Virtual product creation in industry: the difficult transformation from IT enabler technology to core engineering competence
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Berlin
Springer
[2022]
|
Schlagworte: | |
Online-Zugang: | Inhaltstext http://www.springer.com/ Inhaltsverzeichnis Inhaltsverzeichnis |
Beschreibung: | xxxiii, 656 Seiten Illustrationen, Diagramme |
ISBN: | 9783662642993 3662642999 |
Internformat
MARC
LEADER | 00000nam a22000008c 4500 | ||
---|---|---|---|
001 | BV047927519 | ||
003 | DE-604 | ||
007 | t| | ||
008 | 220413s2022 gw a||| |||| 00||| eng d | ||
015 | |a 21,N36 |2 dnb | ||
016 | 7 | |a 1240550030 |2 DE-101 | |
020 | |a 9783662642993 |c Festeinband : circa EUR 149.79 (DE) (freier Preis), circa EUR 153.99 (AT) (freier Preis), circa CHF 165.50 (freier Preis), circa EUR 139.99 |9 978-3-662-64299-3 | ||
020 | |a 3662642999 |9 3-662-64299-9 | ||
024 | 3 | |a 9783662642993 | |
028 | 5 | 2 | |a Bestellnummer: 978-3-662-64299-3 |
028 | 5 | 2 | |a Bestellnummer: 12660841 |
035 | |a (OCoLC)1337123829 | ||
035 | |a (DE-599)DNB1240550030 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
044 | |a gw |c XA-DE-BE | ||
049 | |a DE-83 | ||
084 | |a ZL 3245 |0 (DE-625)159859: |2 rvk | ||
084 | |8 1\p |a 620 |2 23sdnb | ||
100 | 1 | |a Stark, Rainer |d 1964- |e Verfasser |0 (DE-588)1037889746 |4 aut | |
245 | 1 | 0 | |a Virtual product creation in industry |b the difficult transformation from IT enabler technology to core engineering competence |c Rainer Stark |
264 | 1 | |a Berlin |b Springer |c [2022] | |
300 | |a xxxiii, 656 Seiten |b Illustrationen, Diagramme | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 0 | 7 | |a CAE |0 (DE-588)4113196-4 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Branchenstruktur |0 (DE-588)4007946-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Virtuelle Produktentwicklung |0 (DE-588)7632675-5 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a CAD |0 (DE-588)4069794-0 |2 gnd |9 rswk-swf |
653 | |a Digital Engineering | ||
653 | |a IT/PLM vendors | ||
653 | |a Industrial Information Technology | ||
653 | |a Management Leadership | ||
653 | |a PLM | ||
653 | |a enterprises | ||
689 | 0 | 0 | |a Virtuelle Produktentwicklung |0 (DE-588)7632675-5 |D s |
689 | 0 | 1 | |a Branchenstruktur |0 (DE-588)4007946-6 |D s |
689 | 0 | |5 DE-604 | |
689 | 1 | 0 | |a Virtuelle Produktentwicklung |0 (DE-588)7632675-5 |D s |
689 | 1 | 1 | |a CAE |0 (DE-588)4113196-4 |D s |
689 | 1 | 2 | |a CAD |0 (DE-588)4069794-0 |D s |
689 | 1 | |5 DE-604 | |
710 | 2 | |a Springer-Verlag GmbH |0 (DE-588)1065168780 |4 pbl | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-3-662-64301-3 |
856 | 4 | 2 | |m X:MVB |q text/html |u http://deposit.dnb.de/cgi-bin/dokserv?id=0dd6e04828314b29b5ec71aa2f5ee010&prov=M&dok_var=1&dok_ext=htm |3 Inhaltstext |
856 | 4 | 2 | |m X:MVB |u http://www.springer.com/ |
856 | 4 | 2 | |m B:DE-101 |q application/pdf |u https://d-nb.info/1240550030/04 |3 Inhaltsverzeichnis |
856 | 4 | 2 | |m DNB Datenaustausch |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033309019&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
883 | 1 | |8 1\p |a vlb |d 20210904 |q DE-101 |u https://d-nb.info/provenance/plan#vlb | |
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-033309019 |
Datensatz im Suchindex
_version_ | 1817968230778535936 |
---|---|
adam_text |
CONTENTS
1
MOTIVATION
AND
APPROACH
.
1
2
PROLOGUE
-
UNDERSTANDING
THE
DIFFERENCE
IN
APPROACH
.
5
2.1
PIONEERING
IN
SELF-MADE
MODE
BY
TECHNICAL
EXPERTS
.
6
2.2 SCALING-UP
BY
GROWING
DIGITAL
DESIGN
AND
ANALYSIS
GROUPS
WITH
CUSTOMIZED
SOLUTIONS
.
7
2.3
DESIRE
TO
RESTRICT-THE
DILEMMA
OF
LIMITED
UNDERSTANDING
OF
THE
ROLE
OF
VIRTUAL
PRODUCT
CREATION
.
7
2.4
THE
NEW
DIGITAL
PRESENCE
LIVING
A
NEW
UNDERSTANDING
OF
INFORMATION
BASED
VALUE
CREATION
.
9
3
THE
BIG
PICTURE
-
INFORMATION
TECHNOLOGY
IN
ENTERPRISES
.
13
3.1
INTRODUCTION
AND
BASICS
.
13
3.2
HISTORY
OF
INFORMATION
TECHNOLOGY
(IT)
.
14
3.2.1
HARDWARE:
FROM
NUMBERING
AND
MECHANICS
TOWARDS
ELECTRONICS
.
14
3.2.2
SOFTWARE:
THE
KEY
ROLE
OF
OPERATING
SYSTEMS
OF
MODERN
COMPUTERS
.
24
3.3
THE
SET-UP
OF
IT
IN
INDUSTRIAL
COMPANIES
.
30
3.3.1
HISTORY
OF
IT
TECHNICAL
AND
ORGANIZATIONAL
DRIVERS
IN
THE
TWENTIETH
AND
TWENTY-FIRST
CENTURY
.
30
3.3.2
TODAY
'
S
IT
FACTORY
SET-UP
AND
FUTURE
BUSINESS
CONCEPTS
.
34
REFERENCES
.
41
4
VIRTUAL
PRODUCT
CREATION
(VPC)
EXPLAINED
.
43
4.1
THE
NEW
ENGINEERING
DISCIPLINE
VIRTUAL
PRODUCT
CREATION
.
43
4.2
VIRTUAL
PRODUCT
CREATION
CAPABILITIES
AND
ACTIVITIES
.
48
REFERENCES
.
56
VI
CONTENTS
5
THE
TECHNOLOGY
HISTORY
OF
VIRTUAL
PRODUCT
CREATION
.
57
5.1
THE
HISTORY
OF
COMPUTER
AIDED
DESIGN
(CAD)
SYSTEMS
AND
GEOMETRIC
MODELING
.
57
5.2
DIGITAL
PRODUCT
VALIDATION
AND
VERIFICATION
.
61
5.2.1
INTRODUCTION
INTO
VALIDATION
AND
VERIFICATION
(V&V)
.
61
5.2.2
EVOLUTION
OF
V&V
TECHNOLOGIES
AND
COMPUTER
AIDED
ENGINEERING
(CAE)
.
62
5.3
PRODUCT
DATA
MANAGEMENT
(PDM)
.
67
REFERENCES
.
71
6
THE
SET-UP
OF
VIRTUAL
PRODUCT
CREATION
IN
INDUSTRY
-
BEST
PRACTICES,
ERROR
MODES
AND
INNOVATION
SPEED
.
75
6.1
BASICS
AWARENESS
AND
SENSE
FOR
CHANGE
.
75
6.2
UNDERSTANDING
OWNERSHIP
OF
SKILLSET
-
THE
DIFFERENCE
BETWEEN
TRADITIONAL
ENGINEERING
SKILLSET
AND
NEW
DIGITAL
SKILLSET
.
80
6.3
UNDERSTANDING
THE
NATURE
OF
VIRTUAL
PRODUCT
CREATION
COLLABORATION
IN
DEVELOPMENT
PROJECT
EXECUTION
.
82
6.4
THE
TRADITIONAL
SET-UP
OF
VIRTUAL
PRODUCT
CREATION
AND
ITS
FLAWS
.
96
6.5
THE
NEW
ROLE
OF
VIRTUAL
PRODUCT
CREATION
-
EVOLVING
FROM
IT
TECHNOLOGY
TOWARDS
ENGINEERING
AND
LIFECYCLE
COMPETENCE
.
107
6.6
BEST
PRACTICES
OF
INTEGRATING
VIRTUAL
PRODUCT
CREATION
INTO
MAINSTREAMING
ENGINEERING
.
109
REFERENCES
.
ILL
7
MAJOR
TECHNOLOGY
1:
COMPUTER
AIDED
DESIGN
-
CAD
.
113
7.1
ENGINEERING
UNDERSTANDING
OF
CAD
.
114
7.1.1
WHY
DOES
AN
ENGINEER
USE
CAD?
.
114
7.1.2
WHAT
DOES
CAD
DO
FOR
AN
ENGINEER?
.
114
7.2
HOW
DOES
CAD
WORK?
.
116
7.2.1
SYSTEM
ARCHITECTURE
OF
A
CAD
SYSTEM
.
117
7.2.2
CAD
MODELING
TECHNOLOGIES
.
118
7.2.3
GEOMETRY
PROCESSING
AND
TOPOLOGY
.
119
7.2.4
VOLUME
MODEL
TYPES
.
121
7.2.5
MATHEMATICAL
REPRESENTATION
.
121
7.3
BASIC
TECHNOLOGIES
.
123
7.3.1
FEATURE-BASED
MODELING
.
123
7.3.2
PARAMETRIC
MODELING
.
128
7.4 ADVANCED
TECHNOLOGIES
.
129
REFERENCES
.
137
CONTENTS
VII
8
MAJOR
TECHNOLOGY
2:
COMPUTER-AIDED
INDUSTRIAL
DESIGN
-
CAID
.
139
8.1
ENGINEERING
UNDERSTANDING
OF
CAID
.
140
8.1.1
WHY
DOES
AN
ENGINEER
USE
CAID
INSTEAD
OF
CAD?
.
140
8.1.2
WHERE
IS
CAID
BEING
USED?
.
140
8.2
HOW
DOES
CAID
WORK?
.
142
8.2.1
HOW
DOES
A
CLASSICAL
DESIGN
PROCESS
USE
CAID?
.
142
8.2.2
INPUT
DEVICES
.
144
8.2.3
THREE-DIMENSIONAL
IMMERSIVE
MODELING
.
144
8.3
ADVANCED
TECHNOLOGY
OF
CAID
.
145
REFERENCES
.
153
9
MAJOR
TECHNOLOGY
3:
CAPP,
CAM
AND
NC
TECHNOLOGY
.
155
9.1
COMPUTER-AIDED
PROCESS
PLANNING-CAPP
.
156
9.1.1
ENGINEERING
UNDERSTANDING
OF
CAPP
.
156
9.1.2
HOW
DOES
CAPP
WORK?
.
158
9.1.3
CAPP
METHODOLOGY
AND
TECHNOLOGY
.
159
9.1.4
REQUIREMENTS
FOR
CAPP
.
161
9.1.5
CAPP
CHALLENGES
AND
PROBLEMS
.
163
9.2
COMPUTER-AIDED
MANUFACTURING
-
CAM
.
164
9.2.1
CAD/CAM
INTEGRATION
.
164
9.2.2
ENGINEERING
UNDERSTANDING
OF
CAM
.
167
9.2.3
WHY
DOES
AN
ENGINEER
USE
CAM?
.
167
9.2.4
WHAT
ARE
THE
BENEFITS
OF
CAM?
.
169
9.2.5
CAM
TECHNOLOGY
AND
PROCESS
.
170
9.3
NUMERICAL
CONTROL
-
NC
.
172
9.3.1
ENGINEERING
UNDERSTANDING
OF
NC
.
172
9.3.2
HOW
DOES
NC
WORK?
.
173
REFERENCES
.
182
10
MAJOR
TECHNOLOGY
4:
COMPUTER
AIDED
ENGINEERING
-
CAE
.
185
10.1
BACKGROUND
AND
EVOLUTION
OF
CAE
.
186
10.2
ENGINEERING
UNDERSTANDING
OF
CAE
.
187
10.2.1
WHY
DOES
AN
ENGINEER
USE
CAE?
.
187
10.2.2
WHAT
IS
CAE
DOING
FOR
AN
ENGINEER?
.
189
10.3
HOW
DOES
CAE
WORK?
.
193
10.4
CAE
IN
PRODUCT
DEVELOPMENT
.
196
10.4.1
FROM
CAD
TO
CAE-CAE
MODEL
BUILD
.
199
10.4.2
INTERFACES/FORMATS
TO
TRANSFER
CAD
MODELS
TO
CAE
.
203
10.4.3
PRE-PROCESSING
OF
A
FEA
MODEL
.
205
10.4.4
UTILIZING
FEA
MODELS
WITHIN
OPTIMIZATION
PROBLEMS
.
211
VIII
CONTENTS
10.5
ADVANCED
CAE
TECHNOLOGIES
.
212
10.6
EXEMPLARY
AUTOMOTIVE
FEA
PROJECT
CASES
.
214
10.7
FINAL
REMARKS
.
219
REFERENCES
.
221
11
MAJOR
TECHNOLOGY
5:
PRODUCT
DATA
MANAGEMENT
AND
BILL
OF
MATERIALS
-
PDM/BOM
.
223
11.1
INTRODUCTION
OF
PDM
AND
BOM
.
224
11.2
ENGINEERING
UNDERSTANDING
OF
PDM
AND
BOM
.
231
11.2.1
WHAT
IS
PDM
DOING
FOR
AN
ENGINEER?
.
233
11.2.2
WHAT
IS
BOM
DOING
FOR
AN
ENGINEER?
.
241
11.3
HOW
DOES
PDM
WORK?
.
254
11.4
HOW
TO
INTEGRATE
PDM
IN
LARGE
SCALE
PLM
ENVIRONMENTS?
.
256
11.5
HOW
TO
CUSTOMIZE
PDM/BOM
TO
COMPANY
PLM
AND
VPC
NEEDS?
.
261
11.6
EXPECTED
CHANGES
IN
FUTURE
INDUSTRIAL
PDM/PLM
OPERATIONS
.
266
REFERENCES
.
271
12
MAJOR
TECHNOLOGY
6:
DIGITAL
MOCK-UP
-DMU
.
273
12.1
ENGINEERING
UNDERSTANDING
OF
DMU
.
275
12.1.1
WHY
DOES
AN
ENGINEER
USE
DMU
INSTEAD
OF
CAD?
.
276
12.1.2
WHAT
DOES
DMU
DO
FOR
AN
ENGINEER?
.
278
12.2
THE
ROLE
OF
A
DMU
IN
PRODUCT
DEVELOPMENT
.
280
12.3
USAGE
OF
DIFFERENT
DMU
TYPES
.
282
12.3.1
STATIC
DIGITAL
MOCK-UP
.
282
12.3.2
DYNAMIC
DIGITAL
MOCK-UP
.
283
12.3.3
FUNCTIONAL
DIGITAL
MOCK-UP
(
"
FUNCTIONAL
MOCK-UP
"
)
.
284
12.4
DMU
SET-UP
AND
MODEL
BUILDING
.
288
12.5
DMU
BASED
ENGINEERING
ANALYSIS
WORK
.
293
REFERENCES
.
304
13
MAJOR
TECHNOLOGY
7:
VIRTUAL
REALITY
-
VR
.
305
13.1
ENGINEERING
UNDERSTANDING
OF
VIRTUAL
REALITY
.
308
13.1.1
WHY
DOES
AN
ENGINEER
USE
VIRTUAL
REALITY?
.
309
13.2
HOW
DOES
VIRTUAL
REALITY
WORK?
.
310
13.3
VIRTUAL
REALITY
TECHNOLOGIES
.
312
13.3.1
SETUP
OF
THE
OVERALL
VIRTUAL
REALITY
SYSTEM
ARCHITECTURE
.
312
13.3.2
HEAD
MOUNTED
DISPLAYS,
3D
GLASSES,
PROJECTION
DISPLAYS
.
313
13.3.3
TRACKING
.
314
CONTENTS
IX
13.4
HUMAN
INTERACTION
WITH
VR
.
317
13.4.1
DEVELOPMENT
AND
USE
OF
VR
APPLICATIONS
.
320
13.5
USE
OF
VR
FOR
ENGINEERING
WORKING
TASKS
.
321
13.5.1
TECHNOLOGICAL
LIMITATIONS
.
321
13.5.2
VR
APPLICATIONS
.
322
13.5.3
SUMMARY
OF
THE
TECHNOLOGY
'
S
BENEFITS
AND
MAIN
TRENDS
.
326
REFERENCES
.
326
14
MAJOR
TECHNOLOGY
8:
AUGMENTED
REALITY
-
AR
.
327
14.1
ENGINEERING
UNDERSTANDING
OF
AR
.
329
14.2
WHY
DOES
AN
ENGINEER
USE
AR?
.
329
14.2.1
WHAT
IS
AR
DOING
FOR
AN
ENGINEER?
.
331
14.3
HOW
DOES
AR
WORK?
.
339
14.4
AR
TECHNOLOGIES
.
340
14.4.1
SETUP
OF
AR
HMDS/SYSTEM
ARCHITECTURE
.
343
14.4.2
TRACKING
.
343
14.5
HUMAN
INTERACTION
.
345
14.6
DEVELOPMENT
FOR
AR
APPLICATIONS
.
346
14.6.1
SYSTEM
SELECTION
FOR
INDUSTRIAL
AR
.
346
14.6.2
IMPLEMENTATION
DESIGN
.
347
14.7
TECHNOLOGICAL
LIMITATIONS
TO
OVERCOME
.
349
14.8
SUMMARY
OF
THE
TECHNOLOGY
'
S
BENEFITS
AND
MAIN
TRENDS
.
349
REFERENCES
.
350
15
MAJOR
TECHNOLOGY
9:
DIGITAL
FACTORY
-
DF
.
353
15.1
ENGINEERING
UNDERSTANDING
OF
THE
DIGITAL
FACTORY
.
354
15.1.1
WHY
DOES
AN
ENGINEER
USE
DIGITAL
FACTORY?
.
354
15.1.2
WHAT
IS
DIGITAL
FACTORY
DOING
FOR
AN
ENGINEER?
.
359
15.2
HOW
DOES
THE
DIGITAL
FACTORY
WORK?
.
360
15.3
PROCESS
AND
SYSTEM
IMPLEMENTATION
OF
THE
DIGITAL
FACTORY
.
362
15.3.1
LOGISTICS-AND
PRODUCTION
FLOW
SIMULATION
.
362
15.3.2
AUTOMATION
TECHNOLOGIES/ROBOTICS
.
365
15.3.3
SIMULATION
OF
MANUAL
LABOR/ERGONOMICS
.
365
15.4
DIGITAL
FACTORY
TECHNOLOGIES
.
365
15.4.1
DIGITAL
FACTORY
BASIC
MODELING
TECHNOLOGIES
.
365
15.4.2
LAYOUT
PLANNING
.
366
15.4.3
FACTORY-DIGITAL
MOCK-UP
(DMU)
.
367
15.4.4
BEHAVIOR
MODELS
.
369
15.4.5
ELECTRONICS
AND
CONTROLS
.
369
15.4.6
BASIC
SIMULATION
TECHNOLOGIES
.
370
15.4.7
VIRTUAL
COMMISSIONING
AND
ROBOTIC
SIMULATION
.
370
15.4.8
MATERIAL
FLOW
SIMULATION
.
374
15.4.9
ERGONOMICS
VALIDATION
.
375
X
CONTENTS
15.5
ADVANCED
TECHNOLOGIES
.
376
15.5.1
CONSISTENT
DATA
MODELING
AND
EXCHANGE
.
377
15.5.2
VIRTUAL
REALITY
USED
IN
THE
CONTEXT
OF
DIGITAL
FACTORY
.
377
15.5.3
HUMAN-ROBOT-COLLABORATION
.
379
REFERENCES
.
380
16
MAJOR
TECHNOLOGY
10:
ARTIFICIAL
INTELLIGENCE
(AL)
IN
VIRTUAL
PRODUCT
CREATION
.
381
16.1
WHAT
IS
INTELLIGENCE?
WHAT
IS
ARTIFICIAL
INTELLIGENCE?
.
382
16.2
KNOWLEDGE-BASED
SYSTEMS
AND
THEIR
APPLICATION
IN
INDUSTRY
.
383
16.3
MACHINE
LEARNING
-
THE
MOST
WIDELY
USED
AL
SUBFIELD
IN
INDUSTRY
.
385
16.3.1
DEEP
LEARNING
.
389
16.3.2
STANDARD
PROCESS
FOR
MACHINE
LEARNING
PROJECTS
.
390
16.4
(BIG)
DATA
IN
PRODUCT
LIFECYCLE
MANAGEMENT
.
392
16.5
INTERNET
OF
THINGS
.
394
16.6
EXAMPLE
OF
A
VIRTUAL
PRODUCT
CREATION
AL
APPLICATION
.
396
16.6.1
THE
MAIN
FUNCTION
DESCRIPTION
.
397
16.6.2
BEST
PRACTICE
.
399
REFERENCES
.
400
17
THE
HIDDEN
DEMANDS
OF
THE
ENGINEERING
COMMUNITY
.
403
17.1
HIDDEN
ENGINEERING
DEMAND
#1:
INTRA
COMPANY
COMPETENCE
TO
DRIVE
THE
DIGITAL
FUTURE
.
405
17.2
HIDDEN
ENGINEERING
DEMAND
#2:
ROBUST
AND
PROFESSIONAL
IT
APPLICATION
INTEGRATION
.
407
17.3
HIDDEN
ENGINEERING
DEMAND
#3:
DIGITAL
SIMPLICITY
AND
JOY
.
410
17.4
HIDDEN
ENGINEERING
DEMAND
#4:
PERSONAL
ASSISTANCE
TO
AVOID
FAILURE
INTRINSIC
WORK
.
412
17.5
HIDDEN
ENGINEERING
DEMAND
#5:
SELF-MODIFIABLE
PERSONAL
DIGITAL
WORKING
ENVIRONMENTS
.
415
17.6
HIDDEN
ENGINEERING
DEMAND
#6:
QUICK
AND
CONTINUOUS
IMPROVEMENT
.
418
17.7
HIDDEN
ENGINEERING
DEMAND
#7:
FLEXIBLE
DIGITAL
TEST
BEDS
IN
PRODUCTION
IT
ENVIRONMENTS
.
421
17.8
HIDDEN
ENGINEERING
DEMAND
#8:
TRUE
APPRECIATION
FOR
DIGITAL
RESPONSIBILITIES
.
425
17.9
HIDDEN
ENGINEERING
DEMAND
#9:
UPFRONT
SIMULATION
OF
DIGITAL
ENGINEERING
COLLABORATION
.
427
17.10
HIDDEN
ENGINEERING
DEMAND
#10:
NEW
ADVANCED
HUMAN
INTERFACES
.
430
CONTENTS
XI
18
THE
CHALLENGE
OF
MODIFYING
MANAGEMENT
LEADERSHIP
BEHAVIOR
TOWARDS
VIRTUAL
PRODUCT
CREATION
IN
INDUSTRY
.
433
18.1
NEEDS
FOR
IMPROVED
DIGITAL
LEADERSHIP
OF
MANAGEMENT
IN
VIRTUAL
PRODUCT
CREATION
.
436
18.2
MANAGEMENT
BEHAVIOR
DO
'
S
AND
DON
'
TS
IN
DIGITAL
LEADERSHIP
.
443
18.3
DEVELOPMENT
OF
FUTURE
DIGITAL
LEADERS
IN
MANAGEMENT
.
455
REFERENCE
.
463
19
THE
ROLE
OF
DIGITAL
TECHNOLOGY
VENDORS
.
465
19.1
THE
SET-UP
OF
DIGITAL
TECHNOLOGY
VENDORS
.
466
19.2
THE
ROLE
OF
DIGITAL
TECHNOLOGY
VENDORS
IN
VIRTUAL
PRODUCT
CREATION
.
471
19.3
TRANSFORMATIONS
IN
DIGITAL
TECHNOLOGY
VENDOR
BUSINESS
.
474
19.4
PERSPECTIVES
BY
DIGITAL
TECHNOLOGY
VENDORS
.
481
REFERENCES
.
505
20
INDUSTRIE
4.0
AND
LOT
TECHNOLOGIES
.
507
20.1
INDUSTRIE
4.0
.
508
20.1.1
THE
CONCEPT,
THE
INITIATIVE
AND
THE
VISION
.
509
20.1.2
THE
PLATFORM
INITIATIVE
.
511
20.1.3
THE
INDUSTRIE
4.0
ROADMAP
AHEAD
.
512
20.2
DIGITAL
TWIN
CONCEPT
.
516
20.2.1
DIGITAL
TWIN
DEFINITION
.
518
20.2.2
DIGITAL
TWIN
CLASSIFICATION
.
523
20.2.3
DIGITAL
TWIN
USE
CASE
EXAMPLES
.
526
20.3
THE
INTERNET
OF
THINGS
(LOT)
.
529
20.3.1
THE
GLOBAL
INTERNET
AND
ITS
EVOLUTION
.
529
20.3.2
INTERNET
OF
THINGS
(LOT)
.
532
20.3.3
LOT
CONNECTIVITY
STACKS
.
536
20.4
CLOUD,
EDGE
AND
PLATFORM
TECHNOLOGIES
.
540
20.4.1
CLOUD
COMPUTING
.
540
20.4.2
EDGE
COMPUTING
.
543
20.4.3
INTERACTION
OF
CLOUD
AND
EDGE
COMPUTING
AND
PLATFORM
TECHNOLOGIES
.
543
20.5
EXEMPLARY
INDUSTRY
APPLICATION
OF
INDUSTRIE
4.0
.
545
20.5.1
EFFICIENCY
IN
MANUAL
ASSEMBLY
THROUGH
CONNECTED
PROCESSES
.
545
20.5.2
AGILITY
AND
FLEXIBILITY
THROUGH
AUTONOMY
-
THE
MATRIX
PRODUCTION
.
548
REFERENCES
.
551
XII
CONTENTS
21
FUTURE
VIRTUAL
PRODUCT
CREATION
SOLUTIONS
WITH
NEW
ENGINEERING
CAPABILITIES
.
555
21.1
MODEL-BASED
SYSTEMS
ENGINEERING
(MBSE)
.
556
21.1.1
MOTIVATION
AND
NEEDS
FOR
MBSE
AS
NEW
EXTENSION
OF
VPC
.
556
21.1.2
MBSE
FOUNDATION
ON
AND
DIFFERENCES
TO
SYSTEMS
ENGINEERING
PRINCIPLES
.
557
21.1.3
THEORY
AND
PRINCIPLES
OF
MBSE
.
559
21.1.4
DISCIPLINES
OF
MBSE
.
565
21.1.5
CORE
ELEMENTS
OF
THE
NEW
MBSE
APPROACH
.
571
21.1.6
CO-EXISTENCE
AND
INTERACTION
WITH
VPC
MAJOR
TECHNOLOGIES
.
576
21.1.7
EXAMPLES
OF
NEW
MBSE
METHODS
AND
TOOLS
.
583
21.1.8
THE
CHALLENGE
OF
INTEGRATING
MBSE
INTO
INDUSTRY
.
591
21.2
DATA
ENGINEERING
AND
ANALYTICS
(DEA)
.
593
21.2.1
DATA
VALUE
UNDERSTANDING
(DVU)
.
594
21.2.2
DATA
NEED
DEFINITION
(DND)
.
595
21.2.3
DATA
COLLECTION
(DC)
.
596
21.2.4
DATA
MODELING
AND
MANAGEMENT
(DMM)
.
597
21.2.5
DATA
CONTEXTUALIZATION
(DCX)
.
599
21.2.6
DATA
IDENTIFICATION
AND
INTERPRETATION
(DII)
.
600
21.2.7
DATA
MODELING
AND
DATA ANALYTICS
(DMDA)
.
601
21.2.8
DATA
VISUALIZATION
(DV)
.
602
21.2.9
CONCLUSIONS
.
604
21.3
DIGITAL
TWIN
ENGINEERING
(DTE)
.
605
21.4
DIGITAL
PLATFORM
ENGINEERING
(DPE)
.
615
21.5
HUMAN
SKILL
SETS
FOR
FUTURE
VIRTUAL
PRODUCT
CREATION
.
629
21.6
THE
ENGINEERING
SYSTEM
OF
THE
FUTURE
.
637
REFERENCES
.
643
ACKNOWLEDGEMENT
.
649 |
adam_txt |
CONTENTS
1
MOTIVATION
AND
APPROACH
.
1
2
PROLOGUE
-
UNDERSTANDING
THE
DIFFERENCE
IN
APPROACH
.
5
2.1
PIONEERING
IN
SELF-MADE
MODE
BY
TECHNICAL
EXPERTS
.
6
2.2 SCALING-UP
BY
GROWING
DIGITAL
DESIGN
AND
ANALYSIS
GROUPS
WITH
CUSTOMIZED
SOLUTIONS
.
7
2.3
DESIRE
TO
RESTRICT-THE
DILEMMA
OF
LIMITED
UNDERSTANDING
OF
THE
ROLE
OF
VIRTUAL
PRODUCT
CREATION
.
7
2.4
THE
NEW
DIGITAL
PRESENCE
LIVING
A
NEW
UNDERSTANDING
OF
INFORMATION
BASED
VALUE
CREATION
.
9
3
THE
BIG
PICTURE
-
INFORMATION
TECHNOLOGY
IN
ENTERPRISES
.
13
3.1
INTRODUCTION
AND
BASICS
.
13
3.2
HISTORY
OF
INFORMATION
TECHNOLOGY
(IT)
.
14
3.2.1
HARDWARE:
FROM
NUMBERING
AND
MECHANICS
TOWARDS
ELECTRONICS
.
14
3.2.2
SOFTWARE:
THE
KEY
ROLE
OF
OPERATING
SYSTEMS
OF
MODERN
COMPUTERS
.
24
3.3
THE
SET-UP
OF
IT
IN
INDUSTRIAL
COMPANIES
.
30
3.3.1
HISTORY
OF
IT
TECHNICAL
AND
ORGANIZATIONAL
DRIVERS
IN
THE
TWENTIETH
AND
TWENTY-FIRST
CENTURY
.
30
3.3.2
TODAY
'
S
IT
FACTORY
SET-UP
AND
FUTURE
BUSINESS
CONCEPTS
.
34
REFERENCES
.
41
4
VIRTUAL
PRODUCT
CREATION
(VPC)
EXPLAINED
.
43
4.1
THE
NEW
ENGINEERING
DISCIPLINE
VIRTUAL
PRODUCT
CREATION
.
43
4.2
VIRTUAL
PRODUCT
CREATION
CAPABILITIES
AND
ACTIVITIES
.
48
REFERENCES
.
56
VI
CONTENTS
5
THE
TECHNOLOGY
HISTORY
OF
VIRTUAL
PRODUCT
CREATION
.
57
5.1
THE
HISTORY
OF
COMPUTER
AIDED
DESIGN
(CAD)
SYSTEMS
AND
GEOMETRIC
MODELING
.
57
5.2
DIGITAL
PRODUCT
VALIDATION
AND
VERIFICATION
.
61
5.2.1
INTRODUCTION
INTO
VALIDATION
AND
VERIFICATION
(V&V)
.
61
5.2.2
EVOLUTION
OF
V&V
TECHNOLOGIES
AND
COMPUTER
AIDED
ENGINEERING
(CAE)
.
62
5.3
PRODUCT
DATA
MANAGEMENT
(PDM)
.
67
REFERENCES
.
71
6
THE
SET-UP
OF
VIRTUAL
PRODUCT
CREATION
IN
INDUSTRY
-
BEST
PRACTICES,
ERROR
MODES
AND
INNOVATION
SPEED
.
75
6.1
BASICS
AWARENESS
AND
SENSE
FOR
CHANGE
.
75
6.2
UNDERSTANDING
OWNERSHIP
OF
SKILLSET
-
THE
DIFFERENCE
BETWEEN
TRADITIONAL
ENGINEERING
SKILLSET
AND
NEW
DIGITAL
SKILLSET
.
80
6.3
UNDERSTANDING
THE
NATURE
OF
VIRTUAL
PRODUCT
CREATION
COLLABORATION
IN
DEVELOPMENT
PROJECT
EXECUTION
.
82
6.4
THE
TRADITIONAL
SET-UP
OF
VIRTUAL
PRODUCT
CREATION
AND
ITS
FLAWS
.
96
6.5
THE
NEW
ROLE
OF
VIRTUAL
PRODUCT
CREATION
-
EVOLVING
FROM
IT
TECHNOLOGY
TOWARDS
ENGINEERING
AND
LIFECYCLE
COMPETENCE
.
107
6.6
BEST
PRACTICES
OF
INTEGRATING
VIRTUAL
PRODUCT
CREATION
INTO
MAINSTREAMING
ENGINEERING
.
109
REFERENCES
.
ILL
7
MAJOR
TECHNOLOGY
1:
COMPUTER
AIDED
DESIGN
-
CAD
.
113
7.1
ENGINEERING
UNDERSTANDING
OF
CAD
.
114
7.1.1
WHY
DOES
AN
ENGINEER
USE
CAD?
.
114
7.1.2
WHAT
DOES
CAD
DO
FOR
AN
ENGINEER?
.
114
7.2
HOW
DOES
CAD
WORK?
.
116
7.2.1
SYSTEM
ARCHITECTURE
OF
A
CAD
SYSTEM
.
117
7.2.2
CAD
MODELING
TECHNOLOGIES
.
118
7.2.3
GEOMETRY
PROCESSING
AND
TOPOLOGY
.
119
7.2.4
VOLUME
MODEL
TYPES
.
121
7.2.5
MATHEMATICAL
REPRESENTATION
.
121
7.3
BASIC
TECHNOLOGIES
.
123
7.3.1
FEATURE-BASED
MODELING
.
123
7.3.2
PARAMETRIC
MODELING
.
128
7.4 ADVANCED
TECHNOLOGIES
.
129
REFERENCES
.
137
CONTENTS
VII
8
MAJOR
TECHNOLOGY
2:
COMPUTER-AIDED
INDUSTRIAL
DESIGN
-
CAID
.
139
8.1
ENGINEERING
UNDERSTANDING
OF
CAID
.
140
8.1.1
WHY
DOES
AN
ENGINEER
USE
CAID
INSTEAD
OF
CAD?
.
140
8.1.2
WHERE
IS
CAID
BEING
USED?
.
140
8.2
HOW
DOES
CAID
WORK?
.
142
8.2.1
HOW
DOES
A
CLASSICAL
DESIGN
PROCESS
USE
CAID?
.
142
8.2.2
INPUT
DEVICES
.
144
8.2.3
THREE-DIMENSIONAL
IMMERSIVE
MODELING
.
144
8.3
ADVANCED
TECHNOLOGY
OF
CAID
.
145
REFERENCES
.
153
9
MAJOR
TECHNOLOGY
3:
CAPP,
CAM
AND
NC
TECHNOLOGY
.
155
9.1
COMPUTER-AIDED
PROCESS
PLANNING-CAPP
.
156
9.1.1
ENGINEERING
UNDERSTANDING
OF
CAPP
.
156
9.1.2
HOW
DOES
CAPP
WORK?
.
158
9.1.3
CAPP
METHODOLOGY
AND
TECHNOLOGY
.
159
9.1.4
REQUIREMENTS
FOR
CAPP
.
161
9.1.5
CAPP
CHALLENGES
AND
PROBLEMS
.
163
9.2
COMPUTER-AIDED
MANUFACTURING
-
CAM
.
164
9.2.1
CAD/CAM
INTEGRATION
.
164
9.2.2
ENGINEERING
UNDERSTANDING
OF
CAM
.
167
9.2.3
WHY
DOES
AN
ENGINEER
USE
CAM?
.
167
9.2.4
WHAT
ARE
THE
BENEFITS
OF
CAM?
.
169
9.2.5
CAM
TECHNOLOGY
AND
PROCESS
.
170
9.3
NUMERICAL
CONTROL
-
NC
.
172
9.3.1
ENGINEERING
UNDERSTANDING
OF
NC
.
172
9.3.2
HOW
DOES
NC
WORK?
.
173
REFERENCES
.
182
10
MAJOR
TECHNOLOGY
4:
COMPUTER
AIDED
ENGINEERING
-
CAE
.
185
10.1
BACKGROUND
AND
EVOLUTION
OF
CAE
.
186
10.2
ENGINEERING
UNDERSTANDING
OF
CAE
.
187
10.2.1
WHY
DOES
AN
ENGINEER
USE
CAE?
.
187
10.2.2
WHAT
IS
CAE
DOING
FOR
AN
ENGINEER?
.
189
10.3
HOW
DOES
CAE
WORK?
.
193
10.4
CAE
IN
PRODUCT
DEVELOPMENT
.
196
10.4.1
FROM
CAD
TO
CAE-CAE
MODEL
BUILD
.
199
10.4.2
INTERFACES/FORMATS
TO
TRANSFER
CAD
MODELS
TO
CAE
.
203
10.4.3
PRE-PROCESSING
OF
A
FEA
MODEL
.
205
10.4.4
UTILIZING
FEA
MODELS
WITHIN
OPTIMIZATION
PROBLEMS
.
211
VIII
CONTENTS
10.5
ADVANCED
CAE
TECHNOLOGIES
.
212
10.6
EXEMPLARY
AUTOMOTIVE
FEA
PROJECT
CASES
.
214
10.7
FINAL
REMARKS
.
219
REFERENCES
.
221
11
MAJOR
TECHNOLOGY
5:
PRODUCT
DATA
MANAGEMENT
AND
BILL
OF
MATERIALS
-
PDM/BOM
.
223
11.1
INTRODUCTION
OF
PDM
AND
BOM
.
224
11.2
ENGINEERING
UNDERSTANDING
OF
PDM
AND
BOM
.
231
11.2.1
WHAT
IS
PDM
DOING
FOR
AN
ENGINEER?
.
233
11.2.2
WHAT
IS
BOM
DOING
FOR
AN
ENGINEER?
.
241
11.3
HOW
DOES
PDM
WORK?
.
254
11.4
HOW
TO
INTEGRATE
PDM
IN
LARGE
SCALE
PLM
ENVIRONMENTS?
.
256
11.5
HOW
TO
CUSTOMIZE
PDM/BOM
TO
COMPANY
PLM
AND
VPC
NEEDS?
.
261
11.6
EXPECTED
CHANGES
IN
FUTURE
INDUSTRIAL
PDM/PLM
OPERATIONS
.
266
REFERENCES
.
271
12
MAJOR
TECHNOLOGY
6:
DIGITAL
MOCK-UP
-DMU
.
273
12.1
ENGINEERING
UNDERSTANDING
OF
DMU
.
275
12.1.1
WHY
DOES
AN
ENGINEER
USE
DMU
INSTEAD
OF
CAD?
.
276
12.1.2
WHAT
DOES
DMU
DO
FOR
AN
ENGINEER?
.
278
12.2
THE
ROLE
OF
A
DMU
IN
PRODUCT
DEVELOPMENT
.
280
12.3
USAGE
OF
DIFFERENT
DMU
TYPES
.
282
12.3.1
STATIC
DIGITAL
MOCK-UP
.
282
12.3.2
DYNAMIC
DIGITAL
MOCK-UP
.
283
12.3.3
FUNCTIONAL
DIGITAL
MOCK-UP
(
"
FUNCTIONAL
MOCK-UP
"
)
.
284
12.4
DMU
SET-UP
AND
MODEL
BUILDING
.
288
12.5
DMU
BASED
ENGINEERING
ANALYSIS
WORK
.
293
REFERENCES
.
304
13
MAJOR
TECHNOLOGY
7:
VIRTUAL
REALITY
-
VR
.
305
13.1
ENGINEERING
UNDERSTANDING
OF
VIRTUAL
REALITY
.
308
13.1.1
WHY
DOES
AN
ENGINEER
USE
VIRTUAL
REALITY?
.
309
13.2
HOW
DOES
VIRTUAL
REALITY
WORK?
.
310
13.3
VIRTUAL
REALITY
TECHNOLOGIES
.
312
13.3.1
SETUP
OF
THE
OVERALL
VIRTUAL
REALITY
SYSTEM
ARCHITECTURE
.
312
13.3.2
HEAD
MOUNTED
DISPLAYS,
3D
GLASSES,
PROJECTION
DISPLAYS
.
313
13.3.3
TRACKING
.
314
CONTENTS
IX
13.4
HUMAN
INTERACTION
WITH
VR
.
317
13.4.1
DEVELOPMENT
AND
USE
OF
VR
APPLICATIONS
.
320
13.5
USE
OF
VR
FOR
ENGINEERING
WORKING
TASKS
.
321
13.5.1
TECHNOLOGICAL
LIMITATIONS
.
321
13.5.2
VR
APPLICATIONS
.
322
13.5.3
SUMMARY
OF
THE
TECHNOLOGY
'
S
BENEFITS
AND
MAIN
TRENDS
.
326
REFERENCES
.
326
14
MAJOR
TECHNOLOGY
8:
AUGMENTED
REALITY
-
AR
.
327
14.1
ENGINEERING
UNDERSTANDING
OF
AR
.
329
14.2
WHY
DOES
AN
ENGINEER
USE
AR?
.
329
14.2.1
WHAT
IS
AR
DOING
FOR
AN
ENGINEER?
.
331
14.3
HOW
DOES
AR
WORK?
.
339
14.4
AR
TECHNOLOGIES
.
340
14.4.1
SETUP
OF
AR
HMDS/SYSTEM
ARCHITECTURE
.
343
14.4.2
TRACKING
.
343
14.5
HUMAN
INTERACTION
.
345
14.6
DEVELOPMENT
FOR
AR
APPLICATIONS
.
346
14.6.1
SYSTEM
SELECTION
FOR
INDUSTRIAL
AR
.
346
14.6.2
IMPLEMENTATION
DESIGN
.
347
14.7
TECHNOLOGICAL
LIMITATIONS
TO
OVERCOME
.
349
14.8
SUMMARY
OF
THE
TECHNOLOGY
'
S
BENEFITS
AND
MAIN
TRENDS
.
349
REFERENCES
.
350
15
MAJOR
TECHNOLOGY
9:
DIGITAL
FACTORY
-
DF
.
353
15.1
ENGINEERING
UNDERSTANDING
OF
THE
DIGITAL
FACTORY
.
354
15.1.1
WHY
DOES
AN
ENGINEER
USE
DIGITAL
FACTORY?
.
354
15.1.2
WHAT
IS
DIGITAL
FACTORY
DOING
FOR
AN
ENGINEER?
.
359
15.2
HOW
DOES
THE
DIGITAL
FACTORY
WORK?
.
360
15.3
PROCESS
AND
SYSTEM
IMPLEMENTATION
OF
THE
DIGITAL
FACTORY
.
362
15.3.1
LOGISTICS-AND
PRODUCTION
FLOW
SIMULATION
.
362
15.3.2
AUTOMATION
TECHNOLOGIES/ROBOTICS
.
365
15.3.3
SIMULATION
OF
MANUAL
LABOR/ERGONOMICS
.
365
15.4
DIGITAL
FACTORY
TECHNOLOGIES
.
365
15.4.1
DIGITAL
FACTORY
BASIC
MODELING
TECHNOLOGIES
.
365
15.4.2
LAYOUT
PLANNING
.
366
15.4.3
FACTORY-DIGITAL
MOCK-UP
(DMU)
.
367
15.4.4
BEHAVIOR
MODELS
.
369
15.4.5
ELECTRONICS
AND
CONTROLS
.
369
15.4.6
BASIC
SIMULATION
TECHNOLOGIES
.
370
15.4.7
VIRTUAL
COMMISSIONING
AND
ROBOTIC
SIMULATION
.
370
15.4.8
MATERIAL
FLOW
SIMULATION
.
374
15.4.9
ERGONOMICS
VALIDATION
.
375
X
CONTENTS
15.5
ADVANCED
TECHNOLOGIES
.
376
15.5.1
CONSISTENT
DATA
MODELING
AND
EXCHANGE
.
377
15.5.2
VIRTUAL
REALITY
USED
IN
THE
CONTEXT
OF
DIGITAL
FACTORY
.
377
15.5.3
HUMAN-ROBOT-COLLABORATION
.
379
REFERENCES
.
380
16
MAJOR
TECHNOLOGY
10:
ARTIFICIAL
INTELLIGENCE
(AL)
IN
VIRTUAL
PRODUCT
CREATION
.
381
16.1
WHAT
IS
INTELLIGENCE?
WHAT
IS
ARTIFICIAL
INTELLIGENCE?
.
382
16.2
KNOWLEDGE-BASED
SYSTEMS
AND
THEIR
APPLICATION
IN
INDUSTRY
.
383
16.3
MACHINE
LEARNING
-
THE
MOST
WIDELY
USED
AL
SUBFIELD
IN
INDUSTRY
.
385
16.3.1
DEEP
LEARNING
.
389
16.3.2
STANDARD
PROCESS
FOR
MACHINE
LEARNING
PROJECTS
.
390
16.4
(BIG)
DATA
IN
PRODUCT
LIFECYCLE
MANAGEMENT
.
392
16.5
INTERNET
OF
THINGS
.
394
16.6
EXAMPLE
OF
A
VIRTUAL
PRODUCT
CREATION
AL
APPLICATION
.
396
16.6.1
THE
MAIN
FUNCTION
DESCRIPTION
.
397
16.6.2
BEST
PRACTICE
.
399
REFERENCES
.
400
17
THE
HIDDEN
DEMANDS
OF
THE
ENGINEERING
COMMUNITY
.
403
17.1
HIDDEN
ENGINEERING
DEMAND
#1:
INTRA
COMPANY
COMPETENCE
TO
DRIVE
THE
DIGITAL
FUTURE
.
405
17.2
HIDDEN
ENGINEERING
DEMAND
#2:
ROBUST
AND
PROFESSIONAL
IT
APPLICATION
INTEGRATION
.
407
17.3
HIDDEN
ENGINEERING
DEMAND
#3:
DIGITAL
SIMPLICITY
AND
JOY
.
410
17.4
HIDDEN
ENGINEERING
DEMAND
#4:
PERSONAL
ASSISTANCE
TO
AVOID
FAILURE
INTRINSIC
WORK
.
412
17.5
HIDDEN
ENGINEERING
DEMAND
#5:
SELF-MODIFIABLE
PERSONAL
DIGITAL
WORKING
ENVIRONMENTS
.
415
17.6
HIDDEN
ENGINEERING
DEMAND
#6:
QUICK
AND
CONTINUOUS
IMPROVEMENT
.
418
17.7
HIDDEN
ENGINEERING
DEMAND
#7:
FLEXIBLE
DIGITAL
TEST
BEDS
IN
PRODUCTION
IT
ENVIRONMENTS
.
421
17.8
HIDDEN
ENGINEERING
DEMAND
#8:
TRUE
APPRECIATION
FOR
DIGITAL
RESPONSIBILITIES
.
425
17.9
HIDDEN
ENGINEERING
DEMAND
#9:
UPFRONT
SIMULATION
OF
DIGITAL
ENGINEERING
COLLABORATION
.
427
17.10
HIDDEN
ENGINEERING
DEMAND
#10:
NEW
ADVANCED
HUMAN
INTERFACES
.
430
CONTENTS
XI
18
THE
CHALLENGE
OF
MODIFYING
MANAGEMENT
LEADERSHIP
BEHAVIOR
TOWARDS
VIRTUAL
PRODUCT
CREATION
IN
INDUSTRY
.
433
18.1
NEEDS
FOR
IMPROVED
DIGITAL
LEADERSHIP
OF
MANAGEMENT
IN
VIRTUAL
PRODUCT
CREATION
.
436
18.2
MANAGEMENT
BEHAVIOR
DO
'
S
AND
DON
'
TS
IN
DIGITAL
LEADERSHIP
.
443
18.3
DEVELOPMENT
OF
FUTURE
DIGITAL
LEADERS
IN
MANAGEMENT
.
455
REFERENCE
.
463
19
THE
ROLE
OF
DIGITAL
TECHNOLOGY
VENDORS
.
465
19.1
THE
SET-UP
OF
DIGITAL
TECHNOLOGY
VENDORS
.
466
19.2
THE
ROLE
OF
DIGITAL
TECHNOLOGY
VENDORS
IN
VIRTUAL
PRODUCT
CREATION
.
471
19.3
TRANSFORMATIONS
IN
DIGITAL
TECHNOLOGY
VENDOR
BUSINESS
.
474
19.4
PERSPECTIVES
BY
DIGITAL
TECHNOLOGY
VENDORS
.
481
REFERENCES
.
505
20
INDUSTRIE
4.0
AND
LOT
TECHNOLOGIES
.
507
20.1
INDUSTRIE
4.0
.
508
20.1.1
THE
CONCEPT,
THE
INITIATIVE
AND
THE
VISION
.
509
20.1.2
THE
PLATFORM
INITIATIVE
.
511
20.1.3
THE
INDUSTRIE
4.0
ROADMAP
AHEAD
.
512
20.2
DIGITAL
TWIN
CONCEPT
.
516
20.2.1
DIGITAL
TWIN
DEFINITION
.
518
20.2.2
DIGITAL
TWIN
CLASSIFICATION
.
523
20.2.3
DIGITAL
TWIN
USE
CASE
EXAMPLES
.
526
20.3
THE
INTERNET
OF
THINGS
(LOT)
.
529
20.3.1
THE
GLOBAL
INTERNET
AND
ITS
EVOLUTION
.
529
20.3.2
INTERNET
OF
THINGS
(LOT)
.
532
20.3.3
LOT
CONNECTIVITY
STACKS
.
536
20.4
CLOUD,
EDGE
AND
PLATFORM
TECHNOLOGIES
.
540
20.4.1
CLOUD
COMPUTING
.
540
20.4.2
EDGE
COMPUTING
.
543
20.4.3
INTERACTION
OF
CLOUD
AND
EDGE
COMPUTING
AND
PLATFORM
TECHNOLOGIES
.
543
20.5
EXEMPLARY
INDUSTRY
APPLICATION
OF
INDUSTRIE
4.0
.
545
20.5.1
EFFICIENCY
IN
MANUAL
ASSEMBLY
THROUGH
CONNECTED
PROCESSES
.
545
20.5.2
AGILITY
AND
FLEXIBILITY
THROUGH
AUTONOMY
-
THE
MATRIX
PRODUCTION
.
548
REFERENCES
.
551
XII
CONTENTS
21
FUTURE
VIRTUAL
PRODUCT
CREATION
SOLUTIONS
WITH
NEW
ENGINEERING
CAPABILITIES
.
555
21.1
MODEL-BASED
SYSTEMS
ENGINEERING
(MBSE)
.
556
21.1.1
MOTIVATION
AND
NEEDS
FOR
MBSE
AS
NEW
EXTENSION
OF
VPC
.
556
21.1.2
MBSE
FOUNDATION
ON
AND
DIFFERENCES
TO
SYSTEMS
ENGINEERING
PRINCIPLES
.
557
21.1.3
THEORY
AND
PRINCIPLES
OF
MBSE
.
559
21.1.4
DISCIPLINES
OF
MBSE
.
565
21.1.5
CORE
ELEMENTS
OF
THE
NEW
MBSE
APPROACH
.
571
21.1.6
CO-EXISTENCE
AND
INTERACTION
WITH
VPC
MAJOR
TECHNOLOGIES
.
576
21.1.7
EXAMPLES
OF
NEW
MBSE
METHODS
AND
TOOLS
.
583
21.1.8
THE
CHALLENGE
OF
INTEGRATING
MBSE
INTO
INDUSTRY
.
591
21.2
DATA
ENGINEERING
AND
ANALYTICS
(DEA)
.
593
21.2.1
DATA
VALUE
UNDERSTANDING
(DVU)
.
594
21.2.2
DATA
NEED
DEFINITION
(DND)
.
595
21.2.3
DATA
COLLECTION
(DC)
.
596
21.2.4
DATA
MODELING
AND
MANAGEMENT
(DMM)
.
597
21.2.5
DATA
CONTEXTUALIZATION
(DCX)
.
599
21.2.6
DATA
IDENTIFICATION
AND
INTERPRETATION
(DII)
.
600
21.2.7
DATA
MODELING
AND
DATA ANALYTICS
(DMDA)
.
601
21.2.8
DATA
VISUALIZATION
(DV)
.
602
21.2.9
CONCLUSIONS
.
604
21.3
DIGITAL
TWIN
ENGINEERING
(DTE)
.
605
21.4
DIGITAL
PLATFORM
ENGINEERING
(DPE)
.
615
21.5
HUMAN
SKILL
SETS
FOR
FUTURE
VIRTUAL
PRODUCT
CREATION
.
629
21.6
THE
ENGINEERING
SYSTEM
OF
THE
FUTURE
.
637
REFERENCES
.
643
ACKNOWLEDGEMENT
.
649 |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author | Stark, Rainer 1964- |
author_GND | (DE-588)1037889746 |
author_facet | Stark, Rainer 1964- |
author_role | aut |
author_sort | Stark, Rainer 1964- |
author_variant | r s rs |
building | Verbundindex |
bvnumber | BV047927519 |
classification_rvk | ZL 3245 |
ctrlnum | (OCoLC)1337123829 (DE-599)DNB1240550030 |
discipline | Maschinenbau / Maschinenwesen |
discipline_str_mv | Maschinenbau / Maschinenwesen |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>00000nam a22000008c 4500</leader><controlfield tag="001">BV047927519</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="007">t|</controlfield><controlfield tag="008">220413s2022 gw a||| |||| 00||| eng d</controlfield><datafield tag="015" ind1=" " ind2=" "><subfield code="a">21,N36</subfield><subfield code="2">dnb</subfield></datafield><datafield tag="016" ind1="7" ind2=" "><subfield code="a">1240550030</subfield><subfield code="2">DE-101</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9783662642993</subfield><subfield code="c">Festeinband : circa EUR 149.79 (DE) (freier Preis), circa EUR 153.99 (AT) (freier Preis), circa CHF 165.50 (freier Preis), circa EUR 139.99</subfield><subfield code="9">978-3-662-64299-3</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">3662642999</subfield><subfield code="9">3-662-64299-9</subfield></datafield><datafield tag="024" ind1="3" ind2=" "><subfield code="a">9783662642993</subfield></datafield><datafield tag="028" ind1="5" ind2="2"><subfield code="a">Bestellnummer: 978-3-662-64299-3</subfield></datafield><datafield tag="028" ind1="5" ind2="2"><subfield code="a">Bestellnummer: 12660841</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1337123829</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)DNB1240550030</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">gw</subfield><subfield code="c">XA-DE-BE</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-83</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ZL 3245</subfield><subfield code="0">(DE-625)159859:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="8">1\p</subfield><subfield code="a">620</subfield><subfield code="2">23sdnb</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Stark, Rainer</subfield><subfield code="d">1964-</subfield><subfield code="e">Verfasser</subfield><subfield code="0">(DE-588)1037889746</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Virtual product creation in industry</subfield><subfield code="b">the difficult transformation from IT enabler technology to core engineering competence</subfield><subfield code="c">Rainer Stark</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Berlin</subfield><subfield code="b">Springer</subfield><subfield code="c">[2022]</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">xxxiii, 656 Seiten</subfield><subfield code="b">Illustrationen, Diagramme</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">CAE</subfield><subfield code="0">(DE-588)4113196-4</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Branchenstruktur</subfield><subfield code="0">(DE-588)4007946-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Virtuelle Produktentwicklung</subfield><subfield code="0">(DE-588)7632675-5</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">CAD</subfield><subfield code="0">(DE-588)4069794-0</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Digital Engineering</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">IT/PLM vendors</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Industrial Information Technology</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Management Leadership</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">PLM</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">enterprises</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Virtuelle Produktentwicklung</subfield><subfield code="0">(DE-588)7632675-5</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Branchenstruktur</subfield><subfield code="0">(DE-588)4007946-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="689" ind1="1" ind2="0"><subfield code="a">Virtuelle Produktentwicklung</subfield><subfield code="0">(DE-588)7632675-5</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2="1"><subfield code="a">CAE</subfield><subfield code="0">(DE-588)4113196-4</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2="2"><subfield code="a">CAD</subfield><subfield code="0">(DE-588)4069794-0</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="710" ind1="2" ind2=" "><subfield code="a">Springer-Verlag GmbH</subfield><subfield code="0">(DE-588)1065168780</subfield><subfield code="4">pbl</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Online-Ausgabe</subfield><subfield code="z">978-3-662-64301-3</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">X:MVB</subfield><subfield code="q">text/html</subfield><subfield code="u">http://deposit.dnb.de/cgi-bin/dokserv?id=0dd6e04828314b29b5ec71aa2f5ee010&prov=M&dok_var=1&dok_ext=htm</subfield><subfield code="3">Inhaltstext</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">X:MVB</subfield><subfield code="u">http://www.springer.com/</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">B:DE-101</subfield><subfield code="q">application/pdf</subfield><subfield code="u">https://d-nb.info/1240550030/04</subfield><subfield code="3">Inhaltsverzeichnis</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">DNB Datenaustausch</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033309019&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Inhaltsverzeichnis</subfield></datafield><datafield tag="883" ind1="1" ind2=" "><subfield code="8">1\p</subfield><subfield code="a">vlb</subfield><subfield code="d">20210904</subfield><subfield code="q">DE-101</subfield><subfield code="u">https://d-nb.info/provenance/plan#vlb</subfield></datafield><datafield tag="943" ind1="1" ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-033309019</subfield></datafield></record></collection> |
id | DE-604.BV047927519 |
illustrated | Illustrated |
index_date | 2024-07-03T19:34:49Z |
indexdate | 2024-12-09T13:06:46Z |
institution | BVB |
institution_GND | (DE-588)1065168780 |
isbn | 9783662642993 3662642999 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-033309019 |
oclc_num | 1337123829 |
open_access_boolean | |
owner | DE-83 |
owner_facet | DE-83 |
physical | xxxiii, 656 Seiten Illustrationen, Diagramme |
publishDate | 2022 |
publishDateSearch | 2022 |
publishDateSort | 2022 |
publisher | Springer |
record_format | marc |
spelling | Stark, Rainer 1964- Verfasser (DE-588)1037889746 aut Virtual product creation in industry the difficult transformation from IT enabler technology to core engineering competence Rainer Stark Berlin Springer [2022] xxxiii, 656 Seiten Illustrationen, Diagramme txt rdacontent n rdamedia nc rdacarrier CAE (DE-588)4113196-4 gnd rswk-swf Branchenstruktur (DE-588)4007946-6 gnd rswk-swf Virtuelle Produktentwicklung (DE-588)7632675-5 gnd rswk-swf CAD (DE-588)4069794-0 gnd rswk-swf Digital Engineering IT/PLM vendors Industrial Information Technology Management Leadership PLM enterprises Virtuelle Produktentwicklung (DE-588)7632675-5 s Branchenstruktur (DE-588)4007946-6 s DE-604 CAE (DE-588)4113196-4 s CAD (DE-588)4069794-0 s Springer-Verlag GmbH (DE-588)1065168780 pbl Erscheint auch als Online-Ausgabe 978-3-662-64301-3 X:MVB text/html http://deposit.dnb.de/cgi-bin/dokserv?id=0dd6e04828314b29b5ec71aa2f5ee010&prov=M&dok_var=1&dok_ext=htm Inhaltstext X:MVB http://www.springer.com/ B:DE-101 application/pdf https://d-nb.info/1240550030/04 Inhaltsverzeichnis DNB Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033309019&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis 1\p vlb 20210904 DE-101 https://d-nb.info/provenance/plan#vlb |
spellingShingle | Stark, Rainer 1964- Virtual product creation in industry the difficult transformation from IT enabler technology to core engineering competence CAE (DE-588)4113196-4 gnd Branchenstruktur (DE-588)4007946-6 gnd Virtuelle Produktentwicklung (DE-588)7632675-5 gnd CAD (DE-588)4069794-0 gnd |
subject_GND | (DE-588)4113196-4 (DE-588)4007946-6 (DE-588)7632675-5 (DE-588)4069794-0 |
title | Virtual product creation in industry the difficult transformation from IT enabler technology to core engineering competence |
title_auth | Virtual product creation in industry the difficult transformation from IT enabler technology to core engineering competence |
title_exact_search | Virtual product creation in industry the difficult transformation from IT enabler technology to core engineering competence |
title_exact_search_txtP | Virtual product creation in industry the difficult transformation from IT enabler technology to core engineering competence |
title_full | Virtual product creation in industry the difficult transformation from IT enabler technology to core engineering competence Rainer Stark |
title_fullStr | Virtual product creation in industry the difficult transformation from IT enabler technology to core engineering competence Rainer Stark |
title_full_unstemmed | Virtual product creation in industry the difficult transformation from IT enabler technology to core engineering competence Rainer Stark |
title_short | Virtual product creation in industry |
title_sort | virtual product creation in industry the difficult transformation from it enabler technology to core engineering competence |
title_sub | the difficult transformation from IT enabler technology to core engineering competence |
topic | CAE (DE-588)4113196-4 gnd Branchenstruktur (DE-588)4007946-6 gnd Virtuelle Produktentwicklung (DE-588)7632675-5 gnd CAD (DE-588)4069794-0 gnd |
topic_facet | CAE Branchenstruktur Virtuelle Produktentwicklung CAD |
url | http://deposit.dnb.de/cgi-bin/dokserv?id=0dd6e04828314b29b5ec71aa2f5ee010&prov=M&dok_var=1&dok_ext=htm http://www.springer.com/ https://d-nb.info/1240550030/04 http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=033309019&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT starkrainer virtualproductcreationinindustrythedifficulttransformationfromitenablertechnologytocoreengineeringcompetence AT springerverlaggmbh virtualproductcreationinindustrythedifficulttransformationfromitenablertechnologytocoreengineeringcompetence |