Artificial intelligence in games:

"This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add...

Ausführliche Beschreibung

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Bibliographische Detailangaben
1. Verfasser: Roberts, Paul (VerfasserIn)
Weitere Verfasser: Dent, Nicholas (IllustratorIn)
Format: Buch
Sprache:English
Veröffentlicht: Boca Raton CRC Press 2023
Ausgabe:First edition
Schlagworte:
Zusammenfassung:"This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--
Beschreibung:vii, 301 Seiten Illustrationen, Diagramme
ISBN:9781032305950
9781032033228