Cross reality (XR) and immersive learning environments (ILEs) in education:
This book covers the entire spectrum of immersive platform types and ILEs such as desktop, mobile, wearable, and room-based. It will be a resource for academics, researchers, and advanced students of education, STEM education and curriculum and instruction
Gespeichert in:
Weitere Verfasser: | , , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London ; New York
Routledge
2024
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Schlagworte: | |
Zusammenfassung: | This book covers the entire spectrum of immersive platform types and ILEs such as desktop, mobile, wearable, and room-based. It will be a resource for academics, researchers, and advanced students of education, STEM education and curriculum and instruction |
Beschreibung: | Introduction: Cross Reality (XR) and Immersive Learning Environments (ILE) in education 1. Team-based mobile learning supported by an intelligent system: case study of STEM students 2. Probability learning in mathematics using augmented reality: impact on students learning gains and attitudes 3. Reply to which post? An analysis of peer reviews in a high school SPOC 4. The SOR (stimulus-organism-response) paradigm in online learning: an empirical study of students knowledge hiding perceptions 5. Design and implementation of data collection mechanism for 3D design course based on xAPI standard 6. Learning gains and attitudes of students performing chemistry experiments in an immersive virtual world 7. Investigating high school students perceptions and presences under VR learning environment Literaturangaben jeweils im Anschluss an die Beiträge |
Beschreibung: | ix, 121 Seiten Illustrationen, Diagramme |
ISBN: | 9781032599946 9781032599953 1032599944 |
Internformat
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500 | |a Literaturangaben jeweils im Anschluss an die Beiträge | ||
520 | 3 | |a This book covers the entire spectrum of immersive platform types and ILEs such as desktop, mobile, wearable, and room-based. It will be a resource for academics, researchers, and advanced students of education, STEM education and curriculum and instruction | |
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Datensatz im Suchindex
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illustrated | Illustrated |
index_date | 2024-07-03T23:25:34Z |
indexdate | 2024-07-10T10:09:41Z |
institution | BVB |
isbn | 9781032599946 9781032599953 1032599944 |
language | English |
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physical | ix, 121 Seiten Illustrationen, Diagramme |
publishDate | 2024 |
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publisher | Routledge |
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spelling | Cross reality (XR) and immersive learning environments (ILEs) in education edited by Minjuan Wang, Jungwoo Ryoo and Kurt Winkelmann London ; New York Routledge 2024 ix, 121 Seiten Illustrationen, Diagramme txt rdacontent n rdamedia nc rdacarrier Introduction: Cross Reality (XR) and Immersive Learning Environments (ILE) in education 1. Team-based mobile learning supported by an intelligent system: case study of STEM students 2. Probability learning in mathematics using augmented reality: impact on students learning gains and attitudes 3. Reply to which post? An analysis of peer reviews in a high school SPOC 4. The SOR (stimulus-organism-response) paradigm in online learning: an empirical study of students knowledge hiding perceptions 5. Design and implementation of data collection mechanism for 3D design course based on xAPI standard 6. Learning gains and attitudes of students performing chemistry experiments in an immersive virtual world 7. Investigating high school students perceptions and presences under VR learning environment Literaturangaben jeweils im Anschluss an die Beiträge This book covers the entire spectrum of immersive platform types and ILEs such as desktop, mobile, wearable, and room-based. It will be a resource for academics, researchers, and advanced students of education, STEM education and curriculum and instruction COMPUTERS / Educational Software Didaktische Kompetenz und Lehrmethoden EDUCATION / Computers & Technology EDUCATION / Distance Education & Learning EDUCATION / Experimental Methods Educational equipment & technology, computer-aided learning (CAL) (DE-588)4143413-4 Aufsatzsammlung gnd-content Ryoo, Jungwoo (DE-588)138631107 edt Wang, Minjuan edt Winkelmann, Kurt edt Erscheint auch als Online-Ausgabe 978-1-003-45712-1 |
spellingShingle | Cross reality (XR) and immersive learning environments (ILEs) in education |
subject_GND | (DE-588)4143413-4 |
title | Cross reality (XR) and immersive learning environments (ILEs) in education |
title_auth | Cross reality (XR) and immersive learning environments (ILEs) in education |
title_exact_search | Cross reality (XR) and immersive learning environments (ILEs) in education |
title_exact_search_txtP | Cross reality (XR) and immersive learning environments (ILEs) in education |
title_full | Cross reality (XR) and immersive learning environments (ILEs) in education edited by Minjuan Wang, Jungwoo Ryoo and Kurt Winkelmann |
title_fullStr | Cross reality (XR) and immersive learning environments (ILEs) in education edited by Minjuan Wang, Jungwoo Ryoo and Kurt Winkelmann |
title_full_unstemmed | Cross reality (XR) and immersive learning environments (ILEs) in education edited by Minjuan Wang, Jungwoo Ryoo and Kurt Winkelmann |
title_short | Cross reality (XR) and immersive learning environments (ILEs) in education |
title_sort | cross reality xr and immersive learning environments iles in education |
topic_facet | Aufsatzsammlung |
work_keys_str_mv | AT ryoojungwoo crossrealityxrandimmersivelearningenvironmentsilesineducation AT wangminjuan crossrealityxrandimmersivelearningenvironmentsilesineducation AT winkelmannkurt crossrealityxrandimmersivelearningenvironmentsilesineducation |