Computational practices and applications for digital art and crafting:
In the current technology age, individuals and organizations need to utilize digital tools and resources to foster innovation and effectively address challenges. However, the realm of digital art and crafting is complex, and it requires a deep understanding of the tools and techniques and the social...
Saved in:
Other Authors: | |
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Format: | Electronic eBook |
Language: | English |
Published: |
Hershey, Pennsylvania
IGI Global
2024
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Subjects: | |
Online Access: | DE-91 DE-898 DE-1050 Volltext |
Summary: | In the current technology age, individuals and organizations need to utilize digital tools and resources to foster innovation and effectively address challenges. However, the realm of digital art and crafting is complex, and it requires a deep understanding of the tools and techniques and the social and economic factors that influence these practices.Computational Practices and Applications for Digital Art and Crafting is a comprehensive guide that offers a roadmap for digital makers and educators to navigate this dynamic field. This book covers various topics, from standard digital art practices to generative AI in art making. It provides practical guidance for digital makers, teachers, and managers of maker spaces, helping them to enhance their skills and stay relevant in the ever-changing digital landscape. |
Physical Description: | 1 Online-Ressource (291 Seiten) |
ISBN: | 9798369329283 |
DOI: | 10.4018/979-8-3693-2927-6 |
Staff View
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Record in the Search Index
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discipline | Kunstgeschichte Informatik Wirtschaftswissenschaften |
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format | Electronic eBook |
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id | DE-604.BV049817700 |
illustrated | Not Illustrated |
indexdate | 2024-12-17T19:01:34Z |
institution | BVB |
isbn | 9798369329283 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-035157939 |
oclc_num | 1454752746 |
open_access_boolean | |
owner | DE-91 DE-BY-TUM DE-898 DE-BY-UBR DE-1050 |
owner_facet | DE-91 DE-BY-TUM DE-898 DE-BY-UBR DE-1050 |
physical | 1 Online-Ressource (291 Seiten) |
psigel | ZDB-98-IGB ZDB-98-IGB TUM_Paketkauf_2024 ZDB-98-IGB FHR_PDA_IGB |
publishDate | 2024 |
publishDateSearch | 2024 |
publishDateSort | 2024 |
publisher | IGI Global |
record_format | marc |
spelling | Computational practices and applications for digital art and crafting Shalin Hai-Jew, editor Hershey, Pennsylvania IGI Global 2024 1 Online-Ressource (291 Seiten) txt rdacontent c rdamedia cr rdacarrier In the current technology age, individuals and organizations need to utilize digital tools and resources to foster innovation and effectively address challenges. However, the realm of digital art and crafting is complex, and it requires a deep understanding of the tools and techniques and the social and economic factors that influence these practices.Computational Practices and Applications for Digital Art and Crafting is a comprehensive guide that offers a roadmap for digital makers and educators to navigate this dynamic field. This book covers various topics, from standard digital art practices to generative AI in art making. It provides practical guidance for digital makers, teachers, and managers of maker spaces, helping them to enhance their skills and stay relevant in the ever-changing digital landscape. Computer art Handicraft Technology and the arts Hai-Jew, Shalin edt Erscheint auch als Druck-Ausgabe 9798369329276 https://doi.org/10.4018/979-8-3693-2927-6 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Computational practices and applications for digital art and crafting Computer art Handicraft Technology and the arts |
title | Computational practices and applications for digital art and crafting |
title_auth | Computational practices and applications for digital art and crafting |
title_exact_search | Computational practices and applications for digital art and crafting |
title_full | Computational practices and applications for digital art and crafting Shalin Hai-Jew, editor |
title_fullStr | Computational practices and applications for digital art and crafting Shalin Hai-Jew, editor |
title_full_unstemmed | Computational practices and applications for digital art and crafting Shalin Hai-Jew, editor |
title_short | Computational practices and applications for digital art and crafting |
title_sort | computational practices and applications for digital art and crafting |
topic | Computer art Handicraft Technology and the arts |
topic_facet | Computer art Handicraft Technology and the arts |
url | https://doi.org/10.4018/979-8-3693-2927-6 |
work_keys_str_mv | AT haijewshalin computationalpracticesandapplicationsfordigitalartandcrafting |