Real games: what's legitimate and what's not in contemporary videogames
Gespeichert in:
Hauptverfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge, Massachusetts ; London, England
<<The>> MIT Press
[2019]
|
Schriftenreihe: | Playful thinking
|
Schlagworte: | |
Online-Zugang: | FHI01 Volltext |
Beschreibung: | 1 Online-Ressource Illustrationen |
ISBN: | 9780262353625 |
Internformat
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Datensatz im Suchindex
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author_facet | Consalvo, Mia 1969- Paul, Christopher A. |
author_role | aut aut |
author_sort | Consalvo, Mia 1969- |
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dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport |
discipline_str_mv | Allgemeines Sport |
era | Geschichte gnd |
era_facet | Geschichte |
format | Electronic eBook |
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isbn | 9780262353625 |
language | English |
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spelling | Consalvo, Mia 1969- Verfasser (DE-588)1021937444 aut Real games what's legitimate and what's not in contemporary videogames Mia Consalvo and Christopher A. Paul video games Cambridge, Massachusetts ; London, England <<The>> MIT Press [2019] © 2019 1 Online-Ressource Illustrationen txt rdacontent c rdamedia cr rdacarrier Playful thinking Geschichte gnd rswk-swf Video games History Video games Design Video games Social aspects Video games industry History Realisierung (DE-588)4294084-9 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Authentizität (DE-588)4193985-2 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Videospiel (DE-588)4063465-6 s Realisierung (DE-588)4294084-9 s DE-604 Programmierung (DE-588)4076370-5 s Authentizität (DE-588)4193985-2 s Geschichte z Paul, Christopher A. Verfasser (DE-588)1170265324 aut Erscheint auch als Druck-Ausgabe 978-0-262-04260-4 Erscheint auch als Druckausgabe 9780262353625 https://ieeexplore.ieee.org/servlet/opac?bknumber=8856153 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Consalvo, Mia 1969- Paul, Christopher A. Real games what's legitimate and what's not in contemporary videogames Video games History Video games Design Video games Social aspects Video games industry History Realisierung (DE-588)4294084-9 gnd Videospiel (DE-588)4063465-6 gnd Authentizität (DE-588)4193985-2 gnd Programmierung (DE-588)4076370-5 gnd |
subject_GND | (DE-588)4294084-9 (DE-588)4063465-6 (DE-588)4193985-2 (DE-588)4076370-5 |
title | Real games what's legitimate and what's not in contemporary videogames |
title_alt | video games |
title_auth | Real games what's legitimate and what's not in contemporary videogames |
title_exact_search | Real games what's legitimate and what's not in contemporary videogames |
title_exact_search_txtP | Real games what's legitimate and what's not in contemporary videogames |
title_full | Real games what's legitimate and what's not in contemporary videogames Mia Consalvo and Christopher A. Paul |
title_fullStr | Real games what's legitimate and what's not in contemporary videogames Mia Consalvo and Christopher A. Paul |
title_full_unstemmed | Real games what's legitimate and what's not in contemporary videogames Mia Consalvo and Christopher A. Paul |
title_short | Real games |
title_sort | real games what s legitimate and what s not in contemporary videogames |
title_sub | what's legitimate and what's not in contemporary videogames |
topic | Video games History Video games Design Video games Social aspects Video games industry History Realisierung (DE-588)4294084-9 gnd Videospiel (DE-588)4063465-6 gnd Authentizität (DE-588)4193985-2 gnd Programmierung (DE-588)4076370-5 gnd |
topic_facet | Video games History Video games Design Video games Social aspects Video games industry History Realisierung Videospiel Authentizität Programmierung |
url | https://ieeexplore.ieee.org/servlet/opac?bknumber=8856153 |
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