Game Testing: All in One
An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game test...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Herndon
Mercury Learning and Information
[2016]
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Schlagworte: | |
Online-Zugang: | DE-1046 DE-1043 DE-858 DE-Aug4 DE-859 DE-860 DE-739 URL des Erstveröffentlichers |
Zusammenfassung: | An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.Features:* Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices* Includes a new chapter on Exploratory Testing* Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development* Demonstrates methods and tools for tracking and managing game testing progress and game quality* Features a companion DVD with templates, resources, and projects from the bookOn the DVD:* Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects* All images from the text (including 4-color screenshots)* FIFA video from a project in the bookeBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com |
Beschreibung: | Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Nov 2023) |
Beschreibung: | 1 Online-Ressource (500 Seiten) |
ISBN: | 9781683922858 |
DOI: | 10.1515/9781683922858 |
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Datensatz im Suchindex
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adam_text | |
adam_txt | |
any_adam_object | |
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author | Schultz, Charles P. |
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dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
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dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
discipline_str_mv | Sport |
doi_str_mv | 10.1515/9781683922858 |
format | Electronic eBook |
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spelling | Schultz, Charles P. Verfasser aut Game Testing All in One Charles P. Schultz, Robert Denton Bryant Herndon Mercury Learning and Information [2016] © 2016 1 Online-Ressource (500 Seiten) txt rdacontent c rdamedia cr rdacarrier Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Nov 2023) An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.Features:* Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices* Includes a new chapter on Exploratory Testing* Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development* Demonstrates methods and tools for tracking and managing game testing progress and game quality* Features a companion DVD with templates, resources, and projects from the bookOn the DVD:* Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects* All images from the text (including 4-color screenshots)* FIFA video from a project in the bookeBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com In English Game Design COMPUTERS / Programming / Games bisacsh Testen (DE-588)4367264-4 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Software (DE-588)4055382-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Software (DE-588)4055382-6 s Testen (DE-588)4367264-4 s DE-604 Bryant, Robert Denton Sonstige oth Erscheint auch als Druck-Ausgabe 9781942270768 https://doi.org/10.1515/9781683922858?locatt=mode:legacy Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Schultz, Charles P. Game Testing All in One Game Design COMPUTERS / Programming / Games bisacsh Testen (DE-588)4367264-4 gnd Computerspiel (DE-588)4010457-6 gnd Software (DE-588)4055382-6 gnd |
subject_GND | (DE-588)4367264-4 (DE-588)4010457-6 (DE-588)4055382-6 |
title | Game Testing All in One |
title_auth | Game Testing All in One |
title_exact_search | Game Testing All in One |
title_exact_search_txtP | Game Testing All in One |
title_full | Game Testing All in One Charles P. Schultz, Robert Denton Bryant |
title_fullStr | Game Testing All in One Charles P. Schultz, Robert Denton Bryant |
title_full_unstemmed | Game Testing All in One Charles P. Schultz, Robert Denton Bryant |
title_short | Game Testing |
title_sort | game testing all in one |
title_sub | All in One |
topic | Game Design COMPUTERS / Programming / Games bisacsh Testen (DE-588)4367264-4 gnd Computerspiel (DE-588)4010457-6 gnd Software (DE-588)4055382-6 gnd |
topic_facet | Game Design COMPUTERS / Programming / Games Testen Computerspiel Software |
url | https://doi.org/10.1515/9781683922858?locatt=mode:legacy |
work_keys_str_mv | AT schultzcharlesp gametestingallinone AT bryantrobertdenton gametestingallinone |