Introduction to 3D Game Programming with DirectX 12:
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how t...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Herndon
Mercury Learning and Information
[2016]
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Schlagworte: | |
Online-Zugang: | DE-1046 DE-1043 DE-858 DE-859 DE-860 DE-739 URL des Erstveröffentlichers |
Zusammenfassung: | This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures.eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.FEATURES:• Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12• Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores• Contains detailed explanations of popular real-time game effects• Includes a DVD with source code and all the images (including 4-color) from the book• Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation• Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12 |
Beschreibung: | Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Nov 2023) |
Beschreibung: | 1 Online-Ressource (900 Seiten) |
ISBN: | 9781683922902 |
DOI: | 10.1515/9781683922902 |
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520 | |a This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures.eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.FEATURES:• Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12• Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores• Contains detailed explanations of popular real-time game effects• Includes a DVD with source code and all the images (including 4-color) from the book• Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation• Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12 | ||
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Datensatz im Suchindex
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adam_text | |
adam_txt | |
any_adam_object | |
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author | Luna, Frank |
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building | Verbundindex |
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illustrated | Not Illustrated |
index_date | 2024-07-03T23:32:02Z |
indexdate | 2025-02-19T17:37:30Z |
institution | BVB |
isbn | 9781683922902 |
language | English |
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physical | 1 Online-Ressource (900 Seiten) |
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spelling | Luna, Frank Verfasser aut Introduction to 3D Game Programming with DirectX 12 Frank Luna Herndon Mercury Learning and Information [2016] © 2016 1 Online-Ressource (900 Seiten) txt rdacontent c rdamedia cr rdacarrier Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Nov 2023) This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures.eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.FEATURES:• Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12• Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores• Contains detailed explanations of popular real-time game effects• Includes a DVD with source code and all the images (including 4-color) from the book• Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation• Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12 In English Game Design Programming COMPUTERS / Programming / Games bisacsh DirectX 11.0 (DE-588)7701436-4 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s DirectX 11.0 (DE-588)7701436-4 s DE-604 Erscheint auch als Druck-Ausgabe 9781942270065 https://doi.org/10.1515/9781683922902?locatt=mode:legacy Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Luna, Frank Introduction to 3D Game Programming with DirectX 12 Game Design Programming COMPUTERS / Programming / Games bisacsh DirectX 11.0 (DE-588)7701436-4 gnd Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd |
subject_GND | (DE-588)7701436-4 (DE-588)4010457-6 (DE-588)4076370-5 |
title | Introduction to 3D Game Programming with DirectX 12 |
title_auth | Introduction to 3D Game Programming with DirectX 12 |
title_exact_search | Introduction to 3D Game Programming with DirectX 12 |
title_exact_search_txtP | Introduction to 3D Game Programming with DirectX 12 |
title_full | Introduction to 3D Game Programming with DirectX 12 Frank Luna |
title_fullStr | Introduction to 3D Game Programming with DirectX 12 Frank Luna |
title_full_unstemmed | Introduction to 3D Game Programming with DirectX 12 Frank Luna |
title_short | Introduction to 3D Game Programming with DirectX 12 |
title_sort | introduction to 3d game programming with directx 12 |
topic | Game Design Programming COMPUTERS / Programming / Games bisacsh DirectX 11.0 (DE-588)7701436-4 gnd Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd |
topic_facet | Game Design Programming COMPUTERS / Programming / Games DirectX 11.0 Computerspiel Programmierung |
url | https://doi.org/10.1515/9781683922902?locatt=mode:legacy |
work_keys_str_mv | AT lunafrank introductionto3dgameprogrammingwithdirectx12 |