Not all fun and games: videogame labour, project-based workplaces, and the new citizenship at work
Motivated by the goal of understanding the labour conditions of workers in the videogame industry and their participatory power to create decent work, Not All Fun and Games is a critical examination of a global entertainment juggernaut with revenues that top film, television, and music production co...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Montreal
Concordia University Press
2024
|
Ausgabe: | First English edition |
Schlagworte: | |
Zusammenfassung: | Motivated by the goal of understanding the labour conditions of workers in the videogame industry and their participatory power to create decent work, Not All Fun and Games is a critical examination of a global entertainment juggernaut with revenues that top film, television, and music production combined. Jobs in the industry are heralded as the vanguard of the new economy, governments offer lucrative tax credits to lure game studios to their regions, and game developers often express commitment and passion for their work. Yet, the industry is also known for its toxic workplaces. To understand these disparities and gain insight into twenty-first-century labour conditions, Marie-Josée Legault and Johanna Weststar have carried out a comprehensive mixed-methods study of the North American industry over the past fifteen years. They combine detailed survey data from thousands of game developers with over one hundred qualitative interviews to systematically reveal labour issues such as precarity, lack of workforce diversity, unpredictable schedules, unpaid overtime, low unionization rates, worker burnout, and significant pay inequality. Updating the theoretical concept of citizenship at work, the authors connect these labour issues to a fundamental lack of voice and representation in the workplace. They determine that videogame workers and others in contemporary project-based work environments lack agency in regulating their work and lack fundamental protections. Not All Fun and Games comprehensively documents conditions in the North American industry and highlights ways to counter workers' lack of voice and representation in their workplaces to better create healthy, equitable, and inclusive workplaces. |
Beschreibung: | xxv, 377 Seiten Illustrationen, Diagramme |
ISBN: | 9781988111490 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV049922239 | ||
003 | DE-604 | ||
005 | 20241203 | ||
007 | t| | ||
008 | 241024s2024 xx a||| |||| 00||| eng d | ||
020 | |a 9781988111490 |c Paperback |9 978-1-988111-49-0 | ||
035 | |a (OCoLC)1477605973 | ||
035 | |a (DE-599)BVBBV049922239 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-188 | ||
100 | 1 | |a Legault, Marie-Josée |d 1955- |e Verfasser |0 (DE-588)1315031787 |4 aut | |
245 | 1 | 0 | |a Not all fun and games |b videogame labour, project-based workplaces, and the new citizenship at work |c Marie-Josée Legault and Johanna Weststar |
246 | 1 | 0 | |a labor |
250 | |a First English edition | ||
264 | 1 | |a Montreal |b Concordia University Press |c 2024 | |
300 | |a xxv, 377 Seiten |b Illustrationen, Diagramme | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
520 | 3 | |a Motivated by the goal of understanding the labour conditions of workers in the videogame industry and their participatory power to create decent work, Not All Fun and Games is a critical examination of a global entertainment juggernaut with revenues that top film, television, and music production combined. Jobs in the industry are heralded as the vanguard of the new economy, governments offer lucrative tax credits to lure game studios to their regions, and game developers often express commitment and passion for their work. Yet, the industry is also known for its toxic workplaces. To understand these disparities and gain insight into twenty-first-century labour conditions, Marie-Josée Legault and Johanna Weststar have carried out a comprehensive mixed-methods study of the North American industry over the past fifteen years. They combine detailed survey data from thousands of game developers with over one hundred qualitative interviews to systematically reveal labour issues such as precarity, lack of workforce diversity, unpredictable schedules, unpaid overtime, low unionization rates, worker burnout, and significant pay inequality. Updating the theoretical concept of citizenship at work, the authors connect these labour issues to a fundamental lack of voice and representation in the workplace. They determine that videogame workers and others in contemporary project-based work environments lack agency in regulating their work and lack fundamental protections. Not All Fun and Games comprehensively documents conditions in the North American industry and highlights ways to counter workers' lack of voice and representation in their workplaces to better create healthy, equitable, and inclusive workplaces. | |
648 | 7 | |a Geschichte 2004-2017 |2 gnd |9 rswk-swf | |
650 | 0 | 7 | |a Arbeitsgestaltung |0 (DE-588)4002692-9 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspielindustrie |0 (DE-588)7564534-8 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Arbeitsbeziehungen |0 (DE-588)4002617-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Arbeitsbedingungen |0 (DE-588)4002641-3 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Arbeitszufriedenheit |0 (DE-588)4002818-5 |2 gnd |9 rswk-swf |
651 | 7 | |a Nordamerika |0 (DE-588)4042483-2 |2 gnd |9 rswk-swf | |
689 | 0 | 0 | |a Nordamerika |0 (DE-588)4042483-2 |D g |
689 | 0 | 1 | |a Computerspielindustrie |0 (DE-588)7564534-8 |D s |
689 | 0 | 2 | |a Arbeitsbedingungen |0 (DE-588)4002641-3 |D s |
689 | 0 | 3 | |a Arbeitsgestaltung |0 (DE-588)4002692-9 |D s |
689 | 0 | 4 | |a Arbeitszufriedenheit |0 (DE-588)4002818-5 |D s |
689 | 0 | 5 | |a Arbeitsbeziehungen |0 (DE-588)4002617-6 |D s |
689 | 0 | 6 | |a Geschichte 2004-2017 |A z |
689 | 0 | |5 DE-188 | |
700 | 1 | |a Weststar, Johanna |e Verfasser |0 (DE-588)1348819103 |4 aut | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe, EPUB |z 978-1-988111-50-6 |
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-035260800 |
Datensatz im Suchindex
_version_ | 1822482982722600960 |
---|---|
adam_text | |
any_adam_object | |
author | Legault, Marie-Josée 1955- Weststar, Johanna |
author_GND | (DE-588)1315031787 (DE-588)1348819103 |
author_facet | Legault, Marie-Josée 1955- Weststar, Johanna |
author_role | aut aut |
author_sort | Legault, Marie-Josée 1955- |
author_variant | m j l mjl j w jw |
building | Verbundindex |
bvnumber | BV049922239 |
ctrlnum | (OCoLC)1477605973 (DE-599)BVBBV049922239 |
edition | First English edition |
era | Geschichte 2004-2017 gnd |
era_facet | Geschichte 2004-2017 |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>00000nam a2200000 c 4500</leader><controlfield tag="001">BV049922239</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20241203</controlfield><controlfield tag="007">t|</controlfield><controlfield tag="008">241024s2024 xx a||| |||| 00||| eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781988111490</subfield><subfield code="c">Paperback</subfield><subfield code="9">978-1-988111-49-0</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1477605973</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV049922239</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-188</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Legault, Marie-Josée</subfield><subfield code="d">1955-</subfield><subfield code="e">Verfasser</subfield><subfield code="0">(DE-588)1315031787</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Not all fun and games</subfield><subfield code="b">videogame labour, project-based workplaces, and the new citizenship at work</subfield><subfield code="c">Marie-Josée Legault and Johanna Weststar</subfield></datafield><datafield tag="246" ind1="1" ind2="0"><subfield code="a">labor</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">First English edition</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Montreal</subfield><subfield code="b">Concordia University Press</subfield><subfield code="c">2024</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">xxv, 377 Seiten</subfield><subfield code="b">Illustrationen, Diagramme</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="520" ind1="3" ind2=" "><subfield code="a">Motivated by the goal of understanding the labour conditions of workers in the videogame industry and their participatory power to create decent work, Not All Fun and Games is a critical examination of a global entertainment juggernaut with revenues that top film, television, and music production combined. Jobs in the industry are heralded as the vanguard of the new economy, governments offer lucrative tax credits to lure game studios to their regions, and game developers often express commitment and passion for their work. Yet, the industry is also known for its toxic workplaces. To understand these disparities and gain insight into twenty-first-century labour conditions, Marie-Josée Legault and Johanna Weststar have carried out a comprehensive mixed-methods study of the North American industry over the past fifteen years. They combine detailed survey data from thousands of game developers with over one hundred qualitative interviews to systematically reveal labour issues such as precarity, lack of workforce diversity, unpredictable schedules, unpaid overtime, low unionization rates, worker burnout, and significant pay inequality. Updating the theoretical concept of citizenship at work, the authors connect these labour issues to a fundamental lack of voice and representation in the workplace. They determine that videogame workers and others in contemporary project-based work environments lack agency in regulating their work and lack fundamental protections. Not All Fun and Games comprehensively documents conditions in the North American industry and highlights ways to counter workers' lack of voice and representation in their workplaces to better create healthy, equitable, and inclusive workplaces.</subfield></datafield><datafield tag="648" ind1=" " ind2="7"><subfield code="a">Geschichte 2004-2017</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Arbeitsgestaltung</subfield><subfield code="0">(DE-588)4002692-9</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspielindustrie</subfield><subfield code="0">(DE-588)7564534-8</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Arbeitsbeziehungen</subfield><subfield code="0">(DE-588)4002617-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Arbeitsbedingungen</subfield><subfield code="0">(DE-588)4002641-3</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Arbeitszufriedenheit</subfield><subfield code="0">(DE-588)4002818-5</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="651" ind1=" " ind2="7"><subfield code="a">Nordamerika</subfield><subfield code="0">(DE-588)4042483-2</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Nordamerika</subfield><subfield code="0">(DE-588)4042483-2</subfield><subfield code="D">g</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Computerspielindustrie</subfield><subfield code="0">(DE-588)7564534-8</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Arbeitsbedingungen</subfield><subfield code="0">(DE-588)4002641-3</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="3"><subfield code="a">Arbeitsgestaltung</subfield><subfield code="0">(DE-588)4002692-9</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="4"><subfield code="a">Arbeitszufriedenheit</subfield><subfield code="0">(DE-588)4002818-5</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="5"><subfield code="a">Arbeitsbeziehungen</subfield><subfield code="0">(DE-588)4002617-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="6"><subfield code="a">Geschichte 2004-2017</subfield><subfield code="A">z</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-188</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Weststar, Johanna</subfield><subfield code="e">Verfasser</subfield><subfield code="0">(DE-588)1348819103</subfield><subfield code="4">aut</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Online-Ausgabe, EPUB</subfield><subfield code="z">978-1-988111-50-6</subfield></datafield><datafield tag="943" ind1="1" ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-035260800</subfield></datafield></record></collection> |
geographic | Nordamerika (DE-588)4042483-2 gnd |
geographic_facet | Nordamerika |
id | DE-604.BV049922239 |
illustrated | Illustrated |
indexdate | 2025-01-28T09:06:52Z |
institution | BVB |
isbn | 9781988111490 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-035260800 |
oclc_num | 1477605973 |
open_access_boolean | |
owner | DE-188 |
owner_facet | DE-188 |
physical | xxv, 377 Seiten Illustrationen, Diagramme |
publishDate | 2024 |
publishDateSearch | 2024 |
publishDateSort | 2024 |
publisher | Concordia University Press |
record_format | marc |
spelling | Legault, Marie-Josée 1955- Verfasser (DE-588)1315031787 aut Not all fun and games videogame labour, project-based workplaces, and the new citizenship at work Marie-Josée Legault and Johanna Weststar labor First English edition Montreal Concordia University Press 2024 xxv, 377 Seiten Illustrationen, Diagramme txt rdacontent n rdamedia nc rdacarrier Motivated by the goal of understanding the labour conditions of workers in the videogame industry and their participatory power to create decent work, Not All Fun and Games is a critical examination of a global entertainment juggernaut with revenues that top film, television, and music production combined. Jobs in the industry are heralded as the vanguard of the new economy, governments offer lucrative tax credits to lure game studios to their regions, and game developers often express commitment and passion for their work. Yet, the industry is also known for its toxic workplaces. To understand these disparities and gain insight into twenty-first-century labour conditions, Marie-Josée Legault and Johanna Weststar have carried out a comprehensive mixed-methods study of the North American industry over the past fifteen years. They combine detailed survey data from thousands of game developers with over one hundred qualitative interviews to systematically reveal labour issues such as precarity, lack of workforce diversity, unpredictable schedules, unpaid overtime, low unionization rates, worker burnout, and significant pay inequality. Updating the theoretical concept of citizenship at work, the authors connect these labour issues to a fundamental lack of voice and representation in the workplace. They determine that videogame workers and others in contemporary project-based work environments lack agency in regulating their work and lack fundamental protections. Not All Fun and Games comprehensively documents conditions in the North American industry and highlights ways to counter workers' lack of voice and representation in their workplaces to better create healthy, equitable, and inclusive workplaces. Geschichte 2004-2017 gnd rswk-swf Arbeitsgestaltung (DE-588)4002692-9 gnd rswk-swf Computerspielindustrie (DE-588)7564534-8 gnd rswk-swf Arbeitsbeziehungen (DE-588)4002617-6 gnd rswk-swf Arbeitsbedingungen (DE-588)4002641-3 gnd rswk-swf Arbeitszufriedenheit (DE-588)4002818-5 gnd rswk-swf Nordamerika (DE-588)4042483-2 gnd rswk-swf Nordamerika (DE-588)4042483-2 g Computerspielindustrie (DE-588)7564534-8 s Arbeitsbedingungen (DE-588)4002641-3 s Arbeitsgestaltung (DE-588)4002692-9 s Arbeitszufriedenheit (DE-588)4002818-5 s Arbeitsbeziehungen (DE-588)4002617-6 s Geschichte 2004-2017 z DE-188 Weststar, Johanna Verfasser (DE-588)1348819103 aut Erscheint auch als Online-Ausgabe, EPUB 978-1-988111-50-6 |
spellingShingle | Legault, Marie-Josée 1955- Weststar, Johanna Not all fun and games videogame labour, project-based workplaces, and the new citizenship at work Arbeitsgestaltung (DE-588)4002692-9 gnd Computerspielindustrie (DE-588)7564534-8 gnd Arbeitsbeziehungen (DE-588)4002617-6 gnd Arbeitsbedingungen (DE-588)4002641-3 gnd Arbeitszufriedenheit (DE-588)4002818-5 gnd |
subject_GND | (DE-588)4002692-9 (DE-588)7564534-8 (DE-588)4002617-6 (DE-588)4002641-3 (DE-588)4002818-5 (DE-588)4042483-2 |
title | Not all fun and games videogame labour, project-based workplaces, and the new citizenship at work |
title_alt | labor |
title_auth | Not all fun and games videogame labour, project-based workplaces, and the new citizenship at work |
title_exact_search | Not all fun and games videogame labour, project-based workplaces, and the new citizenship at work |
title_full | Not all fun and games videogame labour, project-based workplaces, and the new citizenship at work Marie-Josée Legault and Johanna Weststar |
title_fullStr | Not all fun and games videogame labour, project-based workplaces, and the new citizenship at work Marie-Josée Legault and Johanna Weststar |
title_full_unstemmed | Not all fun and games videogame labour, project-based workplaces, and the new citizenship at work Marie-Josée Legault and Johanna Weststar |
title_short | Not all fun and games |
title_sort | not all fun and games videogame labour project based workplaces and the new citizenship at work |
title_sub | videogame labour, project-based workplaces, and the new citizenship at work |
topic | Arbeitsgestaltung (DE-588)4002692-9 gnd Computerspielindustrie (DE-588)7564534-8 gnd Arbeitsbeziehungen (DE-588)4002617-6 gnd Arbeitsbedingungen (DE-588)4002641-3 gnd Arbeitszufriedenheit (DE-588)4002818-5 gnd |
topic_facet | Arbeitsgestaltung Computerspielindustrie Arbeitsbeziehungen Arbeitsbedingungen Arbeitszufriedenheit Nordamerika |
work_keys_str_mv | AT legaultmariejosee notallfunandgamesvideogamelabourprojectbasedworkplacesandthenewcitizenshipatwork AT weststarjohanna notallfunandgamesvideogamelabourprojectbasedworkplacesandthenewcitizenshipatwork AT legaultmariejosee labor AT weststarjohanna labor |