber-sort | QA 276.9 H85 C37 42000EB |
callnumber-subject | QA - Mathematics |
collection | ZDB-4-EBA |
contents | The sorcerer's apprentice -- What is design? -- Scenario-based design -- Example: video information system -- Example: programming tutorial and tools -- Usability rationale -- Cumulative design -- Evaluation and theory building -- Software development -- Finding scenarios and making claims -- Getting around the task-artifact cycle -- The scenario dilemma. |
ctrlnum | (OCoLC)62416571 |
dewey-full | 004/.01/9 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 004 - Computer science |
dewey-raw | 004/.01/9 |
dewey-search | 004/.01/9 |
dewey-sort | 14 11 19 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>04920cam a22006374a 4500</leader><controlfield tag="001">ZDB-4-EBA-ocm62416571 </controlfield><controlfield tag="003">OCoLC</controlfield><controlfield tag="005">20241004212047.0</controlfield><controlfield tag="006">m o d </controlfield><controlfield tag="007">cr cnu---unuuu</controlfield><controlfield tag="008">051202s2000 maua ob 001 0 eng d</controlfield><datafield tag="010" ind1=" " ind2=" "><subfield code="z"> 00021621 </subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">N$T</subfield><subfield code="b">eng</subfield><subfield code="e">pn</subfield><subfield code="c">N$T</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">YDXCP</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCG</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">N$T</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OTZ</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">IEEEE</subfield><subfield code="d">OCLCF</subfield><subfield code="d">COO</subfield><subfield code="d">VVN</subfield><subfield code="d">B24X7</subfield><subfield code="d">NLGGC</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">HRM</subfield><subfield code="d">LIV</subfield><subfield code="d">VTS</subfield><subfield code="d">MERER</subfield><subfield code="d">AGLDB</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">AU@</subfield><subfield code="d">MITPR</subfield><subfield code="d">STF</subfield><subfield code="d">LEAUB</subfield><subfield code="d">EBLCP</subfield><subfield code="d">OCLCO</subfield><subfield code="d">VT2</subfield><subfield code="d">OCLCO</subfield><subfield code="d">INARC</subfield><subfield code="d">OCLCA</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">COA</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCL</subfield></datafield><datafield tag="019" ind1=" " ind2=" "><subfield code="a">47969640</subfield><subfield code="a">149663618</subfield><subfield code="a">183263885</subfield><subfield code="a">1286908591</subfield><subfield code="a">1302140818</subfield><subfield code="a">1340049353</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780262269926</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0262269929</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780262032797</subfield><subfield code="q">(hc. ;</subfield><subfield code="q">alk. paper)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0262032791</subfield><subfield code="q">(hc. ;</subfield><subfield code="q">alk. paper)</subfield></datafield><datafield tag="024" ind1="8" ind2=" "><subfield code="a">(WaSeSS)ssj0000196195</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)62416571</subfield><subfield code="z">(OCoLC)47969640</subfield><subfield code="z">(OCoLC)149663618</subfield><subfield code="z">(OCoLC)183263885</subfield><subfield code="z">(OCoLC)1286908591</subfield><subfield code="z">(OCoLC)1302140818</subfield><subfield code="z">(OCoLC)1340049353</subfield></datafield><datafield tag="037" ind1=" " ind2=" "><subfield code="a">4398</subfield><subfield code="b">MIT Press</subfield></datafield><datafield tag="037" ind1=" " ind2=" "><subfield code="a">9780262269926</subfield><subfield code="b">MIT Press</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">QA76.9.H85</subfield><subfield code="b">C37 2000eb</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">COM</subfield><subfield code="x">034000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">COM</subfield><subfield code="x">079010</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="7" ind2=" "><subfield code="a">004/.01/9</subfield><subfield code="2">22</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">MAIN</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Carroll, John M.</subfield><subfield code="q">(John Millar),</subfield><subfield code="d">1950-</subfield><subfield code="1">https://id.oclc.org/worldcat/entity/E39PBJckRTV3xCqppRxPC6Qpfq</subfield><subfield code="0">http://id.loc.gov/authorities/names/n88246300</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Making use :</subfield><subfield code="b">scenario-based design of human-computer interactions /</subfield><subfield code="c">John M. Carroll.</subfield></datafield><datafield tag="260" ind1=" " ind2=" "><subfield code="a">Cambridge, Mass. :</subfield><subfield code="b">MIT Press,</subfield><subfield code="c">©2000.</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (xiv, 368 pages) :</subfield><subfield code="b">illustrations</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="347" ind1=" " ind2=" "><subfield code="a">text file</subfield><subfield code="2">rdaft</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references (pages 331-349) and index.</subfield></datafield><datafield tag="505" ind1="0" ind2="0"><subfield code="g">1.</subfield><subfield code="t">The sorcerer's apprentice --</subfield><subfield code="g">2.</subfield><subfield code="t">What is design? --</subfield><subfield code="g">3.</subfield><subfield code="t">Scenario-based design --</subfield><subfield code="g">4.</subfield><subfield code="t">Example: video information system --</subfield><subfield code="g">5.</subfield><subfield code="t">Example: programming tutorial and tools --</subfield><subfield code="g">6.</subfield><subfield code="t">Usability rationale --</subfield><subfield code="g">7.</subfield><subfield code="t">Cumulative design --</subfield><subfield code="g">8.</subfield><subfield code="t">Evaluation and theory building --</subfield><subfield code="g">9.</subfield><subfield code="t">Software development --</subfield><subfield code="g">10.</subfield><subfield code="t">Finding scenarios and making claims --</subfield><subfield code="g">11.</subfield><subfield code="t">Getting around the task-artifact cycle --</subfield><subfield code="g">12.</subfield><subfield code="t">The scenario dilemma.</subfield></datafield><datafield tag="520" ind1="3" ind2=" "><subfield code="a">"Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labeled Start; the person used the mouse to select the button." Scenarios are a vocabulary for coordinating the central tasks of system development--understanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions, and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else. In addition to a comprehensive discussion of the principles of scenario-based design, the book includes in-depth examples of its application."</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Print version record.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Human-computer interaction.</subfield><subfield code="0">http://id.loc.gov/authorities/subjects/sh88003229</subfield></datafield><datafield tag="650" ind1=" " ind2="2"><subfield code="a">Attitude to Computers</subfield><subfield code="0">https://id.nlm.nih.gov/mesh/D001292</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Interaction personne-ordinateur.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS</subfield><subfield code="x">Interactive & Multimedia.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS</subfield><subfield code="x">Social Aspects</subfield><subfield code="x">Human-Computer Interaction.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Human-computer interaction</subfield><subfield code="2">fast</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">COMPUTER SCIENCE/Human Computer Interaction</subfield></datafield><datafield tag="758" ind1=" " ind2=" "><subfield code="i">has work:</subfield><subfield code="a">Making use (Text)</subfield><subfield code="1">https://id.oclc.org/worldcat/entity/E39PCFFcXMrgwMwMdBWcRD96fC</subfield><subfield code="4">https://id.oclc.org/worldcat/ontology/hasWork</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="a">Carroll, John M. (John Millar), 1950-</subfield><subfield code="t">Making use.</subfield><subfield code="d">Cambridge, Mass. : MIT Press, ©2000</subfield><subfield code="z">0262032791</subfield><subfield code="w">(DLC) 00021621</subfield><subfield code="w">(OCoLC)43317720</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="l">FWS01</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FWS_PDA_EBA</subfield><subfield code="u">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=138587</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">Books 24x7</subfield><subfield code="b">B247</subfield><subfield code="n">bks00001312</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">ProQuest Ebook Central</subfield><subfield code="b">EBLB</subfield><subfield code="n">EBL5966592</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">EBSCOhost</subfield><subfield code="b">EBSC</subfield><subfield code="n">138587</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">Internet Archive</subfield><subfield code="b">INAR</subfield><subfield code="n">makingusescenari0000carr</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">YBP Library Services</subfield><subfield code="b">YANK</subfield><subfield code="n">3410937</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">YBP Library Services</subfield><subfield code="b">YANK</subfield><subfield code="n">2367869</subfield></datafield><datafield tag="994" ind1=" " ind2=" "><subfield code="a">92</subfield><subfield code="b">GEBAY</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-863</subfield></datafield></record></collection> |
id | ZDB-4-EBA-ocm62416571 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:15:48Z |
institution | BVB |
isbn | 9780262269926 0262269929 9780262032797 0262032791 |
language | English |
oclc_num | 62416571 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (xiv, 368 pages) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2000 |
publishDateSearch | 2000 |
publishDateSort | 2000 |
publisher | MIT Press, |
record_format | marc |
spelling | Carroll, John M. (John Millar), 1950- https://id.oclc.org/worldcat/entity/E39PBJckRTV3xCqppRxPC6Qpfq http://id.loc.gov/authorities/names/n88246300 Making use : scenario-based design of human-computer interactions / John M. Carroll. Cambridge, Mass. : MIT Press, ©2000. 1 online resource (xiv, 368 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier text file rdaft Includes bibliographical references (pages 331-349) and index. 1. The sorcerer's apprentice -- 2. What is design? -- 3. Scenario-based design -- 4. Example: video information system -- 5. Example: programming tutorial and tools -- 6. Usability rationale -- 7. Cumulative design -- 8. Evaluation and theory building -- 9. Software development -- 10. Finding scenarios and making claims -- 11. Getting around the task-artifact cycle -- 12. The scenario dilemma. "Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labeled Start; the person used the mouse to select the button." Scenarios are a vocabulary for coordinating the central tasks of system development--understanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions, and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else. In addition to a comprehensive discussion of the principles of scenario-based design, the book includes in-depth examples of its application." Print version record. Human-computer interaction. http://id.loc.gov/authorities/subjects/sh88003229 Attitude to Computers https://id.nlm.nih.gov/mesh/D001292 Interaction personne-ordinateur. COMPUTERS Interactive & Multimedia. bisacsh COMPUTERS Social Aspects Human-Computer Interaction. bisacsh Human-computer interaction fast COMPUTER SCIENCE/Human Computer Interaction has work: Making use (Text) https://id.oclc.org/worldcat/entity/E39PCFFcXMrgwMwMdBWcRD96fC https://id.oclc.org/worldcat/ontology/hasWork Print version: Carroll, John M. (John Millar), 1950- Making use. Cambridge, Mass. : MIT Press, ©2000 0262032791 (DLC) 00021621 (OCoLC)43317720 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=138587 Volltext |
spellingShingle | Carroll, John M. (John Millar), 1950- Making use : scenario-based design of human-computer interactions / The sorcerer's apprentice -- What is design? -- Scenario-based design -- Example: video information system -- Example: programming tutorial and tools -- Usability rationale -- Cumulative design -- Evaluation and theory building -- Software development -- Finding scenarios and making claims -- Getting around the task-artifact cycle -- The scenario dilemma. Human-computer interaction. http://id.loc.gov/authorities/subjects/sh88003229 Attitude to Computers https://id.nlm.nih.gov/mesh/D001292 Interaction personne-ordinateur. COMPUTERS Interactive & Multimedia. bisacsh COMPUTERS Social Aspects Human-Computer Interaction. bisacsh Human-computer interaction fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh88003229 https://id.nlm.nih.gov/mesh/D001292 |
title | Making use : scenario-based design of human-computer interactions / |
title_alt | The sorcerer's apprentice -- What is design? -- Scenario-based design -- Example: video information system -- Example: programming tutorial and tools -- Usability rationale -- Cumulative design -- Evaluation and theory building -- Software development -- Finding scenarios and making claims -- Getting around the task-artifact cycle -- The scenario dilemma. |
title_auth | Making use : scenario-based design of human-computer interactions / |
title_exact_search | Making use : scenario-based design of human-computer interactions / |
title_full | Making use : scenario-based design of human-computer interactions / John M. Carroll. |
title_fullStr | Making use : scenario-based design of human-computer interactions / John M. Carroll. |
title_full_unstemmed | Making use : scenario-based design of human-computer interactions / John M. Carroll. |
title_short | Making use : |
title_sort | making use scenario based design of human computer interactions |
title_sub | scenario-based design of human-computer interactions / |
topic | Human-computer interaction. http://id.loc.gov/authorities/subjects/sh88003229 Attitude to Computers https://id.nlm.nih.gov/mesh/D001292 Interaction personne-ordinateur. COMPUTERS Interactive & Multimedia. bisacsh COMPUTERS Social Aspects Human-Computer Interaction. bisacsh Human-computer interaction fast |
topic_facet | Human-computer interaction. Attitude to Computers Interaction personne-ordinateur. COMPUTERS Interactive & Multimedia. COMPUTERS Social Aspects Human-Computer Interaction. Human-computer interaction |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=138587 |
work_keys_str_mv | AT carrolljohnm makingusescenariobaseddesignofhumancomputerinteractions |