The rise of the graphic novel: computational criticism and the evolution of literary value

Bringing digital humanities methods to the study of comics, this monograph traces the emergence of the graphic novel at the intersection of popular and literary culture. Based on a representative corpus of over 250 graphic novels from the United States, Canada, and Great Britain, it shows how the ge...

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Bibliographic Details
Main Author: Dunst, Alexander 1980- (Author)
Format: Thesis Electronic eBook
Language:English
Published: Cambridge ; New York ; Port Melbourne ; New Dehli Cambridge University Press 2023
Series:Cambridge studies in graphic narratives
Subjects:
Online Access:DE-12
DE-473
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Summary:Bringing digital humanities methods to the study of comics, this monograph traces the emergence of the graphic novel at the intersection of popular and literary culture. Based on a representative corpus of over 250 graphic novels from the United States, Canada, and Great Britain, it shows how the genre has built on the visual style of comics while adopting selected features of the contemporary novel. This argument positions the graphic novel as a crucial case study for our understanding of twenty-first-century culture. More than simply a niche format, graphic novels demonstrate how contemporary literature reworks elements of genre narrative, reconfiguring rather than abolishing distinctions between high and low. The book also puts forward a new historical periodization for the graphic novel, centered on integration into the literary marketplace and leading to an explosive growth in page length and a diversification of aesthetic styles
Physical Description:1 Online-Ressource (xiv, 240 Seiten) Illustrationen, Diagramme
ISBN:9781009182942
DOI:10.1017/9781009182942

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