Understanding video games: the essential information
"The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming. This book introduces students to both the major theories used to analyse games, such as ludology and narratology, and the commercial and organ...
Gespeichert in:
Hauptverfasser: | , , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York ; London
Routledge, Taylor & Francis Group
2024
|
Ausgabe: | Fifth edition |
Schlagworte: | |
Online-Zugang: | DE-1046 DE-1047 URL des Erstveröffentlichers |
Zusammenfassung: | "The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming. This book introduces students to both the major theories used to analyse games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. This new edition includes updates to the history, statistics and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective. Extensively illustrated, and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games 5th Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education and, society"-- |
Beschreibung: | 1 Online-Ressource (xiii, 413 Seiten) Diagramme, Illustrationen |
ISBN: | 9781003274995 1003274994 9781040002421 1040002420 9781040002483 104000248X |
DOI: | 10.4324/9781003274995 |
Internformat
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520 | 3 | |a "The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming. This book introduces students to both the major theories used to analyse games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. This new edition includes updates to the history, statistics and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective. Extensively illustrated, and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games 5th Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education and, society"-- | |
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Datensatz im Suchindex
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author | Egenfeldt-Nielsen, Simon 1975- Smith, Jonas Heide Tosca, Susana Pajares |
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author_facet | Egenfeldt-Nielsen, Simon 1975- Smith, Jonas Heide Tosca, Susana Pajares |
author_role | aut aut aut |
author_sort | Egenfeldt-Nielsen, Simon 1975- |
author_variant | s e n sen j h s jh jhs s p t sp spt |
building | Verbundindex |
bvnumber | BV049926605 |
classification_rvk | ST 324 SU 500 |
ctrlnum | (DE-599)KEP103359192 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
doi_str_mv | 10.4324/9781003274995 |
edition | Fifth edition |
format | Electronic eBook |
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spelling | Egenfeldt-Nielsen, Simon 1975- Verfasser (DE-588)1124192875 aut Understanding video games the essential information Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca Fifth edition New York ; London Routledge, Taylor & Francis Group 2024 1 Online-Ressource (xiii, 413 Seiten) Diagramme, Illustrationen txt rdacontent c rdamedia cr rdacarrier "The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming. This book introduces students to both the major theories used to analyse games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. This new edition includes updates to the history, statistics and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective. Extensively illustrated, and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games 5th Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education and, society"-- Computerspiel (DE-588)4010457-6 gnd rswk-swf Video games SOCIAL SCIENCE / Media Studies (DE-588)4151278-9 Einführung gnd-content Computerspiel (DE-588)4010457-6 s DE-604 Smith, Jonas Heide Verfasser (DE-588)1124193014 aut Tosca, Susana Pajares Verfasser (DE-588)1124193073 aut X:TFG https://doi.org/10.4324/9781003274995 Verlag URL des Erstveröffentlichers X:TFG https://doi.org/10.4324/9781003274995 Resolving-System URL des Erstveröffentlichers |
spellingShingle | Egenfeldt-Nielsen, Simon 1975- Smith, Jonas Heide Tosca, Susana Pajares Understanding video games the essential information Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4151278-9 |
title | Understanding video games the essential information |
title_auth | Understanding video games the essential information |
title_exact_search | Understanding video games the essential information |
title_full | Understanding video games the essential information Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca |
title_fullStr | Understanding video games the essential information Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca |
title_full_unstemmed | Understanding video games the essential information Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca |
title_short | Understanding video games |
title_sort | understanding video games the essential information |
title_sub | the essential information |
topic | Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Computerspiel Einführung |
url | https://doi.org/10.4324/9781003274995 |
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