Artificial intelligence in games:
"This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add...
Gespeichert in:
1. Verfasser: | |
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Weitere Verfasser: | |
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boca Raton
CRC Press
2023
|
Ausgabe: | First edition |
Schlagworte: | |
Zusammenfassung: | "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"-- |
Beschreibung: | vii, 301 Seiten Illustrationen, Diagramme |
ISBN: | 9781032305950 9781032033228 |
Internformat
MARC
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250 | |a First edition | ||
264 | 1 | |a Boca Raton |b CRC Press |c 2023 | |
300 | |a vii, 301 Seiten |b Illustrationen, Diagramme | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
505 | 8 | |a Contents: Introduction -- Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks | |
520 | 3 | |a "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"-- | |
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Datensatz im Suchindex
_version_ | 1806141773782712320 |
---|---|
adam_text | |
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Roberts, Paul |
author2 | Dent, Nicholas |
author2_role | ill |
author2_variant | n d nd |
author_GND | (DE-588)1337456829 (DE-588)1337397598 |
author_facet | Roberts, Paul Dent, Nicholas |
author_role | aut |
author_sort | Roberts, Paul |
author_variant | p r pr |
building | Verbundindex |
bvnumber | BV048405404 |
classification_rvk | ST 300 ST 324 |
contents | Contents: Introduction -- Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks |
ctrlnum | (OCoLC)1344259280 (DE-599)BVBBV048405404 |
discipline | Informatik |
discipline_str_mv | Informatik |
edition | First edition |
format | Book |
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id | DE-604.BV048405404 |
illustrated | Illustrated |
index_date | 2024-07-03T20:24:05Z |
indexdate | 2024-08-01T00:10:21Z |
institution | BVB |
isbn | 9781032305950 9781032033228 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-033783921 |
oclc_num | 1344259280 |
open_access_boolean | |
owner | DE-1046 DE-1102 |
owner_facet | DE-1046 DE-1102 |
physical | vii, 301 Seiten Illustrationen, Diagramme |
publishDate | 2023 |
publishDateSearch | 2023 |
publishDateSort | 2023 |
publisher | CRC Press |
record_format | marc |
spelling | Roberts, Paul Verfasser (DE-588)1337456829 aut Artificial intelligence in games Paul Roberts ; illustrations by Nicholas Dent First edition Boca Raton CRC Press 2023 vii, 301 Seiten Illustrationen, Diagramme txt rdacontent n rdamedia nc rdacarrier Contents: Introduction -- Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"-- Künstliche Intelligenz (DE-588)4033447-8 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Computer games / Programming Computer games / Design Video games / Design Artificial intelligence Artificial Intelligence Jeux d'ordinateur / Programmation Jeux d'ordinateur / Conception Jeux vidéo / Conception Intelligence artificielle artificial intelligence COMPUTERS / Artificial Intelligence GAMES / General GAMES / Logic & Brain Teasers Electronic books Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s Künstliche Intelligenz (DE-588)4033447-8 s DE-604 Dent, Nicholas (DE-588)1337397598 ill Erscheint auch als Online-Ausgabe 9781003305835 |
spellingShingle | Roberts, Paul Artificial intelligence in games Contents: Introduction -- Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks Künstliche Intelligenz (DE-588)4033447-8 gnd Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd |
subject_GND | (DE-588)4033447-8 (DE-588)4010457-6 (DE-588)4076370-5 |
title | Artificial intelligence in games |
title_auth | Artificial intelligence in games |
title_exact_search | Artificial intelligence in games |
title_exact_search_txtP | Artificial intelligence in games |
title_full | Artificial intelligence in games Paul Roberts ; illustrations by Nicholas Dent |
title_fullStr | Artificial intelligence in games Paul Roberts ; illustrations by Nicholas Dent |
title_full_unstemmed | Artificial intelligence in games Paul Roberts ; illustrations by Nicholas Dent |
title_short | Artificial intelligence in games |
title_sort | artificial intelligence in games |
topic | Künstliche Intelligenz (DE-588)4033447-8 gnd Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd |
topic_facet | Künstliche Intelligenz Computerspiel Programmierung |
work_keys_str_mv | AT robertspaul artificialintelligenceingames AT dentnicholas artificialintelligenceingames |