Digital games and language learning: theory, development and implementation
Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensiv...
Gespeichert in:
Weitere Verfasser: | , , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London
Bloomsbury Academic
2022
|
Ausgabe: | Paperback edition |
Schriftenreihe: | Advances in digital language learning and teaching
|
Schlagworte: | |
Zusammenfassung: | Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms |
Beschreibung: | xix, 279 Seiten Illustrationen, Diagramme |
ISBN: | 9781350233171 |
Internformat
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Datensatz im Suchindex
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id | DE-604.BV048672388 |
illustrated | Illustrated |
index_date | 2024-07-03T21:23:12Z |
indexdate | 2024-07-10T09:45:41Z |
institution | BVB |
isbn | 9781350233171 |
language | English |
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physical | xix, 279 Seiten Illustrationen, Diagramme |
publishDate | 2022 |
publishDateSearch | 2022 |
publishDateSort | 2022 |
publisher | Bloomsbury Academic |
record_format | marc |
series2 | Advances in digital language learning and teaching |
spelling | Digital games and language learning theory, development and implementation edited by Mark Peterson, Kasumi Yamazaki and Michael Thomas Paperback edition London Bloomsbury Academic 2022 xix, 279 Seiten Illustrationen, Diagramme txt rdacontent n rdamedia nc rdacarrier Advances in digital language learning and teaching Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms Computerspiel (DE-588)4010457-6 gnd rswk-swf Fremdsprachenunterricht (DE-588)4018428-6 gnd rswk-swf Computerunterstützter Unterricht (DE-588)4070087-2 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Fremdsprachenunterricht (DE-588)4018428-6 s Computerunterstützter Unterricht (DE-588)4070087-2 s Computerspiel (DE-588)4010457-6 s DE-604 Peterson, Mark 1965- (DE-588)1043554238 edt Yamazaki, Kasumi (DE-588)1236580095 edt Thomas, Michael 1969- (DE-588)142432849 edt Äquivalent Druck-Ausgabe, Hardcover 978-1-3501-3300-6 Erscheint auch als Online-Ausgabe, PDF 978-1-3501-3301-3 Erscheint auch als Online-Ausgabe 978-1-3501-3302-0 |
spellingShingle | Digital games and language learning theory, development and implementation Computerspiel (DE-588)4010457-6 gnd Fremdsprachenunterricht (DE-588)4018428-6 gnd Computerunterstützter Unterricht (DE-588)4070087-2 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4018428-6 (DE-588)4070087-2 (DE-588)4143413-4 |
title | Digital games and language learning theory, development and implementation |
title_auth | Digital games and language learning theory, development and implementation |
title_exact_search | Digital games and language learning theory, development and implementation |
title_exact_search_txtP | Digital games and language learning theory, development and implementation |
title_full | Digital games and language learning theory, development and implementation edited by Mark Peterson, Kasumi Yamazaki and Michael Thomas |
title_fullStr | Digital games and language learning theory, development and implementation edited by Mark Peterson, Kasumi Yamazaki and Michael Thomas |
title_full_unstemmed | Digital games and language learning theory, development and implementation edited by Mark Peterson, Kasumi Yamazaki and Michael Thomas |
title_short | Digital games and language learning |
title_sort | digital games and language learning theory development and implementation |
title_sub | theory, development and implementation |
topic | Computerspiel (DE-588)4010457-6 gnd Fremdsprachenunterricht (DE-588)4018428-6 gnd Computerunterstützter Unterricht (DE-588)4070087-2 gnd |
topic_facet | Computerspiel Fremdsprachenunterricht Computerunterstützter Unterricht Aufsatzsammlung |
work_keys_str_mv | AT petersonmark digitalgamesandlanguagelearningtheorydevelopmentandimplementation AT yamazakikasumi digitalgamesandlanguagelearningtheorydevelopmentandimplementation AT thomasmichael digitalgamesandlanguagelearningtheorydevelopmentandimplementation |