Computer Graphics Programming in OpenGL with Java:
This new edition provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java in addition to reviewing its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Herndon
Mercury Learning and Information
[2021]
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Schlagworte: | |
Online-Zugang: | DE-1046 DE-1043 DE-858 DE-859 DE-860 DE-739 URL des Erstveröffentlichers |
Zusammenfassung: | This new edition provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java in addition to reviewing its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES Covers modern OpenGL 4.0+ shader programming in Java, with instructions for both PC/Windows and MacintoshIllustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment)Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marbleAdds new chapters on simulating water, stereoscopy, and ray tracing with compute shadersExplains how to optimize code with tools such as Nvidia's Nsight debuggerIncludes companion files with code, object models, figures, and more.The companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com |
Beschreibung: | Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Nov 2023) |
Beschreibung: | 1 Online-Ressource (516 Seiten) |
ISBN: | 9781683927358 |
DOI: | 10.1515/9781683927358 |
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spelling | Gordon, V. Scott Verfasser aut Computer Graphics Programming in OpenGL with Java V. Scott Gordon, John L. Clevenger Herndon Mercury Learning and Information [2021] © 2021 1 Online-Ressource (516 Seiten) txt rdacontent c rdamedia cr rdacarrier Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Nov 2023) This new edition provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java in addition to reviewing its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES Covers modern OpenGL 4.0+ shader programming in Java, with instructions for both PC/Windows and MacintoshIllustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment)Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marbleAdds new chapters on simulating water, stereoscopy, and ray tracing with compute shadersExplains how to optimize code with tools such as Nvidia's Nsight debuggerIncludes companion files with code, object models, figures, and more.The companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com In English CAD & graphics Programming COMPUTERS / Programming Languages / C++ bisacsh Clevenger, John L. Sonstige oth Erscheint auch als Druck-Ausgabe 9781683927365 https://doi.org/10.1515/9781683927358?locatt=mode:legacy Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Gordon, V. Scott Computer Graphics Programming in OpenGL with Java CAD & graphics Programming COMPUTERS / Programming Languages / C++ bisacsh |
title | Computer Graphics Programming in OpenGL with Java |
title_auth | Computer Graphics Programming in OpenGL with Java |
title_exact_search | Computer Graphics Programming in OpenGL with Java |
title_exact_search_txtP | Computer Graphics Programming in OpenGL with Java |
title_full | Computer Graphics Programming in OpenGL with Java V. Scott Gordon, John L. Clevenger |
title_fullStr | Computer Graphics Programming in OpenGL with Java V. Scott Gordon, John L. Clevenger |
title_full_unstemmed | Computer Graphics Programming in OpenGL with Java V. Scott Gordon, John L. Clevenger |
title_short | Computer Graphics Programming in OpenGL with Java |
title_sort | computer graphics programming in opengl with java |
topic | CAD & graphics Programming COMPUTERS / Programming Languages / C++ bisacsh |
topic_facet | CAD & graphics Programming COMPUTERS / Programming Languages / C++ |
url | https://doi.org/10.1515/9781683927358?locatt=mode:legacy |
work_keys_str_mv | AT gordonvscott computergraphicsprogramminginopenglwithjava AT clevengerjohnl computergraphicsprogramminginopenglwithjava |