Tempest: geometries of play
"Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial p...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Ann Arbor
University of Michigan Press
2015
|
Schriftenreihe: | Landmark video games
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes."--Publisher's description |
Beschreibung: | 1 Online-Ressource (154 Seiten) |
ISBN: | 0472121146 0472900102 9780472121144 9780472900107 |
Zugangseinschränkungen: | Open Access |
Internformat
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520 | 3 | |a "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes."--Publisher's description | |
650 | 7 | |a Jeux vidéo |2 Aspect social | |
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650 | 4 | |a Tempest (Jeu) | |
650 | 4 | |a Ästhetik | |
650 | 7 | |a COMPUTERS |2 General | |
650 | 4 | |a Design | |
650 | 4 | |a Digital video: professional | |
650 | 4 | |a Information technology: general issues | |
650 | 4 | |a Tempest (Video game) | |
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650 | 7 | |a Video games |2 Social aspects | |
650 | 4 | |a Videospiel | |
650 | 4 | |a Tempest (Video game) | |
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650 | 4 | |a Video games |x Social aspects |z United States | |
650 | 0 | 7 | |a Videospiel |0 (DE-588)4063465-6 |2 gnd |9 rswk-swf |
653 | 2 | |a United States | |
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653 | 6 | |a History | |
653 | 6 | |a History | |
689 | 0 | 0 | |a Videospiel |0 (DE-588)4063465-6 |D s |
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Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Ruggill, Judd Ethan |
author_facet | Ruggill, Judd Ethan |
author_role | aut |
author_sort | Ruggill, Judd Ethan |
author_variant | j e r je jer |
building | Verbundindex |
bvnumber | BV048279640 |
classification_rvk | ST 324 |
collection | ZDB-4-EOAC |
contents | Reading Tempest -- A genealogy of Tempest -- Contexts -- Life after Tempest |
ctrlnum | (OCoLC)1055764294 (DE-599)BVBBV048279640 |
discipline | Informatik |
discipline_str_mv | Informatik |
format | Electronic eBook |
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id | DE-604.BV048279640 |
illustrated | Not Illustrated |
index_date | 2024-07-03T20:00:51Z |
indexdate | 2024-07-10T09:34:01Z |
institution | BVB |
isbn | 0472121146 0472900102 9780472121144 9780472900107 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-033659806 |
oclc_num | 1055764294 |
open_access_boolean | 1 |
owner | DE-355 DE-BY-UBR |
owner_facet | DE-355 DE-BY-UBR |
physical | 1 Online-Ressource (154 Seiten) |
psigel | ZDB-4-EOAC |
publishDate | 2015 |
publishDateSearch | 2015 |
publishDateSort | 2015 |
publisher | University of Michigan Press |
record_format | marc |
series2 | Landmark video games |
spelling | Ruggill, Judd Ethan Verfasser aut Tempest geometries of play Judd Ethan Ruggill and Ken S. McAllister Ann Arbor University of Michigan Press 2015 1 Online-Ressource (154 Seiten) txt rdacontent c rdamedia cr rdacarrier Landmark video games Reading Tempest -- A genealogy of Tempest -- Contexts -- Life after Tempest Open Access EbpS "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes."--Publisher's description Jeux vidéo Aspect social Jeux vidéo Conception Tempest (Jeu) Ästhetik COMPUTERS General Design Digital video: professional Information technology: general issues Tempest (Video game) Video games Design Video games Social aspects Videospiel Video games Design History Video games Social aspects United States Videospiel (DE-588)4063465-6 gnd rswk-swf United States Electronic books History Videospiel (DE-588)4063465-6 s DE-604 McAllister, Ken S. 1966- Sonstige oth Erscheint auch als Druck-Ausgabe Ruggill, Judd Ethan Tempest Ann Arbor : University of Michigan Press, 2015 9780472052691 https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1057587 Verlag kostenfrei Volltext data file |
spellingShingle | Ruggill, Judd Ethan Tempest geometries of play Reading Tempest -- A genealogy of Tempest -- Contexts -- Life after Tempest Jeux vidéo Aspect social Jeux vidéo Conception Tempest (Jeu) Ästhetik COMPUTERS General Design Digital video: professional Information technology: general issues Tempest (Video game) Video games Design Video games Social aspects Videospiel Video games Design History Video games Social aspects United States Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4063465-6 |
title | Tempest geometries of play |
title_auth | Tempest geometries of play |
title_exact_search | Tempest geometries of play |
title_exact_search_txtP | Tempest geometries of play |
title_full | Tempest geometries of play Judd Ethan Ruggill and Ken S. McAllister |
title_fullStr | Tempest geometries of play Judd Ethan Ruggill and Ken S. McAllister |
title_full_unstemmed | Tempest geometries of play Judd Ethan Ruggill and Ken S. McAllister |
title_short | Tempest |
title_sort | tempest geometries of play |
title_sub | geometries of play |
topic | Jeux vidéo Aspect social Jeux vidéo Conception Tempest (Jeu) Ästhetik COMPUTERS General Design Digital video: professional Information technology: general issues Tempest (Video game) Video games Design Video games Social aspects Videospiel Video games Design History Video games Social aspects United States Videospiel (DE-588)4063465-6 gnd |
topic_facet | Jeux vidéo Tempest (Jeu) Ästhetik COMPUTERS Design Digital video: professional Information technology: general issues Tempest (Video game) Video games Videospiel Video games Design History Video games Social aspects United States |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1057587 |
work_keys_str_mv | AT ruggilljuddethan tempestgeometriesofplay AT mcallisterkens tempestgeometriesofplay |