Design Science Research. Cases:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cham
Springer International Publishing AG
2020
|
Schriftenreihe: | Progress in IS Ser
|
Schlagworte: | |
Online-Zugang: | HWR01 |
Beschreibung: | Description based on publisher supplied metadata and other sources |
Beschreibung: | 1 Online-Ressource (331 Seiten) |
ISBN: | 9783030467814 |
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505 | 8 | |a Intro -- DSR Cases Book: Preface -- Contents -- Introduction to Design Science Research -- 1 Introduction to Design Science Research -- 2 The DSR Framework -- 3 DSR Process -- 4 DSR Evaluation -- 5 Design Knowledge Framework -- 6 Three Types of Design Science Projects -- 7 The Design Science Research Grid -- 8 Conclusion -- References -- DSR in Information Management -- A Novel Approach to Collectively Determine Cybersecurity Performance Benchmark Data -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Lap 1-"Paper-Based Prototype" -- 3.2 Lap 2-"Simulation Prototype" -- 3.3 Lap 3-"Network-Based Prototype" -- 3.4 Lap 4-"Server-Less Trusted Query Network" -- 4 The Results -- 4.1 Presentation of Artifact(S) -- 4.2 Application of Artifact(S) -- 4.3 Evaluation of Artifact(S) -- 4.4 Growth of Design Theory -- 5 Key Learnings -- References -- Easier Crowdsourcing Is Better: Designing Crowdsourcing Systems to Increase Information Quality and User Participation -- 1 Introduction: The Crowd IQ Problem -- 2 The Context: Online Citizen Science -- 3 The Journey from Classes to Instances -- 3.1 Lap 1-Class-Based Citizen Science -- 3.2 Lap 2-Instance-Based Citizen Science -- 3.3 Lap 3-Toward Hybrid Intelligence: Combining Crowds and Machines -- 4 The Results -- 4.1 Presentation and Application of the Artifact -- 4.2 Evaluation of the Artifact -- 4.3 Growth of Design Theory -- 5 Key Lessons -- References -- DSR in Information Systems Development -- Designing Evolution Paths for Enterprise-Wide Information Systems -- 1 Introduction -- 2 The Context: Maturity Model Development for Business Intelligence -- 2.1 Maturity Concepts and Maturity Model Development -- 2.2 Business Intelligence Systems as Enterprise-Wide IS -- 2.3 Business Intelligence Maturity Models -- 3 The Journey -- 3.1 Lap 1: A Method for Developing E-WIS MMs and Its Instantiation for BI. | |
505 | 8 | |a 3.2 Lap 2: The Need for a Situated Maturity Assessment -- 3.3 Lap 3: The Opportunity to Reuse Maturity Development Knowledge in Other Domains -- 4 The Results -- 4.1 Meta-Level Artifacts -- 4.2 Instance-Level Artifacts (for the BI Domain) -- 4.3 Growth of Design Theory -- 5 Key Lessons -- References -- A Design Science Approach to Implementing Flow-Based Information Systems Development (ISD) -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Lap 1-Management View of the Problem and Solution -- 3.2 Lap 2-A Shared Understanding of the Problem and Solution -- 4 The Results -- 4.1 Presentation of Artifact(S) -- 4.2 Application of Artifacts -- 4.3 Evaluation of Artifacts -- 4.4 Growth of Design Theory -- 5 Key Lessons -- References -- DSR in Process Management -- Using Business Process Management for Effective and Efficient Quality Management -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Lap 1-Tool Objectives -- 3.2 Lap 2-Design and Development -- 4 The Results -- 4.1 Final Outcome -- 4.2 Practical Application of ISO 9001 -- 4.3 Tool Evaluation -- 4.4 Growth of Design Theory -- 5 Key Lessons -- References -- Usability Mining -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Preliminary Studies -- 3.2 Lap 1-Initial Usability Mining Solution -- 3.3 Lap 2-Automation of Capturing the Usage Event Log -- 3.4 Lap 3-Automatic Calculation of Usability Metrics -- 4 The Results -- 4.1 Presentation of Artifact(s) -- 4.2 Application of Artifact(s) -- 4.3 Evaluation of Artifact(s) -- 4.4 Growth of Design Theory -- 5 Key Lessons -- References -- Designing Process Guidance Systems the Case of IT Service Management -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Design Cycle 1 -- 3.2 Design Cycle 2 -- 3.3 Design Cycle 3 -- 4 The Results -- 4.1 Presentation of Artifact(S) -- 4.2 Application of Artifact(S) | |
505 | 8 | |a 4.3 Evaluation of Artifact(S) -- 4.4 Growth of Design Theory -- 5 Key Learnings -- References -- DSR in Knowledge Management and Education -- Designing Platforms to Support Knowledge-Intensive Organizational Work -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Lap 1-Problem Awareness and Framing -- 3.2 Lap 2-Stakeholder Meetings and Weighing Alternatives -- 3.3 Lap 3-Artifact Development in Domain 1 -- 3.4 Lap 4-Expanding Research Efforts to Domain 2 -- 3.5 Lap 5-Ongoing Formative Evaluation -- 3.6 Lap N-Continued Refinement and Reflection -- 4 The Results -- 4.1 Presentation of Artifact(S) -- 4.2 Application of the Artifact(S) -- 4.3 Evaluation of Artifact(S) -- 4.4 Growth of Design Theory -- 5 Key Lessons -- References -- Chunking Big Journeys into Smaller Trips: Combining Peer Creation and Gamification to Design a Continuing Education Concept for Energy Consultants -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 The Peer Creation Process-Lap 1 -- 3.2 Gamification Approach-Lap 2 -- 4 The Results -- 4.1 Peer Creation Process -- 4.2 Gamification Approach -- 5 Key Lessons -- References -- A Situational Knowledge Network Nexus: Exploring Kernel Theory Extensions Using Design Science Research -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Lap 1-Desire for a Design Solution from Network Sponsor -- 3.2 Lap 2-From Normative to Situational -- 3.3 Lap 3-Summative and General Evaluation -- 4 The Results -- 4.1 Presentation of Artifact(S) -- 4.2 Application of Artifact(S) -- 4.3 Evaluation of Artifact(S) -- 4.4 Growth of Design Theory -- 5 Key Lessons -- 5.1 DSR Can Be Used to Increase Knowledge About a Domain by Extending Kernel Theory -- 5.2 Information Technology Tools Used in Groups Must Be Designed to Support Facilitated Knowledge Creation | |
505 | 8 | |a 5.3 Conflicting Stakeholder Interests Can Be Overcome by Designing Artifacts that Support the Assessment of Both Process and Structure -- 5.4 Limitations and Further Research -- References -- DSR in Application Domains -- Setting Sail for Data-Driven Decision-Making an Action Design Research Case from the Maritime Industry -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 The Action Design Research Process -- 3.2 Our Journey -- 4 The Results-Data-Driven Lead Generation -- 4.1 Presentation of the Artifact: The Data-Driven Lead-Generation Artifact -- 4.2 Application of the Artifact: The Technical Manager Change Pipeline -- 4.3 Evaluation of the Artifact -- 4.4 Growth of Design Theory -- 5 Key Lessons -- References -- e-Government Capacity Building in Bangladesh: An Action Design Research Program -- 1 Introduction -- 2 The Context -- 3 The Journey -- 4 Interventions and Outcomes -- 4.1 Problem Modelling -- 4.2 First Funded Project-Capacity Building -- 4.3 Second Funded Project-Institutionalization -- 4.4 Evaluation of Intervention -- 4.5 Growth of Design Theory -- 5 Key Learning -- References | |
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650 | 4 | |a Computers | |
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Datensatz im Suchindex
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---|---|
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | vom Brocke, Jan |
author_facet | vom Brocke, Jan |
author_role | aut |
author_sort | vom Brocke, Jan |
author_variant | b j v bj bjv |
building | Verbundindex |
bvnumber | BV048224203 |
classification_rvk | SR 870 ST 515 |
collection | ZDB-30-PQE |
contents | Intro -- DSR Cases Book: Preface -- Contents -- Introduction to Design Science Research -- 1 Introduction to Design Science Research -- 2 The DSR Framework -- 3 DSR Process -- 4 DSR Evaluation -- 5 Design Knowledge Framework -- 6 Three Types of Design Science Projects -- 7 The Design Science Research Grid -- 8 Conclusion -- References -- DSR in Information Management -- A Novel Approach to Collectively Determine Cybersecurity Performance Benchmark Data -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Lap 1-"Paper-Based Prototype" -- 3.2 Lap 2-"Simulation Prototype" -- 3.3 Lap 3-"Network-Based Prototype" -- 3.4 Lap 4-"Server-Less Trusted Query Network" -- 4 The Results -- 4.1 Presentation of Artifact(S) -- 4.2 Application of Artifact(S) -- 4.3 Evaluation of Artifact(S) -- 4.4 Growth of Design Theory -- 5 Key Learnings -- References -- Easier Crowdsourcing Is Better: Designing Crowdsourcing Systems to Increase Information Quality and User Participation -- 1 Introduction: The Crowd IQ Problem -- 2 The Context: Online Citizen Science -- 3 The Journey from Classes to Instances -- 3.1 Lap 1-Class-Based Citizen Science -- 3.2 Lap 2-Instance-Based Citizen Science -- 3.3 Lap 3-Toward Hybrid Intelligence: Combining Crowds and Machines -- 4 The Results -- 4.1 Presentation and Application of the Artifact -- 4.2 Evaluation of the Artifact -- 4.3 Growth of Design Theory -- 5 Key Lessons -- References -- DSR in Information Systems Development -- Designing Evolution Paths for Enterprise-Wide Information Systems -- 1 Introduction -- 2 The Context: Maturity Model Development for Business Intelligence -- 2.1 Maturity Concepts and Maturity Model Development -- 2.2 Business Intelligence Systems as Enterprise-Wide IS -- 2.3 Business Intelligence Maturity Models -- 3 The Journey -- 3.1 Lap 1: A Method for Developing E-WIS MMs and Its Instantiation for BI. 3.2 Lap 2: The Need for a Situated Maturity Assessment -- 3.3 Lap 3: The Opportunity to Reuse Maturity Development Knowledge in Other Domains -- 4 The Results -- 4.1 Meta-Level Artifacts -- 4.2 Instance-Level Artifacts (for the BI Domain) -- 4.3 Growth of Design Theory -- 5 Key Lessons -- References -- A Design Science Approach to Implementing Flow-Based Information Systems Development (ISD) -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Lap 1-Management View of the Problem and Solution -- 3.2 Lap 2-A Shared Understanding of the Problem and Solution -- 4 The Results -- 4.1 Presentation of Artifact(S) -- 4.2 Application of Artifacts -- 4.3 Evaluation of Artifacts -- 4.4 Growth of Design Theory -- 5 Key Lessons -- References -- DSR in Process Management -- Using Business Process Management for Effective and Efficient Quality Management -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Lap 1-Tool Objectives -- 3.2 Lap 2-Design and Development -- 4 The Results -- 4.1 Final Outcome -- 4.2 Practical Application of ISO 9001 -- 4.3 Tool Evaluation -- 4.4 Growth of Design Theory -- 5 Key Lessons -- References -- Usability Mining -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Preliminary Studies -- 3.2 Lap 1-Initial Usability Mining Solution -- 3.3 Lap 2-Automation of Capturing the Usage Event Log -- 3.4 Lap 3-Automatic Calculation of Usability Metrics -- 4 The Results -- 4.1 Presentation of Artifact(s) -- 4.2 Application of Artifact(s) -- 4.3 Evaluation of Artifact(s) -- 4.4 Growth of Design Theory -- 5 Key Lessons -- References -- Designing Process Guidance Systems the Case of IT Service Management -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Design Cycle 1 -- 3.2 Design Cycle 2 -- 3.3 Design Cycle 3 -- 4 The Results -- 4.1 Presentation of Artifact(S) -- 4.2 Application of Artifact(S) 4.3 Evaluation of Artifact(S) -- 4.4 Growth of Design Theory -- 5 Key Learnings -- References -- DSR in Knowledge Management and Education -- Designing Platforms to Support Knowledge-Intensive Organizational Work -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Lap 1-Problem Awareness and Framing -- 3.2 Lap 2-Stakeholder Meetings and Weighing Alternatives -- 3.3 Lap 3-Artifact Development in Domain 1 -- 3.4 Lap 4-Expanding Research Efforts to Domain 2 -- 3.5 Lap 5-Ongoing Formative Evaluation -- 3.6 Lap N-Continued Refinement and Reflection -- 4 The Results -- 4.1 Presentation of Artifact(S) -- 4.2 Application of the Artifact(S) -- 4.3 Evaluation of Artifact(S) -- 4.4 Growth of Design Theory -- 5 Key Lessons -- References -- Chunking Big Journeys into Smaller Trips: Combining Peer Creation and Gamification to Design a Continuing Education Concept for Energy Consultants -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 The Peer Creation Process-Lap 1 -- 3.2 Gamification Approach-Lap 2 -- 4 The Results -- 4.1 Peer Creation Process -- 4.2 Gamification Approach -- 5 Key Lessons -- References -- A Situational Knowledge Network Nexus: Exploring Kernel Theory Extensions Using Design Science Research -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Lap 1-Desire for a Design Solution from Network Sponsor -- 3.2 Lap 2-From Normative to Situational -- 3.3 Lap 3-Summative and General Evaluation -- 4 The Results -- 4.1 Presentation of Artifact(S) -- 4.2 Application of Artifact(S) -- 4.3 Evaluation of Artifact(S) -- 4.4 Growth of Design Theory -- 5 Key Lessons -- 5.1 DSR Can Be Used to Increase Knowledge About a Domain by Extending Kernel Theory -- 5.2 Information Technology Tools Used in Groups Must Be Designed to Support Facilitated Knowledge Creation 5.3 Conflicting Stakeholder Interests Can Be Overcome by Designing Artifacts that Support the Assessment of Both Process and Structure -- 5.4 Limitations and Further Research -- References -- DSR in Application Domains -- Setting Sail for Data-Driven Decision-Making an Action Design Research Case from the Maritime Industry -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 The Action Design Research Process -- 3.2 Our Journey -- 4 The Results-Data-Driven Lead Generation -- 4.1 Presentation of the Artifact: The Data-Driven Lead-Generation Artifact -- 4.2 Application of the Artifact: The Technical Manager Change Pipeline -- 4.3 Evaluation of the Artifact -- 4.4 Growth of Design Theory -- 5 Key Lessons -- References -- e-Government Capacity Building in Bangladesh: An Action Design Research Program -- 1 Introduction -- 2 The Context -- 3 The Journey -- 4 Interventions and Outcomes -- 4.1 Problem Modelling -- 4.2 First Funded Project-Capacity Building -- 4.3 Second Funded Project-Institutionalization -- 4.4 Evaluation of Intervention -- 4.5 Growth of Design Theory -- 5 Key Learning -- References |
ctrlnum | (ZDB-30-PQE)EBC6356690 (ZDB-30-PAD)EBC6356690 (ZDB-89-EBL)EBL6356690 (OCoLC)1198557211 (DE-599)BVBBV048224203 |
dewey-full | 658.4038011 |
dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 658 - General management |
dewey-raw | 658.4038011 |
dewey-search | 658.4038011 |
dewey-sort | 3658.4038011 |
dewey-tens | 650 - Management and auxiliary services |
discipline | Informatik Wirtschaftswissenschaften |
discipline_str_mv | Informatik Wirtschaftswissenschaften |
format | Electronic eBook |
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genre | (DE-588)4143413-4 Aufsatzsammlung gnd-content |
genre_facet | Aufsatzsammlung |
id | DE-604.BV048224203 |
illustrated | Not Illustrated |
index_date | 2024-07-03T19:50:39Z |
indexdate | 2024-07-10T09:32:28Z |
institution | BVB |
isbn | 9783030467814 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-033604936 |
oclc_num | 1198557211 |
open_access_boolean | |
owner | DE-2070s |
owner_facet | DE-2070s |
physical | 1 Online-Ressource (331 Seiten) |
psigel | ZDB-30-PQE ZDB-30-PQE HWR_PDA_PQE |
publishDate | 2020 |
publishDateSearch | 2020 |
publishDateSort | 2020 |
publisher | Springer International Publishing AG |
record_format | marc |
series2 | Progress in IS Ser |
spelling | vom Brocke, Jan Verfasser aut Design Science Research. Cases Cham Springer International Publishing AG 2020 ©2020 1 Online-Ressource (331 Seiten) txt rdacontent c rdamedia cr rdacarrier Progress in IS Ser Description based on publisher supplied metadata and other sources Intro -- DSR Cases Book: Preface -- Contents -- Introduction to Design Science Research -- 1 Introduction to Design Science Research -- 2 The DSR Framework -- 3 DSR Process -- 4 DSR Evaluation -- 5 Design Knowledge Framework -- 6 Three Types of Design Science Projects -- 7 The Design Science Research Grid -- 8 Conclusion -- References -- DSR in Information Management -- A Novel Approach to Collectively Determine Cybersecurity Performance Benchmark Data -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Lap 1-"Paper-Based Prototype" -- 3.2 Lap 2-"Simulation Prototype" -- 3.3 Lap 3-"Network-Based Prototype" -- 3.4 Lap 4-"Server-Less Trusted Query Network" -- 4 The Results -- 4.1 Presentation of Artifact(S) -- 4.2 Application of Artifact(S) -- 4.3 Evaluation of Artifact(S) -- 4.4 Growth of Design Theory -- 5 Key Learnings -- References -- Easier Crowdsourcing Is Better: Designing Crowdsourcing Systems to Increase Information Quality and User Participation -- 1 Introduction: The Crowd IQ Problem -- 2 The Context: Online Citizen Science -- 3 The Journey from Classes to Instances -- 3.1 Lap 1-Class-Based Citizen Science -- 3.2 Lap 2-Instance-Based Citizen Science -- 3.3 Lap 3-Toward Hybrid Intelligence: Combining Crowds and Machines -- 4 The Results -- 4.1 Presentation and Application of the Artifact -- 4.2 Evaluation of the Artifact -- 4.3 Growth of Design Theory -- 5 Key Lessons -- References -- DSR in Information Systems Development -- Designing Evolution Paths for Enterprise-Wide Information Systems -- 1 Introduction -- 2 The Context: Maturity Model Development for Business Intelligence -- 2.1 Maturity Concepts and Maturity Model Development -- 2.2 Business Intelligence Systems as Enterprise-Wide IS -- 2.3 Business Intelligence Maturity Models -- 3 The Journey -- 3.1 Lap 1: A Method for Developing E-WIS MMs and Its Instantiation for BI. 3.2 Lap 2: The Need for a Situated Maturity Assessment -- 3.3 Lap 3: The Opportunity to Reuse Maturity Development Knowledge in Other Domains -- 4 The Results -- 4.1 Meta-Level Artifacts -- 4.2 Instance-Level Artifacts (for the BI Domain) -- 4.3 Growth of Design Theory -- 5 Key Lessons -- References -- A Design Science Approach to Implementing Flow-Based Information Systems Development (ISD) -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Lap 1-Management View of the Problem and Solution -- 3.2 Lap 2-A Shared Understanding of the Problem and Solution -- 4 The Results -- 4.1 Presentation of Artifact(S) -- 4.2 Application of Artifacts -- 4.3 Evaluation of Artifacts -- 4.4 Growth of Design Theory -- 5 Key Lessons -- References -- DSR in Process Management -- Using Business Process Management for Effective and Efficient Quality Management -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Lap 1-Tool Objectives -- 3.2 Lap 2-Design and Development -- 4 The Results -- 4.1 Final Outcome -- 4.2 Practical Application of ISO 9001 -- 4.3 Tool Evaluation -- 4.4 Growth of Design Theory -- 5 Key Lessons -- References -- Usability Mining -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Preliminary Studies -- 3.2 Lap 1-Initial Usability Mining Solution -- 3.3 Lap 2-Automation of Capturing the Usage Event Log -- 3.4 Lap 3-Automatic Calculation of Usability Metrics -- 4 The Results -- 4.1 Presentation of Artifact(s) -- 4.2 Application of Artifact(s) -- 4.3 Evaluation of Artifact(s) -- 4.4 Growth of Design Theory -- 5 Key Lessons -- References -- Designing Process Guidance Systems the Case of IT Service Management -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Design Cycle 1 -- 3.2 Design Cycle 2 -- 3.3 Design Cycle 3 -- 4 The Results -- 4.1 Presentation of Artifact(S) -- 4.2 Application of Artifact(S) 4.3 Evaluation of Artifact(S) -- 4.4 Growth of Design Theory -- 5 Key Learnings -- References -- DSR in Knowledge Management and Education -- Designing Platforms to Support Knowledge-Intensive Organizational Work -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Lap 1-Problem Awareness and Framing -- 3.2 Lap 2-Stakeholder Meetings and Weighing Alternatives -- 3.3 Lap 3-Artifact Development in Domain 1 -- 3.4 Lap 4-Expanding Research Efforts to Domain 2 -- 3.5 Lap 5-Ongoing Formative Evaluation -- 3.6 Lap N-Continued Refinement and Reflection -- 4 The Results -- 4.1 Presentation of Artifact(S) -- 4.2 Application of the Artifact(S) -- 4.3 Evaluation of Artifact(S) -- 4.4 Growth of Design Theory -- 5 Key Lessons -- References -- Chunking Big Journeys into Smaller Trips: Combining Peer Creation and Gamification to Design a Continuing Education Concept for Energy Consultants -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 The Peer Creation Process-Lap 1 -- 3.2 Gamification Approach-Lap 2 -- 4 The Results -- 4.1 Peer Creation Process -- 4.2 Gamification Approach -- 5 Key Lessons -- References -- A Situational Knowledge Network Nexus: Exploring Kernel Theory Extensions Using Design Science Research -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Lap 1-Desire for a Design Solution from Network Sponsor -- 3.2 Lap 2-From Normative to Situational -- 3.3 Lap 3-Summative and General Evaluation -- 4 The Results -- 4.1 Presentation of Artifact(S) -- 4.2 Application of Artifact(S) -- 4.3 Evaluation of Artifact(S) -- 4.4 Growth of Design Theory -- 5 Key Lessons -- 5.1 DSR Can Be Used to Increase Knowledge About a Domain by Extending Kernel Theory -- 5.2 Information Technology Tools Used in Groups Must Be Designed to Support Facilitated Knowledge Creation 5.3 Conflicting Stakeholder Interests Can Be Overcome by Designing Artifacts that Support the Assessment of Both Process and Structure -- 5.4 Limitations and Further Research -- References -- DSR in Application Domains -- Setting Sail for Data-Driven Decision-Making an Action Design Research Case from the Maritime Industry -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 The Action Design Research Process -- 3.2 Our Journey -- 4 The Results-Data-Driven Lead Generation -- 4.1 Presentation of the Artifact: The Data-Driven Lead-Generation Artifact -- 4.2 Application of the Artifact: The Technical Manager Change Pipeline -- 4.3 Evaluation of the Artifact -- 4.4 Growth of Design Theory -- 5 Key Lessons -- References -- e-Government Capacity Building in Bangladesh: An Action Design Research Program -- 1 Introduction -- 2 The Context -- 3 The Journey -- 4 Interventions and Outcomes -- 4.1 Problem Modelling -- 4.2 First Funded Project-Capacity Building -- 4.3 Second Funded Project-Institutionalization -- 4.4 Evaluation of Intervention -- 4.5 Growth of Design Theory -- 5 Key Learning -- References Management information systems Computers Electronic commerce Designwissenschaft Informatik (DE-588)7730652-1 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Designwissenschaft Informatik (DE-588)7730652-1 s DE-604 Hevner, Alan Sonstige oth Maedche, Alexander Sonstige oth Erscheint auch als Druck-Ausgabe vom Brocke, Jan Design Science Research. Cases Cham : Springer International Publishing AG,c2020 9783030467807 |
spellingShingle | vom Brocke, Jan Design Science Research. Cases Intro -- DSR Cases Book: Preface -- Contents -- Introduction to Design Science Research -- 1 Introduction to Design Science Research -- 2 The DSR Framework -- 3 DSR Process -- 4 DSR Evaluation -- 5 Design Knowledge Framework -- 6 Three Types of Design Science Projects -- 7 The Design Science Research Grid -- 8 Conclusion -- References -- DSR in Information Management -- A Novel Approach to Collectively Determine Cybersecurity Performance Benchmark Data -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Lap 1-"Paper-Based Prototype" -- 3.2 Lap 2-"Simulation Prototype" -- 3.3 Lap 3-"Network-Based Prototype" -- 3.4 Lap 4-"Server-Less Trusted Query Network" -- 4 The Results -- 4.1 Presentation of Artifact(S) -- 4.2 Application of Artifact(S) -- 4.3 Evaluation of Artifact(S) -- 4.4 Growth of Design Theory -- 5 Key Learnings -- References -- Easier Crowdsourcing Is Better: Designing Crowdsourcing Systems to Increase Information Quality and User Participation -- 1 Introduction: The Crowd IQ Problem -- 2 The Context: Online Citizen Science -- 3 The Journey from Classes to Instances -- 3.1 Lap 1-Class-Based Citizen Science -- 3.2 Lap 2-Instance-Based Citizen Science -- 3.3 Lap 3-Toward Hybrid Intelligence: Combining Crowds and Machines -- 4 The Results -- 4.1 Presentation and Application of the Artifact -- 4.2 Evaluation of the Artifact -- 4.3 Growth of Design Theory -- 5 Key Lessons -- References -- DSR in Information Systems Development -- Designing Evolution Paths for Enterprise-Wide Information Systems -- 1 Introduction -- 2 The Context: Maturity Model Development for Business Intelligence -- 2.1 Maturity Concepts and Maturity Model Development -- 2.2 Business Intelligence Systems as Enterprise-Wide IS -- 2.3 Business Intelligence Maturity Models -- 3 The Journey -- 3.1 Lap 1: A Method for Developing E-WIS MMs and Its Instantiation for BI. 3.2 Lap 2: The Need for a Situated Maturity Assessment -- 3.3 Lap 3: The Opportunity to Reuse Maturity Development Knowledge in Other Domains -- 4 The Results -- 4.1 Meta-Level Artifacts -- 4.2 Instance-Level Artifacts (for the BI Domain) -- 4.3 Growth of Design Theory -- 5 Key Lessons -- References -- A Design Science Approach to Implementing Flow-Based Information Systems Development (ISD) -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Lap 1-Management View of the Problem and Solution -- 3.2 Lap 2-A Shared Understanding of the Problem and Solution -- 4 The Results -- 4.1 Presentation of Artifact(S) -- 4.2 Application of Artifacts -- 4.3 Evaluation of Artifacts -- 4.4 Growth of Design Theory -- 5 Key Lessons -- References -- DSR in Process Management -- Using Business Process Management for Effective and Efficient Quality Management -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Lap 1-Tool Objectives -- 3.2 Lap 2-Design and Development -- 4 The Results -- 4.1 Final Outcome -- 4.2 Practical Application of ISO 9001 -- 4.3 Tool Evaluation -- 4.4 Growth of Design Theory -- 5 Key Lessons -- References -- Usability Mining -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Preliminary Studies -- 3.2 Lap 1-Initial Usability Mining Solution -- 3.3 Lap 2-Automation of Capturing the Usage Event Log -- 3.4 Lap 3-Automatic Calculation of Usability Metrics -- 4 The Results -- 4.1 Presentation of Artifact(s) -- 4.2 Application of Artifact(s) -- 4.3 Evaluation of Artifact(s) -- 4.4 Growth of Design Theory -- 5 Key Lessons -- References -- Designing Process Guidance Systems the Case of IT Service Management -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Design Cycle 1 -- 3.2 Design Cycle 2 -- 3.3 Design Cycle 3 -- 4 The Results -- 4.1 Presentation of Artifact(S) -- 4.2 Application of Artifact(S) 4.3 Evaluation of Artifact(S) -- 4.4 Growth of Design Theory -- 5 Key Learnings -- References -- DSR in Knowledge Management and Education -- Designing Platforms to Support Knowledge-Intensive Organizational Work -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Lap 1-Problem Awareness and Framing -- 3.2 Lap 2-Stakeholder Meetings and Weighing Alternatives -- 3.3 Lap 3-Artifact Development in Domain 1 -- 3.4 Lap 4-Expanding Research Efforts to Domain 2 -- 3.5 Lap 5-Ongoing Formative Evaluation -- 3.6 Lap N-Continued Refinement and Reflection -- 4 The Results -- 4.1 Presentation of Artifact(S) -- 4.2 Application of the Artifact(S) -- 4.3 Evaluation of Artifact(S) -- 4.4 Growth of Design Theory -- 5 Key Lessons -- References -- Chunking Big Journeys into Smaller Trips: Combining Peer Creation and Gamification to Design a Continuing Education Concept for Energy Consultants -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 The Peer Creation Process-Lap 1 -- 3.2 Gamification Approach-Lap 2 -- 4 The Results -- 4.1 Peer Creation Process -- 4.2 Gamification Approach -- 5 Key Lessons -- References -- A Situational Knowledge Network Nexus: Exploring Kernel Theory Extensions Using Design Science Research -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 Lap 1-Desire for a Design Solution from Network Sponsor -- 3.2 Lap 2-From Normative to Situational -- 3.3 Lap 3-Summative and General Evaluation -- 4 The Results -- 4.1 Presentation of Artifact(S) -- 4.2 Application of Artifact(S) -- 4.3 Evaluation of Artifact(S) -- 4.4 Growth of Design Theory -- 5 Key Lessons -- 5.1 DSR Can Be Used to Increase Knowledge About a Domain by Extending Kernel Theory -- 5.2 Information Technology Tools Used in Groups Must Be Designed to Support Facilitated Knowledge Creation 5.3 Conflicting Stakeholder Interests Can Be Overcome by Designing Artifacts that Support the Assessment of Both Process and Structure -- 5.4 Limitations and Further Research -- References -- DSR in Application Domains -- Setting Sail for Data-Driven Decision-Making an Action Design Research Case from the Maritime Industry -- 1 Introduction -- 2 The Context -- 3 The Journey -- 3.1 The Action Design Research Process -- 3.2 Our Journey -- 4 The Results-Data-Driven Lead Generation -- 4.1 Presentation of the Artifact: The Data-Driven Lead-Generation Artifact -- 4.2 Application of the Artifact: The Technical Manager Change Pipeline -- 4.3 Evaluation of the Artifact -- 4.4 Growth of Design Theory -- 5 Key Lessons -- References -- e-Government Capacity Building in Bangladesh: An Action Design Research Program -- 1 Introduction -- 2 The Context -- 3 The Journey -- 4 Interventions and Outcomes -- 4.1 Problem Modelling -- 4.2 First Funded Project-Capacity Building -- 4.3 Second Funded Project-Institutionalization -- 4.4 Evaluation of Intervention -- 4.5 Growth of Design Theory -- 5 Key Learning -- References Management information systems Computers Electronic commerce Designwissenschaft Informatik (DE-588)7730652-1 gnd |
subject_GND | (DE-588)7730652-1 (DE-588)4143413-4 |
title | Design Science Research. Cases |
title_auth | Design Science Research. Cases |
title_exact_search | Design Science Research. Cases |
title_exact_search_txtP | Design Science Research. Cases |
title_full | Design Science Research. Cases |
title_fullStr | Design Science Research. Cases |
title_full_unstemmed | Design Science Research. Cases |
title_short | Design Science Research. Cases |
title_sort | design science research cases |
topic | Management information systems Computers Electronic commerce Designwissenschaft Informatik (DE-588)7730652-1 gnd |
topic_facet | Management information systems Computers Electronic commerce Designwissenschaft Informatik Aufsatzsammlung |
work_keys_str_mv | AT vombrockejan designscienceresearchcases AT hevneralan designscienceresearchcases AT maedchealexander designscienceresearchcases |