Quests: design, theory, and history in games and narratives

"Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design"--

Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: Howard, Jeff 1978- (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Boca Raton ; London CRC Press [2022]
Ausgabe:Second edition
Schlagworte:
Online-Zugang:FUBA1
Zusammenfassung:"Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design"--
Beschreibung:2204
Beschreibung:1 Online-Ressource (254 Seiten) Illustrationen
ISBN:9781000576405
9781003138266

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