Aesthetics and video games:
Cover -- Half Title -- Series -- Title -- Copyright -- Dedication -- Contents -- Acknowledgments -- 1 Aesthetics -- 2 Three Attitudes of Play -- 3 Goal-Seeking Aesthetics -- 4 Narrative Aesthetics -- 5 Dollhouse Aesthetics -- 6 The Aesthetics of Moral Choice -- 7 But, Is It Art? -- Notes -- Referenc...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London
Bloomsbury Publishing
2025
|
Schriftenreihe: | Bloomsbury aesthetics
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Zusammenfassung: | Cover -- Half Title -- Series -- Title -- Copyright -- Dedication -- Contents -- Acknowledgments -- 1 Aesthetics -- 2 Three Attitudes of Play -- 3 Goal-Seeking Aesthetics -- 4 Narrative Aesthetics -- 5 Dollhouse Aesthetics -- 6 The Aesthetics of Moral Choice -- 7 But, Is It Art? -- Notes -- References -- Index. |
Beschreibung: | ix, 237 Seiten |
ISBN: | 9781350104822 9781350104839 |
Internformat
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Datensatz im Suchindex
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adam_text |
Acknowledgments viii 1 Aesthetics 2 Three Attitudes of Play 19 3 Goal-Seeking Aesthetics 49 4 Narrative Aesthetics 81 1 5 Dollhouse Aesthetics 117 6 The Aesthetics of Moral Choice 151 7 But, Is It Art? 185 Notes 207 References Index 233 221
Aesthetics and Video Games introduces current issues and ideas in philosophical aesthetics that help us to better understand why video games are different from cinema, animation and other types of fiction. Addressing two foundational issues, the notion of the aesthetic and the value of play, it asks what the aesthetic is and investigates how value arises from different forms of play. Introducing the history and theory surrounding these guestions, this book: • Offers an account of the value of games that places gameplay and interactivity at its core • Acknowledges the importance of both ethical and feminist criticisms of games • Offers a novel account of how video games can be valued as competitions, narratives, and toys • Suggests ways in which a theory of the aesthetics of games must move beyond traditional approaches in aesthetics. Drawing from work in philosophy, media studies, psychology, and game studies, it not only demonstrates how theories from these areas can helpfully come into conversation with each other, it explores new paradigms, models, and concepts that aid our knowledge of video games in today s culture. |
any_adam_object | 1 |
author | Bartel, Christopher |
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building | Verbundindex |
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dewey-ones | 111 - Ontology |
dewey-raw | 111.85 |
dewey-search | 111.85 |
dewey-sort | 3111.85 |
dewey-tens | 110 - Metaphysics |
discipline | Allgemeines Philosophie |
format | Book |
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physical | ix, 237 Seiten |
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spelling | Bartel, Christopher Verfasser (DE-588)1224834682 aut Aesthetics and video games Christopher Bartel London Bloomsbury Publishing 2025 ix, 237 Seiten txt rdacontent n rdamedia nc rdacarrier Bloomsbury aesthetics Cover -- Half Title -- Series -- Title -- Copyright -- Dedication -- Contents -- Acknowledgments -- 1 Aesthetics -- 2 Three Attitudes of Play -- 3 Goal-Seeking Aesthetics -- 4 Narrative Aesthetics -- 5 Dollhouse Aesthetics -- 6 The Aesthetics of Moral Choice -- 7 But, Is It Art? -- Notes -- References -- Index. Computerspiel (DE-588)4010457-6 gnd rswk-swf Ästhetik (DE-588)4000626-8 gnd rswk-swf Aesthetics Video games Computerspiel (DE-588)4010457-6 s Ästhetik (DE-588)4000626-8 s DE-604 Erscheint auch als Online-Ausgabe, PDF 978-1-3501-0484-6 Erscheint auch als Online-Ausgabe 978-1-3501-0485-3 Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=035457414&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=035457414&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Bartel, Christopher Aesthetics and video games Computerspiel (DE-588)4010457-6 gnd Ästhetik (DE-588)4000626-8 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4000626-8 |
title | Aesthetics and video games |
title_auth | Aesthetics and video games |
title_exact_search | Aesthetics and video games |
title_full | Aesthetics and video games Christopher Bartel |
title_fullStr | Aesthetics and video games Christopher Bartel |
title_full_unstemmed | Aesthetics and video games Christopher Bartel |
title_short | Aesthetics and video games |
title_sort | aesthetics and video games |
topic | Computerspiel (DE-588)4010457-6 gnd Ästhetik (DE-588)4000626-8 gnd |
topic_facet | Computerspiel Ästhetik |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=035457414&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=035457414&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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