Hey! Listen!: Hypertext rhetoric and "The Legend of Zelda"
"How does analyzing video games as hypertexts expand the landscape of research for video game rhetoricians and games studies scholars? This is the first book to focus on how hypertext rhetoric impacts the five canons of rhetoric, and to apply that hypertext rhetoric to the study of video games....
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Jefferson, North Carolina
McFarland & Company, Inc., Publishers
2024
|
Schriftenreihe: | Studies in gaming
|
Schlagworte: | |
Zusammenfassung: | "How does analyzing video games as hypertexts expand the landscape of research for video game rhetoricians and games studies scholars? This is the first book to focus on how hypertext rhetoric impacts the five canons of rhetoric, and to apply that hypertext rhetoric to the study of video games. In doing so, it also explores how ludonarrative agency is seized by players seeking to express themselves in ways that game makers did not necessarily intend when making the games that players around the world enjoy. To accomplish these objectives, this book takes inspiration from The Legend of Zelda, a series which players all over the world have spent decades deconstructing through online playthroughs, speedruns, and glitch hunts. Through these playthroughs, players demonstrate their ability to craft their own agency, independent of the objectives built by the makers of these games, creating new rhetorical situations worthy of analysis and consideration"-- |
Beschreibung: | x, 189 Seiten |
ISBN: | 9781476690292 |
Internformat
MARC
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100 | 1 | |a Latham, Andrew S. |d 1989- |e Verfasser |0 (DE-588)1326347551 |4 aut | |
245 | 1 | 0 | |a Hey! Listen! |b Hypertext rhetoric and "The Legend of Zelda" |c Andrew S. Latham |
264 | 1 | |a Jefferson, North Carolina |b McFarland & Company, Inc., Publishers |c 2024 | |
300 | |a x, 189 Seiten | ||
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337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 0 | |a Studies in gaming | |
520 | 3 | |a "How does analyzing video games as hypertexts expand the landscape of research for video game rhetoricians and games studies scholars? This is the first book to focus on how hypertext rhetoric impacts the five canons of rhetoric, and to apply that hypertext rhetoric to the study of video games. In doing so, it also explores how ludonarrative agency is seized by players seeking to express themselves in ways that game makers did not necessarily intend when making the games that players around the world enjoy. To accomplish these objectives, this book takes inspiration from The Legend of Zelda, a series which players all over the world have spent decades deconstructing through online playthroughs, speedruns, and glitch hunts. Through these playthroughs, players demonstrate their ability to craft their own agency, independent of the objectives built by the makers of these games, creating new rhetorical situations worthy of analysis and consideration"-- | |
650 | 7 | |a GAMES & ACTIVITIES / Video & Mobile |2 bisacsh | |
650 | 4 | |a Legend of Zelda (Game) | |
650 | 4 | |a Hypertext fiction | |
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Datensatz im Suchindex
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adam_text | |
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Latham, Andrew S. 1989- |
author_GND | (DE-588)1326347551 |
author_facet | Latham, Andrew S. 1989- |
author_role | aut |
author_sort | Latham, Andrew S. 1989- |
author_variant | a s l as asl |
building | Verbundindex |
bvnumber | BV049611392 |
ctrlnum | (OCoLC)1430761768 (DE-599)BVBBV049611392 |
format | Book |
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id | DE-604.BV049611392 |
illustrated | Not Illustrated |
index_date | 2024-07-03T23:36:16Z |
indexdate | 2024-07-20T05:23:30Z |
institution | BVB |
isbn | 9781476690292 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034955599 |
oclc_num | 1430761768 |
open_access_boolean | |
owner | DE-188 |
owner_facet | DE-188 |
physical | x, 189 Seiten |
publishDate | 2024 |
publishDateSearch | 2024 |
publishDateSort | 2024 |
publisher | McFarland & Company, Inc., Publishers |
record_format | marc |
series2 | Studies in gaming |
spelling | Latham, Andrew S. 1989- Verfasser (DE-588)1326347551 aut Hey! Listen! Hypertext rhetoric and "The Legend of Zelda" Andrew S. Latham Jefferson, North Carolina McFarland & Company, Inc., Publishers 2024 x, 189 Seiten txt rdacontent n rdamedia nc rdacarrier Studies in gaming "How does analyzing video games as hypertexts expand the landscape of research for video game rhetoricians and games studies scholars? This is the first book to focus on how hypertext rhetoric impacts the five canons of rhetoric, and to apply that hypertext rhetoric to the study of video games. In doing so, it also explores how ludonarrative agency is seized by players seeking to express themselves in ways that game makers did not necessarily intend when making the games that players around the world enjoy. To accomplish these objectives, this book takes inspiration from The Legend of Zelda, a series which players all over the world have spent decades deconstructing through online playthroughs, speedruns, and glitch hunts. Through these playthroughs, players demonstrate their ability to craft their own agency, independent of the objectives built by the makers of these games, creating new rhetorical situations worthy of analysis and consideration"-- GAMES & ACTIVITIES / Video & Mobile bisacsh Legend of Zelda (Game) Hypertext fiction Rezeption (DE-588)4049716-1 gnd rswk-swf The legend of Zelda Abenteuerspiel (DE-588)1275172962 gnd rswk-swf Hypertext (DE-588)4239975-0 gnd rswk-swf Spieler (DE-588)4182266-3 gnd rswk-swf Rhetorik (DE-588)4076704-8 gnd rswk-swf The legend of Zelda Abenteuerspiel (DE-588)1275172962 s Hypertext (DE-588)4239975-0 s Rhetorik (DE-588)4076704-8 s DE-188 Rezeption (DE-588)4049716-1 s Spieler (DE-588)4182266-3 s Erscheint auch als Online-Ausgabe 978-1-4766-5179-8 |
spellingShingle | Latham, Andrew S. 1989- Hey! Listen! Hypertext rhetoric and "The Legend of Zelda" GAMES & ACTIVITIES / Video & Mobile bisacsh Legend of Zelda (Game) Hypertext fiction Rezeption (DE-588)4049716-1 gnd The legend of Zelda Abenteuerspiel (DE-588)1275172962 gnd Hypertext (DE-588)4239975-0 gnd Spieler (DE-588)4182266-3 gnd Rhetorik (DE-588)4076704-8 gnd |
subject_GND | (DE-588)4049716-1 (DE-588)1275172962 (DE-588)4239975-0 (DE-588)4182266-3 (DE-588)4076704-8 |
title | Hey! Listen! Hypertext rhetoric and "The Legend of Zelda" |
title_auth | Hey! Listen! Hypertext rhetoric and "The Legend of Zelda" |
title_exact_search | Hey! Listen! Hypertext rhetoric and "The Legend of Zelda" |
title_exact_search_txtP | Hey! Listen! Hypertext rhetoric and "The Legend of Zelda" |
title_full | Hey! Listen! Hypertext rhetoric and "The Legend of Zelda" Andrew S. Latham |
title_fullStr | Hey! Listen! Hypertext rhetoric and "The Legend of Zelda" Andrew S. Latham |
title_full_unstemmed | Hey! Listen! Hypertext rhetoric and "The Legend of Zelda" Andrew S. Latham |
title_short | Hey! Listen! |
title_sort | hey listen hypertext rhetoric and the legend of zelda |
title_sub | Hypertext rhetoric and "The Legend of Zelda" |
topic | GAMES & ACTIVITIES / Video & Mobile bisacsh Legend of Zelda (Game) Hypertext fiction Rezeption (DE-588)4049716-1 gnd The legend of Zelda Abenteuerspiel (DE-588)1275172962 gnd Hypertext (DE-588)4239975-0 gnd Spieler (DE-588)4182266-3 gnd Rhetorik (DE-588)4076704-8 gnd |
topic_facet | GAMES & ACTIVITIES / Video & Mobile Legend of Zelda (Game) Hypertext fiction Rezeption The legend of Zelda Abenteuerspiel Hypertext Spieler Rhetorik |
work_keys_str_mv | AT lathamandrews heylistenhypertextrhetoricandthelegendofzelda |