Next-generation applications and implementations of gamification systems:
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania
IGI Global
2021
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Schlagworte: | |
Online-Zugang: | DE-1050 DE-573 DE-898 DE-1049 DE-83 DE-91 DE-706 URL des Erstveröffentlichers |
Beschreibung: | Includes bibliographical references and index Section 1. Game design principles. Chapter 1. A primer on gamification standardization ; Chapter 2. An overview of the use of gamification on enterprises to motivate human resources ; Chapter 3. Genre differences in soft skills perception and video game usage in the University of Extremadura -- Section 2. Learning gamification strategies. Chapter 4. Strategy to implement gamification in LMS ; Chapter 5. Gamification of e-learning in African universities: identifying adoption factors through task-technology fit and technology acceptance model ; Chapter 6. Gamified learning: favoring engagement and learning outcomes -- Section 3. Serious games and apps. Chapter 7. Petrha: a serious game to enhance physiotherapy students' clinical reasoning ; Chapter 8. Using sentiment analytics to understand learner experiences in serious games ; Chapter 9. Motivating sustainable recycling practices through persuasive technologies -- Section 4. Gamification novel approaches. Chapter 10. Exploring the possibilities of artificial intelligence and big data techniques to enhance gamified financial services ; Chapter 11. Can artificial intelligence and big data improve gamified healthcare services and devices? ; Chapter 12. Augmented reality games. - Mode of access: World Wide Web |
Beschreibung: | 1 Online-Ressource (281 Seiten) |
ISBN: | 9781799880912 |
DOI: | 10.4018/978-1-7998-8089-9 |
Internformat
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245 | 1 | 0 | |a Next-generation applications and implementations of gamification systems |c Filipe Portela and Ricardo Queirós, editors |
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650 | 4 | |a Gamification |x Industrial applications | |
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Datensatz im Suchindex
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adam_text | |
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author2 | Portela, Filipe Queiros, Ricardo 1975- |
author2_role | edt edt |
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author_facet | Portela, Filipe Queiros, Ricardo 1975- |
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dewey-hundreds | 500 - Natural sciences and mathematics |
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dewey-raw | 519.3 |
dewey-search | 519.3 |
dewey-sort | 3519.3 |
dewey-tens | 510 - Mathematics |
discipline | Allgemeines Pädagogik Informatik Mathematik |
discipline_str_mv | Allgemeines Pädagogik Informatik Mathematik |
doi_str_mv | 10.4018/978-1-7998-8089-9 |
format | Electronic eBook |
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illustrated | Not Illustrated |
index_date | 2024-07-03T19:16:18Z |
indexdate | 2024-08-28T00:07:22Z |
institution | BVB |
isbn | 9781799880912 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-033238824 |
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physical | 1 Online-Ressource (281 Seiten) |
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publisher | IGI Global |
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spelling | Next-generation applications and implementations of gamification systems Filipe Portela and Ricardo Queirós, editors Hershey, Pennsylvania IGI Global 2021 1 Online-Ressource (281 Seiten) txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references and index Section 1. Game design principles. Chapter 1. A primer on gamification standardization ; Chapter 2. An overview of the use of gamification on enterprises to motivate human resources ; Chapter 3. Genre differences in soft skills perception and video game usage in the University of Extremadura -- Section 2. Learning gamification strategies. Chapter 4. Strategy to implement gamification in LMS ; Chapter 5. Gamification of e-learning in African universities: identifying adoption factors through task-technology fit and technology acceptance model ; Chapter 6. Gamified learning: favoring engagement and learning outcomes -- Section 3. Serious games and apps. Chapter 7. Petrha: a serious game to enhance physiotherapy students' clinical reasoning ; Chapter 8. Using sentiment analytics to understand learner experiences in serious games ; Chapter 9. Motivating sustainable recycling practices through persuasive technologies -- Section 4. Gamification novel approaches. Chapter 10. Exploring the possibilities of artificial intelligence and big data techniques to enhance gamified financial services ; Chapter 11. Can artificial intelligence and big data improve gamified healthcare services and devices? ; Chapter 12. Augmented reality games. - Mode of access: World Wide Web Gamification Industrial applications Educational games Game theory Gamification (DE-588)1082245879 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Gamification (DE-588)1082245879 s DE-604 Portela, Filipe edt Queiros, Ricardo 1975- edt IGI Global Sonstige oth Erscheint auch als Druck-Ausgabe 9781799880899 Erscheint auch als Druck-Ausgabe 1799880893 https://doi.org/10.4018/978-1-7998-8089-9 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Next-generation applications and implementations of gamification systems Gamification Industrial applications Educational games Game theory Gamification (DE-588)1082245879 gnd |
subject_GND | (DE-588)1082245879 (DE-588)4143413-4 |
title | Next-generation applications and implementations of gamification systems |
title_auth | Next-generation applications and implementations of gamification systems |
title_exact_search | Next-generation applications and implementations of gamification systems |
title_exact_search_txtP | Next-generation applications and implementations of gamification systems |
title_full | Next-generation applications and implementations of gamification systems Filipe Portela and Ricardo Queirós, editors |
title_fullStr | Next-generation applications and implementations of gamification systems Filipe Portela and Ricardo Queirós, editors |
title_full_unstemmed | Next-generation applications and implementations of gamification systems Filipe Portela and Ricardo Queirós, editors |
title_short | Next-generation applications and implementations of gamification systems |
title_sort | next generation applications and implementations of gamification systems |
topic | Gamification Industrial applications Educational games Game theory Gamification (DE-588)1082245879 gnd |
topic_facet | Gamification Industrial applications Educational games Game theory Gamification Aufsatzsammlung |
url | https://doi.org/10.4018/978-1-7998-8089-9 |
work_keys_str_mv | AT portelafilipe nextgenerationapplicationsandimplementationsofgamificationsystems AT queirosricardo nextgenerationapplicationsandimplementationsofgamificationsystems AT igiglobal nextgenerationapplicationsandimplementationsofgamificationsystems |