Digital games in language learning: case studies and applications
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London ; New York
Routledge, Taylor & Francis Group
2023
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Schriftenreihe: | New directions in computer assisted language learning
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | xiv, 184 Seiten Illustrationen, Diagramme |
ISBN: | 9781032145976 9781032145969 |
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Datensatz im Suchindex
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CONTENTS List offigures List of tables List of contributors Preface Foreword Acknowledgements 1 Digital games and foreign language learning: Context and future development Mark Peterson and NasserJabbari vii ix xį xv xvi хѵц 1 2 A systematic review of theory-informed design and implementation of digital game-based language learning Rui Huang and Matthew Schmidt 14 3 Use of digital game creation tools in computer assisted language learning: A systematic literature review Anke Berns and Iván Ruiz-Rube 35 4 A methodological framework for analyzing the language in digital games Daniel H. Dixon 52 5 Direct qualitative assessment of language learning outcomes in digital game-based interaction: An exploratory case study Michael Hofmeyr 74 6 Let’s play videos and L2 academic vocabulary Liss Kerstin Sylvén and John Löwenadler 93
vi Contents 7 Exploring ESL students’ perceived engagement in and experience of content vocabulary learning through virtual reality games Muleyke Şahinler Albayrak, Julian Chen and P.John Williams 8 Becoming a resourceful language learner in a narrative-driven participatory game Zeyu Cui, Jin Dong, Yang Liu, Michaela Nuesser, Huaiqing Zhang, Dongping Zheng and Yuanqing Zuo 9 Interaction games to boost intercultural communication in virtual worlds and video-communication: A case study KristiJauregi-Ondarra and Silvia Canto Index 109 136 158 jgq |
adam_txt |
CONTENTS List offigures List of tables List of contributors Preface Foreword Acknowledgements 1 Digital games and foreign language learning: Context and future development Mark Peterson and NasserJabbari vii ix xį xv xvi хѵц 1 2 A systematic review of theory-informed design and implementation of digital game-based language learning Rui Huang and Matthew Schmidt 14 3 Use of digital game creation tools in computer assisted language learning: A systematic literature review Anke Berns and Iván Ruiz-Rube 35 4 A methodological framework for analyzing the language in digital games Daniel H. Dixon 52 5 Direct qualitative assessment of language learning outcomes in digital game-based interaction: An exploratory case study Michael Hofmeyr 74 6 Let’s play videos and L2 academic vocabulary Liss Kerstin Sylvén and John Löwenadler 93
vi Contents 7 Exploring ESL students’ perceived engagement in and experience of content vocabulary learning through virtual reality games Muleyke Şahinler Albayrak, Julian Chen and P.John Williams 8 Becoming a resourceful language learner in a narrative-driven participatory game Zeyu Cui, Jin Dong, Yang Liu, Michaela Nuesser, Huaiqing Zhang, Dongping Zheng and Yuanqing Zuo 9 Interaction games to boost intercultural communication in virtual worlds and video-communication: A case study KristiJauregi-Ondarra and Silvia Canto Index 109 136 158 jgq |
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author2 | Peterson, Mark 1965- Jabbari, Nasser |
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discipline | Sprachwissenschaft Literaturwissenschaft |
discipline_str_mv | Sprachwissenschaft Literaturwissenschaft |
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spelling | Peterson, Mark 1965- (DE-588)1043554238 edt Digital games in language learning case studies and applications edited by Mark Peterson and Nasser Jabbari London ; New York Routledge, Taylor & Francis Group 2023 xiv, 184 Seiten Illustrationen, Diagramme txt rdacontent n rdamedia nc rdacarrier New directions in computer assisted language learning Computerunterstützter Unterricht (DE-588)4070087-2 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Linguistik (DE-588)4074250-7 gnd rswk-swf Fremdsprachenlernen (DE-588)4071461-5 gnd rswk-swf Fremdsprachenunterricht (DE-588)4018428-6 gnd rswk-swf Computerunterstütztes Lernen (DE-588)4225938-1 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerspiel (DE-588)4010457-6 s Computerunterstützter Unterricht (DE-588)4070087-2 s Fremdsprachenunterricht (DE-588)4018428-6 s DE-604 Fremdsprachenlernen (DE-588)4071461-5 s Linguistik (DE-588)4074250-7 s Computerunterstütztes Lernen (DE-588)4225938-1 s Jabbari, Nasser (DE-588)1266465561 edt Erscheint auch als Online-Ausgabe 978-1-003-24007-5 Erscheint auch als Online-Ausgabe 978-1-00-062670-4 1-00-062670-9 Digitalisierung UB Bamberg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033685032&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Digital games in language learning case studies and applications Computerunterstützter Unterricht (DE-588)4070087-2 gnd Computerspiel (DE-588)4010457-6 gnd Linguistik (DE-588)4074250-7 gnd Fremdsprachenlernen (DE-588)4071461-5 gnd Fremdsprachenunterricht (DE-588)4018428-6 gnd Computerunterstütztes Lernen (DE-588)4225938-1 gnd |
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title | Digital games in language learning case studies and applications |
title_auth | Digital games in language learning case studies and applications |
title_exact_search | Digital games in language learning case studies and applications |
title_exact_search_txtP | Digital games in language learning case studies and applications |
title_full | Digital games in language learning case studies and applications edited by Mark Peterson and Nasser Jabbari |
title_fullStr | Digital games in language learning case studies and applications edited by Mark Peterson and Nasser Jabbari |
title_full_unstemmed | Digital games in language learning case studies and applications edited by Mark Peterson and Nasser Jabbari |
title_short | Digital games in language learning |
title_sort | digital games in language learning case studies and applications |
title_sub | case studies and applications |
topic | Computerunterstützter Unterricht (DE-588)4070087-2 gnd Computerspiel (DE-588)4010457-6 gnd Linguistik (DE-588)4074250-7 gnd Fremdsprachenlernen (DE-588)4071461-5 gnd Fremdsprachenunterricht (DE-588)4018428-6 gnd Computerunterstütztes Lernen (DE-588)4225938-1 gnd |
topic_facet | Computerunterstützter Unterricht Computerspiel Linguistik Fremdsprachenlernen Fremdsprachenunterricht Computerunterstütztes Lernen Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033685032&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT petersonmark digitalgamesinlanguagelearningcasestudiesandapplications AT jabbarinasser digitalgamesinlanguagelearningcasestudiesandapplications |