The rise of the graphic novel: computational criticism and the evolution of literary value
"Bringing digital humanities methods to the study of comics, this monograph traces the emergence of the graphic novel at the intersection of popular and literary culture. Based on a representative corpus of over 250 graphic novels published in the United States, Canada, and Great Britain, it sh...
Gespeichert in:
1. Verfasser: | |
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Format: | Abschlussarbeit Buch |
Sprache: | English |
Veröffentlicht: |
Cambridge ; New York ; Port Melbourne ; New Dehli
Cambridge University Press
2023
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Schriftenreihe: | Cambridge studies in graphic narratives
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Zusammenfassung: | "Bringing digital humanities methods to the study of comics, this monograph traces the emergence of the graphic novel at the intersection of popular and literary culture. Based on a representative corpus of over 250 graphic novels published in the United States, Canada, and Great Britain, it shows how the genre has built on the visual style of popular comics while adopting selected features of the contemporary novel. This argument positions the graphic novel as a crucial case study for our understanding of twenty-first-century culture. More than simply a niche format, graphic novels demonstrate how contemporary literature reworks elements of genre narrative, reconfiguring rather than abolishing distinctions between popular and establishment culture. The book also puts forward a new historical periodization for the graphic novel, centered on integration into the literary marketplace and leading to an explosive growth in page length and a diversification of aesthetic styles." Preface; 1. Introduction: Computational Criticism and the Transformation of Comics; 2. How We Read Comics Now: Graphic Narrative Beyond Close Reading; 3. Time, Color, and Cultural Capital in Graphic Narrative; 4. Novel Values: The Density of the Comic Book as Graphic Novel; 5. The Social Imagination of Graphic Narrative; 6. Conclusion: The Contact Zones of Contemporary Literature. |
Beschreibung: | Literaturverzeichnis Seite 223-235 |
Beschreibung: | XIV, 240 Seiten Illustrationen, Diagramme |
ISBN: | 9781009182935 |
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Contents List ofFigures List of Tables Preface page vii ix xi 1 Introduction: Computational Criticism and the Transformation of Comics . 1 1.1 Periodizing the Rise of the Graphic Novel 6 1.2 Aesthetic Gentrification and the Struggle over Popular Culture 11 1.3 On Method:Towards aSituated Reading 19 2 How We Read Comics Now: Graphic Narrative beyond Close Reading . 26 2.1 From Corpus Design toComputationalCriticism 30 2.2 The Graphic Novel in an Age of Digital Scholarship 46 2.3 Graphic Narrative beyond Close Reading 56 3 Time, Color, and Cultural Capital in Graphic Narrative 3.1 Graphic Nonfiction and the Historical Turn 3.2 Past/Present/Future: Popular Narrative and the Contemporary 3.3 What Color Is the Past? . 62 65 81 90 4 Novel Values: The Density of the Comic Book as Graphic Novel 104 4.1 Computing Complexity 113 4.2 Literary Surplus Value and the Labor of Density 120 4.3 An Information History of Graphic Narrative 134 5 The Social Imagination of Graphic Narrative . 147 5.1 Comics as Character Systems 150 5.2 The Personal, the Family, and the Social 155 5.3 Towards an Intersectional Analysis of Graphic Narrative 166 V
CONTENTS 6 Conclusion: The Contact Zones of Contemporary Literature . 175 Appendix: List of Titles in the Graphic Narrative Corpus (GNC) 185 Notes 192 Bibliography 223 Index 236
Bringing digital humanities methods to the study of comics, this monograph traces the emergence of the graphic novel at the intersection of popular and literary culture. Based on a representative corpus of over 250 graphic novels from the United States, Canada, and Great Britain, it shows how the genre has built on the visual style of comics while adopting selected features of the contemporary novel. This argument positions the graphic novel as a crucial case study for our understanding of twenty-first-century culture. More than simply a niche format, graphic novels demonstrate how contemporary literature reworks elements of genre narrative, reconfiguring rather than abolishing distinctions between high and low. The book also puts forward a new historical periodization for the graphic novel, centered on integration into the literary marketplace and leading to an explosive growth in page length and a diversification of aesthetic styles. |
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spelling | Dunst, Alexander 1980- Verfasser (DE-588)1036890546 aut The rise of the graphic novel computational criticism and the evolution of literary value Alexander Dunst, Paderborn University Cambridge ; New York ; Port Melbourne ; New Dehli Cambridge University Press 2023 XIV, 240 Seiten Illustrationen, Diagramme txt rdacontent n rdamedia nc rdacarrier Cambridge studies in graphic narratives Literaturverzeichnis Seite 223-235 Habilitationsschrift Universität Paderborn 2021 erweitert und revidiert "Bringing digital humanities methods to the study of comics, this monograph traces the emergence of the graphic novel at the intersection of popular and literary culture. Based on a representative corpus of over 250 graphic novels published in the United States, Canada, and Great Britain, it shows how the genre has built on the visual style of popular comics while adopting selected features of the contemporary novel. This argument positions the graphic novel as a crucial case study for our understanding of twenty-first-century culture. More than simply a niche format, graphic novels demonstrate how contemporary literature reworks elements of genre narrative, reconfiguring rather than abolishing distinctions between popular and establishment culture. The book also puts forward a new historical periodization for the graphic novel, centered on integration into the literary marketplace and leading to an explosive growth in page length and a diversification of aesthetic styles." Preface; 1. Introduction: Computational Criticism and the Transformation of Comics; 2. How We Read Comics Now: Graphic Narrative Beyond Close Reading; 3. Time, Color, and Cultural Capital in Graphic Narrative; 4. Novel Values: The Density of the Comic Book as Graphic Novel; 5. The Social Imagination of Graphic Narrative; 6. Conclusion: The Contact Zones of Contemporary Literature. Geschichte gnd rswk-swf Graphic Novel (DE-588)7658564-5 gnd rswk-swf (DE-588)4113937-9 Hochschulschrift gnd-content Graphic Novel (DE-588)7658564-5 s Geschichte z DE-604 Paderborn (DE-588)4044283-4 gnd uvp Erscheint auch als Online-Ausgabe 978-1-009-18294-2 10.1017/9781009182942 Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034600969&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034600969&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Dunst, Alexander 1980- The rise of the graphic novel computational criticism and the evolution of literary value Graphic Novel (DE-588)7658564-5 gnd |
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title | The rise of the graphic novel computational criticism and the evolution of literary value |
title_auth | The rise of the graphic novel computational criticism and the evolution of literary value |
title_exact_search | The rise of the graphic novel computational criticism and the evolution of literary value |
title_exact_search_txtP | The rise of the graphic novel computational criticism and the evolution of literary value |
title_full | The rise of the graphic novel computational criticism and the evolution of literary value Alexander Dunst, Paderborn University |
title_fullStr | The rise of the graphic novel computational criticism and the evolution of literary value Alexander Dunst, Paderborn University |
title_full_unstemmed | The rise of the graphic novel computational criticism and the evolution of literary value Alexander Dunst, Paderborn University |
title_short | The rise of the graphic novel |
title_sort | the rise of the graphic novel computational criticism and the evolution of literary value |
title_sub | computational criticism and the evolution of literary value |
topic | Graphic Novel (DE-588)7658564-5 gnd |
topic_facet | Graphic Novel Hochschulschrift |
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