Quests: design, theory, and history in games and narratives
"Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design"--
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boca Raton ; London
CRC Press
[2022]
|
Ausgabe: | Second edition |
Schlagworte: | |
Online-Zugang: | FUBA1 |
Zusammenfassung: | "Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design"-- |
Beschreibung: | 2204 |
Beschreibung: | 1 Online-Ressource (254 Seiten) Illustrationen |
ISBN: | 9781000576405 9781003138266 |
Internformat
MARC
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035 | |a (OCoLC)1334053383 | ||
035 | |a (DE-599)BVBBV048285016 | ||
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100 | 1 | |a Howard, Jeff |d 1978- |e Verfasser |0 (DE-588)1260055582 |4 aut | |
245 | 1 | 0 | |a Quests |b design, theory, and history in games and narratives |c Jeff Howard |
250 | |a Second edition | ||
264 | 1 | |a Boca Raton ; London |b CRC Press |c [2022] | |
264 | 4 | |c © 2022 | |
300 | |a 1 Online-Ressource (254 Seiten) |b Illustrationen | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a 2204 | ||
520 | 3 | |a "Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design"-- | |
653 | 0 | |a Video games / Authorship | |
653 | 0 | |a Quests (Expeditions) | |
653 | 0 | |a Quests (Expeditions) in literature | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe, Hardcover |z 978-0-367-68607-9 |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe, Paperback |z 978-0-367-68604-8 |
912 | |a ZDB-30-PQE | ||
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Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Howard, Jeff 1978- |
author_GND | (DE-588)1260055582 |
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author_role | aut |
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callnumber-raw | GV1469.34.A97 |
callnumber-search | GV1469.34.A97 |
callnumber-sort | GV 41469.34 A97 |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-30-PQE |
ctrlnum | (OCoLC)1334053383 (DE-599)BVBBV048285016 |
edition | Second edition |
format | Electronic eBook |
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id | DE-604.BV048285016 |
illustrated | Not Illustrated |
index_date | 2024-07-03T20:01:38Z |
indexdate | 2024-07-10T09:34:10Z |
institution | BVB |
isbn | 9781000576405 9781003138266 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-033665147 |
oclc_num | 1334053383 |
open_access_boolean | |
owner | DE-188 |
owner_facet | DE-188 |
physical | 1 Online-Ressource (254 Seiten) Illustrationen |
psigel | ZDB-30-PQE |
publishDate | 2022 |
publishDateSearch | 2022 |
publishDateSort | 2022 |
publisher | CRC Press |
record_format | marc |
spelling | Howard, Jeff 1978- Verfasser (DE-588)1260055582 aut Quests design, theory, and history in games and narratives Jeff Howard Second edition Boca Raton ; London CRC Press [2022] © 2022 1 Online-Ressource (254 Seiten) Illustrationen txt rdacontent c rdamedia cr rdacarrier 2204 "Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design"-- Video games / Authorship Quests (Expeditions) Quests (Expeditions) in literature Erscheint auch als Druck-Ausgabe, Hardcover 978-0-367-68607-9 Erscheint auch als Druck-Ausgabe, Paperback 978-0-367-68604-8 |
spellingShingle | Howard, Jeff 1978- Quests design, theory, and history in games and narratives |
title | Quests design, theory, and history in games and narratives |
title_auth | Quests design, theory, and history in games and narratives |
title_exact_search | Quests design, theory, and history in games and narratives |
title_exact_search_txtP | Quests design, theory, and history in games and narratives |
title_full | Quests design, theory, and history in games and narratives Jeff Howard |
title_fullStr | Quests design, theory, and history in games and narratives Jeff Howard |
title_full_unstemmed | Quests design, theory, and history in games and narratives Jeff Howard |
title_short | Quests |
title_sort | quests design theory and history in games and narratives |
title_sub | design, theory, and history in games and narratives |
work_keys_str_mv | AT howardjeff questsdesigntheoryandhistoryingamesandnarratives |