Cross reality (XR) and immersive learning environments (ILEs) in education:

This book covers the entire spectrum of immersive platform types and ILEs such as desktop, mobile, wearable, and room-based. It will be a resource for academics, researchers, and advanced students of education, STEM education and curriculum and instruction

Gespeichert in:
Bibliographische Detailangaben
Weitere Verfasser: Ryoo, Jungwoo (HerausgeberIn), Wang, Minjuan (HerausgeberIn), Winkelmann, Kurt (HerausgeberIn)
Format: Buch
Sprache:English
Veröffentlicht: London ; New York Routledge 2024
Schlagworte:
Zusammenfassung:This book covers the entire spectrum of immersive platform types and ILEs such as desktop, mobile, wearable, and room-based. It will be a resource for academics, researchers, and advanced students of education, STEM education and curriculum and instruction
Beschreibung:Introduction: Cross Reality (XR) and Immersive Learning Environments (ILE) in education 1. Team-based mobile learning supported by an intelligent system: case study of STEM students 2. Probability learning in mathematics using augmented reality: impact on students learning gains and attitudes 3. Reply to which post? An analysis of peer reviews in a high school SPOC 4. The SOR (stimulus-organism-response) paradigm in online learning: an empirical study of students knowledge hiding perceptions 5. Design and implementation of data collection mechanism for 3D design course based on xAPI standard 6. Learning gains and attitudes of students performing chemistry experiments in an immersive virtual world 7. Investigating high school students perceptions and presences under VR learning environment
Literaturangaben jeweils im Anschluss an die Beiträge
Beschreibung:ix, 121 Seiten Illustrationen, Diagramme
ISBN:9781032599946
9781032599953
1032599944

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