Disability and video games: practices of en-/disabling modes of digital gaming
This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues...
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cham, Switzerland
Palgrave McMillan
[2024]
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Schriftenreihe: | Palgrave games in context
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Schlagworte: | |
Zusammenfassung: | This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on "disabled" gaming and that preconceives users as either "able-bodied," "normal" or as "disabled," "deficit," or "unable to play," our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling |
Beschreibung: | xix, 357 Seiten Illustrationen |
ISBN: | 9783031343735 |
Internformat
MARC
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520 | 3 | |a This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on "disabled" gaming and that preconceives users as either "able-bodied," "normal" or as "disabled," "deficit," or "unable to play," our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling | |
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Datensatz im Suchindex
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adam_text | |
adam_txt | |
any_adam_object | |
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author2 | Spöhrer, Markus 1982- Ochsner, Beate 1965- |
author2_role | edt edt |
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author_GND | (DE-588)1081565225 (DE-588)143168924 |
author_facet | Spöhrer, Markus 1982- Ochsner, Beate 1965- |
building | Verbundindex |
bvnumber | BV049611895 |
classification_tum | KOM 000 LIT 000 |
ctrlnum | (OCoLC)1429560124 (DE-599)BVBBV049611895 |
dewey-full | 306.487 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 306 - Culture and institutions |
dewey-raw | 306.487 |
dewey-search | 306.487 |
dewey-sort | 3306.487 |
dewey-tens | 300 - Social sciences |
discipline | Soziologie Kommunikationswesen Literaturwissenschaft |
discipline_str_mv | Soziologie Kommunikationswesen Literaturwissenschaft |
format | Book |
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institution | BVB |
isbn | 9783031343735 |
language | English |
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spelling | Disability and video games practices of en-/disabling modes of digital gaming Markus Spöhrer, Beate Ochsner (editors) enabling disabling Cham, Switzerland Palgrave McMillan [2024] © 2024 xix, 357 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Palgrave games in context This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on "disabled" gaming and that preconceives users as either "able-bodied," "normal" or as "disabled," "deficit," or "unable to play," our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling Games Studies Popular Culture Education and Disability Digital and New Media Games People with disabilities Education Digital media Behinderung (DE-588)4112696-8 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Spielwissenschaft (DE-588)115579382X gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerspiel (DE-588)4010457-6 s Behinderung (DE-588)4112696-8 s Spielwissenschaft (DE-588)115579382X s DE-188 Spöhrer, Markus 1982- (DE-588)1081565225 edt Ochsner, Beate 1965- (DE-588)143168924 edt Erscheint auch als Online-Ausgabe 10.1007/978-3-031-34374-2 978-3-031-34374-2 (DE-604)BV049492674 |
spellingShingle | Disability and video games practices of en-/disabling modes of digital gaming Games Studies Popular Culture Education and Disability Digital and New Media Games People with disabilities Education Digital media Behinderung (DE-588)4112696-8 gnd Computerspiel (DE-588)4010457-6 gnd Spielwissenschaft (DE-588)115579382X gnd |
subject_GND | (DE-588)4112696-8 (DE-588)4010457-6 (DE-588)115579382X (DE-588)4143413-4 |
title | Disability and video games practices of en-/disabling modes of digital gaming |
title_alt | enabling disabling |
title_auth | Disability and video games practices of en-/disabling modes of digital gaming |
title_exact_search | Disability and video games practices of en-/disabling modes of digital gaming |
title_exact_search_txtP | Disability and video games practices of en-/disabling modes of digital gaming |
title_full | Disability and video games practices of en-/disabling modes of digital gaming Markus Spöhrer, Beate Ochsner (editors) |
title_fullStr | Disability and video games practices of en-/disabling modes of digital gaming Markus Spöhrer, Beate Ochsner (editors) |
title_full_unstemmed | Disability and video games practices of en-/disabling modes of digital gaming Markus Spöhrer, Beate Ochsner (editors) |
title_short | Disability and video games |
title_sort | disability and video games practices of en disabling modes of digital gaming |
title_sub | practices of en-/disabling modes of digital gaming |
topic | Games Studies Popular Culture Education and Disability Digital and New Media Games People with disabilities Education Digital media Behinderung (DE-588)4112696-8 gnd Computerspiel (DE-588)4010457-6 gnd Spielwissenschaft (DE-588)115579382X gnd |
topic_facet | Games Studies Popular Culture Education and Disability Digital and New Media Games People with disabilities Education Digital media Behinderung Computerspiel Spielwissenschaft Aufsatzsammlung |
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