Introduction to 3D Game Programming with DirectX 11:
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes ne...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Herndon
Mercury Learning and Information
[2012]
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Schlagworte: | |
Online-Zugang: | DE-1046 DE-1043 DE-858 DE-859 DE-860 DE-739 URL des Erstveröffentlichers |
Zusammenfassung: | This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures.eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com |
Beschreibung: | Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Nov 2023) |
Beschreibung: | 1 Online-Ressource (600 Seiten) |
ISBN: | 9781937585952 |
DOI: | 10.1515/9781937585952 |
Internformat
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520 | |a This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures.eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com | ||
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Datensatz im Suchindex
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adam_text | |
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Luna, Frank |
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author_sort | Luna, Frank |
author_variant | f l fl |
building | Verbundindex |
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dewey-full | 006.6 |
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discipline | Informatik |
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doi_str_mv | 10.1515/9781937585952 |
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illustrated | Not Illustrated |
index_date | 2024-07-03T23:32:02Z |
indexdate | 2025-02-19T17:37:31Z |
institution | BVB |
isbn | 9781937585952 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034925756 |
oclc_num | 816701678 |
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owner | DE-1043 DE-1046 DE-858 DE-859 DE-860 DE-739 |
owner_facet | DE-1043 DE-1046 DE-858 DE-859 DE-860 DE-739 |
physical | 1 Online-Ressource (600 Seiten) |
psigel | ZDB-23-DGG ZDB-23-DGG FAW_PDA_DGG ZDB-23-DGG FAB_PDA_DGG ZDB-23-DGG FCO_PDA_DGG ZDB-23-DGG FKE_PDA_DGG ZDB-23-DGG FLA_PDA_DGG ZDB-23-DGG UPA_PDA_DGG |
publishDate | 2012 |
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publisher | Mercury Learning and Information |
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spelling | Luna, Frank Verfasser aut Introduction to 3D Game Programming with DirectX 11 Frank Luna Herndon Mercury Learning and Information [2012] © 2012 1 Online-Ressource (600 Seiten) txt rdacontent c rdamedia cr rdacarrier Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Nov 2023) This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures.eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com In English Game Design Programming COMPUTERS / Programming / Games bisacsh DirectX 11.0 (DE-588)7701436-4 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s DirectX 11.0 (DE-588)7701436-4 s DE-604 Erscheint auch als Druck-Ausgabe 9781936420223 https://doi.org/10.1515/9781937585952?locatt=mode:legacy Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Luna, Frank Introduction to 3D Game Programming with DirectX 11 Game Design Programming COMPUTERS / Programming / Games bisacsh DirectX 11.0 (DE-588)7701436-4 gnd Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd |
subject_GND | (DE-588)7701436-4 (DE-588)4010457-6 (DE-588)4076370-5 |
title | Introduction to 3D Game Programming with DirectX 11 |
title_auth | Introduction to 3D Game Programming with DirectX 11 |
title_exact_search | Introduction to 3D Game Programming with DirectX 11 |
title_exact_search_txtP | Introduction to 3D Game Programming with DirectX 11 |
title_full | Introduction to 3D Game Programming with DirectX 11 Frank Luna |
title_fullStr | Introduction to 3D Game Programming with DirectX 11 Frank Luna |
title_full_unstemmed | Introduction to 3D Game Programming with DirectX 11 Frank Luna |
title_short | Introduction to 3D Game Programming with DirectX 11 |
title_sort | introduction to 3d game programming with directx 11 |
topic | Game Design Programming COMPUTERS / Programming / Games bisacsh DirectX 11.0 (DE-588)7701436-4 gnd Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd |
topic_facet | Game Design Programming COMPUTERS / Programming / Games DirectX 11.0 Computerspiel Programmierung |
url | https://doi.org/10.1515/9781937585952?locatt=mode:legacy |
work_keys_str_mv | AT lunafrank introductionto3dgameprogrammingwithdirectx11 |